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supersniper
November 27th, 2011, 09:41 PM
I really miss the old tourny days of halo pc and well i have all the variants for MLG for custom edition. So I'm wondering if enough people want an MLG server would you put one up, I made a basic mapcycle and the variants already all you would really need to do is host it.

if you want me to post the variants and mapcycle just let me know.

Original rules from MLG Site

General Rules

1. Do not quit out of a game without the permission of your station's referee. Quitting without permission from a non-team slayer game will leave your team shorthanded for the remainder of the game or result in a forfeit if your entire team quits, without permission, before the game has ended
2. Quitting out of a team slayer game will result in a forfeit.
3. Blank names cannot be used at any time.
4. Players can't use the same exact name as a teammate during team play.
5. No dropping to the bottom of damnation with the overshield.
6. No getting on top of Damnation
7. No pushing through teleports
8. No unlimited ammo trick
9. Players can't get up and look at the opposing team's television during a game.
10. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
11. Players must use their registered gamer tag during the FFA and recorded matches.
12. No getting up and looking at the opposing team's television during a game.
13. Players and spectators must conduct themselves in a reasonable manner.
14. No communication between players and spectators at any time during a game.
15. Any other sign of cheating will also result in forfeit of the game.
Free For All Tournament

Settings & Guidelines
1. All Settings listed below are those that are not default for Slayer Pro.
2. Respawn Time = 5 Seconds
3. Suicide Penalty = 10 Seconds
4.Equipment: Generic
5. Kills to Win = 50
6. Radar is On
7. Competitors will be placed randomly into a game of 7-8 players.
8. The top 4 players will advance from each round until 8 players remain.
9. The last 8 players will play a final match to determine the champion
10. All 8 player free for all games will be played as a host-host mini series meaning each box will host once and the 4 players with the most total points will advance to the next round. Kills and Deaths will also be recorded in case of a tie.

8-man FFA is usually played on Rat Race or Derelict. Wizard is for 4-man FFA.

Best map for 1v1 is Wizard (with radar on). Other maps you can play it on are Longest and Prisoner (radar off).

2v2 Tournament

Settings & Guidelines
1. All Settings listed below are those that are not default for Team Slayer.
2.Kills to Win = 50
-If a high number participate 25 kills for all rounds except 50 for championship.
3. Death Bonus = Off
4. Kill Penalty = Off
5. Other Players On Radar = Off
6. Respawn Time = 5 Seconds
7. Suicide Penalty = 10 Seconds
8. Equipment = Generic
9. Radar is Off
11. All 2v2 matches will be played as a host-host mini series meaning each team will host once and the team with the most total points will advance to the next round.

4 v 4 Tournament Guidelines

1. The higher seeded team will host games 1, 3, and 5. The lower seeded team will host games 2 and 4. The non-hosting team chooses color and in the case of a mini series, their color for the first of the two games.
2. CTF Pro at Battle Creek, Damnation, and Hang 'Em High will be played as a 2-game mini series. Both games will end at the 15-minute time limit whether there are flags out or not. Teams will switch bases after the first game and total flags will determine the winner. Both games of the mini series will be hosted by the team whose turn it is to host
3. All CTF Pro games will have an initial 15-minute time limit. If after 15 minutes, one team is winning, the game is over. If, however, the score is tied after 15 minutes, a 15-minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
4. If the initial time limit is reached in a single CTF Pro game (Derelict, Longest, Wizard), the difference in captures is 1, and the winning team's flag is out, the game will continue. If the flag is captured, the game will continue in sudden death, but if the flag is returned, the game is over. The 15 minute sudden death period officially begins once the initial time limit is reached.
5. If the second game of a CTF Pro mini series ends either by 3 captures being reached or the 15-minute time limit and the total flags (2 games) are tied, a sudden death game will be played. A new game is started with a 15 minute time limit at Derelict, Longest, or Wizard (Pistols Weapon Set). A coin flip will determine which team eliminates a map first. Then the other team will choose which map is played. The game ends when one flag capture is scored (Win) or the limit is reached (Tie).
6. All Team Slayer, Team King, and Team Ball games will go until they are finished.
7. If a Team Slayer game should tie, the game must be replayed. If a CTF Pro game remains tied after sudden death or an extra game, Team Slayer must be played at that map to determine the winner of the game.
4v4 Game Types


4v4 Settings

All Games
1. Suicide Penalty = 10 Seconds

Team Slayer
1. Death Bonus = No
2. Kill Penalty = No
3. Respawn Time = 5 Seconds
4. Starting Equipment = Generic
5. Other Players On Radar = No

CTF Pro Damnation, Longest, Derelict, Hang 'Em High
1. Other Players On Radar = No

CTF Pro Battle Creek
1. Other Players On Radar = Yes

CTF Pro Wizard
1. Captures to Win = 5
2. Other Players On Radar = No

CTF Pro Wizard Pistols
1. Captures to Win = 5
2. Other Players On Radar = No

Team Ball
1. Minutes/Points to Win = 5
2. Other Players On Radar = No

Team King
1. Score to Win = 5 Minutes
2. Starting Equipment = Generic
3. Other Players On Radar = No



Game Variants


buttmonkey93 (http://www.thehaloforum.com/halo-1-discussions/75691-official-mlg-settings-halo-1-a.html#post1179172)
Ok guys since no one has made a thread about it and to stop threads asking for these in the future here they are.

Free For All Tournament

Settings
1. All Settings listed below and next to the game types are those that are not default for Slayer Pro.
2. Respawn time is 5 seconds
3. Suicide Penalty is 10 seconds for all games.
4. Radar is on

Game Types

Slayer Pro - Derelict - 50 Kills

2v2 Tournament

Settings
1. All Settings listed below are those that are not default for Team Slayer.
2. Death Bonus and Kill Penalty are off for all games.
3. Radar is off for all games.
4. Respawn time is 5 seconds for all games.
5. Suicide penalty is 10 seconds for all games.
6. Equipment is Generic for all games.
7. All games will be played to 50 kills.

Game Types
Team Slayer-Longest
Team Slayer-Battle Creek
Team Slayer-Rat Race
Team Slayer-Hang ‘Em High
Team Slayer-Chill Out
Team Slayer-Damnation

Championship Bracket

Settings
1. All Settings listed below and next to the game types are those that are not default for the specific game type (Team Slayer, CTF Pro, Team Ball, or Team King).
2. Death Bonus and Kill Penalty are off for all games.
3. Radar is off with the exception of Battle Creek CTF Pro.
4. Respawn Time is 10 Seconds with the exception of Team Slayer (5 Seconds).
5. Suicide penalty is 10 seconds for all games.
6. Equipment is Generic.
8. Team King and Team Ball games are 5 Minutes to Win with the exception of Team Ball Damnation Reverse Tag (10 Minutes).
9. CTF Pro games are 3 captures to win with the exception of both variations of Wizard CTF Pro (5 Captures).

Game Types

Team Slayer
Derelict
Damnation
Hang ‘Em High
Chill Out
Battle Creek
Longest
Rat Race
Boarding Action-Sniping Weapon Set
Wizard-Kill in Order-Nav Points

CTF Pro
Damnation
Wizard-Pistols Weapon Set
Wizard
Rat Race
Hang ‘Em High
Longest
Derelict
Battle Creek

Team Ball
Longest
Chill Out
Damnation-Reverse Tag-2 Balls

Team King
Battle Creek
Derelict-Pistols Weapon Set
Damnation

Hope this helped many out!

t3h m00kz
November 27th, 2011, 09:47 PM
I don't know the MLG settings, but I'd vote for Chillout, Damnation, Wizard and Hang 'Em, all slayer

supersniper
November 27th, 2011, 09:56 PM
i posted them for you, in case you wanted to see them.

jcap
November 27th, 2011, 10:34 PM
I'll make a "PRO" server (MLG is trademarked) that can use the MLG rules as a foundation (probably with some modification however). Not for two weeks, since it's end of term cramming right now. In the meantime, if you want to test a bunch of gametypes for me to add, be my guest.

If necessary, you can also pair maps and gametypes together, if some specific settings play really good on one.

I don't want to be sucking MLG's dick here. If there's something that plays better "our way," then we'll keep it. This is another reason I propose use of the term "pro."

Also, the server app can also be modified to disable grenade pickup.

DarkHalo003
November 27th, 2011, 10:47 PM
I really don't see any point to it. All it would be is everyone running around with a pistol.

supersniper
November 27th, 2011, 10:53 PM
like how in halo 2 everyone ran around with a br? it's a different style of gameplay. its for people who don't like tanks owning them with instant kills, or ghosts that instantly kill you as they go through you... or the invulnerable hog turret. it's also played 4v4 instead of the normal 8v8 you probably play. it plays on maps not normally used in servers as well. it's something "new"

t3h m00kz
November 28th, 2011, 12:01 AM
I really don't see any point to it. All it would be is everyone running around with a pistol.

plasma pistols on blood gulch do not appeal to me

Ryx
November 28th, 2011, 12:33 AM
I really don't see any point to it. All it would be is everyone running around with a pistol.
ikr, these gametypes don't have enough insta-kill. :ugh:

king_nothing_
November 28th, 2011, 12:46 AM
A server with non-terrible gametypes/mapcycle? Count me in.

Higuy
November 28th, 2011, 04:23 PM
Can there not be custom maps? There are plenty of good custom maps, some even better then default that could play in MLG.

Donut
November 28th, 2011, 04:30 PM
im against calling it MLG since MLG implies a whole lot of other bullshit, but a serious competitive server would be cool.
E: wait, do you mean a server that just runs the "Pro" gametypes, or like, having a server rule requiring players to play seriously as opposed to fucking around under said gametype

jcap
November 28th, 2011, 04:58 PM
Yeah, MLG has some faggotry associated with it, so I just want to run "pro" gametypes.

I'd say the minimum team size should be 5 or 6. It needs to be large enough so that one player quitting doesn't leave the game empty. Even Halo's "small" maps are still relatively large.

Also, we can change the weapon position and stuff easily. If you guys want to start discussing weapon & powerup positions, begin planning where you think all weapons should go on overhead maps.

DarkHalo003
November 28th, 2011, 05:52 PM
I agree with Donut and JCap. As long as it's not so much MLG as it is competitive, I'd be down for it.

t3h m00kz
November 28th, 2011, 06:11 PM
Most of the CE userbase likely doesn't even know what the fuck MLG is because they can't afford cable.

Pooky
November 28th, 2011, 08:48 PM
I would play on this server (in the event I have the urge to play HCE).

Sean Aero
November 29th, 2011, 09:39 AM
I'm probably missing the purpose of this server, can someone clear things up?
Is this just a public server with more "pro" like gametypes/setting or is there really a tournament setting/score tracking going on?

Amit
November 29th, 2011, 10:11 AM
If I've interpreted this thread correctly, the server will be closely monitored and probably locked with a password at all times. We can't expect to have serious play with public idiots joining the servers. I think the server apps that Modacity servers use don't support your HaloRank services, which I find a massive shame. I would very much like to have my stats tracked on the Modacity PRO servers automatically. Well, not like we really have to worry about that yet since HaloRank.com won't be up for more than a month.

jcap
November 29th, 2011, 03:33 PM
If Halorank could run as a separate plugin instead of being integrated into another server app, I would use it.

I don't plan to make the server password protected, unless you plan to be literally the only person ever playing in it. The gametypes will be set for "pro" gameplay, but anyone can join. If they get their asses kicked, oh well.

I don't see any way it could be done otherwise. The ONLY other plausible option would be to integrate a competitive matchmaking search into HaloRank. That would require the servers to not be publicly listed, and the server app would have to randomize the server password each game. Every player would have to install a battlelog-like program on their computer which would launch the game and join the players to the server with the random password.

I don't think there's enough 2PI RADIAN NOSCOPE MLG 420 d0 dop3 competitive players for that.

Pooky
November 29th, 2011, 06:12 PM
I don't see a need to put a password or anything. Just have a server with gametypes that aren't shit. In the unlikely event that enough veteran players got together for a serious game, we could lock the server then.

DarkHalo003
November 29th, 2011, 06:30 PM
I don't see a need to put a password or anything. Just have a server with gametypes that aren't shit. In the unlikely event that enough veteran players got together for a serious game, we could lock the server then.
Or lock it to begin with? I'm down with having a more private sort of server. It also sort of let the server owners identify any aimbots.

Pooky
November 29th, 2011, 06:32 PM
Or lock it to begin with?


I don't see a need to put a password or anything.

.

There aren't enough interested, serious players to have a server that's locked all the time and there haven't been in quite some time.

DarkHalo003
November 29th, 2011, 06:33 PM
.
I don't see a problem with putting a password....

jcap
November 29th, 2011, 06:36 PM
Who will know the password? The members of this site? Jesus christ, we can't even get enough people together to organize a gamenight once a year.

Amit
November 29th, 2011, 06:49 PM
I was under the impression that these servers would only be running at tournament time. I didn't know this was a 24/7 thing.

king_nothing_
November 29th, 2011, 09:09 PM
Eh, I don't think a password is a good idea. It will just result in the server being dead 99% of the time.

All I was thinking it would be is a public server with "pro" gametypes, a good map rotation, and maybe a smaller max player limit. Nothing more. Maybe I misunderstood the intent. idk.

supersniper
November 29th, 2011, 09:30 PM
Eh, I don't think a password is a good idea. It will just result in the server being dead 99% of the time.

All I was thinking it would be is a public server with "pro" gametypes, a good map rotation, and maybe a smaller max player limit. Nothing more. Maybe I misunderstood the intent. idk.this was my exact intent, who ever suggested a password needs to take it back :o


basically that, just a more competitive server with good variants and a good mapcycle. and i will probably be in it everyday. because i'm sick of ctf full vehicles on giant ass 8v8 maps... snipers no shield on blood gulch...

Amit
November 29th, 2011, 09:40 PM
this was my exact intent, who ever suggested a password needs to take it back :o

I mentioned using passwords on the servers, but I didn't suggest using them. My understanding was different than your original idea. I thought you wanted full-fledged tournament when you mentioned MLG. While that would be exhilarating, I prefer your actual idea. General servers with tightened rules.

The main issue is that since it is open for anyone to join, idiots will join and destroy what we are going to try to achieve since the player counts will most likely be smaller. At least keep the CD-key check on and that will eliminate 70% of idiots out there.

supersniper
November 29th, 2011, 10:22 PM
maybe at first yes, but then people will realize that you have to be good to join so it will naturally gather the good players and you'll be ok...

Amit
November 29th, 2011, 11:04 PM
Oh, I see no issue of attracting players who want to play more seriously, but there will always be the dungheads that like to join just to ruin the fun. It could pose an issue due to the lowered number of player slots on the server.

king_nothing_
November 29th, 2011, 11:16 PM
The main issue is that since it is open for anyone to join, idiots will join and destroy what we are going to try to achieve since the player counts will most likely be smaller. At least keep the CD-key check on and that will eliminate 70% of idiots out there.
I don't get what you're saying. I fail to see how "idiots" could "destroy" this (which is nothing more than just a server than runs a specific set of gametypes and maps). When you say "idiots" are you meaning something other than just literally "idiots"?

:confused2:

Amit
November 30th, 2011, 12:51 AM
I don't get what you're saying. I fail to see how "idiots" could "destroy" this (which is nothing more than just a server than runs a specific set of gametypes and maps). When you say "idiots" are you meaning something other than just literally "idiots"?

:confused2:

Well, if you haven't played CE in a while, just jump into the Modacity servers and look at what is happening for 10 minutes. It's just utter chaos. There's always that one douche who tries to team kill your entire team even though TKing is turned off. Most of the players don't ignore him and then you get half your team shooting and throwing grenades at each other while a single enemy takes your flag. God help you if he has one other person to back him up. You'll also see at most 3 people working together and only because they are in a warthog together.

Can't forget about the fag that always sits at a corner of your base with a rocket hog and flips you over with a rocket as soon as you jump into the vehicle. Not to mention the bastards that throw a grenade under a warthog full of their team mates just to get on the gunner seat. What about the dude that team mate that shoots your vehicle with a rocket or throws a grenade under you vehicle when you're almost to your base, hoping that the enemy will kill you so he can take the flag and cap it? Those people piss me off the most. Even worse is when they do it in the middle of the map.

No, it isn't all roses and dandelions out there.

EDIT: And most don't speak English and don't respond to Spanish or Portuguese. The ones that do speak English usually only do so to yell stupid remarks. Usually, the only good and proper players speak perfect English and use fucking grammar.

TVTyrant
November 30th, 2011, 12:55 AM
Well, if you haven't played CE in a while, just jump into the Modacity servers and look at what is happening for 10 minutes. You'll see at most 3 people working together, and only because they are in a warthog together.
And everyone speaking Spanish :/

king_nothing_
November 30th, 2011, 01:35 AM
I find it odd that basically every server has friendly fire turned off nowadays. In my opinion it's better to have it on. When it's off, they can fuck with you endlessly without repercussion (unless you're an admin). Back in the day, we had it on in our servers, and it worked out fine. The retards got weeded out by TK bans. As for the rare ones who knew exactly how much they could TK and fuck with people without getting auto-banned, they got banned by admins. It's not exactly the impossible situation you make it out to be.

Besides, what exactly is the alternative? You mentioned eliminating a great many people with a cd-key check. Do you realize how completely dead the server would be? The player population is low enough even without doing that. If you do that, the only time it would probably ever be used is if we tried to organize a game night once in a blue moon. Not really much of a solution there.

I would say:

1) Turn friendly fire on and set up strict TK ban settings
2) Give rcon to several people from here who are trustworthy and levelheaded

jcap
November 30th, 2011, 02:34 AM
The reason FF is turned off is because too many people are reckless with driving and grenades.

I'm not a huge fan of FF being turned off, but I also know that when it's enabled, the banlog can contain several thousand players (I'm sure there's someone who may remember my CMT server's ban log)...

Since players would be limited to only a single grenade in this "pro" server, I don't think it would be necessary for FF to be disabled.

JackalStomper
November 30th, 2011, 06:35 AM
:words:
FF turned on is a nightmare

When someone on the other team gets pissed off, first thing they do is change to your team and TK you.

Then they remember there's a TK ban after like 5 times and instead just follow you around and knock your shields out and generally just try to make your day miserable.

This happens every time I join a FF server, without exception.


And so what if the zombies are shooting eachother, they'll get even more mad if they can actually get killed from it. That guy that flips the warthog when you get in it? You'll just die instead.

Pretty much every problem you have given is only magnified with FF on.



Usually, the only good and proper players speak perfect English and use fucking grammar.

Usually the good players don't speak at all.

EagerYoungSpaceCadet
November 30th, 2011, 10:10 AM
When someone on the other team gets pissed off, first thing they do is change to your team and TK you.
Then they remember there's a TK ban after like 5 times and instead just follow you around and knock your shields out and generally just try to make your day miserable.
When the part in bold happens, toss a grenade at your feet and watch them get banned for getting yet another betrayal.
That type of TK ban can happen even in non TK games, but it's hard to abuse since you have to get hit by the TKer first for it to count as a teamkill.

Amit
November 30th, 2011, 10:15 AM
FF turned on is a nightmare

When someone on the other team gets pissed off, first thing they do is change to your team and TK you.

Then they remember there's a TK ban after like 5 times and instead just follow you around and knock your shields out and generally just try to make your day miserable.

This happens every time I join a FF server, without exception.


And so what if the zombies are shooting eachother, they'll get even more mad if they can actually get killed from it. That guy that flips the warthog when you get in it? You'll just die instead.

Pretty much every problem you have given is only magnified with FF on.

I don't understand your post. I didn't say anything about turning FF on.



Usually the good players don't speak at all.

That's what I thought at first, until I spoke to them directly. They usually answer back with a a few words.

Cortexian
November 30th, 2011, 10:43 AM
jcap, give more people the remote-admin app and then they can help get rid of dicks in servers without actually having to boot up the client and join the server.

king_nothing_
November 30th, 2011, 11:29 AM
When the part in bold happens, toss a grenade at your feet and watch them get banned for getting yet another betrayal.
That.

Pretty simple stuff here.



Pretty much every problem you have given is only magnified with FF on.
Magnified for how long, though? Let's compare:

FF off - Horrible assholes are annoying, albeit to a lesser degree, forever.
FF on - Horrible assholes are annoying, to a greater degree, but for a short period of time since they will very likely be autobanned.

I choose the latter.

EagerYoungSpaceCadet
November 30th, 2011, 12:04 PM
Ditto.

p0lar_bear
November 30th, 2011, 12:39 PM
FF on in Halo CE is no big deal, since the system handles banning. This isn't XBL where your fate is randomly put into the hands of a dumbass that just likely presses A indiscriminately when the message asking whether to kick or not pops up.

I think this is a good idea, as long as administration watches the server and enforces the rules strictly.

Amit
November 30th, 2011, 02:09 PM
As long as we are mindful of where we're driving, FF on shouldn't be a problem.

jcap
November 30th, 2011, 02:11 PM
So..............who is going to start making weapon and powerup layout maps?

king_nothing_
November 30th, 2011, 02:30 PM
Give me a list of maps and I'll make some suggestions.

EDIT:

Derelict TS - Replace the OS with a shotgun or pistol.
Derelict CTF - Replace the RL with a shotgun or pistol. Replace the flamethrower with a health pack.
Wizard TS - Replace flamethrowers with shotguns. Remove OSes. Place more pistols (only one of the four outer platforms has any).
Wizard CTF - Replace flamethrowers with shotguns. Replace RLs with sticky grenades.
Damnation - Replace the fuel rod and RL with shotguns.
Rat Race - Remove the OS. Replace the flamethrower with a shotgun.
Prisoner - Replace RL with a sniper. Replace flamethrowers with shotguns.
Danger Canyon - Replace the fuel rod in the middle room with a shotgun. Replace the RLs on each side right outside the tunnels with snipers or pistols. Replace the flamethrowers with shotguns or pistols. Replace the fuel rod at the bottom in the middle with an RL.
Sidewinder - Replace fuel rods with snipers. Replace one of the shotgun spawns in each base with a pistol.
Chill Out - Replace RL with a shotgun. Remove the OS. Replace the flamethrower with 1 or 2 sticky grenades.
Blood Gulch - Replace the fuel rod with a sniper.
All maps - Reduce all group-of-four grenade spawns down to 1 or 2.

Amit
November 30th, 2011, 04:03 PM
1 or 2 grenade spawns? Maybe 2, but definitely not 1.
Remove FRG and don't replace it with anything on BG.

Everything else looks good.

jcap
November 30th, 2011, 04:37 PM
Well for the small maps, I was actually thinking of making the starting grenade count 0, with a maximum carry of 1.

I don't know what to do for large maps, because they would probably need to be in a different server mapcycle.

t3h m00kz
November 30th, 2011, 04:47 PM
I like the idea of starting with 1, personally. Prevents spamming, but rewards tactical placement. 2 max sounds good.

jcap
November 30th, 2011, 05:03 PM
You need to take into consideration that players drop grenades when they die. You don't want players to fill up their stock from just dead bodies.

The options (for small maps) are:
1. Players spawn with 1 grenade, pickup is disabled.
2. Players spawn with 1 grenade, pickup is enabled. Max inventory is 1.
3. Players spawn with no grenades; players pick up grenades on map (max inventory is either 1 or 2).

supersniper
November 30th, 2011, 05:07 PM
just do this max inventory is 2 players spawn with one, and all grenade spots have 2 grenades.

t3h m00kz
November 30th, 2011, 05:12 PM
You need to take into consideration that players drop grenades when they die. You don't want players to fill up their stock from just dead bodies.

The options (for small maps) are:
1. Players spawn with 1 grenade, pickup is disabled.
2. Players spawn with 1 grenade, pickup is enabled. Max inventory is 1.
3. Players spawn with no grenades; players pick up grenades on map (max inventory is either 1 or 2).

Oh, I do. The odds of them actually dropping the grenade without using it seem relatively low to me, considering how most pubbies play..


Pubbie:

*walk around map aimlessly*

O SHIT DERS A GUY

*LMouse LMouse LMouse LMouse*

Though I suppose max inventory 1 would be acceptable in that case. 2 would be abusable. 1 spawn, 1 max, none on map maybe? First option I suppose? Just throwing it out there.

Amit
November 30th, 2011, 05:43 PM
I like option 2

Pooky
November 30th, 2011, 06:14 PM
There's nothing wrong with the Rocket Launcher, removing it would be a stupid idea. Fuel Rods and Flamethrowers on the other hand can fuck right off. But that's why the game has a 'Classic' setting.

king_nothing_
November 30th, 2011, 06:28 PM
Notice that I didn't call to remove every RL spawn. I didn't touch BG's, Sidewinder's, I kept one in DC, etc. It should serve as an anti-vehicle weapon, in my opinion. Otherwise, get rid of them. They have no place on indoor maps in a server like this.

The placement of RLs/FRGs on DC is especially bad. Three of them in cramped little tunnels? What the hell were they thinking? That's awful. The only legitimate heavy placement on that map is the one on the bottom in the middle.

t3h m00kz
November 30th, 2011, 06:30 PM
I'm neutral on the idea of RLs in indoor maps. On one hand they can be as annoying as fuck to get killed by in the hallways of Danger Canyon, but on the other hand the only reason you get killed by them is you didn't rush for them.

Besides, it's not like they have a lot of ammo in them.. four kills max, assuming you get roughly one kill per rocket?

Ryx
November 30th, 2011, 07:59 PM
I'm neutral on the idea of RLs in indoor maps. On one hand they can be as annoying as fuck to get killed by in the hallways of Danger Canyon, but on the other hand the only reason you get killed by them is you didn't rush for them.

Besides, it's not like they have a lot of ammo in them.. four kills max, assuming you get roughly one kill per rocket?

You don't need them in BG, you have a big open plane to shoot vehicles on, and they have basically no cover to run to. However, considering there will be hogs, there will always be some hog-splatterers, but still.

TeeKup
November 30th, 2011, 08:12 PM
Why would you take Rockets off Blood Gulch...I'd much rather have my hog get rocketed by someone that slowly dye from the dozens of people chipping away at my health with pistols and the like. That happens in Reach and is pissed me off.


Rockets are fine on BG, if you have an issue with them in game you're doing some wrong or you're not paying attention.

t3h m00kz
November 30th, 2011, 08:20 PM
You don't need them in BG, you have a big open plane to shoot vehicles on, and they have basically no cover to run to. However, considering there will be hogs, there will always be some hog-splatterers, but still.

Out of all the levels, why the hell would you want rockets out of BG

Every other level is much far annoying with rockets (Looking at you Sidewinder and DC)

TeeKup
November 30th, 2011, 08:22 PM
If rockets weren't place on the cliff edges in Sidewinder they'd be fine. Someone should make a variant that removes the useless Shade turret and put the Rockets there. Same thing with DC (I believe King just said something about this a page or two ago.) Place them in or on top of the small building in the vehicle path, then you wouldn't have people being obnoxious faggots in the tunnels with them.


Give me a list of maps and I'll make some suggestions.

EDIT:

Derelict TS - Replace the OS with a shotgun or pistol.
Derelict CTF - Replace the RL with a shotgun or pistol. Replace the flamethrower with a health pack.
Wizard TS - Replace flamethrowers with shotguns. Remove OSes. Place more pistols (only one of the four outer platforms has any).
Wizard CTF - Replace flamethrowers with shotguns. Replace RLs with sticky grenades.
Damnation - Replace the fuel rod and RL with shotguns.
Rat Race - Remove the OS. Replace the flamethrower with a shotgun.
Prisoner - Replace RL with a sniper. Replace flamethrowers with shotguns.
Danger Canyon - Replace the fuel rod in the middle room with a shotgun. Replace the RLs on each side right outside the tunnels with snipers or pistols. Replace the flamethrowers with shotguns or pistols. Replace the fuel rod at the bottom in the middle with an RL.
Sidewinder - Replace fuel rods with snipers. Replace one of the shotgun spawns in each base with a pistol.
Chill Out - Replace RL with a shotgun. Remove the OS. Replace the flamethrower with 1 or 2 sticky grenades.
Blood Gulch - Replace the fuel rod with a sniper.
All maps - Reduce all group-of-four grenade spawns down to 1 or 2.


I'm pretty much ok with everything on this list. I'm itching to play some good Halo.

Pooky
November 30th, 2011, 08:36 PM
My issue is mainly with taking the rockets and OS off Damnation. Those items are critical to the flow of the map. Without them there's no reason for a player to go to those areas. If I wanted to just strafe back and forth with the Pistol across a choke point, I'd play vehicle maps. That's not what Damnation is for.

Max grenade count of 2 sounds fine, but leave pickup turned on. As muki said, you won't be getting all that many grenades off dead bodies but when you get one as a reward for killing an enemy quickly it's a good thing.

king_nothing_
November 30th, 2011, 09:06 PM
My issue is mainly with taking the rockets and OS off Damnation. Those items are critical to the flow of the map. Without them there's no reason for a player to go to those areas.
I didn't call for removing the OS from Damnation.


If rockets weren't place on the cliff edges in Sidewinder they'd be fine. Someone should make a variant that removes the useless Shade turret and put the Rockets there.
I don't like where the RLs are on Sidewinder either, but I don't think they should be removed entirely, since it's a big map with vehicles. I wasn't sure where to move them to though, so I just didn't mention it. Putting one at the turret would be ok, though that might be TOO far out in the middle of nowhere for that to be the only placement. What if we just moved the ones on the cliffs down onto the ground right beside the cliffs? That way people have to put themselves at some extra risk to go and get it, and they also have to go out of their way to get it (it's no longer laying right on the walking path to the flag as before, which is kind of ridiculous).

jcap
November 30th, 2011, 09:48 PM
Oh, I do. The odds of them actually dropping the grenade without using it seem relatively low to me, considering how most pubbies play.
But that's the other half of the issue. If you are trying to emphasize the use of guns, do you want the pubbies to be throwing a grenade during every encounter?

I'm still undecided on this matter, since I see all options having their advantages and disadvantages. I just want to be sure players won't whine because it's too noob friendly. On the contrary, I also don't want casuals to claim that it's unfriendly to lesser-skilled players.

Timo
November 30th, 2011, 10:07 PM
Just stick up king's suggestions for the time being, and then update them as people actually play and figure out what works and what doesn't.

Amit
November 30th, 2011, 10:32 PM
You don't need them in BG, you have a big open plane to shoot vehicles on, and they have basically no cover to run to. However, considering there will be hogs, there will always be some hog-splatterers, but still.

BG without the rocket launcher is retarded. It'll be difficult for even two people to take out a single hog assuming they both have no grenades.

Pooky
November 30th, 2011, 11:03 PM
I didn't call for removing the OS from Damnation.

Yeah, I read that wrong, sorry.

Still think the rockets are fine though.

TeeKup
November 30th, 2011, 11:25 PM
I didn't call for removing the OS from Damnation.


I don't like where the RLs are on Sidewinder either, but I don't think they should be removed entirely, since it's a big map with vehicles. I wasn't sure where to move them to though, so I just didn't mention it. Putting one at the turret would be ok, though that might be TOO far out in the middle of nowhere for that to be the only placement. What if we just moved the ones on the cliffs down onto the ground right beside the cliffs? That way people have to put themselves at some extra risk to go and get it, and they also have to go out of their way to get it (it's no longer laying right on the walking path to the flag as before, which is kind of ridiculous).

That could be a better location, personally I'd move a lot of shit around on Sidewinder but its whatever.

supersniper
December 1st, 2011, 02:20 PM
so are they all going to be team slayer based?