n00b1n8R
October 25th, 2011, 08:41 PM
StarCraft II: Wings of Liberty - Patch 1.4.2
General
* “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
* The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
Bug Fixes
* Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
* Fixed an issue which prevented footprint from being edited in the Footprint Editor.
* Fixed an issue that caused the game to have missing icons and images on low end graphics cards.
Balance
* PROTOSS
o Forge
+ The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.
+ The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.
+ The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.
+ The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.
+ The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.
+ The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.
+ The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.
# TERRAN
* Ghost
o EMP radius has been decreased from 2 to 1.5
(fuck yes my upgrade cheese just got so much better and a 44% reduction on EMP area :D)
After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.
Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps -- Abyssal
Caverns and Nerazim Crypt -- will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.
These maps will be removed:
(Wiki2)Backwater Gulch
(Wiki2)Searing Crater
(Wiki2)Typhon Peaks
These maps will form the new 1v1 map pool:
Abyssal Caverns (non-tournament)
Antiga Shipyard
Metalopolis (close spawns disabled)
Nerazim Crypt (non-tournament)
Shakuras Plateau
Shattered Temple (close spawns disabled)
Tal’darim Altar LE
Xel’naga Caverns
Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons. We look forward to hearing what you think, and we hope you all have a great Season 4!
I don't have a source on this one (other than TL) and I liked backwater quite a bit (except that some positions were awkward to wall in) but this is p good. Still want to see Nezarim and Abyssal removed next season.
Please can we have Bel'Shir Beach :333
General
* “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
* The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
Bug Fixes
* Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
* Fixed an issue which prevented footprint from being edited in the Footprint Editor.
* Fixed an issue that caused the game to have missing icons and images on low end graphics cards.
Balance
* PROTOSS
o Forge
+ The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.
+ The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.
+ The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.
+ The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.
+ The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.
+ The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.
+ The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.
# TERRAN
* Ghost
o EMP radius has been decreased from 2 to 1.5
(fuck yes my upgrade cheese just got so much better and a 44% reduction on EMP area :D)
After reviewing player feedback, we’ve selected a 1v1 map pool composed of tournament-configured maps for the upcoming Season 4 of the StarCraft II ladder.
Six of the eight total maps in the Season 4 1v1 map pool will be maps that have been used in tournaments around the world. In addition, Shattered Temple and Metalopolis will be returning to the map pool, with close spawn positions disabled. Two non-tournament maps -- Abyssal
Caverns and Nerazim Crypt -- will also be included. Players can veto these two non-tournament maps and still have a single veto remaining for the remaining maps, just as a player would in a major tournament.
These maps will be removed:
(Wiki2)Backwater Gulch
(Wiki2)Searing Crater
(Wiki2)Typhon Peaks
These maps will form the new 1v1 map pool:
Abyssal Caverns (non-tournament)
Antiga Shipyard
Metalopolis (close spawns disabled)
Nerazim Crypt (non-tournament)
Shakuras Plateau
Shattered Temple (close spawns disabled)
Tal’darim Altar LE
Xel’naga Caverns
Depending on the feedback we receive regarding this approach to the 1v1 ladder map pool, we may move further toward a tournament-configured map format in future ladder seasons. We look forward to hearing what you think, and we hope you all have a great Season 4!
I don't have a source on this one (other than TL) and I liked backwater quite a bit (except that some positions were awkward to wall in) but this is p good. Still want to see Nezarim and Abyssal removed next season.
Please can we have Bel'Shir Beach :333