View Full Version : Mod won't work for other players...
marcus903
November 26th, 2011, 02:54 PM
I posted my mod on filefront and linked it to my friend to download. He downloads the mod and places it in the correct folder. But when we try to play it on multiplayer, it doesn't work for him.
It was a modification where you could play as an elite in multiplayer, I sent him the file with THAT mod and it still didn't work. He remained as a spartan and not an elite.
How do I fix this?
=sw=warlord
November 26th, 2011, 03:21 PM
I thought you weren't interested our help?
Kirby_422
November 26th, 2011, 03:27 PM
That ignored user option.. does it allow you to ignore/not see new threads made by that person as well, or is it just stuff like PMs?
Secondly, can some moderator just merge all his threads together?.. this is pretty pointless.. either that, or make him a HPC section for himself, where he can sit there and be the only person.
Anyways, you fix it by opening globals.globals, going to the multiplayer information block, and select your biped tag you want. Save, compile your map.
marcus903
November 26th, 2011, 03:33 PM
I thought you weren't interested our help?
Why in the damned mind would I say that?
=sw=warlord
November 26th, 2011, 03:35 PM
Why in the damned mind would I say that?
We told you how to do these things correctly and you decided you were too lazy to do it properly so this is what resulted from it.
t3h m00kz
November 26th, 2011, 03:45 PM
That ignored user option.. does it allow you to ignore/not see new threads made by that person as well, or is it just stuff like PMs?
Secondly, can some moderator just merge all his threads together?.. this is pretty pointless.. either that, or make him a HPC section for himself, where he can sit there and be the only person.
Anyways, you fix it by opening globals.globals, going to the multiplayer information block, and select your biped tag you want. Save, compile your map.
save?
compile map?
bro that's CE talk!!! didn't you hear him in that last thread that he opened and locked within an hour? He's sticking with PC no matter what anyone says!!!
Kirby_422
November 26th, 2011, 04:07 PM
save?
compile map?
bro that's CE talk!!! didn't you hear him in that last thread that he opened and locked within an hour? He's sticking with PC no matter what anyone says!!!
All im doing is solving his problem, if he doesn't want help, then thats his problem, but within this thread, this even occurred:
I thought you weren't interested our help?Why in the damned mind would I say that?
If he wants to fail horrible, be ignored, etc, then let him. I'm just giving him answers to his problems *shrug*
=sw=warlord
November 26th, 2011, 04:10 PM
Kirby, as far as he is concerned Meta swapping doesn't damage the map files in any way and when told of methods to do what he wants without issues he told everyone he was going to do it his way.
Now he's come back to us wondering why his way isn't working.
p0lar_bear
November 26th, 2011, 04:28 PM
Perhaps it would help if you posted the patch so someone would take a look at it?
Given how you've insisted on doing things, it could be anyone's guess as to what the issue is. My first guess would even be doing the patch wrong.
Ryx
November 26th, 2011, 05:53 PM
Perhaps it would help if you posted the patch so someone would take a look at it?
Given how you've insisted on doing things, it could be anyone's guess as to what the issue is. My first guess would even be doing the patch wrong.
No one uses ppfs anymore *psssh*
He meta swapped, but exactly like kirby said. Go to globals in esch/hht and change the cyborg_mp to elite.
edit: that won't work because he's meta swapped -______-... since i don't know the order or exactly what he's meta swapped, he should just start over and do it that way, quicker anyways.
marcus903
November 26th, 2011, 05:54 PM
We told you how to do these things correctly and you decided you were too lazy to do it properly so this is what resulted from it.
You never read my posts. I AM interested in your help. You guys just kept dictating how I should and should not mod and ignored every one of my theories that told you how I can prevent the problem you were explaining to me. My mods come out extremely perfect when I both meta swap and dependency swap. I've been in the modding community every since September and if I don't want to do it, I don't have to. I appreciate your recommendations and suggestions, but the problem you guys were giving me could easily be fixed using Notepad.
Besides, meta swapping and dependency swapping is pretty much the same thing. Dependency swapping is just changing the models of the character, meta swapping is just changing the character completely. In other words, both dependency swapping and meta swapping both deals with modifying the character models because you come out as an elite regardless of what method you use.
Meta swapping is just faster. Dependency swapping is safer. Either way, they're the same thing. They'll both have you come out as an elite, just with different armor permutations.
marcus903
November 26th, 2011, 05:55 PM
All im doing is solving his problem, if he doesn't want help, then thats his problem, but within this thread, this even occurred:
If he wants to fail horrible, be ignored, etc, then let him. I'm just giving him answers to his problems *shrug*
I'm not ignoring your answers because I don't want to make good maps. I'm sticking with PC because of the technical issues with HEK.
Ryx
November 26th, 2011, 06:12 PM
Besides, meta swapping and dependency swapping is pretty much the same thing. Dependency swapping is just changing the models of the character, meta swapping is just changing the character completely. In other words, both dependency swapping and meta swapping both deals with modifying the character models because you come out as an elite regardless of what method you use.
Meta swapping is just faster. Dependency swapping is safer. Either way, they're the same thing. They'll both have you come out as an elite, just with different armor permutations.
NONONONONONONONo. part of the problem. use my solution.
meta swapping takes the address hpc uses and redirects/flops/duplicates it. dependancy swapping changes what address is used.
marcus903
November 26th, 2011, 06:24 PM
NONONONONONONONo. part of the problem. use my solution.
meta swapping takes the address hpc uses and redirects/flops/duplicates it. dependancy swapping changes what address is used.
Have you guys even swapped bipeds before? I'm pretty sure the problem with meta swapping is caused by certain tags.
Before elaborating this post. Just answer the question: Have you even swapped bipeds before?
t3h m00kz
November 26th, 2011, 06:38 PM
http://www.xfire.com/video/fd46c/
(http://www.xfire.com/video/fd46c/)nope
never
marcus903
November 26th, 2011, 06:46 PM
http://www.xfire.com/video/fd46c/
(http://www.xfire.com/video/fd46c/)nope
never
Then how do you know it'll break the map?
t3h m00kz
November 26th, 2011, 06:48 PM
I don't know shit because I gave up PC modding when everybody told me to use CE
marcus903
November 26th, 2011, 06:57 PM
I don't know shit because I gave up PC modding when everybody told me to use CE
I tried to use CE, but the programs have too many technical issues. You have to change the property settings to get it work and you have to waste 20 seconds of your time trying to look for a debug.txt file. Plus, I'm one of those classic modders. I mod Halo PC, I don't use custom edition. What's the point of modding Custom edition if you could do the same thing on PC? Like seriously, why mod the level 'Pillar of Autumn' to make it where you could play as a grunt and fight marines and spartans on custom edition when you could do the same thing on Halo PC?
Sorry for being rude. But the things I could do on custom edition can be done on PC. I don't need halo 2 weapons, a usable energy sword, a modified HUD, custom weapons, halo 2 skins and themes, or even the first person model of an elite. Heck, I don't even need to see how much health and shields I have. All I need to do is easily change some metas around without having to modify them. This may not be original or even the correct way to do it, but it is how I can get my mods the way I want them.
t3h m00kz
November 26th, 2011, 07:00 PM
I mod Halo PC, I don't use custom edition. What's the point of modding Custom edition if you could do the same thing on PC?
Oh, you mean like adding skulls?
You seem to think the game is capable of much more than it actually is. Meta swapping can only do so much. If you want a mod where all you do is swap the enemies with marines and the marines with covenant and the player with a broken player biped that doesn't function appropriately because the developers never meant for it to, then I guess PC's your best option.
For such a simple, effortless mod made by using the easiest, most effortless way though, don't expect the attention and praises you seem to feel yourself worthy of, based on your double posts asking for comments. If you want to impress, learn new skills, dabble in new fields, and do something other than a simple mod anybody can do rather efortlessly. Otherwise, again, don't expect much attention.
I mean, it's cool and all that you're getting into modding, but your absolute resistance toward the HEK which is standard-issue for serious modders in the halo community in favor of a simpler "easy to use" is repulsive.
For example, it's like if you drew a bunch of stick figures in MS Paint, went over to ConceptArt.Org, and told everybody who told you to use better software "I'm sticking with MS Paint no matter what anybody says." Then kept making stick figures and constantly asking for feedback.
marcus903
November 26th, 2011, 07:10 PM
Oh, you mean like adding skulls?
You seem to think the game is capable of much more than it actually is. Meta swapping can only do so much. If you want a mod where all you do is swap the enemies with marines and the marines with covenant and the player with a broken player biped that doesn't function appropriately because the developers never meant for it to, then I guess PC's your best option.
Wait a minute. If I swap the player with a broken player biped, then wouldn't dependency swapping be the same thing? For instance, if I use dependency swapping to play as an elite, wouldn't that be a broken player biped?
TVTyrant
November 26th, 2011, 10:06 PM
Nobody knows what's wrong with your mod because you haven't posted it for us. If you used ppfs someone might help you.
Bobblehob
November 26th, 2011, 11:28 PM
Man, stop making excuses and learn to use CE, if you work on this with CE you wouldn't even be having all these issues in the first place. With the HEK tool set, every time you have an error that would cause an exception in PC, it will tell you exactly what the issue is. No need for meta swapping that can irreparably damage your map. Every time you compile a new map with Tool, it will make sure your map is error free before you can finish putting it together, just to make sure it will work, instead of hoping that it will work when you edit with HMT or Eschaton, you know whether or not it will work, and why if it won't so you can quickly fix it.
I know how you feel about HEK, I too started as a PC modder, and was reluctant to switch to CE, but once I started I found that all the modifications I wanted to make were so much easier to do, it just took me a little time to get used to it.
p0lar_bear
November 26th, 2011, 11:49 PM
I love how my posts that address the issue at hand go unnoticed. Why haven't you posted the patch for us to look at so we can deduce a solution?
Wait a minute. If I swap the player with a broken player biped, then wouldn't dependency swapping be the same thing? For instance, if I use dependency swapping to play as an elite, wouldn't that be a broken player biped?
You could argue that because the end-result is the same regardless of the method used, you should take the path of least resistance.
But, what happens when you finally make something that works, barely? What happens when you make your version 1.0? Inevitably, those oddities and the brokenness of things are going to get to you. You're going to want to add features to it and fix these problems. Heck, you already want to (skulls). And I can guarantee that most of things you'll want to do with HMT and HHT will be either be impossible to accomplish or will take an approach similar to taking duct tape and paper clips to a car.
Yeah, we're pushy about the whole HEK thing. Why? From my point of view, I've spent the last year at my job as a web developer trying to undo and repair the mess that comes from people taking an easy-way-out approach to a online shopping cart platform and the HTML that sits on top of it. I speak from personal experience when I say that you're shooting yourself in the foot by continuing to follow archaic, generally abandoned methods of modding just because it's a quick-fix solution and solves a short-term problem.
I'm not urging you to jump ship and do as we say, since you've firmly asserted that you have no intention or plan to. But, consider this a warning of things to come. Continue doing what you're doing if you want to just make little mods and reskins for yourself. But, your attitude and posts suggest you want to do more than that.
marcus903
November 27th, 2011, 11:05 AM
Here's the thing: What is a patch and how do I fix one?
Edit: I also am not using CE because I am not that good at making original and impressive maps and mods. the mods I've been posting were never meant to be original so thats probably why you guys think my mods are horrible.
So again, what's a patch and how do I make one?
Pooky
November 27th, 2011, 12:42 PM
http://halo2.filefront.com/file/PPFStudio;46652
Use this to create a .ppf patch of your map. .ppf files are much smaller than maps and aren't legally ambiguous to distribute since they only record differences. Then have your friend apply the .ppf patch to his own copy of the same map file using this method
http://ihackintosh.blogspot.com/2009/01/how-to-apply-ppf-patch-to-isobin-with.html
marcus903
November 27th, 2011, 02:02 PM
thanks but i keep getting this error called 'files are not equal in size' how do I fix it?
marcus903
November 27th, 2011, 05:45 PM
locked
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