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View Full Version : [SC2] Heart of the Swarm - mindfuck edition [BLIZZCON]



n00b1n8R
October 21st, 2011, 08:18 PM
HotS Faq/Facts


Approximately 20 new campaign missions
2-3 new units for each race. Some units have been removed for multiplayer
New upgrades for each race on old units (Banelings can move while burrowed)
The Battlecruiser will gain a speed-boost ability called Redline Reactor
Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.




Balance Panel


Terran vs Zerg heavily favors Terran in Korea. NA/EU seems fairly even.
Pro/Community feedback says 1/1/1 too powerful.
Blizzard agrees 1/1/1 was too strong pre 1.4
Blizzard agress EMP was too strong pre 1.4.
Immortal Buff
Still need some time to determine how the ratings have changed post patch.
Looking at general protoss buff
EMP Radius change?



Philosophy for HotS


Fix missed opportunites
Remove units that dont work
Dont add to unit strength. Fix their weaknesses



Weaknesses in WoL vs Fixes in HotS

Terran


Thor should mass counter Muta. Size is a problem. High cost, mass muta can spread/magic box easily.
Late Game Zealot powerful vs Terran
Battle mode for hellion. Slower - Tougher. End game fighter vs archon zealot colossus etc.
Warhound. Smaller faster version of thor. Anti-Mech ground attack.
Make thor the fantasy of super unit.
Shredder. Cheap board control. Dont add to the ball of death.



Zerg


Siege challenges and miss opportunities.
Ultras have size problem. Get stuck in your army and enemy units. End game splash - buff in HotS
Find a way to clean up a lot of marines.
Burrow Charge upgrade
Overseers out
Vipers pull prevent colossus from climbing cliffs to harass.
Swarm host: siege unit, gain map control. very zerg



Protoss


no solid raiding option - especially early/midgame.
Dont focus on killing units, but viable through whole game.
Lack of AOE Anti-air in WoL.
Carrier out. Tempest in. AOE Anti-Air
Oracle added, Protoss caster that copies other race's units and becomes them.
Mothership gone, Oracle in. Air raiding unit, has stasis and can stop minerals from mining.




FULL Details and Descriptions of each unit: Unedited.

Protoss
Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.

Tempest
Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

Oracle
Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

Replicant
Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

New Abilities
A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

Retired Units
As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.

Terran
The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

Shredder
Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

Warhound
Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

Thor (Modified)
Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

New Abilities
The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.

Zerg
The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

Viper
Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

Swarm Host
Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

New Abilities
The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

Retired Units
The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.

OP blatantly stolen from TL.Who's ready for the greatest shitstorm of our generation? :q:

itszutak
October 22nd, 2011, 12:38 AM
awww yeah the defiler is back and it flies now

also, any unit that lets me use other races' builders (mind control, replication) piques my interest.

Looks like the hellion can transform into the firebat?

n00b1n8R
October 22nd, 2011, 01:27 AM
awww yeah the defiler is back and it flies now

also, any unit that lets me use other races' builders (mind control, replication) piques my interest.

Looks like the hellion can transform into the firebat?
Kind of, yeah.

Apparently the nexus turret sucks, Artosis proxied it and it didnt kill one worker :v:

itszutak
October 22nd, 2011, 02:30 AM
weird, I thought it would be as strong as a cannon by the description. Guess I won't spend energy on that then

n00b1n8R
October 22nd, 2011, 07:34 AM
weird, I thought it would be as strong as a cannon by the description. Guess I won't spend energy on that then
Maybe it's something you cast on the nexus and gas to shoot down the medivac or something vOv

What would happen if you used it on a cannon :o

Hotrod
October 22nd, 2011, 09:06 PM
I'm liking the sound of these changes, though not having the Carrier is going to be really strange... Not that anybody ever really used it anyway.

itszutak
October 22nd, 2011, 09:14 PM
also RIP thor (now it's a hero unit with siege? I thought we were moving away from hero units in MP after the mothership)

Bodzilla
October 23rd, 2011, 08:12 AM
not really sure if want. lots of conflicting ideas going on.

n00b1n8R
October 23rd, 2011, 09:55 AM
Hopefully they take plenty of time in beta.

Bodzilla
October 23rd, 2011, 10:22 AM
see the blizzcon finals?

ghosts: the counter to hatch's, mutas, infestors, ultras and 27 broodlords
(also over 100 banes isn't enough to kill the ghost switch apparently, seige tanks and PF are p good)

fuck terran.

Zeph
October 23rd, 2011, 11:37 AM
You need a gaggle of zerglings to take on mass ghost.

TeeKup
October 23rd, 2011, 05:08 PM
....gaggle...of zerglings.....:D

Bodzilla
October 23rd, 2011, 07:17 PM
which are destroyed by the tanks they still have.

their tank count doesnt just reset you know.

ODX
October 23rd, 2011, 09:05 PM
Just as people were finally getting the hang of WoL's stuff...Blizzard goes on and completely revamps everything.
And then in 1-2 more years will be LotV which will hopefully be the last time they bullshit more big changes.
Really, it seems like the pro-gaming community is getting fucked over really bad these next two games, until they finally settle down in what'll probably be LotV.

Oh, and the Warhound looks fucking ugly.

n00b1n8R
October 24th, 2011, 12:01 AM
Just as people were finally getting the hang of WoL's stuff...Blizzard goes on and completely revamps everything.
And then in 1-2 more years will be LotV which will hopefully be the last time they bullshit more big changes.
Really, it seems like the pro-gaming community is getting fucked over really bad these next two games, until they finally settle down in what'll probably be LotV.

Oh, and the Warhound looks fucking ugly.
They look better in game.

The thing is, everyone knew what they were getting themselves into. SC2 was always going to be a trilogy and RTS expansions aren't exactly DLC map packs. They do change a lot of stuff, look at BW, look at FT. I think it will be interesting to see how the meta evolves (one of my favorite parts of starcraft) with new units in a now pretty well understood game.

Zeph
October 24th, 2011, 12:08 AM
which are destroyed by the tanks they still have.

their tank count doesnt just reset you know.

I hear a murder of brood lords counter tanks quite well. Especially if you use infested terrans to be meat shields against the ghosts.

n00b1n8R
October 24th, 2011, 01:22 AM
I hear a murder of brood lords counter tanks quite well. Especially if you use infested terrans to be meat shields against the ghosts.
Or just make some fucking overseers (so many badzergs only make one when I go mothership and wonder why they get rolled ._.)

Bodzilla
October 24th, 2011, 01:53 AM
I hear a murder of brood lords counter tanks quite well. Especially if you use infested terrans to be meat shields against the ghosts.
are you vsing an AI.

this is a legit question, last i heard snipe was pretty good, and was targeted on massive units.

Zeph
October 24th, 2011, 10:00 AM
meat shield.

Jelly
October 24th, 2011, 11:50 AM
Just as people were finally getting the hang of WoL's stuff...Blizzard goes on and completely revamps everything.
And then in 1-2 more years will be LotV which will hopefully be the last time they bullshit more big changes.
Really, it seems like the pro-gaming community is getting fucked over really bad these next two games, until they finally settle down in what'll probably be LotV.

Oh, and the Warhound looks fucking ugly.
if the competitive community feels the new expansions mess the game up too much, they can just not use the expansions. WOL will be supported nearly forever, according to what the speakers at blizzcon were saying.

Zeph
October 24th, 2011, 12:36 PM
Pretty sure that through the expansions the multiplayer will remain unified. When HotS comes, the existing mp will be limited to custom games only.

n00b1n8R
October 24th, 2011, 05:28 PM
Pretty sure that through the expansions the multiplayer will remain unified. When HotS comes, the existing mp will be limited to custom games only.
You're wrong. the WoL ladder will remain separate to the HOTS ladder.

Bodzilla
October 24th, 2011, 06:10 PM
You're wrong. the WoL ladder will remain separate to the HOTS ladder.
^

DarkHalo003
April 8th, 2012, 07:25 PM
I can't wait till it's released so I can jump into SCII. Here's hoping the Hydralisk/Brood Lord (Guardian) combo is still as effective as it was in Brood Wars. :)

Bodzilla
April 8th, 2012, 10:21 PM
this will be your face

:smithicide:

DarkHalo003
April 8th, 2012, 10:55 PM
this will be your face

:smithicide:
:(

It's such an effective way to sweep through an enemy base in the Zerg campaign though. Poor bastards don't even stand much of a chance, not unless they have at least three reapers.