View Full Version : Skulls on Halo PC
marcus903
November 25th, 2011, 10:13 AM
This is a new set of a series of modding on Halo PC. I'm thinking of creating skulls on Halo PC that acts the same way as a skull on Halo: Reach. Though, I need a little help.
Here is a list of skulls I'm trying to create:
Thunderstorm: All enemies will become the highest known rank in the level.
Catch: All enemies throw grenades more frequently.
Anger: All enemies and allies fire extremely fast and extremely accurate.
Sputnik: Your shield is disabled.
How do I make these type of skulls happen? I'm using Halo Hacker Tools, Halo Map Tools, and Eschaton.
jcap
November 25th, 2011, 11:56 AM
Could be done to a limited degree with the HEK. What you want would also probably require OS.
Otherwise, no.
Higuy
November 25th, 2011, 12:01 PM
Your probably going to want OS for a couple of those. I don't think there any default commands that make any of those happen except for "Sputnik" and "Anger".
Kirby_422
November 25th, 2011, 12:39 PM
Thunderstorm: All enemies will become the highest known rank in the level.
Catch: All enemies throw grenades more frequently.
Anger: All enemies and allies fire extremely fast and extremely accurate.
Sputnik: Your shield is disabled.
Thunderstorm: Either A) Make a secondary encounter, which you later script place. Or, B) Detach all AI from their current encounter, and attach them to a new encounter (they should then inherit the new mindset of that encounter, weather its perfect aiming, etc)
Catch: Same idea as thunderstorm. Just switch em out so they have actor_variants that allow more grenade throwing. Or, originally just have certain time zones where (ai_grenades <boolean>) is set to false, and when that skull has been activated, no longer set it to false, always have it true.
Anger: stuff like (ai_allow_charge <ai> <boolean>) (ai_force_active <ai> <boolean>), and again, have a different encounter with the better specs.
sputnik: (units_set_maximum_vitality (players) 75 0) sets health to max at the default, 75, and shield max at 0.
So, to do ANY of this, you are required to make it a Halo Custom Edition map, and go from there (weather your going to convert it to HPC from there, etc, is up to you) And attaching and detaching them from encounters will require to to add alot of additional things to the default scripts, to check both encounters. Since the old encounter will have 0 AI left, it will trigger calling in reinforcements, etc.
t3h m00kz
November 25th, 2011, 02:50 PM
Do you realize that on PC, most of the stuff you want to do is nearly if not completely impossible?
It's like you're taking a Windows 2.0 machine and asking where movie maker is
StankBacon
November 25th, 2011, 03:10 PM
^ rofl
PopeAK49
November 26th, 2011, 05:07 AM
Do you realize that on PC, most of the stuff you want to do is nearly if not completely impossible?
It's like you're taking a Windows 2.0 machine and asking where movie maker is
I'm taking this quote. But yeah, whatever you are trying to do with the skulls will require a lot of scripting or using OS.
Limited
November 26th, 2011, 06:04 AM
Halo PC? :gtfo:
You dont just need a little help, you need all the help.
marcus903
November 26th, 2011, 11:47 AM
nevermind
TVTyrant
November 26th, 2011, 01:48 PM
I have seen them.
On Halo CE. Implemented using the HEK.
Pooky
November 26th, 2011, 02:21 PM
I could swear I played a SP map before that had skull effects of some kind. Like there was a slomo and something else.
t3h m00kz
November 26th, 2011, 03:47 PM
one of the SPVs had a slowmo pickup, think it was 2
Kirby_422
November 26th, 2011, 04:00 PM
one of the SPVs had a slowmo pickup, think it was 2
It's just a double-speed powerup. Its a powerup that basically screws the game over as much as possible, and that's why it wasn't used in the actual game.
Sean Aero
November 27th, 2011, 03:36 AM
I could swear I played a SP map before that had skull effects of some kind. Like there was a slomo and something else.
HaloCE - The Last Capital Ship
http://www.youtube.com/watch?v=2o58x0PJ7so&t=5m29s
(http://www.youtube.com/watch?v=2o58x0PJ7so&t=5m29s)*camo instead of slomo
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