sanni
August 5th, 2011, 03:54 PM
Hello there :iamafag:
So while creating some lightmaps in tool it complained about a triangle. Some thing about uv something:cop:
le triangle :-3
http://img7.imagebanana.com/img/5j2hry0v/2.PNG
So my standard procedure to fix this is to remove the cancer and just make some new triangles.
The new triangle:
http://img6.imagebanana.com/img/aicfl07g/3.PNG
As you can see the uvw unwrap was lost because I deleted the triangle.
If I just apply a new uvw unwrap modifier to all ground triangles, my ground texture isn't aligned anymore, I would have to start all over again with the unwrapping :smith:
All triangles have the same material id and are part of smoothing group 1.
So how can I tell this nice little triangle that there is already a huge uvw unwrap party next door and that it should join there instead of making his own? :woop:
Thank you :neckbeard:
So while creating some lightmaps in tool it complained about a triangle. Some thing about uv something:cop:
le triangle :-3
http://img7.imagebanana.com/img/5j2hry0v/2.PNG
So my standard procedure to fix this is to remove the cancer and just make some new triangles.
The new triangle:
http://img6.imagebanana.com/img/aicfl07g/3.PNG
As you can see the uvw unwrap was lost because I deleted the triangle.
If I just apply a new uvw unwrap modifier to all ground triangles, my ground texture isn't aligned anymore, I would have to start all over again with the unwrapping :smith:
All triangles have the same material id and are part of smoothing group 1.
So how can I tell this nice little triangle that there is already a huge uvw unwrap party next door and that it should join there instead of making his own? :woop:
Thank you :neckbeard: