View Full Version : Rainbox 6 Patriots
Amit
December 12th, 2011, 05:33 PM
http://www.youtube.com/watch?feature=player_detailpage&v=21Mpa5xyMz4
Holy shit. What?
I had no interest in this game until I saw this trailer.
Also,
http://www.youtube.com/watch?v=wSQ7-jL9c6I
TeeKup
December 12th, 2011, 05:47 PM
I'm sorry what?
Donut
December 12th, 2011, 05:55 PM
oh my god. i think this may be exactly what ive been wanting to see in a game for a very long time.
thehoodedsmack
December 12th, 2011, 06:11 PM
Just to be sure, those are the bad-guys, right? The game's not having us play as domestic terrorists, is it?
Donut
December 12th, 2011, 07:47 PM
i kind of hope not. i would love to be the bad guys for once.
Nero
December 12th, 2011, 07:53 PM
YES. Finally.
Kornman00
December 12th, 2011, 08:15 PM
I remember reading an article about a week ago with how they're pushing the boundaries in Patriot (like how MW2 did with their No Russian mission). Was excited for the game then, and more so now. It's good that some developers are willing to take risks like this, especially to push a franchise forward instead of rinse-repeat.
Boba
December 12th, 2011, 08:29 PM
I'm guessing you guys have already seen this, right?
http://www.youtube.com/watch?v=wSQ7-jL9c6I
ejburke
December 12th, 2011, 08:51 PM
They're experimenting with perspective shifts to help tell a better story than ye olde mission briefings and walkie talkie chatter allowed. You spend about 80% of the time as the good guys and the rest as terrorists and the victims of terrorists, though I don't think you'll be going through a whole level shooting up civies. From what I've seen, it's more scripted contextual QTE type stuff, leaving the shooter gameplay to the Rainbow operatives. That's the impression I got, anyway.
thehoodedsmack
December 12th, 2011, 08:52 PM
Alright, so it does look pretty rad, but I'm still hung-up over the implications of a) releasing this sort of game in an environment where indefinitely detaining suspected domestic terrorists is a legitimate government ability, and b) releasing this sort of game to an impressionable audience, who may become conditioned to justify and be complacent with the indefinite detaining of suspected domestic terrorists.
Kornman00
December 12th, 2011, 08:58 PM
Man, look at all those youtubers raging lol
Zeph
December 12th, 2011, 09:27 PM
I've held back a few things in story writing that could shut down day to day life if used as terrorism. This doesn't even come close to touching that, but it's much more intense. It'll boil down to an argument as to what's too much for a video game, but this is ultimately nothing new. We've always been able to go around shooting cops and killing innocent bystanders. Not sure what all the rage is for. Graphics definitely aren't real enough to confuse anyone about whether it's real life.
thehoodedsmack
December 12th, 2011, 09:36 PM
I'm not at all concerned someone is going to imitate something from this game, but that it will create complacency within youth to the recent bill regarding indefinite detention of "domestic terrorists". If that bill gets vetoed, I won't have any concerns with this game, but as of now, it has the potential to be an accidental aid in indoctrination.
Cortexian
December 12th, 2011, 11:23 PM
*Playing as good guys*
*Orders to shoot Law Enforcement officers*
I think I'll pass on this game if it's going to be that silly.
Amit
December 12th, 2011, 11:27 PM
Alright, so it does look pretty rad, but I'm still hung-up over the implications of a) releasing this sort of game in an environment where indefinitely detaining suspected domestic terrorists is a legitimate government ability, and b) releasing this sort of game to an impressionable audience, who may become conditioned to justify and be complacent with the indefinite detaining of suspected domestic terrorists.
I'm not at all concerned someone is going to imitate something from this game, but that it will create complacency within youth to the recent bill regarding indefinite detention of "domestic terrorists". If that bill gets vetoed, I won't have any concerns with this game, but as of now, it has the potential to be an accidental aid in indoctrination.
It's all good. We're Canadian.
*Playing as good guys*
*Orders to shoot Law Enforcement officers*
I think I'll pass on this game if it's going to be that silly.
When I saw that, I was like "Wtf? That would never happen in real life." That video from over a year ago is not enough to stop me from playing the game, though.
Kornman00
December 12th, 2011, 11:52 PM
People watch movies where children turn into zombie, cops and all sorts of other people are blown up, shot, stabbed, raped, poked, etc and call it entertainment or art.
Video games come and do the same thing and all of a sudden "it's too much"
Grow some balls and stop listening to the tight asses who think video games are some kind of gateway drug or some shit.
Zeph
December 13th, 2011, 03:29 AM
*Playing as good guys*
*Orders to shoot Law Enforcement officers*
I think I'll pass on this game if it's going to be that silly.
good is a perspective. that's what dark heroes are based on.
however, it looked to me like you were playing as the DONT WANT SHIT BLOWN UP side.
if you were the officers getting <strike>shot</strike>disabled then, retrospectively, i think you'd appreciate it.
Cortexian
December 13th, 2011, 01:45 PM
I'm not talking about the moral issues, I'm talking about how it would never happen because no one who would make a call like that would ever be promoted to a position where he'd be able to make a call like that.
Also, they were in the middle of a very unsubtle very open firefight. There was no need to radio the cops, they could have just shouted at them.
Kornman00
December 13th, 2011, 01:49 PM
Disabling the cops is how they're appealing to GTA players obviously.
But seriously, it was just a game vision prototype, not real gameplay.
Amit
December 13th, 2011, 02:17 PM
I'm not talking about the moral issues, I'm talking about how it would never happen because no one who would make a call like that would ever be promoted to a position where he'd be able to make a call like that.
Also, they were in the middle of a very unsubtle very open firefight. There was no need to radio the cops, they could have just shouted at them.
You're thinking too realistically.
Patrickssj6
December 13th, 2011, 02:33 PM
lol what a stupid concept tbh "at least you can be a rebel in the video game while everything around you in rl goes downhill"
at least other video games are not trying that hard to suck and just be...video games.
jcap
December 13th, 2011, 02:35 PM
Also, they were in the middle of a very unsubtle very open firefight. There was no need to radio the cops, they could have just shouted at them.
Right, because shouting at someone from halfway across the bridge over all the car alarms and echos etc is effective communication.
Honestly I don't see how it was unrealistic in that regard at all. It's not even like they ordered you to kill the cops - they just disabled them by shooting in the leg.
Even if it was far-gone, so what? There is no need to be all "realistic" in a video game. Maybe we should stop playing all games with ghosts and monsters and zombies because they are too unrealistic. While we're at it, lets stop playing all games that have sound in space, allow you to reload almost instantly while saving all the bullets in your mag, have slow motion bullet-time effects, and practically every game with a HUD. I think the call to shoot added a really interesting twist that shows desperation in an intense situation. Why do you HAVE to look into it more than that?
Kornman00
December 13th, 2011, 02:52 PM
He's just mad b/c the guy was Canadian.
paladin
December 13th, 2011, 04:53 PM
Grand Theft Auto IV was pretty good... Why can't more games be from the bad guy's prospective?
Zeph
December 13th, 2011, 09:06 PM
I'm not talking about the moral issues, I'm talking about how it would never happen because no one who would make a call like that would ever be promoted to a position where he'd be able to make a call like that.
Also, they were in the middle of a very unsubtle very open firefight. There was no need to radio the cops, they could have just shouted at them.
someone's never fired military caliber without ear-pro
Kornman00
December 14th, 2011, 02:21 AM
someone's never fired military caliber without ear-pro
Bad copy, repeat that last?
Cortexian
December 14th, 2011, 02:32 AM
I've fired 5.56 at the range with many other people firing 5.56 and long guns which were much louder without ear pro. You can hear people shouting just fine from about that distance the Rainbow operators were from the cops. Well, maybe I was a LITTLE closer, but still.
More importantly, why would there even be cops in the middle of the bridge like that if Rainbow had been deployed. Rainbow is essentially acting as a point-team, the Police should just be creating a perimeter.
Kornman00
December 14th, 2011, 02:35 AM
It...was a prototype to show the game's vision, FFS. Also, you've never been to NY have you? Silly Canadian.
e:
2544
Zeph
December 14th, 2011, 03:19 AM
I've fired 5.56 at the range with many other people firing 5.56 and long guns which were much louder without ear pro. You can hear people shouting just fine from about that distance the Rainbow operators were from the cops. Well, maybe I was a LITTLE closer, but still.
More importantly, why would there even be cops in the middle of the bridge like that if Rainbow had been deployed. Rainbow is essentially acting as a point-team, the Police should just be creating a perimeter.
You should probably discipline NYPD dispatch for dispatching both police and Rainbow then.
shame on them.
jcap
December 14th, 2011, 03:51 AM
I've fired 5.56 at the range with many other people firing 5.56 and long guns which were much louder without ear pro. You can hear people shouting just fine from about that distance the Rainbow operators were from the cops. Well, maybe I was a LITTLE closer, but still.
More importantly, why would there even be cops in the middle of the bridge like that if Rainbow had been deployed. Rainbow is essentially acting as a point-team, the Police should just be creating a perimeter.
I think the call to shoot added a really interesting twist that shows desperation in an intense situation. Why do you HAVE to look into it more than that?
:|
Donut
December 14th, 2011, 03:58 AM
so we're going to face some real, emotionally gripping (fuck you fable) moral dilemmas here? i will definitely be following this game.
jcap
December 14th, 2011, 04:19 AM
I want a story where both sides are wrong...something that challenges all of our beliefs and systems. I want to get the same kind of moral predicament feeling that I get after watching the really good episodes of SVU.
MXC
December 14th, 2011, 06:27 AM
I want a story where both sides are wrong...something that challenges all of our beliefs and systems. I want to get the same kind of moral predicament feeling that I get after watching the really good episodes of SVU.
I think that's what they're trying to do with Patriots here.
Timo
December 14th, 2011, 06:54 AM
alright the conditioning to kill cops and torture americans and innocent people around the world is in full swing.
I love youtube, and this game looks awesome.
Kornman00
December 14th, 2011, 07:59 AM
And yet he didn't actually kill the cop, nor did the HUD display kill shots. He shot to disable. Basically, he put the pig down but not out of his misery.
Then he saved his life by throwing the bomb guy, who made bank while everyone else foreclosed, off the bridge :downs:
Warsaw
December 14th, 2011, 02:12 PM
You guys are hilarious. This game is going to be boss.
Amit
December 14th, 2011, 03:02 PM
Updated the first post with that vision video. I saw it before I even posted this thread, but I didn't want you guys to judge it on some 1 year+ old scratch build.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.