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View Full Version : HCE Sealed Bloodgulch 3ds max 8 file?



ThePlague
August 4th, 2011, 05:47 PM
I used to have one given to me by HaloGuru, but after countless reformats I lost it.

chrisk123999
August 4th, 2011, 06:12 PM
Rip it yourself?

http://hce.halomaps.org/index.cfm?fid=2029

ThePlague
August 4th, 2011, 06:30 PM
It's not sealed. I've tried before. I'm just wondering if anyone has one, if not I will probably have to (and then the fun of turning thousands of tris and sealing shit would begin).

Resinball
August 4th, 2011, 06:47 PM
I've been putting off ripping it as well. Seems pointless when its already been done.



I've got Coagulation and Collateral (kind of a three base Coag) BSPs if you are interested.
http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Data/scenarios/multi/


*Actually I see Collateral there, still need to add Coagulation lemme know if you want it.

ThePlague
August 4th, 2011, 07:00 PM
Yeah, i'll take Coag.

Higuy
August 4th, 2011, 07:16 PM
It's not sealed becuase your not welding everything together.

Resinball
August 4th, 2011, 07:22 PM
Okay added Coagulation BSP(s). There are two BSP folders because one is the correct size but not as complete and the second is complete but I noticed the overall size is just a bit too small. The second BSP folder that is more complete but just a little bit too tiny is labeled as Coagulation. The size issue happened because I took the original source from JohnnyBlaz20 and never noticed the problem until recently when releasing a non-beta version of Coag Redux V2 and comparing some scenery. I don't think its a big issue, mostly I didn't want to redo all the spawns and other netgame placements.


BSPs (http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Data/scenarios/multi/%5bDATA%5d_Coagulation.exe) (3DS Max 8)

Bitmaps (http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Data/scenarios/bitmaps/multi/halo/%5bDATA%5d_Coagulation_bitmaps.zip)

H2V Shaders (http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Tags/scenarios/shaders/multi/%5bTAGS%5d_Coagulation.zip)


Anything missing just ask.

chrisk123999
August 4th, 2011, 07:24 PM
You don't have to weld for it to work in-game. Just as long as all the verts are in the same exact spots as others. Thus making it possible to reduce the number of smoothing groups you need.

ThePlague
August 4th, 2011, 07:52 PM
@Resinball thanks for the uploads.

@Higuy welding doesn't work correctly for me, ever. Even at threshold of 0.01

@crhris I want a sealed version because i'm going to start working with Cryengine 3 and Crysis 2, and I want to make sure it's sealed correctly, just incase.

chrisk123999
August 4th, 2011, 07:59 PM
Don't import the render-only stuff and it should all weld at 0.1.

sanni
August 6th, 2011, 09:28 AM
This is bloodgulch with the sky sealed off:
2188

It still has the planes for the lights and teleporters in it, don't know if this is what you are searching :raise:

ThePlague
August 6th, 2011, 06:17 PM
Yeah it was. Thanks man.

ThePlague
August 6th, 2011, 09:38 PM
Derpy derp:
http://k.min.us/ijzKMa.png

This is proving to be harder than expected.