View Full Version : "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP
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Bobblehob
September 12th, 2012, 10:51 PM
Am I the only one who thought they were robots, and still think they look like robots?
They have joints with visible air between them, that basically takes the robot angle off the table for me.
TeeKup
September 12th, 2012, 10:52 PM
The Prometheans look like a mix between organic and synthetic to me. Until we learn more about them, I'll consider them to be like Sentinels: Artificial constructs created by the Forerunners to fulfill a certain objective and task, I.E. war and combat. What sets them apart of the Sentinels, the Prometheans seem as though they've had skeletal remains of Forerunners integrated into their design. If the Didact is supposed to be the embodiment of rage and retaliation, then maybe his Prometheans utilize the feral instinct nature of what remains in the organic parts in the Knights' consciousness.
thehoodedsmack
September 12th, 2012, 10:56 PM
They have joints with visible air between them, that basically takes the robot angle off the table for me.
Sorry, I may not have understood your post. An effect that could not possibly be rooted in biology reassures you that they are not robots?
Bobblehob
September 12th, 2012, 10:59 PM
Sorry, I may not have understood your post. An effect that could not possibly be rooted in biology reassures you that they are not robots?
A robot to me is rooted specifically in mechanical connections, sockets, joints, bearings, hydraulics, things like that. Physical structures that are regularly used in objects that I see around me on a daily basis.
thehoodedsmack
September 12th, 2012, 11:03 PM
A robot to me is rooted specifically in mechanical connections, sockets, joints, bearings, hydraulics, things like that.
Ah, I see. Well, you'd be wrong, then. A robot need only be a mechanical task-machine, visuals are at the designer's discretion. I don't know what a Forerunner robot would look like, but I can tell you these Prometheans look a lot easier to sell as Forerunner robots than they do as living creatures.
Arteen
September 12th, 2012, 11:05 PM
Ah, I see. Well, you'd be wrong, then. A robot need only be a mechanical task-machine, visuals are at the designer's discretion. I don't know what a Forerunner robot would look like, but I can tell you these Prometheans look a lot easier to sell as Forerunner robots than they do as living creatures.
Nah, the prometheans are clearly organic.
http://upload.wikimedia.org/wikipedia/en/7/7b/Rayman_character.jpg
nuttyyayap
September 12th, 2012, 11:08 PM
Life as we don't know it :downs:
But I still think they look a little interesting.
Bobblehob
September 12th, 2012, 11:20 PM
Ah, I see. Well, you'd be wrong, then. A robot need only be a mechanical task-machine, visuals are at the designer's discretion. I don't know what a Forerunner robot would look like, but I can tell you these Prometheans look a lot easier to sell as Forerunner robots than they do as living creatures.
I'm not wrong, and neither are you :P In this case it is absolutely a question of design.
DarkHalo003
September 12th, 2012, 11:25 PM
I think they are synthetic intelligence created by the Forerunners to continue past the activation of the Halos.
Kornman00
September 13th, 2012, 12:41 AM
I don't think people realize that many of the developers on Halo 4 are former employee's of @bungie (https://twitter.com/bungie) that worked on the original Halo series.
If you are counting people who worked on Halo: CE, the number is Zero. We have high hopes for H4, but we hate urban legends.
https://twitter.com/bungie/status/245944896584826880
BobtheGreatII
September 13th, 2012, 01:13 AM
I fucking love Bungie.
Zeph
September 13th, 2012, 02:46 AM
after watching the video, I'm not looking forward to the game anymore. lots of visually nice things, but I'm starting to think it'll just be a chore to play this game more than once.
DarkHalo003
September 13th, 2012, 03:00 AM
after watching the video, I'm not looking forward to the game anymore. lots of visually nice things, but I'm starting to think it'll just be a chore to play this game more than once.
Wait....what?
Warsaw
September 13th, 2012, 04:04 AM
Three new enemy types with what amount to god-mode hacks. More guns than you know what or want anything to do with. Questionable aesthetic choices depending on where you stand. High likelihood of extreme on-rails experience.
Yeah, I'm with Zeph. $15 used-bin buy.
EX12693
September 13th, 2012, 07:57 AM
New enemy types, but not additional. The Flood are no more (as far as we know) and the Covenant are said to make only a relatively small appearance. Also the new enemies, while having new abilities and needing new tactics to take down, appear quite kill-able. I see no raeging at god-mode enemies in my future.
New weapons, but no real new weapon types. They fill familiar roles but are different enough from their counterparts to take on unique roles as well.
Halo has always been fairly on-rails, albeit with occasional massive environments. I see nothing different here.
Aesthetic choices are debatable, but given how we have so little information, it would be assume anything when we don't even know why things look the way they do. That being said, those Forerunner structures and weapons are looking really good. Still unsure about the neon orange though. On my Forerunner, I like the teal.
Masterz1337
September 13th, 2012, 10:50 AM
All I hear is "urghhhhhh change is bad" and "urghhhhhhh i dont like the art". Go back to tetris.
The weapons are a neat spin on their human counterparts, and the enemies are something new and different that totally flip all the tactics we've been using the past 10 years on their heads. It's time for Halo to evolve, and it has with H4.
Zeph
September 13th, 2012, 12:26 PM
343i is over thinking their sandbox. They have all the talk of 'play the game how you want' while doing nothing behind talking about the strategies and mechanics behind beating the enemies. That mantra of '30 seconds of fun' only works out because you can jump into a fight against enemies over and over again and it'll play out differently each time. With what 343i is doing, it'll be the same damn process over and over again in flowchart form.
Bobblehob
September 13th, 2012, 02:04 PM
Aesthetic choices are debatable, but given how we have so little information, it would be assume anything when we don't even know why things look the way they do. That being said, those Forerunner structures and weapons are looking really good. Still unsure about the neon orange though. On my Forerunner, I like the teal.
I did notice in the trailer there that there were both orange and blue variants of the promethean enemies. I'm curious to see what the difference between the two is when the game is released.
Tnnaas
September 13th, 2012, 02:15 PM
https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/12/knight_1920x1080.jpg
I like B. I would have personally picked a few more of these because a lot of them not only look cooler, but look a lot more menacing and deadly than the Knights. Tell me you wouldn't want something like E or Q to replace the hunters?
Hotrod
September 13th, 2012, 02:26 PM
B is really cool, yeah, as are A and S. However, I think they did good job with what've got now, I'm happy.
TeeKup
September 13th, 2012, 02:42 PM
E, P, H, and J
Kornman00
September 13th, 2012, 03:10 PM
@2:06 there's an original fucking iPod :3 (you know, the ones with the track wheel)
edit:
Also, @7:10 there's video of Halo4 when it was in prototype stages back in 2010. The campaign action, but the map looks kinda like that Halo3 bridge map (you know, the one with the man cannons on each side). You can see the focus rifle's icon in the top right :3 (not saying I think it will be in-game, this prototype was back in the Reach days)
Warsaw
September 13th, 2012, 11:39 PM
New enemy types, but not additional. The Flood are no more (as far as we know) and the Covenant are said to make only a relatively small appearance. Also the new enemies, while having new abilities and needing new tactics to take down, appear quite kill-able. I see no raeging at god-mode enemies in my future.
New weapons, but no real new weapon types. They fill familiar roles but are different enough from their counterparts to take on unique roles as well.
Halo has always been fairly on-rails, albeit with occasional massive environments. I see nothing different here.
Aesthetic choices are debatable, but given how we have so little information, it would be assume anything when we don't even know why things look the way they do. That being said, those Forerunner structures and weapons are looking really good. Still unsure about the neon orange though. On my Forerunner, I like the teal.
The raging doesn't happen until you turn on Legendary.
And more guns with no new weapon roles is not a good thing. It just means they are indecisive and are trying to cram everything they can into the game so certain people don't get butthurt. The DMR, Carbine, Battle Rifle, and Light Rifle are all pretty much the same gun. The only interesting one I've seen so far is the Scattershot because the shot ricochets around corners, but it's still just the shotgun by another name. And I actually feel like the Forerunner weapons look rather unimaginative...too much like a polygonal tube without much to break up the silhouette. But like I said, aesthetics are arguable depending on where you stand.
Also, lol Teek, all the ones that look the most like Gundams.
Bobblehob
September 14th, 2012, 03:07 AM
Dem' animations...
http://i.minus.com/iq5ax6mgZowI3.gif
3004
inb4 ODX rage...
EX12693
September 14th, 2012, 03:09 AM
Links borked? er.. attachments borked.
Bobblehob
September 14th, 2012, 03:13 AM
Links borked? er.. attachments borked.
Think I got it fixed now, modacity doesnt like me using gifs apparently xP
Cagerrin
September 14th, 2012, 03:28 AM
Even though I'll probably never play it, those animations in particular just sell the entire thing.
Donut
September 14th, 2012, 04:26 AM
ive been staring at those gifs for a few minutes now. i wasnt sure at first, but i think i like it. ive never seen any first person animations with the weapon just scattered like that. it looks work in progressey though. im hoping theres like, some kind of energy particle effect to give the impression of the parts being pulled into place, because right now it kind of looks sloppy. interesting, but sloppy.
Cagerrin
September 14th, 2012, 05:00 AM
Having energy particles would ruin it, though. As it is, it looks like the sort of wierd snappy motions you'd get if you tried to place magnets on a sheet of paper such that they all snapped into a shape when the final magnet's added.
Tnnaas
September 14th, 2012, 08:49 AM
Keep your fingers out of the gun while it's building itself or you'll lose something. :3
ODX
September 14th, 2012, 09:09 AM
Dem' animations...
http://i.minus.com/iq5ax6mgZowI3.gif
3004
inb4 ODX rage...Actually, I quite like these animations. They're really unique. My only gripes lie in their respective reload animations, though I've yet to see any clear video of each gun's full animations.
TeeKup
September 14th, 2012, 07:10 PM
Also, lol Teek, all the ones that look the most like Gundams.
basically. The big heavy fat one looks like an Armored Core.
itszutak
September 14th, 2012, 09:24 PM
https://waypointprod.blob.core.windows.net/blogfilestore/storage/blogs/headlines/2012/9/12/knight_1920x1080.jpg
I like B. I would have personally picked a few more of these because a lot of them not only look cooler, but look a lot more menacing and deadly than the Knights. Tell me you wouldn't want something like E or Q to replace the hunters?I could swear E /was/ one of the concept sketches for Hunters. I'll have to find my "art of halo" book, but it looks awfully familiar.
Hotrod
September 14th, 2012, 10:35 PM
I could swear E /was/ one of the concept sketches for Hunters. I'll have to find my "art of halo" book, but it looks awfully familiar.
Yeah, it looks similar to one of the concepts for Hunters, but it's not quite the same.
Amit
September 16th, 2012, 11:47 PM
Where the fuck did they come up for names for this shit?
http://i.imgur.com/HskAd.jpg
Where the hell is Mark V and ODST helmets? Goddamn 343i. I thought this was Halo, not Super Gundam-Infantry Hybrid Battles.
JackalStomper
September 17th, 2012, 12:25 AM
are those fan names or official ones?
EX12693
September 17th, 2012, 12:37 AM
Recruit is the new ODST
TeeKup
September 17th, 2012, 01:20 AM
Where the hell is Mark V. Get the Gundams out of my Halo.
Hotrod
September 17th, 2012, 01:26 AM
Where the hell is Mark V. Get the Gundams out of my Halo.
Mark V is out, as is ODST. A lot of rage happened on the Waypoint forums due to it, but it honestly doesn't bother me that much.
Warsaw
September 17th, 2012, 01:30 AM
Get the Gundams out of my Halo.
Yes, get them out.
:mech2:
Recon is still in, I guess, as a running gag.
Sanctus
September 17th, 2012, 01:45 AM
Oceanic: WHY... JUST WHY. WHAT IS THE POINT
Cagerrin
September 17th, 2012, 02:30 AM
Scanner and Locus are only good helmets, as for the rest, FUCK BAYFORMERS.
EX12693
September 17th, 2012, 04:44 AM
I'll be sticking with my usual EOD.
JackalStomper
September 17th, 2012, 05:07 AM
scanner just to see how many people try to make bad penis jokes
Dozo
September 17th, 2012, 06:18 AM
At least they kept the classic mark 6, will definitely be using that.
Hotrod
September 17th, 2012, 11:13 AM
Oceanic: WHY... JUST WHY. WHAT IS THE POINT
I think that it's meant to be a reference to Bioshock, sort of like how the Venerator is supposed to be all Dead Space-ish.
Tnnaas
September 17th, 2012, 11:37 AM
I still say CIO is a Splinter Cell reference.
And Tracker looks like a variant of CIO.
Timo
September 19th, 2012, 08:38 PM
oh yeah, derpstep:
http://www.youtube.com/watch?v=Z4NLJpTXOtU&feature=g-u-u
TeeKup
September 19th, 2012, 08:54 PM
Oh christ this Concussion Rifle is back.
Siliconmaster
September 19th, 2012, 09:10 PM
I mean, the concussion rifle always annoyed the piss out of me in Reach multiplayer, but wasn't it basically a variant of the brute shot? What was actually so bad about it?
Pooky
September 19th, 2012, 09:12 PM
Concussion rifle is what happens when you take the Halo 3 brute shot, make it even weaker than before and add completely obnoxious screen flash effects to it.
Siliconmaster
September 19th, 2012, 09:13 PM
Fair enough. Maybe they'll tweak it for H4.
DarkHalo003
September 19th, 2012, 09:39 PM
COVENANT CARBINE BITCHES.
Concussion rifle is what happens when you take the Halo 3 brute shot, make it even weaker than before and add completely obnoxious screen flash effects to it.
Basically this, but it's not a bad gun. Better than the plasma repeaderp.
Cortexian
September 19th, 2012, 10:04 PM
Is there a Forunner Weapons video yet? I'm pretty sure that's the only thing anyone cares about out of all the weapons.
Warsaw
September 19th, 2012, 10:29 PM
COVENANT CARBINE BITCHES.
Basically this, but it's not a bad gun. Better than the plasma repeaderp.
No it wasn't. The Repeater was useful. The Concussion Rifle did jack-shit except throw things around with obnoxious physics. And on single player, Elites would two-shot you with it while a whole magazine from yours wouldn't even take his shields down.
Worst. Gun. Ever. I'd go so far as to say that H2CE's gravity gun was more useful.
DarkHalo003
September 19th, 2012, 10:32 PM
No it wasn't. The Repeater was useful. The Concussion Rifle did jack-shit except throw things around with obnoxious physics. And on single player, Elites would two-shot you with it while a whole magazine from yours wouldn't even take his shields down.
Worst. Gun. Ever. I'd go so far as to say that H2CE's gravity gun was more useful.
I don't think we were playing the same game then. Most of the time the concussion rifle got a lot of kills and the Plasma Repeater wasn't reliable enough. I know I played a lot of Invasion....BUT STILL!
Arteen
September 19th, 2012, 10:46 PM
Concussion rifle is great in MP, but an annoying PoS in SP. I'm surprised that 343i's including it in Halo 4. I expected the DMR would be the only Reach weapon in the game.
It would be nice if there was more consistency in the design of these weapons. The storm rifle looks like it should be a precision weapon. At a glance it could be mistaken for the carbine. If it's replacing the plasma rifle it should look the part, like the plasma repeater. Also, the new beam rifle shaped like the focus rifle.
Warsaw
September 19th, 2012, 10:57 PM
I don't think we were playing the same game then. Most of the time the concussion rifle got a lot of kills and the Plasma Repeater wasn't reliable enough. I know I played a lot of Invasion....BUT STILL!
I never played Invasion after the beta. I thought the game-type was broken then, and from most of what I hear it was never fixed.
In multiplayer, I had far better luck with the Needler or Grenade Launcher.
Bobblehob
September 19th, 2012, 11:38 PM
I pretty much always pick up the concussion rifle in non-vehicle maps, its perfect for fending off sword users as well as demolishing pretty much anyone coming after you at close range. I don't understand the frustration with it in MP, it was definitely a useful weapon in pretty much any mid to shortrange situation.
SP is another story xP
Im a little disappointed that they didn't redesign the Plasma Pistol, Needler, Fuel Rod, and Concussion Rifle, and instead just recolored the Reach assets :\
EX12693
September 20th, 2012, 12:43 AM
That Carbine looks awesome.
Pooky
September 20th, 2012, 01:03 AM
Im a little disappointed that they didn't redesign the Plasma Pistol, Needler, Fuel Rod, and Concussion Rifle, and instead just recolored the Reach assets :\
Especially since they now stand out badly compared to the rest of the game's art style. I smell CoD syndrome in this game.
Donut
September 20th, 2012, 01:06 AM
well, at least they did new voice overs! and good god they are cringe inducing :gonk:
Zeph
September 20th, 2012, 01:35 AM
Especially since they now stand out badly compared to the rest of the game's art style. I smell CoD syndrome in this game.
I said it before, but the moment they made it so you aren't on equal footing no matter what point in the game (be it 49 points ahead or 49 points behind in a 50 point slayer game), it ceased to be Halo and turned into something else. Loadouts were pushing it in Reach, but it turned out okay since everyone had access to the same thing at any point in the same game (except invasion cause lol invasion).
Warsaw
September 20th, 2012, 01:45 AM
You know, kill-streaks seems to me to be the most counter-productive feature in multiplayer, ever. Somebody is dominating the map? Well, let's just give him a giant ticket good for 10 free kills! Because that's fair and balanced...
The game should neither help nor hinder you no matter how well you are doing.
DarkHalo003
September 20th, 2012, 01:46 AM
I never played Invasion after the beta. I thought the game-type was broken then, and from most of what I hear it was never fixed.
In multiplayer, I had far better luck with the Needler or Grenade Launcher.
Invasion lost some visual flair and the Plasma Repeater was over-nerfed, but it really was probably the best gametype in the game in my opinion. The only controversies were being spawn killed (which only happened if you were vastly outnumbered because of dropouts or if your opponent was being a douche) and some smaller balance issues. However, those could be over looked if you got used to how to play it.
Pooky
September 20th, 2012, 06:21 AM
Yeah, I thought Invasion was one of the better gametypes. You really need a decent team to fully enjoy it though.
Hotrod
September 20th, 2012, 11:52 AM
You know, kill-streaks seems to me to be the most counter-productive feature in multiplayer, ever. Somebody is dominating the map? Well, let's just give him a giant ticket good for 10 free kills! Because that's fair and balanced...
The game should neither help nor hinder you no matter how well you are doing.
But there are no killstreaks in Halo 4? I have no idea what you're rambling on about... Unless you're talking about personal ordnance drops, which are only in ONE gametype...
Tnnaas
September 20th, 2012, 04:01 PM
Oh my. Well then. Everyone here is going to be pissed off when I send this (https://docs.google.com/open?id=0B-PNzsDX9iZuRmprbVVwelFrY3M) off to Frankie.
It was inspired by Halo 3: ODST. It did start before I had even heard of Section 8, but yes, I did adapt most of the revised gameplay elements off of that dead title. What I failed to mention was that shortly after coming up with the idea I had found a few dozen others wanting something similar on the B.net forums (http://www.bungie.net/Forums/posts.aspx?postID=35882609&postRepeater1-p=197#60207622). I've cut it down from fifteen pages to four, cleaned it up, and balanced it out since then.
Arteen
September 20th, 2012, 08:51 PM
Especially since they now stand out badly compared to the rest of the game's art style. I smell CoD syndrome in this game.
If only 343i ruined the looks of those weapons too. Then they'd at least look consistent.
=sw=warlord
September 20th, 2012, 09:39 PM
Courtesy of InsaneDRIVE:
http://i1141.photobucket.com/albums/n599/cobby87/Ifitisntbrokefixitsoitis_zps77ac0382.png
Siliconmaster
September 20th, 2012, 09:45 PM
Hahaha what the fuck are they smoking at 343
Amit
September 20th, 2012, 10:01 PM
wow...just....
Donut
September 20th, 2012, 10:31 PM
well, elites arnt the primary bad guys any more, right? it makes sense that theyd change the icon to something else.
although, it would have been clever if they just changed the head on the shield instead of turning the whole thing into a bland mock-up looking thing. hopefully that new head shown on the icon actually reflects one of the enemies in the game
Bobblehob
September 20th, 2012, 10:57 PM
well, elites arnt the primary bad guys any more, right? it makes sense that theyd change the icon to something else.
although, it would have been clever if they just changed the head on the shield instead of turning the whole thing into a bland mock-up looking thing. hopefully that new head shown on the icon actually reflects one of the enemies in the game
They said it had something to do with the forerunners I think... I dunno, doesn't really bother me either.
Warsaw
September 20th, 2012, 11:25 PM
But there are no killstreaks in Halo 4? I have no idea what you're rambling on about... Unless you're talking about personal ordnance drops, which are only in ONE gametype...
Just reflecting on how making everybody on uneven footing ruins the game. I know there are no killstreaks in Halo 4, but the result is the same with loadouts this time around.
nuttyyayap
September 21st, 2012, 06:57 AM
http://www.youtube.com/watch?v=ctyrT11HT34
Well here it is without the moozik.
I really don't know why but the Storm Rifles sound reminds me of the OSI Pulse Rifle :ugh:
EX12693
September 21st, 2012, 07:03 AM
The OSIPR has way more of the kick to it than that. The storm rifle sounds like a typewriter. :/
JackalStomper
September 21st, 2012, 08:47 AM
Everything sounds like it had the pitch turned up and put through a flanger
this entire game pretty much sounds like any other generic sci-fi media out there
Amit
September 21st, 2012, 09:49 AM
Why do the Needler and Plasma Pistol sound like human weapons firing bullets? The Needler's signature sound should never have been altered.
TeeKup
September 21st, 2012, 12:53 PM
The beam rifle sounds like a Geth Sniper.
Limited
September 21st, 2012, 02:08 PM
Gonna play Halo 4 next week, anything you guys want me to like try to focus on and remember about it? I've barely read any of the posts in this thread for months so going in pretty blind.
Tnnaas
September 21st, 2012, 03:14 PM
I'm simply glad that they brought back the beam rifle. Fuck the focus rifle, srsly.
Masterz1337
September 21st, 2012, 03:25 PM
I always liked the idea of the focus rifle, but I don't think the idea was well executed in reach. It's no beam rifle replacement.
ODX
September 21st, 2012, 03:50 PM
GT TV did Halo 4:
http://www.gametrailers.com/full-episodes/qevv7h/gt-tv-halo-4
DarkHalo003
September 21st, 2012, 03:55 PM
The Focus Rifle was alright, but it did lack a proper niche in Multiplayer since the Sniper did a better job at, well, sniping. It needed to do more damage against Vehicles or something.
I don't really like any of the sounds because the sound so different than Covenant sounds did in the past. The Carbine is still awesome, retains that pew pew noise, but it like the rest just doesn't sound entirely alien like it should. The Beam Rifle, FRG, and Energy Sword are the only few that actually retain an alien-like feel. Gravity Hammer sounds like a Gauss Cannon.
=sw=warlord
September 21st, 2012, 03:56 PM
Halo 4 now has Flood mode, infection means you are infected into flood.
http://www.halodestiny.net/news-2184-mode-infection-flood-multijoueurs-scan-de-l-oxm-france.html#skip
DarkHalo003
September 21st, 2012, 04:02 PM
Looks like Halo 4 may have the Flood after all.
Donut
September 21st, 2012, 04:26 PM
i still dont understand why we need a shotgun, energy sword, and gravity hammer. like, i understand griffball wouldnt be griffball without both the sword and the hammer, but is that the only reason theyre both in here? thats been bothering me since halo 3.
DarkHalo003
September 21st, 2012, 04:34 PM
i still dont understand why we need a shotgun, energy sword, and gravity hammer. like, i understand griffball wouldnt be griffball without both the sword and the hammer, but is that the only reason theyre both in here? thats been bothering me since halo 3.
Well the problem is that we haven't had it be a rock, paper, scissors match yet in terms of gameplay. Shotgun counters sword, but sword doesn't counter hammer. Hammer doesn't counter sword and nothing counters the shotgun. Frankly, if they made it where shotgun counters sword, sword counters hammer, and hammer counters shotgun, then they could all coexist well in one game. However, you are right, the three are currently superfluous, however I doubt they will all exist in one map together.
Warsaw
September 21st, 2012, 04:41 PM
Too many weapons replicating the same role starting in Halo 2, and Halo 4 is even worse.
As for the sounds...ultra-derp. Personally, I feel like a plasma bolt is going to make something of a small thunder-clap since it's so friggin' hot.
E: Rock-paper-scissors a good game does not make.
DarkHalo003
September 21st, 2012, 04:45 PM
Too many weapons replicating the same role starting in Halo 2, and Halo 4 is even worse.
As for the sounds...ultra-derp. Personally, I feel like a plasma bolt is going to make something of a small thunder-clap since it's so friggin' hot.
E: Rock-paper-scissors a good game does not make.
I was only speaking for the trio of melee weapons. Anywhere else and, yeah, not good design. My biggest gripe is that Shotgun users, if they know what they're doing, can rack up so many kills before dying. Hammer and Sword users have to use a lot more risk or exposure to get kills depending on the map, not to mention shotgun easily counters both.
I'm just going to leave this right here:
http://www.neogaf.com/forum/showthread.php?p=42380059
Arteen
September 21st, 2012, 06:22 PM
I do like the elite designs
http://i736.photobucket.com/albums/xx1/nicksoisson0626/character renders/18_elitezealot_zps3c816c9e.jpg
Warsaw
September 21st, 2012, 06:44 PM
I was only speaking for the trio of melee weapons. Anywhere else and, yeah, not good design. My biggest gripe is that Shotgun users, if they know what they're doing, can rack up so many kills before dying. Hammer and Sword users have to use a lot more risk or exposure to get kills depending on the map, not to mention shotgun easily counters both.
I'm just going to leave this right here:
http://www.neogaf.com/forum/showthread.php?p=42380059
I was one of those people who made a bee-line for the Shotgun on Sword Base and then proceeded to not die until I ran out of ammo.
:-3
Human > Covenant.
Pooky
September 21st, 2012, 08:09 PM
Well the problem is that we haven't had it be a rock, paper, scissors match yet in terms of gameplay. Shotgun counters sword, but sword doesn't counter hammer. Hammer doesn't counter sword and nothing counters the shotgun. Frankly, if they made it where shotgun counters sword, sword counters hammer, and hammer counters shotgun, then they could all coexist well in one game. However, you are right, the three are currently superfluous, however I doubt they will all exist in one map together.
Sword in H3 was the best CQB weapon because it had the best range out of all 3. Shotgun would beat it in a 1v1, but the Sword was better overall. The hammer was basically just a crappier sword since the explosion damage wasn't worth shit and it rarely occupied a useful location on vehicle maps.
DarkHalo003
September 21st, 2012, 10:45 PM
@Warsaw: Same here. That or I'd run for the Sword or Grenade Launcher. Really, though, Shotgun owned that map.
Sword in H3 was the best CQB weapon because it had the best range out of all 3. Shotgun would beat it in a 1v1, but the Sword was better overall. The hammer was basically just a crappier sword since the explosion damage wasn't worth shit and it rarely occupied a useful location on vehicle maps.
Basically, but I was just speaking in terms of just a 1v1 between Sword and Shotgun. I love Halo 3's Shotgun and it probably had the best gameplay for it considering you had to get timing right to use it effectively, plus the clip was short as hell. However, Reach's Shotgun was pretty OP. It had about 3/4 of Halo CE's range and was as powerful as Halo 3's.
Arteen
September 21st, 2012, 11:08 PM
This sword vs shotgun talk reminds of how busted bulltrues were in Reach. And how that never got fixed.
Also, beta grenade launcher was the best CQC weapon.
Bobblehob
September 22nd, 2012, 12:01 AM
Tbh, I think that the concussion rifle is equal to or second to the shotgun as far as CQB weapons go. It can stop a sword user easily, and launches back anyone attempting to attack in close quarters.
Warsaw
September 22nd, 2012, 02:11 AM
But against DMR-wielding masses, it's pretty much useless.
Bobblehob
September 22nd, 2012, 03:07 AM
But against DMR-wielding masses, it's pretty much useless.
Thats why I said for CQB :P
nuttyyayap
September 22nd, 2012, 03:47 AM
I actually have to agree about the Concussion Rifle, I both love and hate it, and I love raping sword users with it :3
Warsaw
September 22nd, 2012, 03:48 AM
I guess we have different definitions of CQB. In Halo, if you aren't shooting across the map at somebody chances are they are within 30 feet of you. I consider that CQB, and the DMR does an admiral job at that range.
That said, the Concussion is pretty great at stopping a bull-rush, mostly for its physics and less so for the damage. The Needler is another fantastic option for stopping such an attack...I love it in Reach.
t3h m00kz
September 22nd, 2012, 03:37 PM
Hahaha what the fuck are they smoking at 343
>Implying most artists in the industry aren't blazed out of their minds
:-3
Siliconmaster
September 22nd, 2012, 03:47 PM
Hah true enough
Tnnaas
September 22nd, 2012, 06:51 PM
This is what happens when your lead is a crack addict.
:iamafag:
itszutak
September 23rd, 2012, 02:32 PM
speaking of design-- new pelican design incoming. Rigid wings.
http://i.imgur.com/6Z0Kw.jpg
=sw=warlord
September 23rd, 2012, 02:44 PM
http://images3.wikia.nocookie.net/__cb20120923134539/halo/it/images/thumb/2/22/Jackal_Heavy.jpg/640px-Jackal_Heavy.jpg
Cagerrin
September 23rd, 2012, 03:28 PM
I didn't expect to like anything done to the Pelican, but Hind is the best goddamn thing they could have pulled inspiration from.
Bobblehob
September 23rd, 2012, 04:06 PM
Looks to me like those wings could still rotate between the thrusters on the wings and the main intakes, not sure though xP
nuttyyayap
September 23rd, 2012, 04:11 PM
Dat Pelican is horrible.
I like the Jackal though.
TeeKup
September 23rd, 2012, 05:27 PM
That pelican looks god awful.
=sw=warlord
September 23rd, 2012, 06:18 PM
Anyone else think the Pelican there looks like the hornet someone made for CE years back?
DarkHalo003
September 23rd, 2012, 06:21 PM
Anyone else think the Pelican there looks like the hornet someone made for CE years back?
Yeah, now that you mention it. I don't think it looks bad though. Different, but not bad, though I don't like the wings too terribly much.
Timo
September 23rd, 2012, 06:25 PM
Aw, my favourite part of the pelicans were the articulating wings :(
DarkHalo003
September 23rd, 2012, 06:30 PM
Aw, my favourite part of the pelicans were the articulating wings :(
I just don't think they're elaborate enough for what the designers are going for. I think they're a bit too simple.
=sw=warlord
September 23rd, 2012, 06:38 PM
"In that case, you won't mind..." Cortana appears behind the Didact.
at all of the Cortanas emerging from the Bridge
"Compassion for mankind is misplaced." - Didact
"I'm not doing this for mankind." Chief then charges the Didact.
rushes towards Didact and jumps all over him (legs, arms, chest, back)
Several takes of "Cortana" tackling and climbing on random objects at full speed.
Didact is attacked by Cortana. He attempts to swat at Cortana as a means of self defense.
Didact unclenches his fist and drops Chief.
Cortana begins restraining Didact by constraining his limbs to the Bridge.
-Several takes of "Cortana" climbing on "Didact" actor and then...
a specific body part (head, back, waist, knees, ebows, shoulders)
-Didact struggle idle.
Chief is released
-Chief immobilised pose
-Chief falls, lands on edge
-Chief hanging idle
Bobblehob
September 23rd, 2012, 07:40 PM
"In that case, you won't mind..." Cortana appears behind the Didact.
at all of the Cortanas emerging from the Bridge
"Compassion for mankind is misplaced." - Didact
"I'm not doing this for mankind." Chief then charges the Didact.
rushes towards Didact and jumps all over him (legs, arms, chest, back)
Several takes of "Cortana" tackling and climbing on random objects at full speed.
Didact is attacked by Cortana. He attempts to swat at Cortana as a means of self defense.
Didact unclenches his fist and drops Chief.
Cortana begins restraining Didact by constraining his limbs to the Bridge.
-Several takes of "Cortana" climbing on "Didact" actor and then...
a specific body part (head, back, waist, knees, ebows, shoulders)
-Didact struggle idle.
Chief is released
-Chief immobilised pose
-Chief falls, lands on edge
-Chief hanging idle
Come on man... Atleast say that its a story spoiler :P
Warsaw
September 23rd, 2012, 08:27 PM
Halo 4, now with MOAR REALISM! So hardcore!
Tnnaas
September 23rd, 2012, 10:35 PM
That Pelican seems more disappointing once you get an HD shot of the front instead of some cheap silhouetted shot from the back.
Aw, and I was excited for it too. :saddowns:
Dozo
September 24th, 2012, 12:18 AM
Pelican looks disgusting tbh
t3h m00kz
September 24th, 2012, 03:49 AM
the gojira jackals are growing on me :-3
Tnnaas
September 24th, 2012, 07:52 AM
Meanwhile, at the Legion of Doom:
http://www.youtube.com/watch?feature=player_embedded&v=7aoJMAMR038
:1
annihilation
September 24th, 2012, 08:10 AM
Geez, this game isn't even out yet and I already hate everything about it.
JackalStomper
September 24th, 2012, 08:32 AM
... the hud looks even MORE like metroid prime now. Its even has the helmet visible!
Amit
September 24th, 2012, 11:00 AM
speaking of design-- new pelican design incoming. Rigid wings.
http://i.imgur.com/6Z0Kw.jpg
Seriously...just no. That's it. That's the last straw. Nobody fucks with my pelican and turns it into an insect-like piece of turd. For real, fuck Halo 4 and everything about it. This is just 343i trying to take someone else's game and call it their own so they have to change virtually everything about it. Fuck you, 343i.
thehoodedsmack
September 24th, 2012, 11:18 AM
I like that the levels look more Halo 3 than they do Reach, but everything else looks like its been thrown together from multiple different games.
Kornman00
September 24th, 2012, 11:35 AM
Seriously...just no. That's it. That's the last straw. Nobody fucks with my pelican and turns it into an insect-like piece of turd. For real, fuck Halo 4 and everything about it. This is just 343i trying to take someone else's game and call it their own so they have to change virtually everything about it. Fuck you, 343i.
I can understand them needing and trying to go in their own art direction, to create their own image from Bungie, but that redesign had to be made by someone of their rocker. Same goes for whoever approved it. And whoever approved their approval. And whoever pays them.
You know, I wonder how many people at 343 are working on this as their first game (MS hiring from within and all)...sure they may have some big names from across the industry near the top, but what about all them gophers we don't actually get to hear from or see...
Donut
September 24th, 2012, 11:51 AM
so around 3 minutes in that video i saw yet another mid-range scoped weapon. so now we have 4? br, dmr, carbine, and that other thing? at this rate they might be better off just going full loadout. we have enough mid range weapons that perform similarly enough to effectively group them into their own class. not saying i want to see that happen to halo, but that certainly appears to be the direction theyre going.
Masterz1337
September 24th, 2012, 01:36 PM
It's always been that way to an extent, do you prefer the BR or Carbine? DMR or Needle Rifle? Now we just have 4 options instead of 2. And there had to be at least 3, for each faction. I think this is all fine, as long as one weapon doesn't vastly overpower the others. People can chose to use what caters to their playstyle most.
Warsaw
September 24th, 2012, 03:20 PM
How about Halo 1? Pistol or...pistol? They completely changed the formula from Halo 1 to the rest of the series.
As for playstyle, the 4 different mid-range weapons have nothing to do with it. They all perform roughly the same with a tweaked RoF in exchange for a tweaked damage value, etc. All that affects is personal aesthetic tastes (i.e. you hating Covenant weapons).
DarkHalo003
September 24th, 2012, 03:40 PM
How about Halo 1? Pistol or...pistol? They completely changed the formula from Halo 1 to the rest of the series.
As for playstyle, the 4 different mid-range weapons have nothing to do with it. They all perform roughly the same with a tweaked RoF in exchange for a tweaked damage value, etc. All that affects is personal aesthetic tastes (i.e. you hating Covenant weapons).
Lol you're so wrong. The Carbine is obviously the best of all. Nothing will survive. It's all for not. I'll make you regret that game you just bought!
In all seriousness though, DMR is actually a mid-long range weapon meant to fill gaps between everything else and the sniper/beamer. Which is good in my honest opinion. At least now the BR can be contested and not destroy everything on the field from a safe range. It's still a good weapon, but it's just not the only one besides the Sniper/Beamer that can kill effectively from a good distance. The Carbine looks rather OP to me right now tbh, mainly because it has a faster firing rate than in Halo 3. I do like how everyone is saying that it's a lot more accurate now.
TeeKup
September 24th, 2012, 05:25 PM
The Carbines ROF looks ridiculous, I'm probably going to whore it a LOT.
Warsaw
September 24th, 2012, 06:19 PM
Lol you're so wrong. The Carbine is obviously the best of all. Nothing will survive. It's all for not. I'll make you regret that game you just bought!
In all seriousness though, DMR is actually a mid-long range weapon meant to fill gaps between everything else and the sniper/beamer. Which is good in my honest opinion. At least now the BR can be contested and not destroy everything on the field from a safe range. It's still a good weapon, but it's just not the only one besides the Sniper/Beamer that can kill effectively from a good distance. The Carbine looks rather OP to me right now tbh, mainly because it has a faster firing rate than in Halo 3. I do like how everyone is saying that it's a lot more accurate now.
I think it'll be OK as long as there is a meaningful range limitation on the weapons, like the pistol in Halo 1. It could reach, but not to the extent where it began competing with the sniper rifle. I think that's the largest issue the following games had, the mid-range weapon could basically serve as the poor-man's sniper rifle.
I mean, I know "BUT REALIZM!" will show its face, but the range the DMR had in Reach was not good for play.
I'm also going to really miss the Needle Rifle. The Carbine can fuck off, the Needle Rifle was far more interesting and entertaining.
DarkHalo003
September 24th, 2012, 10:18 PM
I'm also going to really miss the Needle Rifle. The Carbine can fuck off, the Needle Rifle was far more interesting and entertaining.
:gtfo:
Warsaw
September 24th, 2012, 10:31 PM
Pew pew BOOM! > pew pew.
itszutak
September 24th, 2012, 10:46 PM
Needle rifle felt like a bb gun that shoots glass. I like the carbine better. "Chunkier".
Tnnaas
September 24th, 2012, 10:53 PM
With hit-markers, the Needle Rifle's ricochet, and Promethian vision, you could be a formidable opponent and start attacking enemies before they pop around corners.
Warsaw
September 24th, 2012, 11:53 PM
Needle rifle felt like a bb gun that shoots glass. I like the carbine better. "Chunkier".
Pff, that can be fixed. The mechanics are what make it more fun. Such a cheap-ass weapon in multi-player...
Zeph
September 26th, 2012, 09:37 AM
no shit this is a spoiler
http://i.imgur.com/74Jfn.jpg
what the fuck is this shit?
So these forerunner-descendent/promethean things can infect humanity much like the flood? If this is actual single player and not just some multiplayer gametype gimmick then lol halo 4 is going to fail so hard
this game
>_<
BobtheGreatII
September 26th, 2012, 09:54 AM
Nope, it's multiplayer. That's infection mode.
It was leaked in some magazine a while ago. Good to see a decent shot of it though.
Edit:
http://halo4nation.com/wp-content/uploads/2012/09/halo_4_oxm_scan_septembre_2012_5.jpeg
Siliconmaster
September 26th, 2012, 10:16 AM
See, infection mode with actual infection I think is brilliant. As long as it's not a singleplayer thing.
Amit
September 26th, 2012, 12:28 PM
Those things look like the Mouth of Sauron without his helmet on.
itszutak
September 26th, 2012, 12:35 PM
I hope that's an "Infection-only" model. It looks like generic zombie shooter trash and I won't have it in my singleplayer.
Sanctus
September 26th, 2012, 01:40 PM
Oh man I think that'll be brilliant in Infection
Bobblehob
September 26th, 2012, 02:07 PM
http://halo.xbox.com/en-us/Universe/Detail/campaign-screenshots/0a467bba-3695-4eb5-bcd1-29a1e3689dba#imageNumber=6
Pelican wings still articulate, go to image 6 :D
Sanctus
September 26th, 2012, 02:11 PM
Well at least we have that. It looks like it ate too many donuts.
Tnnaas
September 26th, 2012, 02:13 PM
Yay, some hope has been restored. Still not happy about the cockpit though.
The other images look pretty, and I'm glad to see someone finally driving the Scorpion tank. Also, look at the motion tracker on the last two images. That's cool.
BobtheGreatII
September 26th, 2012, 03:03 PM
I believe they made the pelican cargo bay huge to carry like, a warthog, instead of it hanging behind it? I feel like I read that somewhere.
Tnnaas
September 26th, 2012, 03:19 PM
Dunno, but:
http://download.halowaypoint.com/content/waypoint/assets/images/58d5b567feac46998438c97456750483/2821749-gallery.png
As you can see, the Warthog is still on dangling from the same place it's always been dangling. Maybe it carries two now. :shrug:
BobtheGreatII
September 26th, 2012, 03:29 PM
Lol yup you're right. i missed that. Strange
DarkHalo003
September 26th, 2012, 04:04 PM
Dat environment. <3
Also, I found this interesting:
http://halo.xbox.com/en-us/Universe/Detail/campaign-screenshots/0a467bba-3695-4eb5-bcd1-29a1e3689dba#imageNumber=4
(http://halo.xbox.com/en-us/Universe/Detail/campaign-screenshots/0a467bba-3695-4eb5-bcd1-29a1e3689dba#imageNumber=4)
And this too:
http://halo.xbox.com/en-us/Universe/Detail/war-games-screenshots/fbcd7c53-da90-4274-b4d3-86571f5e5280#imageNumber=3
JackalStomper
September 26th, 2012, 05:13 PM
Ohh hey look the wings are still articulated, guess all that rage was for nothing :VVVV
Tnnaas
September 26th, 2012, 08:05 PM
Carol Pinchefsky writes, "An enemy flung our own %^*@! grenade right back in our faces. (http://www.forbes.com/sites/carolpinchefsky/2012/09/21/the-naked-truth-about-halo-4/)" This somewhat "revealing" two-page article adds a few extra details to the campaign as well as explain an unknown detail or two about our frisky, blue partner. Oh, and there's a new AI we haven't met yet, but they don't explain it here; all we know now is that he's a wizard apparently.
Bobblehob
September 26th, 2012, 08:55 PM
http://www.youtube.com/watch?v=snCG2GOHSoI
Promethean Weapons video is out. A bit shorter than the other videos, but still good. I especially like the Incineration Cannon, with the weird bouncy projectiles.
Tnnaas
September 26th, 2012, 09:14 PM
A lot of those guns look like something out of Unreal Tournament.
I think I'll use the Boltshot a lot. The pistol/sawed-off shotgun functionality of it will really come in handy during close-quarters games.
TeeKup
September 26th, 2012, 09:21 PM
Binary Rifle? o.0
Bobblehob
September 26th, 2012, 09:27 PM
Binary Rifle? o.0
1 shot kill, 2 rounds per magazine, Really inaccurate from the hip, Spartan Laser'esque visible red laser pointer when scoped. o.O
DarkHalo003
September 26th, 2012, 10:31 PM
Those sounds are awesome. I love the Suppressor's audio and just how it goes. Incineration Cannon is fantastically fucking cool too.
Kornman00
September 26th, 2012, 10:45 PM
In case some people are trying to stay absolutely dark about campaign...
Did the mantis just destory a covie vehicle or something forerunner? Look at all dem covie crusiers in the sky!
http://halo.bungie.org/misc/20120926_waypoint/campaign/lg/2821746-gallery.jpg
Tnnaas
September 26th, 2012, 11:01 PM
Keep yourself in the dark. It's good for your eyesight.
Driving the Mantis in Halo will probably be cooler than flying the Sabre in space. Give me a mech with a big gun and I'm happy.
Warsaw
September 27th, 2012, 01:05 AM
Mechs, gross.
As for the Promethean weapons, these are the only good sounds. I liked them.
Also, Frankie, yes, the Binary Rifle is way OP. So is the Scattershot.
nuttyyayap
September 27th, 2012, 01:42 AM
I'm really starting to like the Promethean weapons now... but I'll stick with my beloved Covie guns!
And I imagine I'll play the mech level the most out of all of 'em, all the while making stupid references that make me want to kill myself :downs:
DarkHalo003
September 27th, 2012, 01:58 AM
The mech is looking pretty cool tbh. I thought it was dumb at first, but it's looking a lot cooler and versatile with each new press release. Although, I still think walker mechs are utter shit.
Amit
September 27th, 2012, 02:16 AM
The mech is looking pretty cool tbh. I thought it was dumb at first, but it's looking a lot cooler and versatile with each new press release. Although, I still think walker mechs are utter shit.
You're such an oddball. You like something that you hate. WTF does that mean?!
DarkHalo003
September 27th, 2012, 01:17 PM
You're such an oddball. You like something that you hate. WTF does that mean?!
It means that this mech makes it work, even though I normally think Walker Mechs suck. For example, there are exceptions like the Colossus and Immortal from SC2 or maybe even the Goliath in Brood War, but frankly nearly every walking mech I see just isn't that cool to me, not to mention it's not that mobile half of the time. This one really reminds me of the Goliath tbh.
I have a lot of conditional likings of things I normally hate. If something is put in a particular way, it just works well enough with me, even if I usually don't like it.
TeeKup
September 27th, 2012, 01:52 PM
http://www.gundamplanet.com/media/catalog/box-art/mg-rx-79g-gundam-ground-type-pa.jpg
http://upload.wikimedia.org/wikipedia/en/9/95/At-te.jpg
http://images2.wikia.nocookie.net/__cb20080922113230/warhammer40k/images/9/91/Mars-Pattern_Reaver_Titan.jpg
http://media.giantbomb.com/uploads/1/10503/2228123-dbb42cd36a3e7d5236cde0e8d1648cdb.jpg
You think these look stupid? People like you confuse me.
Also I thought you watched Code Geass? Or was that Dark Halcyon, I can't recall.
DarkHalo003
September 27th, 2012, 04:59 PM
I don't exactly consider Gundams Walker-Mechs because of how versatile they are. I also don't consider quadrapeds to be in the same category as the walker-mechs that I dislike. I generally do not like humanoid walkers. They just aren't that aesthetically pleasing to me and they look awkward imo.
Code Geass doesn't use Walker-Mechs, it uses mechs that move via landsliders (which are basically skates for mechs) or anti-gravity floating units which make them a lot more badass imo.
My biggest issue with Walker-Mechs is that they don't rectify the same problems humans have moving on two legs. They're still slower, more susceptible to landmines/ditches/pits, and are generally cumbersome. Please correct me if I'm wrong though. I've just had bad experiences with Walker-Mechs in the past, but please don't use Gundams or Quadrapeds like the ATAT as examples.
Arteen
September 27th, 2012, 05:29 PM
Keep yourself in the dark. It's good for your eyesight.
Driving the Mantis in Halo will probably be cooler than flying the Sabre in space. Give me a mech with a big gun and I'm happy.
I was never a big fan of the mech in Gears 3, so I'm not expecting to like this new one. But it can't be worse than the sabre.
Incineration cannon looks fun. Like it fires Mass Effect's incendiary grenades.
Warsaw
September 27th, 2012, 05:37 PM
You think these look stupid? People like you confuse me.
Also I thought you watched Code Geass? Or was that Dark Halcyon, I can't recall.
Yes, actually. All form and extraneous function. Stupid.
Kornman00
September 27th, 2012, 05:57 PM
http://i109.photobucket.com/albums/n63/petetheduck/Image2.png
Sever
September 27th, 2012, 06:00 PM
http://i109.photobucket.com/albums/n63/petetheduck/Image2.pnghttp://kornnersoftware.com/images/boner.png
Pooky
September 27th, 2012, 07:02 PM
It means that this mech makes it work, even though I normally think Walker Mechs suck.
The God-Emperor would like a word with you.
http://i.imgur.com/ApVv9.jpg
mech
September 27th, 2012, 09:00 PM
Mech walkers stupid? Nigga you crazy
http://www.mechlivinglegends.net/wp-content/uploads/2012/07/mwll-061-rifleman-001.jpg
http://www.mechlivinglegends.net/wp-content/uploads/2012/07/clan-black-lanner-B-C.jpg
Might have to buy this game now :mech2:
annihilation
September 27th, 2012, 09:20 PM
http://i109.photobucket.com/albums/n63/petetheduck/Image2.png
http://www.majhost.com/gallery/1115am/435435/untitled44444444454545.jpg
NotZac
September 28th, 2012, 12:30 AM
Campaign preview begins at 17:30 and lasts about till 30:00
JylkzGSfnn4
Bobblehob
September 28th, 2012, 04:03 AM
Looks like Halo to me!, I am impressed, especially with the size of that final area, as well as banshee on banshee combat.
Warsaw
September 28th, 2012, 05:07 AM
Looks like it plays like a cross between Halo 1 and Halo 2. The Banshee sounds more like the original one. The voice actress replacing Jen is also a dead-ringer for Cortana's voice. The people they choose to play the game during demos is also, as usual, awful.
There may be hope for this game.
Fake E: this is like Two Betrayals...
Bobblehob
September 28th, 2012, 06:21 AM
It was Franky playing the demo :P
E: Im pretty sure Jen Taylor is still doing Cortana's voice...
=sw=warlord
September 28th, 2012, 09:06 AM
Looks like it plays like a cross between Halo 1 and Halo 2. The Banshee sounds more like the original one. The voice actress replacing Jen is also a dead-ringer for Cortana's voice. The people they choose to play the game during demos is also, as usual, awful.
There may be hope for this game.
Fake E: this is like Two Betrayals...
Cortana probably asounds like Jen Taylor because it is Jen Taylor doing the voices. (https://en.wikipedia.org/wiki/Jen_Taylor)
The only difference is the woman who they're using to mo-cap the animations is a different actress.
Amit
September 28th, 2012, 09:06 AM
That is Jen Taylor lol. But she doesn't sound the way she did in the first three games. Her voice sounds slightly different, which is probably why Warsaw thought it was someone else.
Warsaw
September 28th, 2012, 11:55 AM
Naw, I thought the new mocap actress was also the new voice actress. I goofed on my info. :p
nuttyyayap
September 28th, 2012, 12:06 PM
Too bad she still isn't a good actress.
TeeKup
September 28th, 2012, 12:15 PM
Oh my god the Banshee and Ghost plasma bolt SFX is annoying as hell.
EDIT: I wonder if this game will make mention of 05-032 Mendicant Bias.
=sw=warlord
September 28th, 2012, 01:34 PM
Too bad she still isn't a good actor.
Too bad she's not an actor, she's an actress.
nuttyyayap
September 28th, 2012, 01:48 PM
EDIT: I wonder if this game will make mention of 05-032 Mendicant Bias.
Hopefully.
DarkHalo003
September 28th, 2012, 02:42 PM
Too bad she still isn't a good actress.
:gtfo:
Is it just me or does Steve Downes sound older as Chief? I know he IS getting older (both of them), but that was something I picked up listening to that awesome demo. Frankie is pretty bad though tbh.
Tnnaas
September 28th, 2012, 02:52 PM
Frankie isn't good at playing games. But hey, it's not like you need to be good at playing games to make games, right? :downs:
The Chief has been through hell, back, and again just for a social visit. I'm certain he's tired and the constant stress of almost dying all the time puts more grey hairs on a person than being president for four years. I think it's good that they show his age. It doesn't mean he's becoming Solid Snake (though it's likely to assume that's a direction they're taking), it just means that the Chief isn't invincible and he's obviously worn around the edges.
Higuy
September 28th, 2012, 02:57 PM
Well, a little bit of hope has been restored for this game, but I still find the game very ugly with its very dark monotone enviroments. The gameplay however looks okay, it looks like a mashup of Halo: Reach and Halo 1.
PopeAK49
September 28th, 2012, 04:16 PM
Well, a little bit of hope has been restored for this game, but I still find the game very ugly with its very dark monotone enviroments. The gameplay however looks okay, it looks like a mashup of Halo: Reach and Halo 1.
The forerunner still doesn't look interesting. They should of looked back at Halo 3 a bit more.
Warsaw
September 28th, 2012, 05:35 PM
:mech:
Halo 3 had the worst story and the second-worst campaign.
I'm having a hard time getting over how ugly the UNSC shotgun is and how bad it sounds...which is not related to the video at all, just saying.
Bobblehob
September 28th, 2012, 06:24 PM
I'm having a hard time getting over how ugly the UNSC shotgun is and how bad it sounds...which is not related to the video at all, just saying.
Just because I am curious, what exactly is wrong with the way it sounds?
http://www.youtube.com/watch?v=0o-rwNODTsU
50 seconds in for reference.
annihilation
September 28th, 2012, 07:51 PM
Just because I am curious, what exactly is wrong with the way it sounds?
:stuff:
50 seconds in for reference.
It sounds like someone is shooting a nail gun into semi-deflated beach ball; it sounds like shit.
PopeAK49
September 28th, 2012, 08:51 PM
:mech:
Halo 3 had the worst story and the second-worst campaign.
I'm having a hard time getting over how ugly the UNSC shotgun is and how bad it sounds...which is not related to the video at all, just saying.
I'm not sure if you were going by my post, but I was talking about the forerunner architecture. Nothing else....
Bobblehob
September 28th, 2012, 08:57 PM
It sounds like someone is shooting a nail gun into semi-deflated beach ball; it sounds like shit.
:XD: okay...
Warsaw
September 28th, 2012, 09:33 PM
I'm not sure if you were going by my post, but I was talking about the forerunner architecture. Nothing else....
I thought you were having a bad grammar moment while referring to the Prometheans, which in hindsight makes little sense. My apologies.
And yes Bobble, that's why. I liked the old firing sounds for the shotgun much better.
PopeAK49
September 28th, 2012, 09:43 PM
I thought you were having a bad grammar moment while referring to the Prometheans, which in hindsight makes little sense. My apologies.
And yes Bobble, that's why. I liked the old firing sounds for the shotgun much better.
Nevermind my post, I took it way out of context.
Delta4907
September 28th, 2012, 11:50 PM
VxRFBC3NfeE
EX12693
September 29th, 2012, 01:04 AM
Ya know, they really made the Forerunner shit look like it came out of Tron. It didn't used to look like this.
Limited
September 30th, 2012, 03:54 PM
http://imageshack.us/a/img28/5307/halo4r.jpg
It was fun, seemed very fluid and smooth and I couldnt see any aliasing on the models, doubt theres AA but it looked really good. I asked the guy and he said the monitors werent gaming ones, not even set to 'Game Mode' and had high response time.
Environments are what I loved the most, the level looks fantastic.
Masterz1337
September 30th, 2012, 05:39 PM
https://www.youtube.com/watch?v=2CbCWtYKw6Y&feature=related =o
ODX
September 30th, 2012, 07:23 PM
FUCK YEAH VALHALLA'S BACK BITCHES
REAL HALO
Warsaw
September 30th, 2012, 07:25 PM
What are you talking about, real Halo is the likes of Blood Gulch, Battle Creek, and Sidewinder...
...with crosshairs in the CENTER of the screen and non-regenerative health bars.
Masterz1337
September 30th, 2012, 07:36 PM
Blood gulch sucks, valhalla is so much better thought out and more interesting. I prefer lower crosshairs, I enjoy seeing more of the environment and it doesn't degrade the gameplay in any way.
Warsaw
September 30th, 2012, 07:36 PM
Lower cross-hairs has no bearing on field of view whatsoever...and it makes me feel like I'm looking through a cardboard tube.
:mech:
Masterz1337
September 30th, 2012, 07:38 PM
If your crosshair is lower, you see less of the ground, more of the sky.
thehoodedsmack
September 30th, 2012, 07:41 PM
To people keeping abreast of updates, has there been a call whether or not Elites are a playable race in any capacity within Multiplayer? I understand they're out of Matchmaking, but do we know if they're available or not for custom games?
Donut
September 30th, 2012, 07:48 PM
lower crosshairs... it doesn't degrade the gameplay in any way.
im tempted to go into a full analysis of this in a bunch of different first person shooters. im curious now.
DarkHalo003
September 30th, 2012, 07:49 PM
To people keeping abreast of updates, has there been a call whether or not Elites are a playable race in any capacity within Multiplayer? I understand they're out of Matchmaking, but do we know if they're available or not for custom games?
I believe they aren't available period. I think their reasoning was so they could do other things in its place, which is understandable. Still, I'll miss Invasion so much.
DarkHalo003
September 30th, 2012, 07:55 PM
Blood gulch sucks, valhalla is so much better thought out and more interesting. I prefer lower crosshairs, I enjoy seeing more of the environment and it doesn't degrade the gameplay in any way.
This. There is a reason why it was moved from center. Although I don't mind a centered crosshair, I don't mind it being lowered either. The gameplay is still quality regardless. I simply can't wait for this game because I haven't played a good Sci-Fi FPS since last year. I am also incredibly excited that Valhalla is back. So many memories on that map.
Warsaw
September 30th, 2012, 07:56 PM
It was moved from the center so that the shots line up with the origins of the gun "more naturally." It has nothing to do with play and it makes aiming up for headshots feel like driving a car with a lowered rear suspension.
Fake E: Valhalla also doesn't play better than Sidewinder and Battlecreek did. Bloodgulch was more tongue in cheek because I know everybody hates that level, but if it wasn't fun then it wouldn't be popular. That's the same justification I know you all will give for Halos 2 through 4.
Donut
September 30th, 2012, 08:05 PM
It has nothing to do with play and it makes aiming up for headshots feel like driving a car with a lowered rear suspension.
this always bugged the shit out of me. it makes the game feel really claustrophobic for me. i dont play much halo these days, but in any shooter, i tend to run around with my cursor at head level, especially when turning corners. i kinda wish it was toggle-able in a menu somewhere, especially since you still have hud elements on the bottom corners of the screen. a lot of screen estate at the top, but youre not doing much with it when youre shooting at someone and going for headshots.
DarkHalo003
September 30th, 2012, 08:41 PM
Never really bothered me. I started with lower-screen reticules, even though I played Halo PC right after playing a bit of Halo 2 with some friends. Either way, I just up my sensitivity to 5 and can feel just fine.
Warsaw
September 30th, 2012, 09:06 PM
It's not about controller sensitivity at all. It's about the awkward angle the character is looking at from your perspective when you raise the reticle to where it should be in the first place.
ODX
September 30th, 2012, 09:40 PM
I'm just glad to get some symmetric, beautiful, and wide open maps with some side routes again unlike the shit that was in Reach.
Pooky
October 1st, 2012, 01:54 AM
It was moved from the center so that the shots line up with the origins of the gun "more naturally." It has nothing to do with play and it makes aiming up for headshots feel like driving a car with a lowered rear suspension.
Fake E: Valhalla also doesn't play better than Sidewinder and Battlecreek did. Bloodgulch was more tongue in cheek because I know everybody hates that level, but if it wasn't fun then it wouldn't be popular. That's the same justification I know you all will give for Halos 2 through 4.
It's popular because it's really easy for newbies to get straight into the action and rack up some kills. There's little to no tactics involved in playing Gulch other than "run to the center, strafe back and forth"
Warsaw
October 1st, 2012, 01:57 AM
I can honestly and with a straight face say the same for the rest of the series, and the same for Call of Duty, and the same for Battlefield 3...
Notice a pattern here?
DarkHalo003
October 1st, 2012, 03:36 AM
I can honestly and with a straight face say the same for the rest of the series, and the same for Call of Duty, and the same for Battlefield 3...
Notice a pattern here?
I'm not understanding what you're getting at. Can you please explain?
The reticule location is not an issue in gameplay. It's really just cosmetic to be quite honest and yes controller sensitivity makes it a lot easier for each individual to move the reticule. That's kind of the point of the controller sensitivity in the first place. If you think a game is trash for that one feature not being exactly as you want it when everything is looking solid, then you need to ponder your gameplay design philosophies.
Donut
October 1st, 2012, 05:36 AM
the whole debate could be circumvented with an option to keep the reticle at the center of the screen or lower. for the way i play shooters, having a lower reticle like that would impact how i play, because i run around with my crosshairs at head level. if the reticle is lower, then i end up looking higher, and as a result, i would have more difficulty moving around. i wasnt kidding about that indepth analysis i was talking about before. if i had some kind of trainer to move the reticle in bad company 2 or metro or something, i could use those images as an explanation of how reticle position affects gameplay.
its not a huge impact, but the result is that you end up with a lot more of your screen being focused up high where you dont need to look. seeing all the jumping that goes on in halo, maybe looking into the sky isnt such a bad thing in that specific game. for something like bad company 2, having a lower reticule would be unnecessary and cumbersome. the point is that it isnt just an aesthetic choice.
again, though, an option would keep everyone happy.
Bobblehob
October 1st, 2012, 06:40 AM
Pssssst heeeeyyyyyyyy! Stop bitching about reticle positions and watch this, there's evil afoot...
GIBKgGuzcsk
EX12693
October 1st, 2012, 06:44 AM
Well... it's a mech....
Valhalla looks fucking awesome though.
Amit
October 1st, 2012, 10:51 AM
Oh for the love of...are you fucking kidding me?
This isn't Halo anymore. I don't care what any of you say. This isn't Halo.
Siliconmaster
October 1st, 2012, 11:06 AM
Well that's interesting. Valhalla does indeed look gorgeous. The mech might be like the elephants or the gauss hog, in some games but not all. I'm hoping for that, or at least some sort of classics playlist that doesn't include it. That being said it isn't terrible, as long as it isn't a total power whore (which unfortunately the video was edited to imply).
annihilation
October 1st, 2012, 11:54 AM
Oh for the love of...are you fucking kidding me?
This isn't Halo anymore. I don't care what any of you say. This isn't Halo.
dot
You wouldn't believe how many times those words have left my mouth.
Masterz1337
October 1st, 2012, 01:01 PM
Valhalla is my favorite map out of the series, so I'm happy. The vid really showed the mech as it finished killing people, and not real combat situations. I'd imagine the slow turn speed makes it difficult to target other vehicles, or a sprinting spartan. Plus it's huge, not like it can really find cover.
BobtheGreatII
October 1st, 2012, 01:09 PM
I swear to god. If dubstep even remotely appears in Halo 4, I'm snapping my disc in half.
And seriously, a tea bagging mech? What the hell. Ughhhhhh.
=sw=warlord
October 1st, 2012, 02:10 PM
Frankies face when seeing Dub step in Halo:
:ohboy:
Right Exam?
DarkHalo003
October 1st, 2012, 03:51 PM
Oh for the love of...are you fucking kidding me?
This isn't Halo anymore. I don't care what any of you say. This isn't Halo.
:dramabomb:
That was hilarious and in no way shows how easy it will be to murder that thing. Still, very interesting and I really like it! Valhalla looks spectacular and even with the addition this game still has that Halo flair to it. I don't care what any of you say. This is STILL Halo.
Dubstep is only bad if it's shit dubstep. Also, most of you hate it because you've heard shit dubstep. Most of you also hate it because it's turning into a cliche. So shut the fuck up about Dubstep being in the game and don't take the music in the trailer that seriously. It's blatantly obvious the point of the trailer is to evoke a fun and intentionally quirky cinematic.
The teabagging is hilarious when watching it from the mech. I know Halo as having that potential to be funny because of its randomness and shenanigans. I was a bit worried that the game wouldn't have so much of it because of the realism it's trying to incorporate, but my faith has been restored. It's simply looking more like a Halo game, even though it has many additions/differences, with each media release.
The sounds still suck though.
=sw=warlord
October 1st, 2012, 04:12 PM
Dubstep is only bad if it's shit dubstep. Also, most of you hate it because you've heard shit dubstep. Most of you also hate it because it's turning into a cliche. So shut the fuck up about Dubstep being in the game. :dealwithit:
I've hated Dubstep since before hating Dubstep was cool, before even liking it was cool to be fair.
Also, if people don't like dubstep "shut the fuck up about it" :dealwithit:
As for this being Halo?
http://www.wbur.org/files/2009/11/1105_prisoner-review-2-620x305.jpg
The logical fallacy is having a genetically engineered spartan in the latest MJOLNIR running about in an aging mech is so ironic it's not even in the same post code of being funny.
DarkHalo003
October 1st, 2012, 04:17 PM
I've hated Dubstep since before hating Dubstep was cool, before even liking it was cool to be fair.
Also, if people don't like dubstep "shut the fuck up about it" :dealwithit:
As for this being Halo?
random pic
That's cool. I'm not a big dubstep person myself. However, don't call a game shit because the music choice for the score isn't the same as it was in the past. This isn't Marty anymore and after accepting that I find a lot more acceptance in the musical styles they're implementing. Sorry for being crass Cobby, just pointing at the people who hate dubstep because it's a cliche or for bad reasoning. I'll edit that to be more specific and so I don't come off as crass.
I'm speaking from a gameplay perspective. Also, your picture is basically irrelevant and out of context. Yes, it is comparable to a cutscene in Halo 4, but doing what you did there is like taking an excerpt from a holy scripture, comparing it to another holy scripture, and then declaring all infidels must be massacred. Basically, in an argument, it provides no purpose other than to show that two different cinematics are similar in how they're representing a story segment. Cutscene you're poking fun at:
fmBpK125B1Y
The only similarities are that the Chief is facing in the same direction as that character, there's a cliff edge behind him, then a spherical object appearing behind him. That's it. Pretty easy concept to be quite honest. If you plan to use just that picture, then you've failed your argument. If you had a video that shows the cinematics being the same in cotnext, then I could understand your argument having any ground.
The logical fallacy in pointing out the oddness of a Spartan getting in the Mech is that the Mech provides more firepower and other advantages than just being on foot with a rifle. What you're saying is like pointing out how stupid it is to use a smaller gun when you have a larger gun and vice versa. And the "aging mech" argument is defeated by stating the same concept could be applied to the Scorpion, which we all know is just as easy to deal with and can be just as deadly.
Look at this Hunter:
3028
It's pretty boss.
=sw=warlord
October 1st, 2012, 04:24 PM
That's cool. I'm not a big dubstep person myself. However, don't call a game shit because the music choice for the score isn't the same as it was in the past. This isn't Marty anymore and after accepting that I find a lot more acceptance in the musical styles they're implementing. Sorry for being crass Cobby, just pointing at the people who hate dubstep because it's a cliche or for bad reasoning.
I've called the adverts out on the music because if you're going to take on a franchise with an existing theme the least you can do is honor it whilst adding your own.
I dread to think what Bungie thinks considering they felt Halowars was "whoring out their baby".
I'm speaking from a gameplay perspective. Also, your picture is basically irrelevant and out of context. Yes, it is comparable to a cutscene in Halo 4, but doing what you did there is like taking an excerpt from a holy scripture and declaring all infidels must be massacred.
Considering a large portion of the Halo 4 marketing with that giant black ball bearing which flies around, it does have some semblance of the movie "The Prisoner", thus the picture was not out of context at all.
May want to check up on your sources before calling things out of context.
DarkHalo003
October 1st, 2012, 04:45 PM
Considering a large portion of the Halo 4 marketing with that giant black ball bearing which flies around, it does have some semblance of the movie "The Prisoner", thus the picture was not out of context at all.
May want to check up on your sources before calling things out of context.
First, Halo Wars has great music and a great score. Not just from my opinion, but considering it's a technically well-built score in general. It's not the same as the FPS' scores, but who cares? It's still a good score and it's telling a different story being told by different narrators in the same universe. That same concept can be applied here. It's a new trilogy with new narrators in the same universe. It's a smart marketing move if they want to use dubstep since it is a popular musical style. We have heard Halo 4 only having inspirations of dubstep in the actual game, as evident in that trailer's legitimate gameplay footage and other videos that are not trailers.
Second, The Prisoner is NOT Halo 4. That picture is out of context because it does not supply the rest of the story and why that sphere is flying around in the first place. The Halo 4 Sphere is chasing the Infinity. Then the Chief chases after it. Does the sphere in The Prisoner chase after a massive spaceship for the same reasons? Does the protagonist then chase after that same sphere? My argument against that picture is that it does not supply proper context to accomplish your argument. You brought a knife to a gunfight and I want you to show me your gun (video of that scene).
We do not know if the Rover is the same as the Cryptum. We won't know until the game is out. However, according to the below sources and the video, the Rover was meant to keep people in The Village and the Cryptum was meant to hunt/chase down and destroy intruders perhaps.
http://en.wikipedia.org/wiki/Rover_(The_Prisoner)
http://www.halopedia.org/Cryptum
TeeKup
October 1st, 2012, 06:22 PM
Assuming this is the Didact, he probably when dormant into another Cryptum. Also if this is the Didact, isn't it likely that Offensive Bias might be mention in the story as well? He was the one after all who deconstructed Mendicant Bias after the firing of the Halo Array.
Higuy
October 1st, 2012, 07:29 PM
dubstep is terrible music in my opinion. and im not riding in some cliché, its simply very shitty music. i personally hate that halo 4 is even using it to promote their game, it makes me want to think thatd they actually enjoy putting that crap into the game itself.
i also find mech's ridicolous and impractical in everyway, and halo has always had a decent "realistic" style to it with their weapons and vehicles without having to much random stupid stuff in it.
Kornman00
October 1st, 2012, 08:55 PM
I like some dubstep, but IMO, it just doesn't fit in Halo.
Spartan094
October 1st, 2012, 11:19 PM
In other news...
Halo 4 Mountain Dew Game Fuel
Masterz1337
October 1st, 2012, 11:33 PM
You better not be shitting me. Or I will shit on you.
Amit
October 1st, 2012, 11:36 PM
Game fuel? Or sugar poisoning?
Siliconmaster
October 1st, 2012, 11:36 PM
Holy shit I think it's real:
http://www.343industries.org/news/_/halo-4/special-editions-collectibles/halo-4-game-fuel-mountain-dew-uk-r164
Warsaw
October 2nd, 2012, 12:15 AM
I'm not understanding what you're getting at. Can you please explain?
The reticule location is not an issue in gameplay. It's really just cosmetic to be quite honest and yes controller sensitivity makes it a lot easier for each individual to move the reticule. That's kind of the point of the controller sensitivity in the first place. If you think a game is trash for that one feature not being exactly as you want it when everything is looking solid, then you need to ponder your gameplay design philosophies.
My point there was that popular does not always equate to being genuinely good or, conversely, that if something is popular it must be good to a lot of people. Either interpretation serves my purpose, which in this case is saying that Valhalla and Bloodgulch are both popular and thus both good (or both bad if you are a cynic).
E: Also, mech is gross.
EE: Borg had spheres before Halo and Prisoner, ergo Halo must be copying Star Trek now, right guise?
Masterz1337
October 2nd, 2012, 12:32 AM
http://en.wikipedia.org/wiki/Mountain_dew#Game_Fuel
Just like I tell my professors, if it's on wikipedia. It must be true.
Spartan094
October 2nd, 2012, 12:34 AM
You better not be shitting me. Or I will shit on you.
http://images4.wikia.nocookie.net/__cb20120830214115/mountaindew/images/1/1f/Halo4GameFuelUS.png
It says October 15 is when its supposed to be out.
Masterz1337
October 2nd, 2012, 12:44 AM
http://www.dewxp.com/#/Main/Redeem
I hope they keep that art for the bottle, it looks awesome. And I guess the more you drink the more XP you get? Shameless marketing, but I love it.
DarkHalo003
October 2nd, 2012, 02:00 AM
@Warsaw: That makes sense. I've always wondered about that when it comes to map designs. A lot of us don't like BG because we've grown extremely fond of it and are sick of it in a lot of ways. Valhalla can be seen as the same, but we've only had half as long to get sick of it eh?
Mechs can work in Halo, they just need to be exclusive to certain operations. In other words, context has to be perfect, otherwise it'll be an ugly design implementation. I believe they got their heads straight for it right now though.
Every modern Sci-Fi we know takes from Star Trek/Wars and Alien/s. At least, most common themes do. It IS Sci-Fi though and you can only go so far without blending with other sci-fis. I guess what makes Halo so different than other Sci-Fi is that it's a futuristic shooter which utilizes very non-Sci-Fi-like protagonists against incredibly Sci-Fi antagonists. Most Halo weapons have that sci-fi-ness to them, but it's a lot less than some other pieces of sci-fi. Halo 4 makes everything very sci-fi-like, so it shows a lot, lot more.
Fuck you guys, I like Gamer Fuel. It's the only Mountain Dew I can drink without feeling utterly sick 10 minutes later.
Warsaw
October 2nd, 2012, 02:13 AM
I'm just not a fan of mechs, period. They are such an incredibly stupid concept with a minimal to non-existent cool-factor for me.
I approve of Hawken only because of its art style, and I tolerate the stuff in WH40K because the rest of the Imperial Guard redeem all the derp in that universe with their bad-assery.
Also, what you just mentioned is pop sci-fi. Most science-fiction is not at all like that. What made Halo different in the beginning was that it actually used less common reference material for its central ideas (Ringworld, and others whose titles I can't remember because it's been too long) and that it employed a fair bit of common sense in how things worked. Fast-forward to Halo 4 and now it's just pandering to popular science-fiction, at least visually, with whacky shapes that nobody would ever manufacture and greeble everywhere turning what was a slick universe into a game dressed in Gears of War drag.
Also, "sci-fi-ness" really doesn't mean anything, man...care to elaborate on what you meant by that?
Amit
October 2nd, 2012, 07:31 AM
Mechs can work in Halo, they just need to be exclusive to certain operations. In other words, context has to be perfect, otherwise it'll be an ugly design implementation. I believe they got their heads straight for it right now though.
Well, based on what? All we've seen so far is a picture of it fucking up some Phantoms from SP and an OP trailer for MP.
Fuck you guys, I like Gamer Fuel. It's the only Mountain Dew I can drink without feeling utterly sick 10 minutes later.
Is the flavouring different this time around than Halo 3's? I heard that one taste like trash so I'm wondering what this one tastes like. I haven't had mountain dew in years, so I can't even remember what it tastes like, but I'm willing to bet it tastes similar to mellow yellow.
t3h m00kz
October 2nd, 2012, 07:41 AM
Halo 3 Game Fuel was the shit.
I'd give my left nut for them to bring back that flavor.
Sanctus
October 2nd, 2012, 11:24 AM
I just want the dubstep to stop. I can live with the mech just make the dubstwp go away. It has no place in Halo
Bobblehob
October 2nd, 2012, 12:13 PM
I just want the dubstep to stop. I can live with the mechanism just make the dubstwp go away. It has no place in Halo
Its just a promotional thing :P
Edit: I can't wait to fuck around with the Mech in Forge, curious to see exactly how the physics work with it...
Amit
October 2nd, 2012, 01:01 PM
Yeah, I'm pretty sure that's mostly just marketing bullshit to try to suck in another crowd.
DarkHalo003
October 2nd, 2012, 01:34 PM
Well, based on what? All we've seen so far is a picture of it fucking up some Phantoms from SP and an OP trailer for MP.
Is the flavouring different this time around than Halo 3's? I heard that one taste like trash so I'm wondering what this one tastes like. I haven't had mountain dew in years, so I can't even remember what it tastes like, but I'm willing to bet it tastes similar to mellow yellow.
C2T0ElMXNRk
d5kq1F5NMs4
I still hate how some of the people playing at these press conventions are fucking terrible.
If it's the same as Halo 3's Gamer Fuel, I will be ecstatic.
And Modacity:
lO9U6nLBVjY
The Carbine is awesome. Be afraid. Be very afraid.
Amit
October 2nd, 2012, 02:24 PM
So, based on what we saw in those videos, the Mantis is an overpowered vehicles that has no place in multiplayer because there are hardly any weapons that do damage to them.
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