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Kornman00
September 1st, 2011, 09:02 PM
How many people still actually make use of sightjackers these days? I was thinking of possibly adding a couple of script functions in OpenSauce for making it easier to use (and of course doable in v1.09)

chrisk123999
September 1st, 2011, 09:21 PM
Me and the rest of =CE= clan.

jcap
September 1st, 2011, 09:21 PM
I occasionally sightjack other players. I use Sky's The Limit 2.0, which works great with 1.09.

king_nothing_
September 1st, 2011, 10:18 PM
I was just looking for one a few hours ago, oddly enough. I couldn't find a decent one.

TPBlinD
September 1st, 2011, 11:22 PM
king that dude was blatantly botting lol

Kornman00
September 2nd, 2011, 01:19 AM
I was just looking for one a few hours ago, oddly enough. I couldn't find a decent one.
(see below)

I occasionally sightjack other players. I use Sky's The Limit 2.0, which works great with 1.09.
Is STL not released to the public?

I watched Limited's video for it, and I like what he did. Would probably add a new menu option to OS to toggle 'sight jack mode' on and off. When on, you would use two keys to 'tab' back & forth in the player list to the person you wish to sight jack, just like with Limited's STL.

supersniper
September 2nd, 2011, 01:56 AM
lol i have it? so i'm sure it's public lol?

jcap
September 2nd, 2011, 02:21 AM
Well, Skyline and Limited's sightjacker is here... http://hce.halomaps.org/index.cfm?fid=5267

You just need a scroll wheel on your mouse to use it.

king_nothing_
September 2nd, 2011, 02:38 AM
I'm running 1.08 and the version changer though so I can use Yelo. :/

supersniper
September 2nd, 2011, 02:57 AM
gah i dont see why korn won't just update yelo alreadyyy :D

Kornman00
September 2nd, 2011, 03:49 AM
We only support OS for 1.09

jcap
September 2nd, 2011, 10:30 AM
No clue why you guys are still using 1.08 for Yelo. That shit's outdated. OS supports almost all of Yelo's features + more.

Limited
September 2nd, 2011, 11:15 AM
Is it public lol...STL is public korn, project herin isnt though.

Kornman focus your energy on the function to move the gun placement around the screen, like you had working with bitter in the first version of OS.

Its a shame Skyline didnt give me the C++ DLL project for STL, we never fixed the button assignments. I only have the C#.

If you do add a sightjacker kornman make sure you copy STL and add it so when the player dies and respawns the sight jacker automatically goes back to them.

Patrickssj6
September 2nd, 2011, 11:17 AM
Is it public lol...STL is public korn, project herin isnt though.

Kornman focus your energy on the function to move the gun placement around the screen, like you had working with bitter in the first version of OS.

Its a shame Skyline didnt give me the C++ DLL project for STL, we never fixed the button assignments. I only have the C#.

If you do add a sightjacker kornman make sure you copy STL and add it so when the player dies and respawns the sight jacker automatically goes back to them.

Changing button assignments is just a 1 byte patch. Kornman is not actually writing a sightjacker, just functions that would aid in writing one.

Limited
September 2nd, 2011, 11:19 AM
Fixing the ability to change button assignments, the DLL never read the button config file.

Sean Aero
September 2nd, 2011, 12:28 PM
Speaking of Sightjackers why do none of the Sightjackers indicate when a player is "locked on" to another player?
I made a post about this just last week on another forum, saying Sightjackers are basically outdated crap tools which need human visual verification by the player.
This works well for most old bots that do a clear snap, but for more advanced bots it would be completely useless.
The bots are getting more advanced but in the meantime the Sightjacker stays pretty much the same. :/

TPBlinD
September 2nd, 2011, 02:32 PM
am i the only one who just plays the cherry version of halo.. lol i don't use any add-ons

Cloud
September 2nd, 2011, 03:05 PM
Sightjackers are still in use. Updated version would be great!

jcap
September 2nd, 2011, 03:20 PM
am i the only one who just plays the cherry version of halo.. lol i don't use any add-ons
You should at least try out OS. The FOV correction/customization plus the HUD aspect ratio fix features are awesome.

http://jcap.h2vista.net/files/personal/softth/halo/thumbs/SoftTH_haloce.exe_2011_08_30_18_56_38_28.jpg (http://jcap.h2vista.net/files/personal/softth/halo/SoftTH_haloce.exe_2011_08_30_18_56_38_28.jpg)

http://jcap.h2vista.net/files/personal/softth/halo/thumbs/SoftTH_haloce.exe_2011_08_30_19_10_05_29.jpg (http://jcap.h2vista.net/files/personal/softth/halo/SoftTH_haloce.exe_2011_08_30_19_10_05_29.jpg)


And on a single monitor...

Default FOV:
http://i.imgur.com/IOJw3l.jpg (http://imgur.com/IOJw3.jpg)

Corrected FOV:
http://i.imgur.com/yF9YQl.jpg (http://imgur.com/yF9YQ.jpg)

EXXXXXTRREEEEEEEEMEEEEEEEEEEE:
http://i.imgur.com/pRBjxl.jpg (http://imgur.com/pRBjx.jpg)

I'm not sure if there is a recent complete build of OS anywhere, however. Maybe Kornman can point you in the right direction, since the one I have (which works great) is from 9/8/2010.

TPBlinD
September 2nd, 2011, 04:04 PM
i like it normal

IGMBiti
September 2nd, 2011, 10:35 PM
Nobody uses my sightjacker (http://www.xfire.com/video/2ea5e6/):smith:.
I don't use a sight jacker because I don't often see the point. Most of the bots I see do that odd snap-away and snap-back thing (I don't know why that occurs). That said, most of the people I see use bots are really stupid; if, at least, aimbots are becoming more advanced, than the quantity PI, where P is a measurement of how advanced the aimbot is and I is a measurement of the intelligence of the person using the aimbot, tends to a constant over an infinite number of samples.

homebrued
September 3rd, 2011, 07:14 PM
I used to use STL. I got tired of the the bug with scoped weapons. I went back to the SJ by Del that was for 1.08 while using version changer.

king_nothing_
September 3rd, 2011, 07:53 PM
No clue why you guys are still using 1.08 for Yelo. That shit's outdated. OS supports almost all of Yelo's features + more.
Then why are people still yelling at Korn to release a HUD fix dll in the OS thread? If you have something for 1.09 that fixes HUD, FOV, and lets me change weapon placements, then please give me a link.

jcap
September 3rd, 2011, 10:21 PM
Then why are people still yelling at Korn to release a HUD fix dll in the OS thread? If you have something for 1.09 that fixes HUD, FOV, and lets me change weapon placements, then please give me a link.The OS thread is pretty old. Korn fixed a lot of bugs in the source that's in the OS repository, but I think you need to manually compile it.

I attached the latest OS DLL I have that works for 1.09. It's the last one I tested for him.

supersniper
September 3rd, 2011, 11:01 PM
i tried compiling it myself but i think he has his project properties set up differently than mine or something...

chrisk123999
September 4th, 2011, 08:49 AM
I could never get it to compile for me.

mgalekgolo
September 4th, 2011, 08:38 PM
Fov change is in the biped tag. 1 value.
2323

Kornman00
September 4th, 2011, 11:12 PM
And your point is?

Donut
September 4th, 2011, 11:44 PM
Fov change is in the biped tag. 1 value.

thats fine if you yourself are making a new map, but for players to play on existing maps or stock maps like bloodgulch or something, they cannot change that value and recompile or the maps checksum will be different, and therefore they cannot play.

not sure if thats what you were saying though.

Amit
September 8th, 2011, 11:12 PM
The OS thread is pretty old. Korn fixed a lot of bugs in the source that's in the OS repository, but I think you need to manually compile it.

I attached the latest OS DLL I have that works for 1.09. It's the last one I tested for him.

Godsend. But what does the "Vehicle View" option do? Everytime I choose it, it says "I don't think so, Scooter." WTF is that supposed to mean?

Kornman00
September 8th, 2011, 11:19 PM
Means it's not fully implemented. Suppose to be the vehicle version of the weapon-view config.

As far as scooter goes, this (http://www.youtube.com/watch?v=5Q7L_fPN4IQ) should have the line.

king_nothing_
September 8th, 2011, 11:29 PM
The one that jcap attached doesn't save my weapon placements. They work fine as long as I keep CE running, but once I close it and run it again, they are all reverted to some other placement (not the default). :(

Kornman00
September 8th, 2011, 11:53 PM
It's definitely an older build then

Amit
September 9th, 2011, 05:38 PM
The one that jcap attached doesn't save my weapon placements. They work fine as long as I keep CE running, but once I close it and run it again, they are all reverted to some other placement (not the default). :(

I confirm that it saves weapon placements. The issue is on your end. And that was cruel Korn :(

king_nothing_
September 9th, 2011, 07:16 PM
I confirm that it saves weapon placements. The issue is on your end. And that was cruel Korn :(
I'm at a loss here then. I checked C:\Users\<user>\Documents\My Games\Halo CE\OpenSauce\OS_Settings.User.xml, and can confirm that it's updating that file when I make a change to a weapon placement. I tried deleting that whole folder and letting it recreate it, but it didn't do any good.


Here's where it is when I save it:

http://img851.imageshack.us/img851/5009/haloce2011090919231155.jpg

And here's where it is the next time I load CE:

http://img813.imageshack.us/img813/5029/haloce2011090919240488.jpg

supersniper
September 9th, 2011, 07:48 PM
at first i thought it was your fov but it's the fp arm locations that's not saving.

king_nothing_
September 9th, 2011, 07:57 PM
Yeah it's just the placement of the weapon and arms. My FOV isn't changing at all.

Kornman00
September 10th, 2011, 01:32 AM
Pretty sure I remember that being a bug in a build from yesteryear.

Amit
September 10th, 2011, 10:59 PM
Somebody recompile it and see if it helps him.

supersniper
September 10th, 2011, 11:41 PM
hold on, i gotta download the boost libs again...

Sean Aero
September 11th, 2011, 07:14 AM
but yes, we would like a SightJacker integrated within OS. Preferred with a cross-hair overlay for reference of aim.

Pooky
September 18th, 2011, 02:06 PM
Too bad Halo doesn't just have a spectator feature like so many other games have

Kornman00
September 18th, 2011, 04:47 PM
Too bad I don't have the source to CE

Too bad I can't finish what Gbx started

supersniper
September 18th, 2011, 08:46 PM
if only sawnose would "accidently leak" it such as MS does with their os 8 builds

chrisk123999
September 18th, 2011, 11:14 PM
Sawnose doesn't have the source code anymore. 343 took the computer with it for the Halo remake.

supersniper
September 19th, 2011, 09:43 PM
damn forreal?
there goes the unofficial support for halo pc/ce

Amit
September 21st, 2011, 07:58 PM
How do we know he didn't make a secret backup?

Kornman00
September 22nd, 2011, 12:37 AM
Because Microsoft leases a section of Guantanamo Bay from the CIA. Need I say more?

Lateksi
September 24th, 2011, 02:04 PM
Is there a sightjacker for 1.08 that doesn't require a .dll file or whatever keeps me from using OS at the same time?

eden419
September 30th, 2011, 11:40 PM
i still Sj

t3h m00kz
September 30th, 2011, 11:43 PM
SJ is broken for me on this machine, so I say do it for OS.