View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP
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Warsaw
August 23rd, 2012, 06:25 PM
Yup, you're right, I see plenty of color. No browns or tans. You're completely right. Oh wait.
Don't mistake bloom for being colorful. Gears 3 was by no means colorful. It was about as dark and boring as Reach.
And Mass Effect was colorful because they wanted to be. Halo's planet Reach was not meant to be colorful. You're arguing completely different games, completely different art directions, and completely different developers.
Did you even play Gears of War 3? That picture is not representative of what it actually looked like at all.
Also, what the hell kind of rebuttle is that? All I implied was that just because a game has a depressing and dark tone doesn't mean it has to be shades of brown. That really has no bearing on who the developer is, what game it is, etc.
Reach was colourful in the books, btw. They basically turned it from a temperate forest world into a giant desert with pockets of vegetation.
Higuy
August 23rd, 2012, 07:05 PM
Gears of War 3 was colorful here and there but it still pretty dull everywhere else, ust like the rest of the games.
Same with Reach, and what looks like Halo 4 so far.
Warsaw
August 23rd, 2012, 07:28 PM
To be fair, I didn't get all the way through Gears 3 because I played it at a friend's place. I just remember going "oh my gosh, colours!" when we started playing the game.
It's great that we are discussing colours, but my main point was that I thought Halo: Reach's soundtrack was dull. Maybe it was a poor analogy, but I wasn't really intending to debate the literal colour palette of the game.
That said, the point still stands: a game doesn't have to have muted colours to maintain a dark and foreboding atmosphere.
Bobblehob
August 23rd, 2012, 07:29 PM
They didn't turn it into a giant desert with pockets of vegetation, more than half of the campaign took place in environments that weren't desert, two of the SP levels did center around one portion of the map that was desert, and that was it.
Arteen
August 23rd, 2012, 07:32 PM
Gears 3 looks fine, Reach looks fine, and Halo 4 looks fine.
That is my Halo opinion of the day.
=sw=warlord
August 23rd, 2012, 07:36 PM
They didn't turn it into a giant desert with pockets of vegetation, more than half of the campaign took place in environments that weren't desert, two of the SP levels did center around one portion of the map that was desert, and that was it.
nightfall
tip of the spear
oni sword base/the package
pillar of autumn and lone wolf all featured deserts of some kind, be it hot desert or ice desert.
Bobblehob
August 23rd, 2012, 07:38 PM
nightfall
tip of the spear
oni sword base/the package
pillar of autumn and lone wolf all featured deserts of some kind, be it hot desert or ice desert.
Nightfall, tip of the spear, and Pillar of Autumn were the only maps that centered around a desert environment. And Nightfall, and Tip of the Spear were the same area. Other than that, no desert.
=sw=warlord
August 23rd, 2012, 07:51 PM
Nightfall, tip of the spear, and Pillar of Autumn were the only maps that centered around a desert environment. And Nightfall, and Tip of the Spear were the same area. Other than that, no desert.
You've not played lone wolf have you?
swordbase/package were based in glacial deserts though by the time package arrived there was little glacial left.
Higuy
August 23rd, 2012, 07:57 PM
To be fair, I didn't get all the way through Gears 3 because I played it at a friend's place. I just remember going "oh my gosh, colours!" when we started playing the game.
It's great that we are discussing colours, but my main point was that I thought Halo: Reach's soundtrack was dull. Maybe it was a poor analogy, but I wasn't really intending to debate the literal colour palette of the game.
That said, the point still stands: a game doesn't have to have muted colours to maintain a dark and foreboding atmosphere.
Yeah, Gears of War 3 was a fun game and ended the triology well, but only the first couple levels (+1 in the middle) and the last level are colorful, the rest(which is alot) is the same as Gears 2 color style.
And I agree, some of Reach's soundtrack is a bit dull. But it was nice and varied and still made use of a couple old tracks, and some of the suites were fairly, for example, Winter Contingency.
Bobblehob
August 23rd, 2012, 07:59 PM
You've not played lone wolf have you?
swordbase/package were based in glacial deserts though by the time package arrived there was little glacial left.
Ive played through the entire game multiple times, lone wolf is not a desert, swordbase is around the base of a glacier, like a mix of coniferous forest and tundra with the edge of a glacier here and there. Its not a desert and has a much more interesting color palate than the actual desert.
Hotrod
August 23rd, 2012, 08:20 PM
Gears 3 looks fine, Reach looks fine, and Halo 4 looks fine.
That is my Halo opinion of the day.
Agreed, except change "Halo 4 looks fine" with "Halo 4 looks great".
Warsaw
August 23rd, 2012, 08:25 PM
Ive played through the entire game multiple times
You said the same thing about Halo 1 and still made some of the most foolish comments about the game that only a neophyte would. Are you seriously going to try to tell me that this:
http://i116.photobucket.com/albums/o38/Keiichi81/Reach/LoneWolf03.jpg
...is not a desert? Sorry kiddo, you don't get dust unless the ground wasn't held down (and it looked like this before the glassing started, mind you). The ground doesn't get held down when there is a lack of flora to do so. You don't get flora because there isn't enough precipitation to sustain it. That's the definition of a desert.
Also, you can argue whether or not its a desert all day long, it's still not a temperate forest at any point in the game despite being described as a temperate forest in every other instance before the game. It's mostly barren in any given scenario unless you want to count human dwellings as flora.
Finally, you are missing the point where I am not intending to debate the levels in Reach, I was just making a somewhat misguided analogy for the sake of describing what I thought about the music.
And for the record, I generally enjoyed Reach's campaign, and I think Halo 4's levels look nice. Sheesh.
=sw=warlord
August 23rd, 2012, 08:26 PM
Ive played through the entire game multiple times, lone wolf is not a desert, swordbase is around the base of a glacier, like a mix of coniferous forest and tundra with the edge of a glacier here and there. Its not a desert and has a much more interesting color palate than the actual desert.
you realise a tundra means "treeless mountain tract" right?
Not all deserts are plant-less either.
You see this? This is a desert.
http://upload.wikimedia.org/wikipedia/commons/thumb/0/0c/Red_Earth_Desert.jpg/800px-Red_Earth_Desert.jpg
Notice how it looks similar to this:
http://i740.photobucket.com/albums/xx44/TheMadBaumer/The Package BoBs/reach_923622_Medium.jpg
Bobblehob
August 23rd, 2012, 08:59 PM
So therefore if there is a tree, it isn't a tundra. There are trees, therefore it isn't tundra, especially considering that there is running water. I will concede that Lone Wolf is desert like, though even with it included, half the game is not Desert.
Also, thought I should mention that I wasn't arguing with you Warsaw, and you should also drop the attitude with regards to people who disagree with your opinions.
Warsaw
August 23rd, 2012, 09:20 PM
The definition of a desert is the lack of precipitation below a certain index, not the lack of flora. There are flora that have adapted to survive in such environments.
The attitude is the result of you consistently blundering into threads, taking a look around to see what the currently prevailing points are, and then saying the exact opposite because it amuses you to do so regardless of whether or not you can support or actually believe your stance. I said what I said because you do make comments that belie your claim of experience with the game. There are tons of opinions I disagree with on Modacity, and I don't even trouble with most of them.
You said once that the only effective weapon against the Flood in Halo 1 was the Shotgun. You were flat-out wrong.
You now say that most of the levels in the game are not deserts, and you are still wrong. Apart from Winter Contingency and Exodus, the environments in the game all display biospheres that have suffered from prolonged lack of precipitation. They are deserts. It's not an opinion on what a desert is, that's the definition of what it is. I would also say the opening section of Long Night of Solace isn't a desert, except sand and a bunch of rocks is practically the same environment. Now we just have some water to the left.
=sw=warlord
August 23rd, 2012, 09:20 PM
So therefore if there is a tree, it isn't a tundra. There are trees, therefore it isn't tundra, especially considering that there is running water. I will concede that Lone Wolf is desert like, though even with it included, half the game is not Desert.
Are we talking half the game MP included or half the campaign?
I just showed how the majority of the campaign is set in desert locations.
Pooky
August 23rd, 2012, 09:45 PM
The other soundtracks, including Halo 3's and especially ODST, had a greater variety of colours in the music than Reach. I listened to the entire Reach OST, and all I could think about it was shades of brown. Not really unlike the a lot of the levels, actually.
It's definitely got a different tone to it. That's one of the things I liked about it. It gave the game world a more melancholy feel than any of the previous titles.
Bobblehob
August 24th, 2012, 12:21 AM
.
Pooky
August 24th, 2012, 12:28 AM
Uh, it only appears at the beginning if you're on Easy mode.
=sw=warlord
August 24th, 2012, 08:38 AM
Why has 343I decided to slap a floppy drive on this helmet?
http://i.imgur.com/LQMnC.png
rossmum
August 24th, 2012, 08:51 AM
holy shit the art style. it is fucking terrible. whoever has been designing these helmets and reworking the weapons needs to lose their job. fast.
=sw=warlord
August 24th, 2012, 08:57 AM
http://halo4nation.com/wp-content/uploads/2012/08/fotus.jpeg
http://halo4nation.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-13-at-3.52.16-PM.pnghttp://halo4nation.com/wp-content/uploads/2012/06/scout.pnghttp://halo4nation.com/wp-content/uploads/2012/06/pathfinder.jpg
Hotrod
August 24th, 2012, 09:28 AM
I like that Floppy Disc helmet, it's really strange. Where'd you get the image?
Bobblehob
August 24th, 2012, 11:34 AM
holy shit the art style. it is fucking terrible. whoever has been designing these helmets and reworking the weapons needs to lose their job. fast.
2968
=sw=warlord
August 24th, 2012, 12:32 PM
bobble you are in no position to be facepalming at anyone when you don't seem to understand the basic principles of what a desert is.
Oh and your mathematics is also equally as terrible.
TeeKup
August 24th, 2012, 12:42 PM
Cobby, what the flying fuck is in that first picture you posted? What is that spartan?
Bobblehob
August 24th, 2012, 12:44 PM
bobble you are in no position to be facepalming at anyone when you don't seem to understand the basic principles of what a desert is.
Oh and your mathematics is also equally as terrible.
Excuse me Mr. butthurt... I apologize for disagreeing with you, I know that is heresy on this forum.
Sanctus
August 24th, 2012, 01:54 PM
Oh dear God that's funny. TeeK you can have that one, I want a VCR helmet! :bunchies:
Masterz1337
August 24th, 2012, 01:59 PM
It's ok Bobblehob, Warlord doesn't like me either even though I've never even had a conversation with him. Some people are just sad and angry at the world, and have nothing better to do than take it out on people on internet forums based on posts they read over 3 years ago.
TeeKup
August 24th, 2012, 02:02 PM
You can have the VCR, I'll stick with Scout.
Hotrod
August 24th, 2012, 02:04 PM
Here's some non-floppy disc armour for you guys to not hate on :
http://i.minus.com/iizZJYaShFc4c.jpg
http://i.imgur.com/BXaMY.png
=sw=warlord
August 24th, 2012, 02:07 PM
I don't remember mentioning not liking anyone, what i do dislike is when people claim my disproving them equates to disliking them.
Also we have spoken the past masters, you just never realised it :tinfoil:
I'm indifferent, there is a different between not liking people and being indifferent about people, whether you see that as being sad, mad or angry is up to you as that's your interpretation.
I would note that throwing stones in a glass house is a very risky proposition though masterz, especially with your past.
Bobblehob
August 24th, 2012, 02:17 PM
I would note that throwing stones in a glass house is a very risky proposition though masterz, especially with your past.
Better watch out Masterz, your forum past will catch up with you, just be happy that Warlord was here to give you a warning ;D
Back to the Armor hate, I like that non-floppy disc armor, hell I even kind of like the floppy drive, though I wonder if different helmets will change the HUD configuration or shape of the visor when playing... I doubt it but it would be interesting :P
Masterz1337
August 24th, 2012, 02:50 PM
I haven't been part of this community for nearly 3 years, people grow up.
The white spartan looks really cool, I like that other helmet too, although not so much the color scheme.
DarkHalo003
August 24th, 2012, 03:14 PM
Why has 343I decided to slap a floppy drive on this helmet?
http://i.imgur.com/LQMnC.png
:lmao:
That's fucking great.
@Rossmum: I think it's a group of artists trying to express themselves in the wrong medium. This game is becoming narmy as hell with biped aesthetics. I love narmy shit though, so I'm honestly okay with it.
Kornman00
August 24th, 2012, 04:03 PM
Man, the weight of that helmet must be shit on the neck
Sanctus
August 24th, 2012, 05:18 PM
You can have the VCR, I'll stick with Scout.
Changed my mind, I would rather have an 8-track visor.
Warsaw
August 24th, 2012, 05:41 PM
It's definitely got a different tone to it. That's one of the things I liked about it. It gave the game world a more melancholy feel than any of the previous titles.
Yeah, it did. I like that it had its own identity. I just sort of get the vibe that Marty was trying too hard for it. @_@
Pooky
August 24th, 2012, 06:21 PM
.
Uh, it only appears at the beginning if you're on Easy mode.
LOL, He edited out the part where he said there's a Shotgun at the beginning of 343GS!
Arteen
August 24th, 2012, 10:06 PM
Here's some non-floppy disc armour for you guys to not hate on :
http://i.minus.com/iizZJYaShFc4c.jpg
This is the best-looking Spartan IV I've seen so far. The armor actually looks decent. Skinny legs though!
nuttyyayap
August 24th, 2012, 11:10 PM
Here's some non-floppy disc armour for you guys to not hate on :
http://i.minus.com/iizZJYaShFc4c.jpg
I actually like this one, I think I'll wear it :)
And I'm currently re-painting my floppy drive to resemble the helmet.
Kornman00
August 24th, 2012, 11:19 PM
Skinny legs though!
Legs seem proportionate to the rest of the body
rossmum
August 24th, 2012, 11:31 PM
2968
please tell me more about how greeble is anything but lazy, shitty design
It's ok Bobblehob, Warlord doesn't like me either even though I've never even had a conversation with him. Some people are just sad and angry at the world, and have nothing better to do than take it out on people on internet forums based on posts they read over 3 years ago.
hahahahaha oh this is precious. glad to see you still need to be the centre of attention every time you post. maybe he just doesn't like the game's artstyle and thinks bobblehob is an idiot, which would be a fair opinion given bobblehob's terrible posting history?
This is the best-looking Spartan IV I've seen so far. The armor actually looks decent. Skinny legs though!
i hate it. it looks like some sort of crysis suit/halo crossover. halo's artstyle used to be fairly distinctive and unique; not any more!
thehoodedsmack
August 24th, 2012, 11:37 PM
Stupid shoes.
Hotrod
August 25th, 2012, 12:12 AM
Stupid shoes.
Your FACE is a stupid shoe! Oooooooohhhhhhh snaaaaaaaaaaaap!
/retarded insults
Bobblehob
August 25th, 2012, 12:58 AM
please tell me more about how greeble is anything but lazy, shitty design
Tell me how many times in a sci-fi setting that you have seen a pair of binoculars with a single rectangular visor? I'm not a really big TV or Movie Sci-fi fan and I can count atleast 3 or 4 :P
rossmum
August 25th, 2012, 01:24 AM
what has that got to do with anything? just because everyone else is shitty and lazy, doesn't mean it's okay to be shitty and lazy. as it happens i consider a large majority of sci-fi design to be pretty bad, halo 1 on the other hand was pretty good with it (except a few cases, like the hull metal texture for the poa which was a bit overworked). now? welp.
Bobblehob
August 25th, 2012, 01:37 AM
what has that got to do with anything? just because everyone else is shitty and lazy, doesn't mean it's okay to be shitty and lazy. as it happens i consider a large majority of sci-fi design to be pretty bad, halo 1 on the other hand was pretty good with it (except a few cases, like the hull metal texture for the poa which was a bit overworked). now? welp.
What I don't understand is this, you have made your opinion of the design very apparent many times. You know the general direction that the design is taking in this case. Why do you continue to post angrily about it when you know it will continue to be the same. Is it not okay that 343, Hotrod, or I have different taste in design than you?
rossmum
August 25th, 2012, 02:18 AM
so you're basically telling me that since i don't have any real influence over the devs i should just shut up and deal with it? i don't see how that makes any sense at all, if i don't like something i will say so regardless of whether shit is going to change or not
as for whether it's okay, no it's not okay that a bunch of incompetents put together by microsoft to further milk the series has turned the whole fucking thing on its head and accelerated the decline of halo's distinct design by quite a huge factor. i don't even like the idea that ms threw a team together to milk the series after bungie were done with it, let alone how they're going about that.
Donut
August 25th, 2012, 02:34 AM
What I don't understand is this, you have made your opinion of the design very apparent many times. You know the general direction that the design is taking in this case. Why do you continue to post angrily about it when you know it will continue to be the same. Is it not okay that 343, Hotrod, or I have different taste in design than you?
youve made your opinion on other people's opinions very apparent many times too. why do you continue trying to get people to stop sharing their opinions just because you disagree with them? is it not ok that they have different beliefs in what good design is?
i mean, i could turn this argument around to support you going after people for expressing themselves, but what the fuck, lets be reasonable here. youre adding unnecessary drama to the situation. thats really the point im trying to make here.
Bobblehob
August 25th, 2012, 02:49 AM
youve made your opinion on other people's opinions very apparent many times too. why do you continue trying to get people to stop sharing their opinions just because you disagree with them? is it not ok that they have different beliefs in what good design is?
i mean, i could turn this argument around to support you going after people for expressing themselves, but what the fuck, lets be reasonable here. youre adding unnecessary drama to the situation. thats really the point im trying to make here.
I have no problem with him sharing his opinion on the design, but he felt it was necessary to challenge me because I don't agree that the artists should "lose their jobs, fast."
Donut
August 25th, 2012, 02:57 AM
....yeah actually, thats fair enough. i kinda :raise:'ed at that too.
rossmum
August 25th, 2012, 04:52 AM
oh how terrible of me, i made a really flippant post, i'm sure none of you guys ever do that!
in any case, i do find myself questioning why again and again, sci-fi franchises have their art direction shit up by the same completely illogical, unoriginal, greebly bullshit.
Warsaw
August 25th, 2012, 04:58 AM
Bobble, you also have to remember that this is rossmum's style of posting. He has always posted this way. He will always post this way. You kind of have to read between the lines.
:woop:
rossmum
August 25th, 2012, 05:48 AM
inflammatory posting best posting
that artstyle really, truly is bad though
Warsaw
August 25th, 2012, 06:01 AM
Some of the silhouettes are good, they just went overboard on useless intricacies. The new BR remains a prime example. The Pistol is pretty good though. Incidentally, it's nearly identical to the one in Reach, so I'm not sure I can give credit there.
rossmum
August 25th, 2012, 07:48 AM
the new br's silhouette isn't good, it looks like it belongs in unreal. or mass effect. or anywhere else that isn't halo.
DarkHalo003
August 25th, 2012, 01:02 PM
I'm honestly okay with the art style if you don't go comparing it to other art styles. It does a have a good bit of Crysis and Metroid Prime influence in them, but many of the artists working for 343i are from those franchises. All I know is that 343i has a very high diversity in artists in terms of where they came from.
Tnnaas
August 25th, 2012, 03:08 PM
Who knows, we might see Spartans with a pair of Bose speakers on their chests.
BobtheGreatII
August 25th, 2012, 03:16 PM
To me it all looks very lazy. Look at the Halo Reach DMR vs the Halo 4 DMR:
Bungie:
http://images.wikia.com/halo/es/images/8/84/DMR.png
343i:
http://images.wikia.com/halo/images/b/b0/Halo_4_DMR.jpg
Just looks undetailed, unloved. Looks boring.
Hotrod
August 25th, 2012, 03:43 PM
That would be because you're looking at an old, outdated render of the DMR. This current version of the DMR looks much better :
http://www.halopedia.org/images/8/8f/Halo4-M395DMR-Side.png
Tnnaas
August 25th, 2012, 04:53 PM
I can't help feeling we could have it all.
Rollin' in the deep!
Amit
August 25th, 2012, 07:33 PM
That would be because you're looking at an old, outdated render of the DMR. This current version of the DMR looks much better :
http://www.halopedia.org/images/8/8f/Halo4-M395DMR-Side.png
But still not as good looking as the Reach DMR.
BobtheGreatII
August 25th, 2012, 07:52 PM
But still not as good looking as the Reach DMR.
This.
It's hardly any different than the "older render". Still looks like crap compared to Bungie's.
Hotrod
August 25th, 2012, 09:47 PM
I actually kind of prefer it to Bungie's model, since it looks more like a cross between the Battle Rifle and a Sniper Rifle, as it should. The Reach version of the DMR, which being quite awesome, looks just like a BR with a different scope.
rossmum
August 26th, 2012, 02:07 AM
I'm honestly okay with the art style if you don't go comparing it to other art styles. It does a have a good bit of Crysis and Metroid Prime influence in them, but many of the artists working for 343i are from those franchises. All I know is that 343i has a very high diversity in artists in terms of where they came from.
that's not really a good mindset to be in, though. "i like reliant robins as long as you don't go comparing them to any other car" would probably get you branded as an idiot, so i don't see why applying the same logic elsewhere should be okay (although for what it is worth, i love the robin simply on the basis of how hilariously terrible it is, and because of only fools and horses).
i looked at halo 1's assets, and the game was pretty unique as far as sci-fi went. the weapons all looked like they made sense, and thanks to a mix of style and the restrictions on the engine at the time, details were used sparingly and logically. no greeble to be seen anywhere. every shape had a purpose, every line contributed to the overall form. halo 2 was still better than most, but you could see it slipping. halo 3 slid further still, though i will say they did a very good thing preserving the assault rifle's classic design. that abortion of a thing that was in the earlier halo anniversary teasers (i can only assume it was scrapped for the classic design, and rightly so, as i saw more recent media where that appeared to be the case) was absolutely awful in every single sense. the person who designed it must have been either slacking off or just plain incompetent.
art is supposedly a subjective thing - which i suppose is why you have art schools and critics, because of how subjective it is (:lolugh:) - but i maintain that the 'greeble everything' style is lazy, generic, and completely talentless. you can disagree until you're blue in the face, but really, i will always hold the view that detail which does not in some way contribute to function, let alone form, has no business existing.
further to that, the best art design (if we assume it isn't deliberately abstract, or a parody) is that which is based upon reality. the best concept weapons are consistently those drawn up by people with some idea how firearms work mechanically, because everything makes sense and comes together well. people whose knowledge of guns extends to "press button, shoot bullet" consistently turn out visually confusing, messy abortions which are covered in greeble and dumb shit like phillips head screws and rivets, because they don't know any better and are so desperate to hide their inability to think of reasonable detail that they just throw whatever on there.
Amit
August 26th, 2012, 03:22 AM
I actually kind of prefer it to Bungie's model, since it looks more like a cross between the Battle Rifle and a Sniper Rifle, as it should. The Reach version of the DMR, which being quite awesome, looks just like a BR with a different scope.
With a magazine that size, the DMR should be firing out Anti-Materiel rounds. It looks stupid for a weapon that's meant to be used on the move. Might as well add a bipod and a long range scope. Those things might make it look better. It starts out looking like a huge sniper rifle from the back end and then moves forward into a regular rifle look. It's awkward.
BobtheGreatII
August 26th, 2012, 03:33 AM
Ignore this post. I was a retard. I agree with Amit.
Arteen
August 26th, 2012, 09:32 AM
I'm honestly okay with the art style if you don't go comparing it to other art styles. It does a have a good bit of Crysis and Metroid Prime influence in them, but many of the artists working for 343i are from those franchises. All I know is that 343i has a very high diversity in artists in terms of where they came from.
"High diversity" isn't that great when all of the designs look like they come from different games.
The assault rifle looks just like it always has:
http://www.halopedia.org/images/thumb/d/d5/H4-MA5D-AssaultRifle.png/350px-H4-MA5D-AssaultRifle.png
But the battle rifle looks like it was designed with a different mentality:
http://www.halopedia.org/images/thumb/9/97/Halo4-BR85HBSR-RightAngle.png/350px-Halo4-BR85HBSR-RightAngle.png
And armor designs that looks Halo-ish (MC's armor looks great, IMO):
http://www.halopedia.org/images/thumb/5/5d/Halo_4_Master_Chief_front.png/165px-Halo_4_Master_Chief_front.pnghttp://www.halopedia.org/images/thumb/f/f5/H4-MJOLNIR-GEN2.png/300px-H4-MJOLNIR-GEN2.png
To what the hell is this:
http://www.halopedia.org/images/thumb/f/f8/Fotus.jpg/196px-Fotus.jpghttp://www.halopedia.org/images/thumb/6/66/H4-Specialization-Pioneer.png/189px-H4-Specialization-Pioneer.png
That assault rifle looks so out-of-place in that first image. It's not over-designed and anime enough to match that spiky unicorn hat.
rossmum
August 26th, 2012, 09:37 AM
The AR's silhouette is recognisable but I wouldn't call it 'just like it always [was]' - it's all greebly and visually confusing now, versus a very clean, functional design in H1 and even H3. And are those fucking rivets? :raise:
Hotrod
August 26th, 2012, 10:44 AM
With a magazine that size, the DMR should be firing out Anti-Materiel rounds. It looks stupid for a weapon that's meant to be used on the move. Might as well add a bipod and a long range scope. Those things might make it look better. It starts out looking like a huge sniper rifle from the back end and then moves forward into a regular rifle look. It's awkward.
The magazine looks to be the same size as the one from Reach, but having the stock integrate into the handle gives the illusion of it being bigger. I dunno, I'm not really gun savvy like many people here, so I guess I don't look at the technical details to figure out if the gun would actually work properly in real life.
rossmum
August 26th, 2012, 11:10 AM
Things that strike me about the render of it posted further up the page:
- What is the point of the extruded rectangle on the side of the butt?
- Where the fuck does it eject from?
- What is all that bullshit in front of the trigger guard?
- What's the deal with the stock? Okay, so it's a bullpup, and it fires long cartridges I assume - but has anyone actually stopped to think how uncomfortable, awkward, and poorly-balanced that would be?
- Why are there rivets and screws? It's a military weapon. It should be pinned and welded, not screwed and riveted together. Fuck, it's the 26th century; I'd expect it to be more advanced than current weapons in terms of construction techniques, not less so.
- That fire selector looks really awkward to use.
- Barrel and gas block are... weird. Chunky in places they don't need to be, and pencil-barrelled in places that ought to be a touch beefier.
Then there's all the other random greeble and shit, plus the painted markings or decals or whatever the fuck they are. Who has the time to do that shit, then worry about it peeling or flaking under normal wear? Military weapons use stamped or engraved markings for a reason.
e/ I also have no idea how the fuck the bolt assembly even works, though this applies to the AR and BR too. Maybe the carrier is in front of the bolt and all the rods and springs and shit are up front, who knows. I've seen bullpups with mags all the way up back like that before, just not often - Korobov's designs sometimes had that feature, I think.
Tnnaas
August 26th, 2012, 11:18 AM
When designing weapons based on Rule of Cool, practicality is never an option. :suicide:
rossmum
August 26th, 2012, 11:22 AM
It's not even cool though.
Tnnaas
August 26th, 2012, 11:37 AM
Yeah, I guess you're right.
When designing weapons based on Rule of Cool bad sci-fi principles, practicality is never an option. :suicide:
DarkHalo003
August 26th, 2012, 02:01 PM
After Arteen's post, I'll admit it: what the fuck?
Still, I love goofy, narmy shit like this (makes me laugh on t he inside, keeps things interesting). At least it's not all entirely generic BS like what we see in CoD or Battlefield.
Kornman00
August 26th, 2012, 02:08 PM
Battlefield is modeled after actual weapons...
DarkHalo003
August 26th, 2012, 02:56 PM
Battlefield is modeled after actual weapons...
I was talking about the bipeds. >_<
Regardless, it's really not much better.
Amit
August 26th, 2012, 07:54 PM
I was talking about the bipeds. >_<
Regardless, it's really not much better.
Everything in BF3 and CoD is modeled after real stuff, so same argument.
Sanctus
August 26th, 2012, 08:22 PM
What I don't understand why both the DMR and BR are in the same game >:(
It seems to me in order for both of them work, they would have to take away from some of the good things each had to offer. I liked the DMR in Reach (as long as I played in a zero bloom gametype), but just take it away this time. Leave the BR
Tnnaas
August 26th, 2012, 08:37 PM
BR fires slower and requires four bursts, DMR fires faster and requires five shots?
If the amount of damage an individual receives from either weapon kills in a relatively equal time-frame of each other, then there should be no problem having both on our palette of weapon choices.
Kornman00
August 26th, 2012, 08:51 PM
DMR would go great for those who are providing on-the-move covering fire (leave the stationary covering fire to snipers). BR would go great for those up ahead who have to react to fire, especially in close range, instead of initiating it.
Arteen
August 26th, 2012, 08:58 PM
What I don't understand why both the DMR and BR are in the same game >:(
It seems to me in order for both of them work, they would have to take away from some of the good things each had to offer. I liked the DMR in Reach (as long as I played in a zero bloom gametype), but just take it away this time. Leave the BR
I don't understand why anyone is bothered by this. They are different weapons with their own strengths and weaknesses, effective ranges, etc. Reach would play quite differently if everyone had BRs and carbines instead of DMRs and needle rifles.
Warsaw
August 26th, 2012, 09:02 PM
Holy shit, a discussion about guns and design principles and I missed the good parts...
:smith:
Hotrod
August 26th, 2012, 09:06 PM
BR fires slower and requires four bursts, DMR fires faster and requires five shots?
If the amount of damage an individual receives from either weapon kills in a relatively equal time-frame of each other, then there should be no problem having both on our palette of weapon choices.
No, that's not it.
The BR in Halo 4 is a 5-shot kill weapon holding 36 rounds per clip. The weapon features slight recoil and spread, making it an effective weapon at medium-long ranges.
The DMR is also a 5-shot kill weapon in Halo 4, and it contains 14 shots per clip. The weapon uses bloom once again, albeit differently than it was in Reach due to a higher reset speed. The DMR is more useful at long-very long ranges, filling the niche between the Sniper Rifle and BR.
Pooky
August 26th, 2012, 09:46 PM
No, that's not it.
The BR in Halo 4 is a 5-shot kill weapon holding 36 rounds per clip. The weapon features slight recoil and spread, making it an effective weapon at medium-long ranges.
The DMR is also a 5-shot kill weapon in Halo 4, and it contains 14 shots per clip. The weapon uses bloom once again, albeit differently than it was in Reach due to a higher reset speed. The DMR is more useful at long-very long ranges, filling the niche between the Sniper Rifle and BR.
5 shot kills? From the Battle Rifle? Are these people serious? I'm starting to believe that nobody at 343 has any design ability at all.
Tnnaas
August 26th, 2012, 09:54 PM
Ah, I didn't know the BR was a 5-shot weapon now. I should check on the other weapons to see if I missed much else.
Plasma Rifle isn't coming back? That was my favorite Covenant weapon of all time. :smith:
Hotrod
August 26th, 2012, 10:23 PM
5 shot kills? From the Battle Rifle? Are these people serious? I'm starting to believe that nobody at 343 has any design ability at all.
What's the problem with a 5-shot kill Battle Rifle? Honestly, kill times are what's important, not necessarily shots to kill. Play the game before judging, really.
Tnnaas
August 26th, 2012, 10:35 PM
Because all the xX4Sh07KiLLXx kids were fun to point and laugh at.
DarkHalo003
August 26th, 2012, 10:38 PM
Fuck you guys. The Carbine is back. Your DMR and BR weapons are now invalid.
Bobblehob
August 26th, 2012, 10:43 PM
Fuck you guys. The Carbine is back. Your DMR and BR weapons are now invalid.
^
nuttyyayap
August 26th, 2012, 10:54 PM
^
^
Hotrod
August 26th, 2012, 11:05 PM
Fuck you guys. The Carbine is back. Your DMR and BR weapons are now invalid.
I take your Carbine and up you a Light Rifle.
EX12693
August 26th, 2012, 11:09 PM
Your carbine is irrelevant I have a light rifle.
E: Haha shit, ninja'd.
Pooky
August 27th, 2012, 12:47 AM
Play the game before judging
Is precisely why I've refrained from commenting on most of Halo 4 so far. But given the abysmally slow fire rates of weapons in Reach, I have a hard time imagining the kill times are going to be any less shitty than they were there.
Kornman00
August 27th, 2012, 01:00 AM
I take your Carbine and up you a Light Rifle.
I'll see your Carbine and up you a mother fucking Halo ring
/thread
Actually, I wonder if we'll even see a Halo in H4. Technically speaking, there's been a Halo in every major Halo FPS release. Reach has that (legendary?) ending with the PoA nearing Halo after all. And ODST is technically Halo 3: ODST :3
rossmum
August 27th, 2012, 01:09 AM
Is precisely why I've refrained from commenting on most of Halo 4 so far. But given the abysmally slow fire rates of weapons in Reach, I have a hard time imagining the kill times are going to be any less shitty than they were there.
spin-off title made by team assembled specifically to milk franchise is going to be bad #wow #whoah
Masterz1337
August 27th, 2012, 01:47 AM
I can't wait for the light rifle. 3 shots burst unzoomed and powerful DMR style shots when zoomed? Count me in.
Warsaw
August 27th, 2012, 01:54 AM
Ah, I didn't know the BR was a 5-shot weapon now. I should check on the other weapons to see if I missed much else.
Plasma Rifle isn't coming back? That was my favorite Covenant weapon of all time. :smith:
Plasma Rifle is being replaced by the Storm Rifle.
DarkHalo003
August 27th, 2012, 03:10 AM
I'll take your Light Rifles and shove them up your asses!
And kill times never bothered me. I'm a hunter kind of guy, so I enjoy qualitative over quantitative in Slayer games....BUT OBJECTIVE GAMES ARE ALL ABOUT THE KILLS OMNOMNOMNOM.
But in all seriousness, kill times should never be something that makes or breaks gameplay granted it's within 7 seconds of continuous fire. That's generally the standard I have for most FPS weapons anyways. If I wanted a game with insta-kills, I'd play CoD, Battlefield, or I'd save $120+ dollars and play SWAT/MLG.
Pooky
August 27th, 2012, 06:21 AM
spin-off title made by team assembled specifically to milk franchise is going to be bad #wow #whoah
I would be completely ok with them milking the franchise if they weren't taking it in such an apparently retarded directiion. Instead of being unique from all the other mainstream shooters Halo is now exactly like them. Woo hoo.
Tnnaas
August 27th, 2012, 07:28 AM
Plasma Rifle is being replaced by the Storm Rifle.
It's not the same. :smithicide:
rossmum
August 27th, 2012, 08:04 AM
I would be completely ok with them milking the franchise if they weren't taking it in such an apparently retarded directiion. Instead of being unique from all the other mainstream shooters Halo is now exactly like them. Woo hoo.
i kind of agree, actually, but what can you do
DarkHalo003
August 27th, 2012, 12:30 PM
I would be completely ok with them milking the franchise if they weren't taking it in such an apparently retarded directiion. Instead of being unique from all the other mainstream shooters Halo is now exactly like them. Woo hoo.
This makes me sadface only because there are a lot of apparent elements that state so. Honestly though, if the gameplay is good for MP, then I can overlook a lot of the MP aesthetics.
Arteen
August 27th, 2012, 09:24 PM
I'd be fine with MS milking the franchise is every new Halo game was like ODST.
DarkHalo003
August 27th, 2012, 09:27 PM
I'd be fine with MS milking the franchise is every new Halo game was like ODST.
^
Kornman00
August 27th, 2012, 09:36 PM
I'd be fine with MS milking the franchise is every new Halo game was like ODST.
So, you want games without matchmaking, right :mech2:?
Or DLC?
p0lar_bear
August 28th, 2012, 08:15 AM
So, you want games without matchmaking, right :mech2:?
Oh, that's right! How could we live without such a wonderful multiplayer system that works so flawlessly, constantly bringing us other players with low IQs and high pings that ragequit the second your team falls behind by 1 point!
Masterz1337
August 28th, 2012, 10:01 AM
I never have any problems with other players, lag, or rage quitters. Maybe because when I'm playing i'm in a party, or more surprising I get along with everyone on XBL.
rossmum
August 28th, 2012, 10:12 AM
or more surprising I get along with everyone on XBL.
this probably isn't a good sign
Sanctus
August 28th, 2012, 10:52 AM
DMR would go great for those who are providing on-the-move covering fire (leave the stationary covering fire to snipers). BR would go great for those up ahead who have to react to fire, especially in close range, instead of initiating it.
Ok I can see then how they would fit. But I would still rather have the Plasma Rifle over the Storm Rifle.
Hotrod
August 28th, 2012, 11:49 AM
I never have problems on Xbox Live matchmaking either.
As for the whole Plasma Rifle bs Storm Rigle argument, I'm actually happy to see something new come along. Sure, the Plasma Rifle and awesome and all, but the Storm Rifle fits much better in a game where there's no dual wielding, just like the Plasma Repeater in Reach.
Masterz1337
August 28th, 2012, 02:11 PM
I don't get what's wrong with doing a PR H1 style, that weapon was pretty scary to go up against in MP (on xbox, the lag and lack of stun killed it on CE)
Tnnaas
August 28th, 2012, 03:22 PM
I don't get what's wrong with doing a PR H1 style, that weapon was pretty scary to go up against in MP (on xbox, the lag and lack of stun killed it on CE)
That's exactly why I love it so much. Few people know of the PR's ability to slow down enemies and give the shooter the upper hand. I think Halo 3 retained some of the stun capacity that the original weapon had, but I haven't been able to play with it enough in Reach due the the Plasma Repeater phasing it out on damn near every map.
If the Storm Rifle keeps the classic stun capabilities that the original PR had, I could see myself liking it down the road. If it's actually just like the Plasma Repeater, then I'll leave it on the ground.
Amit
August 28th, 2012, 03:22 PM
I don't get what's wrong with doing a PR H1 style, that weapon was pretty scary to go up against in MP (on xbox, the lag and lack of stun killed it on CE)
Lack of stun in CE? Lag yes, but the stun effect is still there if you manage to land your shots.
Masterz1337
August 28th, 2012, 09:53 PM
In CE it was removed in the stock maps and tag set... but it's still there in PC. Unless there was a patch that changed that.
Tnnaas
August 28th, 2012, 10:18 PM
My default tags still show that the Plasma Rifle still had stun, and I don't think patches apply to individual maps or the tags in them, only parts of the game's code.
http://puu.sh/ZPVp.png
I mean, clearly the evidence I present to you all is faulty and should never be trusted like everyone seems to think on Halomaps (http://forum.halomaps.org/index.cfm?page=topic&topicID=40598).
I'm sorry, but that jackass just pissed me off. I know Alpha on a multipurpose bitmap can be used for color change, but he refused to even double check on the bitmap color setup to even confirm or deny whether I was right or not, the little shit. Blue and Alpha maps are interchangeable you fuck nugget, why even bother posting if you don't know what the fuck you are talking about?! Blue isn't reflection, that's red! Why the fuck do you have to be a retard! Double check your shit before posting, dammit! /rant
Masterz1337
August 29th, 2012, 10:37 AM
Yep, your right. Turns out I was thinking of the ghost stun from Xbox.
Pooky
August 29th, 2012, 06:06 PM
The Ghost stun was on PC too, but got taken out of CE. Sucks, since the stun made the Ghost brutal against tanks and Hogs.
Arteen
August 29th, 2012, 08:16 PM
Nah, removing stun from the ghost was a great move.
Any idea if these are the latest controller layouts? (http://oi47.tinypic.com/6i6w4p.jpg) Boxer looks awful. Who the heck puts sprint on the B button?
Tnnaas
August 29th, 2012, 08:19 PM
Kind of relevant post is relevant.
McFarlane Toys releases the Chief with his namesake freezer-box. (http://www.wildforwednesdays.com/2012/08/28/review-halo-4-master-chief-with-cryotube-by-mcfarlane-toys/)
It is among some of the greater releases with the Halo 4 Series 1 toys (http://www.wildforwednesdays.com/2012/08/02/mcfarlane-halo-4-series-1-toys-now-available/) that are now available (a few of them look like jokes to me). The Chief looks like he's been handled with love, and by that I mean he looks like he's been through some serious shit. Plus, that refrigerator looks awesome.
Dozo
August 30th, 2012, 02:35 AM
Bumper Jumper looks terrible.
Tnnaas
August 31st, 2012, 04:00 PM
I fixed the game controls, but was too lazy to put it on an image. I copy-pasted it from my "Halo 5 can be better before Halo 4 is released.docx"
Game Controls
A: Jump
B: Change Grenades
X: Action/Reload
Y: Swap Weapons
D-up: Purchase (Orbital Drop)
D-down: Swap Armor Ability/Sprint
D-left: Order attack/defend/go-to (Orbital Drop)
D-right: Regroup (Orbital Drop)
Left Thumb: Move
Left Thumb (Click): Crouch
Right Thumb: Look
Right Thumb (Click): Zoom
Left Trigger: Throw Grenade
Left Bumper: Use Armor Ability/Sprint
Right Trigger: Fire Weapon
Right Bumper: Melee
Back Button: Info/Scoreboard
Start Button: Pause
Don't ask about Orbital Drop. It's a dream that I'll send off to Frankie so he can crush it.
Basically it is the Reach controls, but you can swap Sprint and your Armor abilities with the D-pad. :iamafag:
Warsaw
August 31st, 2012, 04:02 PM
I never have problems on Xbox Live matchmaking either.
As for the whole Plasma Rifle bs Storm Rigle argument, I'm actually happy to see something new come along. Sure, the Plasma Rifle and awesome and all, but the Storm Rifle fits much better in a game where there's no dual wielding, just like the Plasma Repeater in Reach.
I'd be fine if the Storm Rifle didn't have such a similar profile to the Carbine.
Arteen
August 31st, 2012, 05:45 PM
http://www.youtube.com/watch?v=rIOOgFUwZfA
CTF footage. Apparently you automatically get an infinite-ammo pistol when you pick up the flag, but you can't drop the flag. Bizarre.
Kornman00
August 31st, 2012, 05:55 PM
I figured it out.
MS will release the next Halo PC game as a Windows 9 exclusive: Halo 4 9
lawl, 343 / 7.
Champ
August 31st, 2012, 08:39 PM
http://www.youtube.com/watch?v=rIOOgFUwZfA
CTF footage. Apparently you automatically get an infinite-ammo pistol when you pick up the flag, but you can't drop the flag. Bizarre.
From reading the comments it looks like even if you have something other than the pistol as your second gun, you'll still have it when you pick up the flag. Also looks like you run at normal speed with the flag.
Warsaw
August 31st, 2012, 09:36 PM
Fine by me. You ran at normal speed with the flag in Halo 1 and it did just fine. Then they tried to force teamwork but, unlike Valve, Bungie has no idea how to encourage team play with in-game play.
Kornman00
September 1st, 2012, 12:59 AM
unlike Valve, Bungie's most recent collection of MP games are on the console, not PC, which attracts an overall different breed of scum
ftfy
Bobblehob
September 1st, 2012, 01:00 AM
http://www.youtube.com/watch?v=rIOOgFUwZfA
CTF footage. Apparently you automatically get an infinite-ammo pistol when you pick up the flag, but you can't drop the flag. Bizarre.
Holy hell, even with the crappy off screen video, that is a nice looking map...
Edit: Anyone else notice the orange power drainer like things at 3:16 and 5:50? Im curious to see what the hell that is :P
TeeKup
September 1st, 2012, 01:09 AM
I'll have to agree, the multiplayer is looking fun.
Bobblehob
September 1st, 2012, 01:40 AM
http://www.youtube.com/watch?v=dC5-eoJByW4
Some HD CTF footage, loving that assasination, stab the dude in the face with the flag xD
DarkHalo003
September 1st, 2012, 01:52 AM
I came.
TeeKup
September 1st, 2012, 02:05 AM
I came.
At a thirty-seven second teaser? You should get that looked at.
Arteen
September 1st, 2012, 08:14 AM
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1151303
Primary Weapon:
Assault Rifle
Battle Rifle
Carbine
Designated Marksman Rifle
Lightrifle
Storm Rifle
Suppressor
Secondary Weapon:
Boltshot
Magnum
Plasma Pistol
Grenade Type:
Frag Grenade
Plasma Grenade
Pulse Grenade
Armor Ability:
Active Camo
Autosentry
Hardlight Shield
Hologram
Jetpack
Promethean Vision
Regen Field
Thruster Pack
Tactical Package:
None
Mobility: Unlimited Sprint
Shielding: Shield Recharge Rate buff
Resupply: Pick up grenades from fallen Spartans
AA Efficiency: AA Recharge Rate buff
Grenadier: Increases grenade carrying capacity
Firepower: Carry 2 primary weapons
Fast Track: Increased XP bonus*
Requisition: Ability to re-roll an Ordnance drop*
Wheelman: Lessened EMP effect, Vehicle Health buff*
Support Upgrade:
None
Ammo: Hold more Ammo
Dexterity: Faster reloads and weapon swaps
Sensor: Increased Motion Tracker Range
Awareness: Use radar while scoped
Explosive: Increased grenade blast radius with decreased damage
Ordnance Priority: More frequent ordnance drops
Stability: Lessened knock out of scope*
Gunner: Reduce Turret cool down, move faster when carrying Turret*
Drop Recon: Heads up on Ordnance and On-map weapon drops*
Nemesis: Possibly reveals opponent who last killed you*
Stealth: Decreased visibilty vs PromVision, Faster Assassinations, dampened
footsteps*
* Unlocked via Specializations
The resupply perk is something that every player should be able to do. Dumb. The explosive perk sounds obnoxious. Well, most of them sound obnoxious.
Glad to see more than 2 grenades types though.
Hotrod
September 1st, 2012, 08:42 AM
Holy hell, even with the crappy off screen video, that is a nice looking map...
Edit: Anyone else notice the orange power drainer like things at 3:16 and 5:50? Im curious to see what the hell that is :P
It's the Pulse Grenade, a Promethean grenade that acts like a Power Drainer for around 1-2 seconds, then explodes.
And here's something that will make you guys happy, confirmation that classic Halo 2/3 Mark VI is indeed returning :
http://a.yfrog.com/img253/6044/y8q.png
ODX
September 1st, 2012, 11:01 AM
Holy shit, that map looks like a good classic Halo 1 map. Wide open, level terrain with some tunnels and two simple bases. None of that close-quarters bullshit in Reach or that atrocity known as Boneyard.
And dat sound design :O
DarkHalo003
September 1st, 2012, 01:46 PM
At a thirty-seven second teaser? You should get that looked at.
Sometimes all it takes is 37 seconds. :realsmug:
I don't mind that players can't pick up grenades off of other players by default. Halo really needed a way for all players NOT to spam grenades.
TeeKup
September 1st, 2012, 01:59 PM
The more I watch that video the more it reminds me of some Custom Edition maps. Its like a mix between Sniper Canyon Redux and something else, maybe Cliffhanger in a way...
Zeph
September 1st, 2012, 05:27 PM
You know, the more I think of it after seeing it in motion, the more I think this game getting to PC wouldn't be so bad. Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.
Amit
September 1st, 2012, 06:10 PM
The high walls and narrow passages in the teaser video reminds me of Infinity. It's too bad they look like they are cell-shaded. Looks really nice, but not what I'd expect to see in a Halo game. Then again, everything else new in Halo 4 isn't anything I'd expect to see in Halo *cough* anime armour *Cough*
Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course.
Hahahahaha. Oh you.
Arteen
September 1st, 2012, 06:15 PM
Beam rifle is in the game. Yay, I guess.
sfXB0WuRkmg
Timo
September 1st, 2012, 06:15 PM
You know, the more I think of it after seeing it in motion, the more I think this game getting to PC wouldn't be so bad. Given it be as open as Custom Edition in terms of content creation of course. Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.
A man can dream.
Masterz1337
September 1st, 2012, 06:25 PM
Booo. Always hated the beam rifle. It's just a human sniper... but with overheat. Much rather have seen them fix the focus rifle instead so it didn't suck.
Kornman00
September 1st, 2012, 07:02 PM
Scaleform library interface, tag parsing/manipulation callbacks for Lua, custom game mode slots, dedicated servers as a foundation for connectivity to prevent the XBL ToS from getting in the way, and an open art authoring pipeline of course. I might actually buy it if that were the case.
Last I checked, they're not using the turd bucket known as Scaleform. Lua is only good if the users are fucking :downs:. Tags aren't meant to be changed at runtime. Megalo scripts already drive the MP engine.
Warsaw
September 1st, 2012, 08:44 PM
ftfy
Touché!
Sometimes all it takes is 37 seconds. :realsmug:
I don't mind that players can't pick up grenades off of other players by default. Halo really needed a way for all players NOT to spam grenades.
Now all it needs is a way for all players to NOT spam melee! Grenades are actually much more tolerable. I'll take infinite grenades over rapid-fire, two-hit melee kills with lunge assist any day.
BobtheGreatII
September 1st, 2012, 11:40 PM
http://www.youtube.com/watch?v=yEm21t7fRAg
Kinda still getting that "Bungie didn't do Halo right" vibe from 343i. But I'm still looking forward to the game.
Cortana is bonkers too.
Zeph
September 2nd, 2012, 12:13 AM
And who was it that didn't believe me that the background art for that trailer was a matte painting? Well, there's your fucking proof.
Kornman00
September 2nd, 2012, 12:14 AM
wtf, who the fuck uploads 360p videos anymore
Bobblehob
September 2nd, 2012, 12:25 AM
http://www.youtube.com/watch?v=yEm21t7fRAg
Ha!, loving that they put 117 in braille on the front of the suit xD
TeeKup
September 2nd, 2012, 12:30 AM
I'll get this game just because I want to find out what happens to John. I fully expect the Forerunners and the Didact to be fuck to all hell.
Arteen
September 2nd, 2012, 12:39 AM
Booo. Always hated the beam rifle. It's just a human sniper... but with overheat. Much rather have seen them fix the focus rifle instead so it didn't suck.
I wish the beam rifle were in Reach, if only to make invasion slayer less unbearable as an elite. The focus rifle is a neat weapon, but it doesn't work as a sniper rifle.
I don't mind that players can't pick up grenades off of other players by default. Halo really needed a way for all players NOT to spam grenades.
The only way to get rid of grenade spam is to get rid of spawning with grenades. I don't see how this solves anything.
Timo
September 2nd, 2012, 12:53 AM
720p: http://www.youtube.com/watch?v=QULEcokHPQc
Bobblehob
September 2nd, 2012, 02:14 AM
http://www.youtube.com/watch?v=YsC-R8Us3XU
Definitely interested in some of the new additions to oddball, specifically ball passing, could make for some awesome custom gametypes... Halo 4 Football anyone? :D
BobtheGreatII
September 2nd, 2012, 02:49 AM
Can anyone say epic matches of Grifball?
Bobblehob
September 2nd, 2012, 03:02 AM
Can anyone say epic matches of Grifball? Hell yeah, there is another video where they demo Grifball, specifically showing off that a sword kill on a ball carrier steals the ball and gives it to the killer, while the gravity hammer now effects the ball like it should, i.e launching the thing off like a bullet in the opposite direction.
Edit: Here is the griffball video.
http://www.youtube.com/watch?v=dJOhe_uT0i4
Kornman00
September 2nd, 2012, 07:12 AM
Doesn't the focus rifle apply more force to vehicles (esp. the warthog) than the beam rifle does? Especially with a constant beam rate. Basically, with the focus rifle couldn't you fuck up someone's driving, flipping them real easily, thus raising the likelyhood that you could then grab the vehicle for yourself instead of just blowing the thing up and fucking raining turds everywhere?
EX12693
September 2nd, 2012, 07:53 AM
R.I.P. Sentinel Beam.
E: Hello Binary Rifle
ODX
September 2nd, 2012, 10:15 AM
There's a third video:
http://www.youtube.com/watch?v=077vJWVOWoo&feature=channel&list=UL
4:13- "We uh, we slowed down some of the banshee tricks..."
YEEEEEEEEEEEEESSSSSSSSSSSSSSSSS. It was so shit stupid in Reach how fast that damn thing moved, impossible to kill. Thank you 343i for not being stupid like Bungie was. :golfclap:
Arteen
September 2nd, 2012, 11:53 AM
Now that they've finally stopped talking about slayer, multiplayer sounds awesome! Vehicle balance, oddball tossing and grifball improvements are just what I want to hear.
I hate the Reach banshee so much. Fuel rod has a huge blast radius, and they can flip two seconds. And the scorpion secondary turret is actually going to be useful now too, whereas in Reach it was just a free kill for the other team.
TeeKup
September 2nd, 2012, 03:37 PM
http://www.youtube.com/watch?v=YsC-R8Us3XU
Definitely interested in some of the new additions to oddball, specifically ball passing, could make for some awesome custom gametypes... Halo 4 Football anyone? :D
Now THAT is cool. That looks to be a lot of fun.
DarkHalo003
September 2nd, 2012, 07:19 PM
1.) Going to Pre-Order Halo 4.
2.) Going to buy Xbox Live and activate it on the day of Halo 4.
3.) Still sad Halo 4 doesn't have Elites in Multiplayer.
4.) ??????
5.) Enjoy a nice looking game!
Kornman00
September 2nd, 2012, 09:14 PM
3.) Still sad Halo 4 doesn't have Elites.
Halo 4 has elites, unless you're referring to MP. In which case I agree. Elite bipeds could be used in custom game variants, just like how Invasion used them.
DarkHalo003
September 2nd, 2012, 09:32 PM
Halo 4 has elites, unless you're referring to MP. In which case I agree. Elite bipeds could be used in custom game variants, just like how Invasion used them.
Yeah, I probably should have specified. Editing original post for that purpose.
Hotrod
September 3rd, 2012, 03:00 PM
Well spoilers are starting to pop up on the Halo Waypoint forums, so I'm gonna stop visiting them until I play the game for myself in two months. Which brings me to ask this request of you guys, can you all please not be douchebags by posting spoilers in this thread? I don't know about the rest of you, but I'd rather play the game and find out the story for myself by doing so rather than have details spoiled for me beforehand.
Tnnaas
September 3rd, 2012, 04:40 PM
Buck meets Chief. :iamafag:
Hotrod
September 3rd, 2012, 04:59 PM
That sounds more like wishful thinking than anything, and I would love to see that happen.
However, if that's an actual spoiler, then fuck you, fuck your mom, and fuck your car too.
=sw=warlord
September 3rd, 2012, 05:12 PM
Didact Vs 3809 Eternal penance :allears:
DarkHalo003
September 3rd, 2012, 07:39 PM
Buck meets Chief. :iamafag:
I get the joke. BECAUSE I STARTED IT!
Anywho, still waiting for that to happen. Next time: The Chief and his Buck.
Arteen
September 3rd, 2012, 09:02 PM
Well spoilers are starting to pop up on the Halo Waypoint forums, so I'm gonna stop visiting them until I play the game for myself in two months. Which brings me to ask this request of you guys, can you all please not be douchebags by posting spoilers in this thread? I don't know about the rest of you, but I'd rather play the game and find out the story for myself by doing so rather than have details spoiled for me beforehand.
...you were visiting the Halo Waypoint forums?
Masterz1337
September 3rd, 2012, 09:51 PM
How are the spoilers getting out?
Zeph
September 3rd, 2012, 10:43 PM
How are the spoilers getting out?
I'm going to guess that people spend hours and hours and hours trying to sharpen out of focus video of crap in the background for waypoint movies. Funny thing is that usually that stuff is complete bullshit of old horrible stuff or things made spur of the moment for fun.
Hotrod
September 3rd, 2012, 11:02 PM
...you were visiting the Halo Waypoint forums?
Yes, I am quite active on them. What's your point?
Arteen
September 4th, 2012, 07:32 AM
Yes, I am quite active on them. What's your point?
Wretched hive of scum and villainy.
Kornman00
September 4th, 2012, 08:51 AM
Wretched hive of scum and villainy.
Says the teeny weenie posting on moda-epeenie :mech2:
Hotrod
September 4th, 2012, 09:49 AM
Wretched hive of scum and villainy.
It's really not that bad once you ignore the few people complaining about the usual stupidities. You know, just like here. ;)
NotZac
September 4th, 2012, 10:02 PM
A3KLtf8DzCU
Around the 10:17 mark, I believe that's Margaret Parangosky (if you've read Glasslands). It doesn't appear to be Halsey and she looks about the age that Parangosky is said to be.
Siliconmaster
September 4th, 2012, 10:25 PM
Hah that would be awesome if it were here. Tie-ins with the books are always nice, especially when they're good books.
KillJoyJoker
September 5th, 2012, 12:36 AM
Around the 10:17 mark, I believe that's Margaret Parangosky (if you've read Glasslands). It doesn't appear to be Halsey and she looks about the age that Parangosky is said to be.
No, that's still probably Halsey as Margaret Parangosky is described to an fierce-looking, old woman in her 90's who is fragile and requires a cane to move about. Nothing about that spoiler even hints towards that. =/ Also, Halsey was 61 at the end of Halo 3 & she's no doubtedly older due to the passing years. It's perfectly reasonably for this grey-haired, lab-coated woman to be Dr. Catherine Halsey.
Spartan094
September 5th, 2012, 07:53 AM
I really don't think this is Halsey, at all, not gonna argue about it but it's what I think and I'm with Zac on this.
http://img826.imageshack.us/img826/2453/74065430.png
nuttyyayap
September 5th, 2012, 08:00 AM
Meh, I'd be more interested in seeing CPO Mendez than Halsey.
Kornman00
September 5th, 2012, 09:27 AM
Yeah, that whitecoat looks nothing like Halsey, age be damned. Look at the facial structure. Nada.
Masterz1337
September 5th, 2012, 09:52 AM
Yes, because Halo has always been great about consistency.
BobtheGreatII
September 5th, 2012, 11:03 AM
Yes, because Halo 343i has always been great about consistency messing up the art in Halo.
:downs:
Kornman00
September 5th, 2012, 11:04 AM
You're forgetting Cortana. And how she's modeled after Halsey. Who looks nothing like that ShadowCrisp Anders whitecoat. Can't really change her without changing the later.
Hotrod
September 5th, 2012, 11:04 AM
It's always possible that it is Halsey, but they used a different biped for the trailer to not spoil things for us. However, I would love to see Parangosky in the game, so my bet is on her.
BobtheGreatII
September 5th, 2012, 11:05 AM
Yeah, i don't think it's possible that we went from:
http://images3.wikia.nocookie.net/__cb58374/halo/it/images/d/dd/Halsey.png
To
http://img826.imageshack.us/img826/2453/74065430.png
Kornman00
September 5th, 2012, 11:06 AM
You tell 'em BobTheGreatest
Tnnaas
September 5th, 2012, 11:28 AM
It's granny-Chief.
Amit
September 5th, 2012, 03:29 PM
Well, shit. I was just on the Halo wiki and I almost got major spoilered. I didn't know Glasslands for a sequel of sorts to Ghosts of Onyx. I have been waiting almost 6 years for a sequel and I had no idea it came out last year. Funny because I bought all the Halo ebooks from the Kobo website, but I didn't read most of the newer ones. I probably didn't notice Glasslands because Eric Nylund didn't write it.
I really don't think this is Halsey, at all, not gonna argue about it but it's what I think and I'm with Zac on this.
http://img826.imageshack.us/img826/2453/74065430.png
If that was the Admiral, then she sure as hell wouldn't be seen wearing a lab coat.
Tnnaas
September 5th, 2012, 04:04 PM
2975
Arteen
September 5th, 2012, 05:26 PM
Psh. Everyone knows this is what Halsey really looks like:
http://www.halopedia.org/images/6/64/Halsey_Legends.jpg
Higuy
September 5th, 2012, 05:31 PM
Yeah, i don't think it's possible that we went from:
To
Considering the look of pretty much everything in the entire game has changed from what Bungie laid down (and for the most part was consistent about), I dont think you can really tell who's who. I didn't read glasslands but thats just my observation.
Donut
September 5th, 2012, 05:43 PM
http://upload.wikimedia.org/wikipedia/en/thumb/4/4c/Zero_Suit_Samus_Other_M.png/220px-Zero_Suit_Samus_Other_M.png
today i learned dr halsey is samus.
BobtheGreatII
September 5th, 2012, 05:46 PM
This was the best looking Samus:
http://www.stealthboy.com/images/prime-ending.jpg
Past that I'm not sure what Retro Studios was thinking. Zero Suit Samus is ridiculous.
Pooky
September 5th, 2012, 07:07 PM
Agreed.
KillJoyJoker
September 5th, 2012, 07:51 PM
You're forgetting Cortana. And how she's modeled after Halsey. Who looks nothing like that ShadowCrisp Anders whitecoat. Can't really change her without changing the later.
Not really true. Human features change from many things, aging, stress, depression, and other psychological problems. But, AIs such as Cortana, are only based on people's brains, how they think, how smart they were, yada-yada. AIs can choose what avatar they want and change it in subtle ways as time goes on such as aging if they please, but that's not too likely. The AI BB (Black-Box) from the Glasslands book didn't even take a human shaped avatar, but was instead simply a blue cube.
Hotrod
September 5th, 2012, 08:02 PM
Not really true. Human features change from many things, aging, stress, depression, and other psychological problems. But, AIs such as Cortana, are only based on people's brains, how they think, how smart they were, yada-yada. AIs can choose what avatar they want and change it in subtle ways as time goes on such as aging if they please, but that's not too likely. The AI BB (Black-Box) from the Glasslands book didn't even take a human shaped avatar, but was instead simply a blue cube.
Not to mention that BB changed his form in Glasslands when he put a red ribbon on himself during Parangosky's birthday, which shows that AIs can change their looks whenever they want.
DarkHalo003
September 5th, 2012, 08:11 PM
It could be....A NEW CHRACTER?! DUN DUN DUN!
t3h m00kz
September 6th, 2012, 04:19 AM
Psh. Everyone knows this is what Halsey really looks like:
http://www.halopedia.org/images/6/64/Halsey_Legends.jpg
that was the worst short in legends
Kornman00
September 6th, 2012, 05:42 AM
Not really true. Human features change from many things, aging, stress, depression, and other psychological problems. But, AIs such as Cortana, are only based on people's brains, how they think, how smart they were, yada-yada. AIs can choose what avatar they want and change it in subtle ways as time goes on such as aging if they please, but that's not too likely. The AI BB (Black-Box) from the Glasslands book didn't even take a human shaped avatar, but was instead simply a blue cube.
I know such factors can cause physical changes, but there isn't enough shit in the fucking universe to make Halsey look like that old hag.
Also if we're going to quote wikis,
She is not only a facsimile of Dr. Halsey's mind, but also a replica of her physical form, albeit at a younger age. (http://halo.wikia.com/wiki/Cortana)
Notice how in my OP I said nothing about how "all AIs are modeled after the bodies of their source brain". I just said Cortana.
What'd really be some shit is if DarkHalcyon is actually on to something and it turns out that's Chief's mommy :mech2:
John recalled that his mother was "kind and smelled of soap", and that she had "large eyes, a straight nose and full lips.
Siliconmaster
September 6th, 2012, 11:48 AM
Reading that last bit and then seeing your sig made me laugh.
Kornman00
September 6th, 2012, 12:41 PM
rofl
Too bad it can't be made into a decent forum smilie
Amit
September 6th, 2012, 02:27 PM
What'd really be some shit is if DarkHalcyon is actually on to something and it turns out that's Chief's mommy :mech2:
Didn't his parents die when the Covenant glassed Eridanus II?
Kornman00
September 6th, 2012, 03:17 PM
Didn't his parents die when the Covenant glassed Eridanus II?
That's what ONI wants you to think :ohdear:
Fine, it's his long lost half cousin who he had a crush on when he was 5 and now he's walking away because he's all like "ffffffffffffffff, do not want. I wish Cortana was corporeal..."
DarkHalo003
September 6th, 2012, 04:56 PM
It could be....A NEW CHARACTER?! DUN DUN DUN!
:aaaaa:
nuttyyayap
September 6th, 2012, 05:08 PM
That's what ONI wants you to think :ohdear:
Fine, it's his long lost half cousin who he had a crush on when he was 5 and now he's walking away because he's all like "ffffffffffffffff, do not want. I wish Cortana was corporeal..."
LMAO!
:aaaaa:
Inconceivable!
Tnnaas
September 7th, 2012, 08:51 AM
I did say Grandmother. :mech2:
His parents are dead, but granny and gramps may have jumped ship when it hit the fan.
EDIT: Maybe Sergeant Johnson finally got his lady!
Zeph
September 10th, 2012, 01:05 AM
http://i.imgur.com/MZW5T.png
halo fawr pee cee
Delta4907
September 10th, 2012, 01:15 AM
Don't you need like 8 gigs of space if you want to play Spartan Ops? Don't know if that just means to install the game or install extra stuff.
Zeph
September 10th, 2012, 01:24 AM
Don't you need like 8 gigs of space if you want to play Spartan Ops? Don't know if that just means to install the game or install extra stuff.
That's already listed.
DarkHalo003
September 10th, 2012, 03:01 AM
The 8GB are for maps and missions from Multiplayer. That does not include the entire game Installation amount in GB, which they will not know for certain until the game has gone Gold.
Kornman00
September 10th, 2012, 03:15 AM
Kinect?
Hotrod
September 10th, 2012, 11:25 AM
The game isn't going to be on PC, this has been confirmed time and time again. No point in getting your hopes up, really.
Delta4907
September 10th, 2012, 02:27 PM
That's already listed.
Oh yeah my bad. Anyway I thought it was just for Spartan Ops but that says you need to install the 8 gigs for all of Infinity Multiplayer. Good thing I recently bought a 320 GB hard drive.
Kornman00
September 10th, 2012, 03:35 PM
Damn, I wonder if the game will be two disks then? First disk is the game, second is the "content installer"...
Not that I'm complaining. The more content, the better. Unless a chunk of that content data is the CGI nonsense for Spartan Ops.
Warsaw
September 10th, 2012, 03:43 PM
So, what is the benefit of consoles again? They are not all equal, they require patching, they require installation...what did I miss here?
ODX
September 10th, 2012, 03:50 PM
If there was a PC version, it would've been announced already.
Zeph
September 10th, 2012, 04:06 PM
If there was a PC version, it would've been announced already.
why make people buy it once when you can make them buy it twice?
Masterz1337
September 10th, 2012, 04:24 PM
There was a pic recently of the game coming with 2 discs.
Pooky
September 10th, 2012, 06:07 PM
So, what is the benefit of consoles again? They are not all equal, they require patching, they require installation...what did I miss here?
The only real advantage is convenience. Each new PC game I play seems to require minimum 2 hours of install, patching, tweaking, etc. Console games you just stick in the disk and you're good to go.
Arteen
September 10th, 2012, 06:10 PM
Oh yeah my bad. Anyway I thought it was just for Spartan Ops but that says you need to install the 8 gigs for all of Infinity Multiplayer. Good thing I recently bought a 320 GB hard drive.
I'll never stop thinking Halo PC every time I see "Infinity Multiplayer".
http://www.halopedia.org/images/b/bb/Halo_Combat_Evolved-Infinity.jpg
ShadowSpartan
September 10th, 2012, 06:20 PM
Damn, I wonder if the game will be two disks then? First disk is the game, second is the "content installer"...
Not that I'm complaining. The more content, the better. Unless a chunk of that content data is the CGI nonsense for Spartan Ops.
There was a pic recently of the game coming with 2 discs.
Here's the image, it shows the limited edition with 2 discs.
2987
Zeph
September 10th, 2012, 06:24 PM
The only real advantage is convenience. Each new PC game I play seems to require minimum 2 hours of install, patching, tweaking, etc. Console games you just stick in the disk and you're good to go.
What are you doing? Downloading it?
Tnnaas
September 10th, 2012, 06:46 PM
Here's the image, it shows the limited edition with 2 discs.
-snip-
I'm betting it'll do something similar to what Halo 3: ODST did. Keep the Campaign on one disk, put the Multiplayer/Spartan-Ops/Extra content on another.
=sw=warlord
September 10th, 2012, 06:57 PM
More far more likely the second disk is to do with the extended cut of Forward Unto Dawn.
Warsaw
September 10th, 2012, 07:22 PM
The only real advantage is convenience. Each new PC game I play seems to require minimum 2 hours of install, patching, tweaking, etc. Console games you just stick in the disk and you're good to go.
But every time I do that for a new game on the Xbox it has to stop, "patch," stop again, actually patch for real, and then finally play.
ShadowSpartan
September 10th, 2012, 08:10 PM
More far more likely the second disk is to do with the extended cut of Forward Unto Dawn.
Nope, the special edition of Forward Unto Dawn is going to be a digital version only. Here's the link to a comment made by David Ellis: https://twitter.com/DavidEllis/statuses/202884944354222081
Kornman00
September 10th, 2012, 08:25 PM
So, what is the benefit of consoles again? They are not all equal, they require patching, they require installation...what did I miss here?
Gamer standpoint: cheaper than buying a top of the line PC when all you want to do is game
Developer standpoint: Fixed platform
Multiplayer standpoint: harder to cheat/mod.
Software in general will always require updating and some form of installation. Luckily, future consoles will streamline the latter.
Warsaw
September 10th, 2012, 11:25 PM
Well, I was getting at the idea that consoles are starting to not be all the same across the board. Developers are having to work around the fact that not every Xbox has a hard drive.
I'll grant the other two, though cost is something that needs to be broken down and analyzed; it's not as simple as it seems.
Anybody else getting major cheese vibes from Forward Unto Dawn?
Zeph
September 11th, 2012, 02:34 AM
Well, I was getting at the idea that consoles are starting to not be all the same across the board. Developers are having to work around the fact that not every Xbox has a hard drive.
I'll grant the other two, though cost is something that needs to be broken down and analyzed; it's not as simple as it seems.
Anybody else getting major cheese vibes from Forward Unto Dawn?
True, but having to engineer around every console not having a hard drive has led to things like Blam!'s near super-fast/instant level loading. It's just that not everyone puts in the effort to make an engine with long term goals in mind. It's why something like Unreal has gotten so profitable despite having glaring problems.
As for Forward Unto Dawn, it'll all depend on how good the director is. The student-soldiers are going to be hilariously bad (that's a casting AND writing problem). Visually it will probably be good as long as the director figured out how to frame armored faceless people.
Warsaw
September 11th, 2012, 03:00 AM
I'm actually more worried about the sets, lighting, and generally poor cinematography. Until very recently, European television has had some shoddy production values versus the stuff that came out of Canada and the USA. Not that FUD is European, but the kind of crappy lighting and plastic sets used in shows like Doctor Who is what I'm afraid of (as much as I love Doctor Who).
Starship Troopers, which is deliberately a cheese-fest, looks like it has better qualities based on what we've seen of FUD.
Tnnaas
September 11th, 2012, 08:52 AM
http://puu.sh/Jq5l.jpg
Masterz1337
September 11th, 2012, 10:27 AM
Wait... people expect FUD to not be halfed assed and a quality movie?
Hotrod
September 11th, 2012, 11:25 AM
Wait... people expect FUD to not be halfed assed and a quality movie?
^This. When I first heard about it and saw that they were using the shitty armour from Halo Legends : The Package, I instantly knew that I would be disappointed with this.
Sanctus
September 12th, 2012, 07:36 AM
I can't get past the fact that they're wearing fucking SPANDEX under the armor plates... WHERE in ANY of the previous games do you see that shit? Yet in almost every video they preach about getting it to feel just like Halo, about getting all of the pieces right.
E: Also Chief's neck is too long. I could look past everything else about him if he didn't look like an Ostrich craning over a bush.
Hotrod
September 12th, 2012, 11:28 AM
I can't get past the fact that they're wearing fucking SPANDEX under the armor plates... WHERE in ANY of the previous games do you see that shit? Yet in almost every video they preach about getting it to feel just like Halo, about getting all of the pieces right.
E: Also Chief's neck is too long. I could look past everything else about him if he didn't look like an Ostrich craning over a bush.
It looks more like the Crysis nanosuit under there than spandex, which is awesome. Just saying.
Sanctus
September 12th, 2012, 01:39 PM
Sorry, let me clarify. I meant the regular UNSC soldiers in FuD, not Chief.
Hotrod
September 12th, 2012, 02:31 PM
Oh, I haven't looked into that yet, so yeah...
Zeph
September 12th, 2012, 02:38 PM
E: Also Chief's neck is too long. I could look past everything else about him if he didn't look like an Ostrich craning over a bush.
Then you've got a problem with real life. The cyborg model starting all the way back with Halo 1 was horribly distorted from normal human proportions. This, and most of what you see with the Startan IVs from 343i are what it'd take to be able to move around in armor normally.
ODX
September 12th, 2012, 04:35 PM
Shows off lots of stuff, like a Forerunner Assault Rifle and Pistol, new animation for bubble shield, Forerunner grenade, DMR now is 14 shots per mag, and a ton more. Feel free to mute it or enjoy how obnoxiously funny this guy can be:
http://www.youtube.com/watch?v=n1rdfWjD5zU&feature=g-vrec
DarkHalo003
September 12th, 2012, 04:40 PM
Shows off lots of stuff, like a Forerunner Assault Rifle and Pistol, new animation for bubble shield, Forerunner grenade, DMR now is 14 shots per mag, and a ton more. Feel free to mute it or enjoy how obnoxiously funny this guy can be:
I like a lot of that stuff, a lot of those upgrades, but the only two that bother me are the Regeneration Field upgrade, which is basically a smaller Regeneration equipment we saw in Halo 3, but in ability form, and the Explosives support upgrade, which basically makes one's grenades stronger and gives the user better defense against grenades.
Tnnaas
September 12th, 2012, 08:44 PM
New bulletin (http://blogs.halo.xbox.com/Headlines/post.aspx?id=8a8a3a7e-7a22-43a8-bad5-32b66d99fb2f). New ViDoc
http://youtu.be/55zOTemj03k
Explains all the new Forerunner. :v:
EDIT: Their video may need to be re-uploaded. There are broken frames. They fixed it, but it's probably irrelevant now.
Masterz1337
September 12th, 2012, 09:36 PM
That was awesome. I'm completely sold on this game.
DarkHalo003
September 12th, 2012, 09:39 PM
Really cool stuff. I love those environments so much.
Kornman00
September 12th, 2012, 10:02 PM
Had to watch it on XBL to get a non-fucked-up-frames version. Hope they fix the yt one soon
edit: just realized the press site still has H4 listed as rating pending...wonder if they'll get slapped with M again?
Bobblehob
September 12th, 2012, 10:19 PM
Had to watch it on XBL to get a non-fucked-up-frames version. Hope they fix the yt one soon
edit: just realized the press site still has H4 listed as rating pending...wonder if they'll get slapped with M again?
I've already seen it listed with an M in a couple places.
Tnnaas
September 12th, 2012, 10:35 PM
http://puu.sh/14Asm
thehoodedsmack
September 12th, 2012, 10:45 PM
We didn't want the Prometheans to look like robots, because they're not robots.
Am I the only one who thought they were robots, and still think they look like robots?
Timo
September 12th, 2012, 10:46 PM
I want to play this game.
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