View Full Version : Free CryEngine 3 is out
Zeph
August 17th, 2011, 12:07 PM
http://www.crydev.net/
Nero
August 17th, 2011, 01:23 PM
!!!!
At last. :D
Zeph
August 17th, 2011, 01:51 PM
It's still limited in some ways, but that's to greatly help us out in the future. Crytek is building a permissions system so you can lock out anyone from working on your stuff except the people you have on your team. The side effect to that is until it's patched in, only you can work on your levels. This can supposedly lead the way to a storefront.
They also seem to have forgotten a couple of exporters, lol.
Guardian
August 18th, 2011, 04:57 AM
Gahh its so limited, they dont have all the entities and stuff that are in Crysis 2 like Crysis 1 had. There goes the option of making some nice quick Multiplayer maps :(
=sw=warlord
August 18th, 2011, 08:17 AM
This is the indie developers kit, not the editing kit, Guardian, you can get the SDK from Crydev as well.
Zeph
August 18th, 2011, 11:32 AM
Gahh its so limited, they dont have all the entities and stuff that are in Crysis 2 like Crysis 1 had. There goes the option of making some nice quick Multiplayer maps :(
Yeah, this is for making things from scratch. If you're wanting to map, download a mod SDK for a Crysis title.
Guardian
August 18th, 2011, 03:47 PM
Yeah, Either than or go back to mucking round with CE2.
PopeAK49
August 22nd, 2011, 04:17 PM
Yes, this SDK is very nice. I wonder if I should wait to see if their will be an SDK for frostbite 2, or just learn cryengine instead of waiting. Does anyone know if you can import terrain from 3ds max into this SDK?
Warsaw
August 22nd, 2011, 06:03 PM
Doubtful that there will be an SDK for Frostbite 2. DICE has said they have no plans to license out the engine, and in this case I don't think EA is going to force them to. Besides, EA is already going to be getting a cut from CE3 licenses, no?
Zeph
August 22nd, 2011, 07:36 PM
Yes, this SDK is very nice. I wonder if I should wait to see if their will be an SDK for frostbite 2, or just learn cryengine instead of waiting. Does anyone know if you can import terrain from 3ds max into this SDK?
The FB2 infrastructure is so horribly designed, they'd never be able to get it non-commercially viable.
PopeAK49
August 22nd, 2011, 07:49 PM
How so? Is it the fact that it takes a whole week to compile a map? :allears:
Warsaw
August 22nd, 2011, 08:56 PM
The FB2 infrastructure is so horribly designed, they'd never be able to get it non-commercially viable.
Same reason they said no mod tools for BF3, basically. Long story short, DICE stated that the engine was made to run well and look pretty, but not necessarily be easy to use.
Zeph
August 23rd, 2011, 02:18 PM
How so? Is it the fact that it takes a whole week to compile a map? :allears:
No, the fact that if the machine compiling maps ever goes down, they can't proceed on updating any assets till everything is recompiled from scratch.
Zeph
September 3rd, 2011, 09:38 PM
Anyone here actually doing anything with this?
PopeAK49
October 29th, 2011, 02:24 AM
I was messing around a little bit, but I never had the chance to try and build something.
Cortexian
November 2nd, 2011, 03:15 PM
Someone should work on re-creating the big Battlefield 3 maps in CE3.
PopeAK49
November 3rd, 2011, 08:20 PM
Would be interesting to see a comparison between frostbite and cryengine.
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.