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Bobblehob
February 5th, 2012, 11:01 PM
I have some Halo inspired weapon concept art that I drew within the last year. I have been thinking about re-making a couple of these designs sometime soon so I decided to post these and get some reactions.

Please note that they are not meant in any way to be practical or realistic, so please don't comment on those aspects.

2614

2615

t3h m00kz
February 5th, 2012, 11:07 PM
Could have gone in quick crit

Bobblehob
February 5th, 2012, 11:14 PM
There is going to be more :P So I would rather have a thread, than just popping it in quick crit.

neuro
February 6th, 2012, 02:34 AM
looks to me you went for the 'NEED TO CRAM MORE STUFF IN IT' approach.

Bobblehob
February 6th, 2012, 03:13 AM
how so?

neuro
February 6th, 2012, 03:53 AM
-clusterfuck-

Warsaw
February 6th, 2012, 03:56 AM
how so?

You've added a lot of extraneous detail into all of the guns. This is called "greeble." Greeble is detail for the sake of detail. The best designs are those that make minimal use (preferably none) of this, and only attach detail that would be necessary should the object be made in real life.

I know you said it isn't intended to be realistic or practical, but it helps to ground your designs in real life so that they don't end up being completely ludicrous.

t3h m00kz
February 6th, 2012, 04:27 AM
I for one believe there's a certain beauty to simplicity

Bobblehob
February 6th, 2012, 12:37 PM
You've added a lot of extraneous detail into all of the guns. This is called "greeble." Greeble is detail for the sake of detail. The best designs are those that make minimal use (preferably none) of this, and only attach detail that would be necessary should the object be made in real life.

I know you said it isn't intended to be realistic or practical, but it helps to ground your designs in real life so that they don't end up being completely ludicrous.

Thank you for clarifying x3 I don't exactly know why, but when drawing these, the amount of unused flat space was bothering the hell out of me. Though I did work on these a while back, I may have to try the simpler approach with the next set of drawings that I do.

Bobblehob
February 6th, 2012, 08:54 PM
Well, I completed the first draft of a heavy gauss rifle. It is extremely heavy and takes a team to position and fire. The weapon itself must be mounted on a surface with the bipod assembly before being fired.

Note, I took this picture with my webcam, so it isn't very good quality. When I finish the design, I will scan it like the others.

2617

I tried to reduce the amount of greeble on this one, but didn't do too well xP

t3h m00kz
February 6th, 2012, 09:35 PM
There are still far too many unecessary details everywhere, and I can't even make out what's going on around the center, though the overall shape seems decent enough.

If you want to see a very non-greeble weapon that still looks like a gun, I suggest having a look at the famas, the scar.. or better yet, the XM8

then again I'm no gun nerd. I couldn't point you in the direction of simple, yet effective guns.

Bobblehob
February 6th, 2012, 09:39 PM
Well, in this case all of the excess detail around the center has to do with the magnet array needed to accelerate the projectile, first the main set of magnets that set it spinning and apply the first force on it, as well as the sets that accelerate it along the barrel. When I finish the design and scan it, it will be easier to see xP

Nero
February 6th, 2012, 10:14 PM
I think it would help if you move from a flat 2d design, to a 3d perspective view. This will help clarify what the details are, and also help make you a better artist. :)

Warsaw
February 6th, 2012, 11:25 PM
What would help more is the use of a straight-edge and application of solutions already present in the real world.

You don't add a spin the projectile of a rail-gun or gauss gun. It's going so fast that it's unnecessary. That, and it has fins on the round.

Bobblehob
February 7th, 2012, 01:40 AM
What would help more is the use of a straight-edge and application of solutions already present in the real world.

You don't add a spin the projectile of a rail-gun or gauss gun. It's going so fast that it's unnecessary. That, and it has fins on the round.

Meh, like I said, none if this is meant to really be realistic or practical, just my crazy imaginary designs, that said I will definitely look in to doing some 3D drawings :)

TVTyrant
February 7th, 2012, 03:15 AM
The amount of silly details is silly.

Get rid of that shit and go look at some real guns or something. Then come back to it and use that to influence your work.

I feel like Snafubar...

t3h m00kz
February 7th, 2012, 03:29 AM
so do I

http://sadpanda.us/images/835151-AO6EI4X.png

TVTyrant
February 7th, 2012, 03:30 AM
Is it us, Mookz? Are we the assholes who have to say things like this?

Bobblehob
February 7th, 2012, 03:42 AM
Yes, yes you are.

TVTyrant
February 7th, 2012, 03:46 AM
Well we were trying to help, and then just got carried away.

If you fix the silliness it will look great, I promise. You're doing a pretty good job. My next suggestion would be to try to bring those designs into MS Paint and make them line art. That will make it much easier to apply them once modeling time comes.

t3h m00kz
February 7th, 2012, 03:48 AM
TYRANT STOP BEING SUCH A DICK GOSH

TVTyrant
February 7th, 2012, 03:49 AM
TYRANT STOP BEING SUCH A DICK GOSH
THATS IT SOMEONES NOT GETTING A REACH AROUND TONIGHT!

Bobblehob
February 7th, 2012, 03:49 AM
The detail is kind of an OCD thing with me, almost impulsive need to fill in empty space xP Gonna have to work on that. The most recent drawing actually had a ton of detail, but most of it was actually important to the concept of the weapon itself. But yeah, the first thing I am going to do is work on doing 3D perspectives on paper, then I will probably try to work on them with my tablet. As far as modelling goes... I don't know, I don't know how to model so I might have to find someone else who is interested xP

t3h m00kz
February 7th, 2012, 03:50 AM
:smith:

TVTyrant
February 7th, 2012, 03:52 AM
:smithicide:

Its too bad because I love giving a good reach around.

TVTyrant
February 7th, 2012, 03:54 AM
*waits for bobblehob to respond*

Bobblehob
February 7th, 2012, 06:47 PM
I dont even know how to respond to that...

=sw=warlord
February 7th, 2012, 06:57 PM
You just did.
Shock and awe tactics, Shock and awe.
Just remember, not all members of forums are male.
The ones who seem to get angry once a month are the female ones.

Bobblehob
February 7th, 2012, 07:07 PM
You just did.
Shock and awe tactics, Shock and awe.

Homoerotic tactics?

=sw=warlord
February 7th, 2012, 07:08 PM
Homoerotic tactics?
reasonably sure one of those two is female.

Nero
February 7th, 2012, 07:18 PM
Don't mind mookz. He tends to be on his period most of the time. Here and on Halomaps, lol.

Here is an idea for you: Re-create a weapon concept that someone has already made. understand what they are doing and then move on to making your own. :)

Bobblehob
February 7th, 2012, 07:55 PM
reasonably sure one of those two is female.

o.O females on the internet!? Impossible!

TeeKup
February 7th, 2012, 08:47 PM
You just did.
Shock and awe tactics, Shock and awe.
Just remember, not all members of forums are male.
The ones who seem to get angry once a month are the female ones.

...or me.

=sw=warlord
February 7th, 2012, 08:59 PM
...or me.
That's every day Teekup.

Warsaw
February 7th, 2012, 09:28 PM
Not the greatest example in the world, but this is generally what a weapon line-art should look like:

http://fc03.deviantart.net/fs41/i/2009/028/7/1/SPW_A434_L_I_G__by_Von_Krupp.jpg

TeeKup
February 7th, 2012, 09:38 PM
That's an interesting gun. o.0


That's every day Teekup.

>_>

TVTyrant
February 7th, 2012, 11:34 PM
I dont even know how to respond to that...
http://www.scribbleoneverything.com/images/uploads/WallDecals/cartoon/bam.gif

TVTyrant
February 7th, 2012, 11:35 PM
reasonably sure one of those two is female.
I sure hope its not meeeeeeee :/

=sw=warlord
February 8th, 2012, 08:45 AM
I sure hope its not meeeeeeee :/
I'm inclined to say mooks due to his/her past with furrydom.

t3h m00kz
February 8th, 2012, 09:13 AM
excuse me sir,

Bobblehob
February 8th, 2012, 11:17 AM
I'm inclined to say mooks due to his/her past with furrydom.

You wouldn't believe the number of furries there are out there man, its ridiculous...

TVTyrant
February 8th, 2012, 02:44 PM
You wouldn't believe the number of furries there are out there man, its ridiculous...
:huh:

Warsaw
February 8th, 2012, 02:54 PM
Breeding like rabbits!

Wait a minute...

Also, this is a massive thread derailing if I've ever seen one.

BobtheGreatII
February 8th, 2012, 06:21 PM
What are you saying. It took 4 pages to get to bringing up furries. I think that's a record on Modacity.

TVTyrant
February 8th, 2012, 06:38 PM
What are you saying. It took 4 pages to get to bringing up furries. I think that's a record on Modacity.
:smugparrot:

Bobblehob
February 8th, 2012, 08:47 PM
Well, now that we hopefully ended the furry conversation, Ill get it back on topic for a moment. I am working on a larger and much cleaner drawing of the last weapon I posted an image of. I am going to try this weekend to start working on modelling. Does anyone here have any suggestions as to a good modelling tutorial for 3DS that I might use?

DarkHalo003
February 8th, 2012, 09:44 PM
Does anyone here have any suggestions as to a good modelling tutorial for 3DS that I might use?
f-R6HIpaC-c

The best there is.

t3h m00kz
February 9th, 2012, 02:34 AM
I assume that tutorial's ridiculously outdated for today's standards, as most modeling should be done high-poly, retopo'd and then baked

neuro
February 9th, 2012, 02:59 AM
you don't re-ropo guns.

t3h m00kz
February 9th, 2012, 06:57 AM
really?

.. huh.

consider me confused on the subject of normal mapping then

Nero
February 9th, 2012, 12:04 PM
That tutorial that Darkhalo posted is excellent. When I started modeling, that's the tutorial that helped me understand a lot of the fundamentals.
Trying to teach someone how to make high poly + Low poly + unwrapping + normals + everything else, in there first go, will be hell.


Also, when I do high poly weapons, I simply remove the details and any extra edge loops. Tata, now you have a low poly.

Bobblehob
February 10th, 2012, 02:17 AM
Well, after the advice given I simplified the design a large amount and came up with this.

2627

Better? Worse? I like it better than the last drawing.

Tnnaas
February 10th, 2012, 11:05 AM
Sniper rifle?
The pistol grip is way too small, the barrel is short, and most everything else looks out of proportion.

DarkHalo003
February 10th, 2012, 12:01 PM
Better, a lot clearer. You try putting some drawing illustrating what animations it might use?

Bobblehob
February 10th, 2012, 12:29 PM
Sniper rifle?
The pistol grip is way too small, the barrel is short, and most everything else looks out of proportion.

I agree that the grip is a tad too small, but as far as the proportions go, it is meant to be large and bulky, its supposed to be a fixed weapon that can only be fired while it is stabilized by the bipod on the front. Would take a team of 2 or 3 marines to set up and fire. Or one Spartan could carry it as well, though it would still need to be mounted to fire.

TeeKup
February 10th, 2012, 08:27 PM
Is that a howitzer?

Tnnaas
February 10th, 2012, 08:48 PM
I agree that the grip is a tad too small, but as far as the proportions go, it is meant to be large and bulky, its supposed to be a fixed weapon that can only be fired while it is stabilized by the bipod on the front. Would take a team of 2 or 3 marines to set up and fire. Or one Spartan could carry it as well, though it would still need to be mounted to fire.
I could understand the bulky bits if it were a mounted or stationary weapon, but as something you'd use when moving around the battlefield with, it doesn't seem too practical.

Is it supposed to be like a gauss-based weapon? What is it exactly?

Warsaw
February 10th, 2012, 08:51 PM
@Teek:It looks to be a heavy anti-materiel gun, clearly not designed for plunging fire at all.

That said, getting much cleaner and easier to discern the geometry from the lines. Now you just have to refine your design senses and the rest will get better with practise.

For starters, exposed wires generally a no-no unless it's a cord connecting to external power. If it were just a hacked-together design by rebels or something, fine, but you are implying it to be military-grade. You have to consider the source and the usage when designing weapons-does it look the part?

Secondly, you really shouldn't add extraneous pieces if you can't explain what they do within the image's design language. What is that tube on the bottom for? It's not a gas-powered weapon and it's clearly not carrying electricity down there, so what's it for? The gun's design doesn't make that apparent. I mean, yes, Rule of Cool applies, but the best designs are always those that make a modicum of sense (HL2 Pulse Rifle) or are so far out there in nature that they don't have to (singularity cannon from Unreal 2).

Those are really the outstanding issues. The rest, you'll gradually improve on. Your lines will get cleaner, you'll learn to use varying weights (outline should be bold, internal geometry lighter and lighter), and your proportionality will be improved. They you'll start adding in top, front, and perspective views.

Fake E: ninja'd. It's a gauss gun.

TeeKup
February 10th, 2012, 11:35 PM
I never liked uber bulky sniper rifles. I can understand and respect the power of anti-material rifles, but christ they're so ugly. Something sleek and elegant like an R700 is more my style. Didn't Reaper Man do a really interesting Beam Rifle concept a while back?

TVTyrant
February 10th, 2012, 11:40 PM
The bolt section needs to be bigger, unless its a rail gun or some shit.

Bobblehob
February 11th, 2012, 12:43 AM
The bolt section needs to be bigger, unless its a rail gun or some shit.

xP Its supposed to be a rail/gauss rifle as said a couple 3 times in the comments above.

@Warsaw, The exposed wire bits on the bottom and center are fixed and insulated, but I guess I can remove them, they just make the design look a little bit more interesting. The bar on the bottom is just meant to stabilize the weapon because of the length of the barrel and the position of the bipod. I could redesign that portion and connect it to the barrel but I kind of like it the way it is.

Crackers
February 11th, 2012, 12:56 AM
As said, wires do not make it more interesting but instead show design flaws. If youre designing a rail/gauss rifle, you should look up some images of existing and imaginary ones as it is a physical science.

Also if the gun is mounted then the bar is unnecessary for stabilization and with all that stuff near the front I would doubt that a weight would be necessary to stabilize in the first place. On top of this I do not believe this rail gun will have a high rate of fire so the bar is pretty much useless at the bottom.

Bobblehob
February 11th, 2012, 01:08 AM
As said, wires do not make it more interesting but instead show design flaws. If youre designing a rail/gauss rifle, you should look up some images of existing and imaginary ones as it is a physical science.

Also if the gun is mounted then the bar is unnecessary for stabilization and with all that stuff near the front I would doubt that a weight would be necessary to stabilize in the first place. On top of this I do not believe this rail gun will have a high rate of fire so the bar is pretty much useless at the bottom.

There is no other place to put said wires, there is no internal section of the weapon that surrounds the barrel for them to be encased in. The bar is to stabilize the weapon. When mounted there would be continuous stress placed on the center of the barrel, because the bipod is attached near the end of the barrel. Thus the bar is connected to keep stress off of the barrel.

Warsaw
February 11th, 2012, 01:37 AM
Sounds like you have some design flaws you need to address then. Look up how real guns do the bi-pod, look up some WWI machine-gun mounts, and as Chains said, go look at some references for a gauss gun.

Oh, and protip: the magnetic coils in a gauss gun need to get exponentially further apart in order to impart more acceleration onto the slug. After a certain point, evenly-spaced rings becomes inefficient because most of them aren't really doing anything to the projectile. You should use many smaller coils rather than a few large ones.

I take it you are learning that you can't just make up a gun now, yes? Effort must be put into the design or nobody will look twice.

E: Also, the way that bar is shaped and where it's attached mean that it is doing literally no reinforcing at all, nor is it alleviating any stress from the gun's own weight.

Bobblehob
February 12th, 2012, 03:42 AM
Sounds like you have some design flaws you need to address then. Look up how real guns do the bi-pod, look up some WWI machine-gun mounts, and as Chains said, go look at some references for a gauss gun.

Oh, and protip: the magnetic coils in a gauss gun need to get exponentially further apart in order to impart more acceleration onto the slug. After a certain point, evenly-spaced rings becomes inefficient because most of them aren't really doing anything to the projectile. You should use many smaller coils rather than a few large ones.

I take it you are learning that you can't just make up a gun now, yes? Effort must be put into the design or nobody will look twice.

E: Also, the way that bar is shaped and where it's attached mean that it is doing literally no reinforcing at all, nor is it alleviating any stress from the gun's own weight.

Wait.. so I didn't put any effort in to this? I didn't put any thought into the design? Come on man, you are completely ruling out one very large portion of this whole equation, imagination. As I said in the first post, the designs aren't meant to be practical or realistic necessarily. If I want to make the design like that of a real rail gun then I can, I can make it a pyramidal prism with a hole at one end. Or I can make it a giant tube with a massive rectangular box behind it. The only thing that makes the design interesting is the fact that it isn't realistic. Take the mass driver from Halo Reach for example, it is basically the same thing, exposed wires and coils and such, just on a larger scale. I can and will work on the proportions of the weapon in general, the bolt and grip specifically, and I also will work on the design of the support structure underneath the barrel. As it is I fail to see how that design doesnt take stress of the barrel. The bar is rigid and the barrel and coils weight rests on top of the connecting piece that the bipod connects too. As far as the bipod is concerned, I have seen multiple designs where it is connected near the base of the barrel and at the end on multiple different weapons, and depending on which looks like a good aesthetic choice to me, I will either change it, or leave the design as it is. Im not going to completely alter the design because you don't think it is realistic enough.

Donut
February 12th, 2012, 04:16 AM
you know what else, while we're on the topic of realism, magnetic coils get really fucking hot. speaking from experience here. realistically, youd want some heatsinks on those "acceleration stations".

E: also, the wires would be wire tied to the gun, or just not exposed at all. but it looks better with the wires exposed, so theres your counter argument for realism.

TVTyrant
February 12th, 2012, 05:13 AM
Take the mass driver from Halo Reach for example, it is basically the same thing, exposed wires and coils and such, just on a larger scale.
That works because no one ever has to be close to the outside of it. With a weapon your gripping in any way with your hands, massive waves of plasmic material (as is often produced from rail style acceleration) splashing you in the face is a big, big no no.

Bobblehob
February 12th, 2012, 05:25 AM
That works because no one ever has to be close to the outside of it. With a weapon your gripping in any way with your hands, massive waves of plasmic material (as is often produced from rail style acceleration) splashing you in the face is a big, big no no.

Uggh, must I repeat myself?

TVTyrant
February 12th, 2012, 05:33 AM
Uggh, must I repeat myself?
Rule of cool only goes so far, that's all I am saying.

Bobblehob
February 12th, 2012, 05:46 AM
Rule of cool only goes so far, that's all I am saying.

So... did the gauss rifle textured by Iambrokeru go through the same thing?

t3h m00kz
February 12th, 2012, 03:59 PM
oh man


sure is halomaps in here

TVTyrant
February 12th, 2012, 04:18 PM
oh man


sure is halomaps in here
<3

neuro
February 13th, 2012, 03:06 AM
look i also made a gauss (http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/Warthog/gauss2.jpg)

TVTyrant
February 13th, 2012, 03:35 AM
look i also made a gauss (http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/Warthog/gauss2.jpg)
rofl

nuttyyayap
February 13th, 2012, 03:50 AM
Looks great Neuro
You could learn a thing or 2 from him, Bobble.

Tnnaas
February 13th, 2012, 08:28 AM
look i also made a gauss (http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/Warthog/gauss2.jpg)
Ship it.

Bobblehob
February 13th, 2012, 01:52 PM
Looks great Neuro
You could learn a thing or 2 from him, Bobble.

Considering I am not a professional modeller, yes I would think that would be rather obvious.


look i also made a gauss (http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/stuff/Warthog/gauss2.jpg)

Also, considering that you have a gigantic thread of your own that is specifically dedicated to your work, I think it would be best if you were to post your work there, instead of here, especially when the only reason you are posting your work is to make me look like an idiot.

neuro
February 13th, 2012, 03:44 PM
look like?

Warsaw
February 13th, 2012, 04:11 PM
Bobblehob, I'm not saying you didn't put any effort into it, I'm saying you didn't put it into the right places. Instead of designing it from the ground up trying to think up every potential problem with the gun and build a solution for it, you should have researched what systems have already been implemented in order to solve those problems.

Take barrel strain due to resting, for instance. The solution to this is a floating barrel. Look it up. See what it is. It works, it's awesome, it's in use in several firearms around the world. I'm telling you that the bar you have underneath does close to nothing to brace it, from an engineering standpoint, having just taken a class on static mechanics.

As for exposed wiring, have you ever seen any piece of standard-issue military hardware that looks that cobbled together? We're not talking about field mods, prototypes, or battlefield inventions, we are talking about standard issue kit. I haven't. Not ever. The closest I can think of is the Chauchat machine gun in WWI, and they learned not to repeat that mistake because it got a lot of people killed.

It doesn't matter if you want it to be practical or necessary, anyone worth his weight in designing guns is going to roll his eyes when they see ignorant (and I mean no offense with the use of the word) design. Halo's designs make more sense than yours, and they aren't at all realistic except for the DMR and Sniper Rifle. Even Gears of War has more sense in the shape of its firearms and it at least explains why the hell we have a chainsaw bayonet in the first place. You have to justify your aesthetic design. Why does it look that way? Why does it look like a cobbled-together piece of junk that could break if dropped rather than a solid piece of equipment that can be thrown and still work fine?

Bobblehob
February 13th, 2012, 07:44 PM
look like?

How about you just stay the fuck out of my thread.

TVTyrant
February 13th, 2012, 08:00 PM
How about you just stay the fuck out of my thread.
All HaloMaps up in here, bitch!

t3h m00kz
February 13th, 2012, 08:51 PM
How about you just stay the fuck out of my thread.

LOL oh wow. Way to keep an image of respectability bro

Now everyone's going to want to help you!!

God job disregarding Warsaas post btw

Bobblehob
February 13th, 2012, 09:09 PM
LOL oh wow. Way to keep an image of respectability bro

Now everyone's going to want to help you!!

God job disregarding Warsaas post btw

Oh, Im sorry I didn't respond quickly enough for you, I respect what he and Nero said, because they both are trying to be helpful, unlike you and Neuro who are just here to bother me. I respect people who are here to help me, and I have been working with the advice they have given me.

DRL333
February 13th, 2012, 11:15 PM
dis is my gun! itz made out of 7 other guns!!!
http://www.drl333.tucker933.com/MEGAGUNYEAHLOL.png

thx for awesum tut mookz!

Nero
February 13th, 2012, 11:22 PM
wow,you are a real asshole.

Warsaw
February 13th, 2012, 11:25 PM
This is why we (the CE community) can't have nice things.

Is it necessary to be so caustic all of the time? Snaf was abrasive, but he still handed out solid advice once you got past the dickery.

TVTyrant
February 13th, 2012, 11:41 PM
This is why we (the CE community) can't have nice things.

Is it necessary to be so caustic all of the time? Snaf was abrasive, but he still handed out solid advice once you got past the dickery.
I tried that approach, and it fell to shit because me and Mookz kept making butt sex jokes. Then this guy started ordering people around like he started the fucking community or something. But whatever, damned if I do, damned if I don't I guess.

Nero
February 13th, 2012, 11:57 PM
stay out of the thread. I dont see this kind of attention given to other threads. He isn't listening to your critique? Great! That means you don't even have to try and crit him further! Saves time on both ends.
Don't bandwagon because others are doing it.

to OP, keep what you wish from what has been said and move on, dont reply. It will only waste your time. Just keep at it, and you will soon get better.

p.s, there is some good crit in this thread, i highly suggest you use it to improve. Untill then, stay out of this thread, the leeches will die down. hope to see some progress soon.

Warsaw
February 14th, 2012, 12:10 AM
I tried that approach, and it fell to shit because me and Mookz kept making butt sex jokes. Then this guy started ordering people around like he started the fucking community or something. But whatever, damned if I do, damned if I don't I guess.

Not at all. You can just ignore the jokes and give crit and advice (don't give crit on something without advice on how to fix it, that's a no-no). Nobody is forcing you into joining in on the jokes. Likewise, nnobody is forcing you into critiquing, either.

I didn't see him ordering anybody around until the asshattery got out of hand and honestly, he made this thread to improve. I thought we encouraged that here. He wasn't doing the whole "RAWR YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT THIS IS PERFECT" thing.

DRL333
February 14th, 2012, 12:12 AM
wow,you are a real asshole.
I'm not trying to hurt his feelings or anything. I know Bobble from Modhalo and he's actually a pretty good guy.

TeeKup
February 14th, 2012, 12:21 AM
I've snapped at Bobble before but you guys are just being assholes. Seriously, just get out.

ICEE
February 14th, 2012, 01:27 AM
I think these aren't bad, but what you probably ought to work on is more proportional scaling and reducing detail. At some point when you have too many details, it just doesn't really translate well into 3d. Go with a somewhat more modest approach.

I'd also like to point out that I didn't really read all the criticism posted here, because the few posts I did read looked like a tornado hit septic dump. Metaphorically speaking of course. Hopefully my observations aren't too redundant.

=sw=warlord
February 14th, 2012, 10:05 AM
How about you just stay the fuck out of my thread.
Don't worry Bobble, Tweek is like this with everyone.
You give a monkey a stick and they'll sharpen it to stab everyone with.

t3h m00kz
February 14th, 2012, 11:31 PM
dis is my gun! itz made out of 7 other guns!!!
http://www.drl333.tucker933.com/MEGAGUNYEAHLOL.png

thx for awesum tut mookz!

Fuckin boss

Bobblehob
February 24th, 2012, 01:55 PM
2645

Warsaw
February 24th, 2012, 02:41 PM
Much, much better. Like, night and day better. Now, start using different line weights. The outside perimeter for the shape should be bold, and inside details should get lighter and lighter depending on how important they are to the weapon's geometry.

Also, that stock would be uncomfortable; look at it and think about it for a second. Kind of hoist your arms up as if you were using it, and see where the lines fall on your shoulder.

Nero
February 24th, 2012, 02:41 PM
I won't give any crit on this, as I am not a weapons expert but I HIGHLY suggest you move from the 2d view to 3d perspective. This will really help us and you visualize the concept you are trying to get across. Keep at it. :)

Also, I wouldn't jump to the computer just yet, I would suggest you still stick to paper. Unless you know Photoshop, paint just isn't as flexible for making concept art.

Warsaw
February 24th, 2012, 02:45 PM
Actually, what he should ultimately do if he wants it modeled is provide a side, top, and front profile, and then add a perspective view to bring it all together.

BobtheGreatII
February 24th, 2012, 02:48 PM
It's a lot cleaner. But I think you need to imagine yourself holding the gun. Having the grip at a 90* angle like that would be horribly uncomfortable. In fact the entire grip area is a little awkward. Take a look at some real life sniper rifles to get reference from. Look at the functionality and design. I also think the reach for the front might be a little much. But it could just be the grip throwing me off.

http://world.guns.ru/userfiles/images/sniper/sn02/barrett_m82a1.jpg

You can see how the grip is at about a 45* angle. You can look at almost any rifle and see that.

When I was first learning to model weapons (and I'm still learning as I go) I spent a lot of time looking at the breakdown of how a weapon worked, how it fired, how it chambered the next round, how it's held, etc etc. This is very important when you go to work up a design.

Just know this was crit. Not being rude, trying to be helpful.

TVTyrant
February 24th, 2012, 03:09 PM
Greta job Bobble. The improvement is massive. I won't give crit because others have said what I wanted to, but that looks really really good, especially the amount of detail.

Warsaw
February 24th, 2012, 05:18 PM
The MP7's pistol grip is almost 90 degrees, but in my opinion it's a very comfortable weapon to wield. What raking it does is make it easier to pull the trigger. On a sniper weapon, trigger pull discipline is extremely important where as on a tiny gun meant for close quarters like the MP7, you can just mash it and pretty much get the same result.

Bobblehob
February 25th, 2012, 06:28 PM
Alright, changed the grip and the stock, and changed the details to a lighter line thickness.

2653

TVTyrant
February 25th, 2012, 07:20 PM
Wow that looks really good. Stock is bit high for the scope height, but other than that the amount of improvement is great.

t3h m00kz
February 25th, 2012, 07:21 PM
I like it

Nero
February 25th, 2012, 07:24 PM
Great work man.
Not a fan of the scope though, seems like it's coming out of the weapon, instead of being attached to it. But that's prob because I am used to the conventional. ;P

Bobblehob
February 25th, 2012, 07:33 PM
Great work man.
Not a fan of the scope though, seems like it's coming out of the weapon, instead of being attached to it. But that's prob because I am used to the conventional. ;P

Well, the scope was meant to be integrated in the weapon, to kind of keep the futuristic'ish feel :P

Bobblehob
February 25th, 2012, 09:56 PM
Here is another quick update, with a couple different perspectives added in, Ill be working on some 3D perspectives next.

2655

Nero
February 25th, 2012, 10:45 PM
Can't wait to see the 3d perspective!

TeeKup
February 25th, 2012, 11:05 PM
I like the vibe from that rifle. Idk what it is, but it gives me the same vibe from the same sniper rifle Saito used in episode 2 of Ghost in The Shell.

BobtheGreatII
February 26th, 2012, 03:38 AM
I think the stock is too big... or the front end is too bland. It's not very balanced. But it's a good start.

Bobblehob
March 2nd, 2012, 03:38 AM
Started work on an AR concept, and this is what I have so far.

2656

BobtheGreatII
March 2nd, 2012, 10:25 AM
I think one of the things that I notice the most right away are your stocks and your grips. They aren't proportional to the rest of the weapon. I imagine you made that front area with the flashlight a grip for your hand. But if you were to flip it sideways it's frigging huge compared to where the actual grip is.

TeeKup
March 2nd, 2012, 11:51 AM
The stock is a bit large, but it also makes me think "this, this is a rifle, treat it well and it will defend you." I say make the pistol grip a little bit longer, as right now I like the rest of it.

Bobblehob
March 2nd, 2012, 01:41 PM
The only reason the stock is so large is because of the shape of the magazine, and its placement, but I will try to mess with it a bit :)

Bobblehob
March 2nd, 2012, 01:58 PM
Alright, got a bit done on both the grip and the stock.

2657

Warsaw
March 2nd, 2012, 04:29 PM
Pssst, line weights!

Bobblehob
March 3rd, 2012, 12:37 AM
Pssst, line weights!

o.o Dang, I have different weights, but I guess they aren't noticeable enough, let me tweak those a bit.

Bobblehob
March 3rd, 2012, 01:49 AM
Here we go, did a couple design changes and varied the weights a bit more.

2660

Warsaw
March 3rd, 2012, 02:26 AM
Better. Rule of thumb is that the more "outside" the layer you are outlining is on the object, the thicker the line.

Bobblehob
March 4th, 2012, 02:40 AM
Added a bit more detail and a bit more style as well.

2662

TVTyrant
March 4th, 2012, 05:04 AM
Now THAT looks good. Great job.

DarkHalo003
March 4th, 2012, 02:35 PM
I like the clarity and organization. Do you plan to take this into Max?

Bobblehob
March 4th, 2012, 07:51 PM
I like the clarity and organization. Do you plan to take this into Max?
I don't personally because I can't model, but once I finish the design, our very own Nero AKA Josh Dina/Flighter is going to model it :D

Bobblehob
March 5th, 2012, 12:42 AM
Alright, I think this may be the final version of this perspective, Ive added as much detail as seems necessary.

2664

Any other changes I should make?

TVTyrant
March 5th, 2012, 01:22 AM
Looks great, nice job.

Donut
March 5th, 2012, 01:22 AM
my only input is that the rifle as a whole seems rather large for what appears to be a p90 style magazine that feeds it. big rifle, small round. particularly the front, since the point of the bullpup style is to have a longer internal barrel while keeping the overall length of the weapon down.

but i mean, thats just realistically speaking. i cant see like, any glaring error or anything.

Bobblehob
March 5th, 2012, 01:38 AM
my only input is that the rifle as a whole seems rather large for what appears to be a p90 style magazine that feeds it. big rifle, small round. particularly the front, since the point of the bullpup style is to have a longer internal barrel while keeping the overall length of the weapon down.

but i mean, thats just realistically speaking. i cant see like, any glaring error or anything.

Yeah, I mean the magazine is going meant to feed it large rifle rounds, I want to have it be a 50, but I need to modify the design to be able to incorporate that :P To keep the width down, I have an idea of a redesign of that magazine style so that instead of a good 5 inch width, which would be needed to use .50 BMG, I can cut it down to 3, or so by changing the orientation of the rounds in the magazine, just enough to fit the magazine within the confines of the weapons width.

Higuy
March 5th, 2012, 04:49 PM
Here's an idea.

Extend the barrel of the gun, and in the middle of the gun make one of those magazines that you slap in sideways = instant heavy type gun, just add a bipod

OR

Keep the same p90 style mag but have it slide into a compartment under the sights and click into place.

rossmum
March 5th, 2012, 09:04 PM
Alright, I think this may be the final version of this perspective, Ive added as much detail as seems necessary.

2664

Any other changes I should make?
Way less random greeble and more actually interesting visual details

Bobblehob
March 5th, 2012, 09:18 PM
Here's an idea.

Extend the barrel of the gun, and in the middle of the gun make one of those magazines that you slap in sideways = instant heavy type gun, just add a bipod

OR

Keep the same p90 style mag but have it slide into a compartment under the sights and click into place.

The second of those is what I actually decided to do, I have the magazine extended under the sight. Im going to work on doing simple animations for the gun with flash next, after I get it colored.


Way less random greeble and more actually interesting visual details

If you would actually be specific, then it might actually help the design, for the most part all of the details here are all functional pieces of the weapon, there are a couple added here and there for aesthetic value as well.

rossmum
March 5th, 2012, 09:53 PM
I didn't realise half those lines are actual contours. Still, the giant box on the side could be done away with, and the cocking handle moved to its place (right now it is abnormally small and would smash your cheekbone with every shot if it's reciprocating)

Bobblehob
March 6th, 2012, 11:15 AM
I didn't realise half those lines are actual contours. Still, the giant box on the side could be done away with, and the cocking handle moved to its place (right now it is abnormally small and would smash your cheekbone with every shot if it's reciprocating)

Huh? The cocking handle is down underneath the magazine, it wouldn't be hitting anyone in the face.

rossmum
March 6th, 2012, 11:34 AM
Have you ever held or fired a rifle?

The magazine on your design is where your cheek rests. Your face will be pressed pretty tightly against the rifle. The cocking piece is in a great position to knock all your teeth out.

Bobblehob
March 6th, 2012, 12:27 PM
Have you ever held or fired a rifle?

The magazine on your design is where your cheek rests. Your face will be pressed pretty tightly against the rifle. The cocking piece is in a great position to knock all your teeth out.

Ive held and fired a rifle, but it was an M1 carbine, which is designed completely differently from this, more likely then not, you wont be plastering your face up against this one, but I do see your point as well, I have another version of the design that includes a larger magazine, and has the cocking lever has been moved forward and down to accommodate.

Bobblehob
March 6th, 2012, 01:36 PM
And here is that design, complete with some coloring, I know it looks a bit cluttered up top, but once I get the animation done, it will make sense.

2665

rossmum
March 6th, 2012, 02:17 PM
Still a bit close for comfort, but better.

TVTyrant
March 6th, 2012, 03:16 PM
Still a bit close for comfort, but better.
Non-reciprocating bolt? H&K style?

Bobblehob
March 6th, 2012, 06:42 PM
Well, I have the final version done, and a quick flash animation for the reload.

http://www.bobble.tucker933.com/ARconcept3.swf

rossmum
March 6th, 2012, 07:06 PM
Non-reciprocating bolt? H&K style?
Suppose, but still very awkward to operate

Bobblehob
March 6th, 2012, 07:22 PM
Suppose, but still very awkward to operate

Ever looked at the H3 beta AR, the cocking lever was higher and farther back than the one in my design :P But yeah, what do you guys think about the reload and the concept?

samnwck
March 6th, 2012, 07:29 PM
The cocking mechanism on the halo 1 rifle was never designed to be used to aim down the sight though, rather a hud system was used instead. See halo 1 marines, that green thing over their eyes was supposed to do just that if I recall correctly. Thus your face was never really close to the rifle at all. Though you could always say it's for left handed people only unless it's ambidextrous, but even if it was left handed it would still be incredibly unergonomic as you'd have to go to great lengths just pull the cocking mechanism back since it'd be on the side facing out from your center rather than in...

As for the reload animation, it looks pretty neat from a sci fi point of view, I like it.

Bobblehob
March 6th, 2012, 11:24 PM
Thank you for the compliments, I did a bit of a shading job on the AR and messed with the animation a tiny bit.

http://www.bobble.tucker933.com/ARshaded.swf

Bobblehob
March 7th, 2012, 01:10 AM
And... I added a firing animation to it, this is my final update for the day :D

width="825" height="600"

Is there anyway that I can resize it above this? :\ I have it at 825 x 600, and it is still tiny...

Bobblehob
March 9th, 2012, 03:06 PM
Little update, got back and front perspectives done as well as a really simple version of the sight, will definitely be changed later on.

2672

Tnnaas
March 9th, 2012, 09:26 PM
It might be just me, but there look to be some symmetry issues on both the front and back perspectives (bolt notwithstanding).

Bobblehob
March 10th, 2012, 12:17 AM
It might be just me, but there look to be some symmetry issues on both the front and back perspectives (bolt notwithstanding).

They are definitely not perfect, as I didnt make one side and duplicate and flip it, but they are as close as I could come doing the work freehand.

rossmum
March 10th, 2012, 03:19 AM
I'd remove the larger reticle and use something smaller for 1x as well.

Bobblehob
March 10th, 2012, 04:35 AM
Yeah, the actual look of the sight there is in no way final, but I needed to add in something for the concept, just a general idea.

Bobblehob
March 11th, 2012, 05:17 PM
Update! The first portion of the model :D

http://i303.photobucket.com/albums/nn159/Joshflighter/start2.png

http://i303.photobucket.com/albums/nn159/Joshflighter/start-5.png

Nero
March 11th, 2012, 05:21 PM
HOLY SHIT, bobble can model!!

t3h m00kz
March 11th, 2012, 05:53 PM
^

silly hardsurface modeling

how I'll never know or understand you

TVTyrant
March 11th, 2012, 07:21 PM
Wow, that looks GREAT!

TeeKup
March 12th, 2012, 12:19 AM
I demand moar!

BobtheGreatII
March 12th, 2012, 03:33 AM
I uh... I mean, I'm glad you're working with nurbs and what not. However, it's always good to know the basics of low poly. I see some problems starting already. And honestly I would rather look at a decent low poly than a high poly full of problems.

Please note that this is coming from a guy who has been modeling for years, and is still trying to get used to the high poly stuff.

neuro
March 12th, 2012, 06:00 AM
HOLY SHIT, bobble can model!!

no he can't.

what bob said.

it's fun and nice that you're trying, but DON'T.

t3h m00kz
March 12th, 2012, 06:25 AM
you can't fucking learn shit if you don't fuck up a fuck ton at the beginning, that's all I'm sayin'

telling him not to do anything is going to provide 0 results as opposed to potential future results

neuro
March 12th, 2012, 06:33 AM
what bob said.

DarkHalo003
March 12th, 2012, 10:20 AM
I uh... I mean, I'm glad you're working with nurbs and what not. However, it's always good to know the basics of low poly. I see some problems starting already. And honestly I would rather look at a decent low poly than a high poly full of problems.

Please note that this is coming from a guy who has been modeling for years, and is still trying to get used to the high poly stuff.
I'm glad it wasn't just me who noticed something was off because I don't have enough experience with high-poly to give a valuable critique. I'm not particularly skilled in high-poly modeling, but it didn't look quite right. So, in short Bobble, definitely take a chance to review your modeling with more high-poly tutorials, or post a wireframe to help this process so you can both create concepts and decently model them at that.

Bobblehob
March 12th, 2012, 12:40 PM
no he can't.

what bob said.

it's fun and nice that you're trying, but DON'T.

And why again should I listen to anything you say? I respect what other people say as far as modelling is concerned, but to be honest, as much as you are a good modeller, your opinion and or criticism means nothing to me.

Nero
March 12th, 2012, 01:38 PM
Guys. Calm down.

That is my model I am doing in the spare time. Maybe he doesn't know how to model low poly, but you guys are going way to far by nitpicking my high poly and saying its going wrong, because you guys think he can't model . I know what I am doing, and it is in no way wrong. Yes, some of your concerns are valid, but don't drag them all over the place.

Joke is over. Want to crit, crit my high poly. I would love to see what is wrong with it, but don't go all nit picky now because you need to show its bad somehow, when I barely started.

Bobble you may not like Neuro... but it really should be the other way around with modelling. he should be the only guy you listen to for crit, concerning modeling. . Atleast if you want to make a SELECTION of who you want to take crit from.

Anyways.... Carry on! :)

TVTyrant
March 12th, 2012, 05:10 PM
HOLY SHIT, bobble can model!!
Lol, now I get this ;)

Bobblehob
March 12th, 2012, 06:20 PM
Wow, I find it funny how negative the opinion was when everyone thought it was me modelling, oh well. But anyways, the modelling is coming along nicely, and I am very excited :)

BobtheGreatII
March 12th, 2012, 06:35 PM
Nah, Nero's model still has several issues with it. But if he wants us to wait to judge, I suppose we can. For future reference it would probably be a good idea to say who's model it is if you're going to post it.

Maniac
March 12th, 2012, 07:04 PM
So nobody is going to back up their opinions with some real crit?
Shame that.
Bob, it does not matter who made the model, if you want to give unbiast crit. If you need to know who made a model before offering your judgement on it, then you are doing it wrong.

TVTyrant
March 12th, 2012, 07:17 PM
So nobody is going to back up their opinions with some real crit?
Shame that.
Bob, it does not matter who made the model, if you want to give unbiast crit. If you need to know who made a model before offering your judgement on it, then you are doing it wrong.
TITTIES

*flame war goes here*

And actually what you are saying is completely relevant. There used to be a whole thread about Nero and Neuro jacking each other off, and as soon as someone posts Nero's work it gets slammed. This is why some view Modacity as a "shit hole".

BobtheGreatII
March 12th, 2012, 07:26 PM
So nobody is going to back up their opinions with some real crit?
Shame that.
Bob, it does not matter who made the model, if you want to give unbiast crit. If you need to know who made a model before offering your judgement on it, then you are doing it wrong.

I don't believe it's proper to start critiquing a model that is in someone else's thread. It's a very quick way to de-rail a thread. If and when Nero posts it in his own thread, I would be more than happy to go on critiquing it. However. Since Bobblehob is a concept person, I have no reason to attack Nero's model in here.

Maniac
March 12th, 2012, 07:27 PM
And you completely overstepped the mark again, tyrant.
I was actually waiting to see if someone would back up their comments here, not starting a flame war, like you say.
Either there are modeling errors or there are not.
I myself do not see any pinching or any errors from those screenshots, i am not as good a modeler as neuro or josh though, so maybe i am wrong, but i would still like to see some follow up to the statements.
(no titties)

TVTyrant
March 12th, 2012, 07:43 PM
(no titties)
nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooo

:smithicide:

BobtheGreatII
March 12th, 2012, 08:09 PM
And you completely overstepped the mark again.
I was actually waiting to see if someone would back up their comments here, not starting a flame war, like you say.
Either there are modeling errors or there are not.
I myself do not see any pinching or any errors from those screenshots, i am not as good a modeler as neuro or josh though, so maybe i am wrong, but i would still like to see some follow up to the statements.
(no titties)

http://img138.imageshack.us/img138/6425/critd.jpg

Would you like to keep this up or are you willing to put this behind you?

Maniac
March 12th, 2012, 08:13 PM
I was not trying to keep anything up, nor do i have anything to put behind me.
I am sure Nero will appreciate the follow up comments and picture though.

Nero
March 12th, 2012, 09:38 PM
Those aren't pinches. That is how the model is shaped, in almost all the circles you created. I already fixed a lot of them.
The "wtf" is how I wanted it to look. I did that on purpose. Nothing wrong with it. I wanted a deep indent in there, instead of a smooth transition.
The Loose edges are the only valid critique I see in there. I will fix it soon.

Also, looks like garbage? Really? Don't mix insults with critique. I appreciate the fact you took the time to look over the model, but don't get emotional and shit.

Also at tyrant: Neuro has never "jacked" me off. Take a look at my thread. Almost all his posts are showing all the bad parts and not "OH JOSH THATS SO SEXY! YEA!!111!"

BobtheGreatII
March 12th, 2012, 09:43 PM
Sorry Nero, wasn't really upset with you, was mostly pissed at the other guy.

Glad you already fixed/are going to fix them though.

Nero
March 12th, 2012, 09:44 PM
Sorry Nero, wasn't really upset with you, was mostly pissed at the other guy.

Glad you already fixed/are going to fix them though.

my bad, I thought it was directed at my model. I will get a new screenie in a few min, so you guys can rape. (I don't think bobble will mind if I post here, since he asked me to do this anyway s).

Edit post:

http://i303.photobucket.com/albums/nn159/Joshflighter/1-19.png

http://i303.photobucket.com/albums/nn159/Joshflighter/2-21.png

http://i303.photobucket.com/albums/nn159/Joshflighter/3-14.png

Bobblehob
March 12th, 2012, 10:25 PM
Damn, I am really pleased with this so far :D

Tnnaas
March 12th, 2012, 10:46 PM
What's going on at the bottom-front of the grip? It stopped being round.

t3h m00kz
March 12th, 2012, 11:19 PM
Guys. Calm down.

That is my model I am doing in the spare time. Maybe he doesn't know how to model low poly, but you guys are going way to far by nitpicking my high poly and saying its going wrong, because you guys think he can't model . I know what I am doing, and it is in no way wrong. Yes, some of your concerns are valid, but don't drag them all over the place.

Joke is over. Want to crit, crit my high poly. I would love to see what is wrong with it, but don't go all nit picky now because you need to show its bad somehow, when I barely started.

Bobble you may not like Neuro... but it really should be the other way around with modelling. he should be the only guy you listen to for crit, concerning modeling. . Atleast if you want to make a SELECTION of who you want to take crit from.

Anyways.... Carry on! :)

the best troll

TVTyrant
March 12th, 2012, 11:25 PM
Also at tyrant: Neuro has never "jacked" me off. Take a look at my thread. Almost all his posts are showing all the bad parts and not "OH JOSH THATS SO SEXY! YEA!!111!"
My point was that he made a horrible smelling shit post ITT when he thought it was Bobble's model. You are right, that isn't how your thread goes. But my point was he wasn't a massive anus about it either.

neuro
March 13th, 2012, 04:11 AM
i dont give a fuck whose model it is, it's still bad.
in this specific case, the edges are way too tight.
the 'holes' in the side could use a bit of spacing from the crease under them so they actually form properly.
you're making this 'highpoly' but there's nothing there to even warrant highpoly approach.
everything just plain straight up intersects.

cylinder simply STICKING into a surface perpendicularly = shit.

integrate stuff properly

Nero
March 13th, 2012, 01:20 PM
Thanks neuro.

Eh, as far as low poly vs. High poly... I'm still going to go with a High poly to low poly approach.

I'll see what I can do about the perpendicular stuff. :)

Hunter
March 14th, 2012, 10:22 AM
People crit people differently depending on who it is? I doubt it, I never do this hence I can give someone some harsh crit on halomaps but then be okay with them in another topic. It's about the model, fuck who it is...

But yeah, the model is terrible. The edges are WAY too tight, well look it from the viewport caps. But to be fair, there is nothing to work off on the concept, which is why I stand by what I said on halomaps. The concepts lack anything interesting and just look like a bunch of lines. Look at real concept art, with that said the reloading is interesting. Now don't be a bitch again like someone did in the thread on halomaps, just take it! (no gay pun intended) :P

Bobblehob
March 14th, 2012, 11:59 AM
Alright, this confuses the hell out of me. I specifically worked to keep the design simple based of of the criticism I received here from most of the people commenting on my work. So what am I supposed to do?

Hunter
March 14th, 2012, 12:36 PM
Okay, I will wait to see it finished, in response to your post on halomaps. But I still feel the front is horrid and boring. There is simple, but then there is boring.

neuro
March 14th, 2012, 01:20 PM
simple and efficient are 2 different things

Warsaw
March 14th, 2012, 04:15 PM
Bobble:

http://upload.wikimedia.org/wikipedia/commons/7/7b/Bf109V1_3Seiten_neu.jpg

Detail is fine if it does something. Here (pulled from Wikipedia), all of the rivets, all of the plates, and all of the frame under the fabric parts (the flaps) are shown. The problem with what you were doing before was that it was mostly extraneous detail that served absolutely no function and didn't even make sense in the context of both what was shown and what was described.

So yes, what you have now is vastly better than what you started with.

BobtheGreatII
March 14th, 2012, 04:19 PM
And it may not be the best example. But take some of Halo Reach's concept art for example. All of the detail is there. But it's not a clusterfuck of lines and nonsense (well most of it anyway).

http://4.bp.blogspot.com/_ezXfXwVkn3k/TT8UNiICFOI/AAAAAAAAAGA/YjLrwYMf7Es/s1600/ih_battle+rifle01c.jpg

You have improved a lot. But now it's time to work on putting details back in that fit and help the design out.

Warsaw
March 14th, 2012, 05:20 PM
Well, what he's doing is more akin to a technical drawing than concept art. I do largely the same thing until I'm satisfied with the geometry, because there isn't any sense in wasting time on lighting and textures until the geometry looks right.

Bobblehob
March 15th, 2012, 04:24 PM
Did a little bit of revision and added a couple extra details.

http://www.bobble.tucker933.com/screenf.png

Warsaw
March 15th, 2012, 04:59 PM
Hey, here's something I do that you may find useful:

Make only the outline and fill it in with black or grey. Get a silhouette image. It helps you identify awkward geometry in your design. For instance, that curved indent on the grip cover totally breaks the flow in a not-good way, because there's nothing to balance it out anywhere else on the gun.

Bobblehob
April 11th, 2012, 12:46 AM
Its been a while, the model of the AR is still in the works, but I have been working on some more organic and alien designs, the first of which is this.

http://www.bobble.tucker933.com/plasma1a.png

TeeKup
April 11th, 2012, 01:28 AM
I recommend taking a look at Geth Weaponry from Mass Effect 3. They maintain an odd organic look while still being constructed of traditional materials. (sorry another referral to mass effect :P)

http://images.wikia.com/masseffect/images/b/b1/ME3_Geth_SMG_Temp_icon.png
http://images3.wikia.nocookie.net/__cb20120317192033/masseffect/images/7/7b/ME3_Javelin_Sniper_Rifle.png

ICEE
April 11th, 2012, 02:57 AM
I just don't like all these overly curvy pseudo-ergonomic "organic" designs. To be honest I was never really a fan of halo's covenant weapons. I like angles. I also like simplistic silhouettes. I think it's best for every detail of a weapon to be logical, they're only tools after all.

I think its only fair to say that your execution of the concepts in both 2d and 3d looks great to me.

Bobblehob
April 23rd, 2012, 08:57 PM
Alright, well I have finished the detail and the 2D perspective.

http://www.bobble.tucker933.com/plasma1b.png

Not sure on a color scheme xP

Bobblehob
May 1st, 2012, 03:58 PM
http://www.bobble.tucker933.com/plsniper6.png

A long range weapon concept.

TeeKup
May 1st, 2012, 04:51 PM
That's interesting. o.0

TVTyrant
May 1st, 2012, 09:18 PM
Looks neato

Bobblehob
May 10th, 2012, 02:58 PM
Alright, so I finally got Josh modeling again, and this is the first portion of my original AR design.

http://i303.photobucket.com/albums/nn159/Joshflighter/Fake-it-V-ray.png

Pooky
May 10th, 2012, 07:06 PM
I just don't like all these overly curvy pseudo-ergonomic "organic" designs. To be honest I was never really a fan of halo's covenant weapons. I like angles. I also like simplistic silhouettes. I think it's best for every detail of a weapon to be logical, they're only tools after all.

I think its only fair to say that your execution of the concepts in both 2d and 3d looks great to me.

The Covenant weapons have an excuse not to be logical. They aren't purposefully engineered by the Covenant themselves, they're assembled from barely understood Forerunner tech and their creation is surrounded with religion and ritual.

neuro
May 11th, 2012, 10:40 AM
josh, make a fucking blockout before you go about making highpoly parts.

Nero
May 11th, 2012, 02:09 PM
josh, make a fucking blockout before you go about making highpoly parts.

One day... Over the rain bow!

:)

Bobblehob
June 12th, 2012, 01:23 AM
http://i303.photobucket.com/albums/nn159/Joshflighter/ohy.png

Me Gusta...

TVTyrant
June 12th, 2012, 02:16 AM
How do you aim it?

Cagerrin
June 12th, 2012, 02:36 AM
badly

Bobblehob
June 12th, 2012, 03:37 AM
It has integrated optics, see the lens above the barrel?

TVTyrant
June 12th, 2012, 04:04 AM
It has integrated optics, see the lens above the barrel?
It has no stock

Bobblehob
June 12th, 2012, 05:13 AM
It has no stock

Its not finished yet :P Josh is still working on the model, when its done it will look like this.

2881

Bobblehob
June 15th, 2012, 12:00 AM
So close! I can almost taste it...


http://i303.photobucket.com/albums/nn159/Joshflighter/newone.jpg

http://i303.photobucket.com/albums/nn159/Joshflighter/newtwo-1.jpg

TVTyrant
June 15th, 2012, 02:09 AM
skexy

Higuy
June 15th, 2012, 07:06 AM
Looks great!

t3h m00kz
June 15th, 2012, 09:28 AM
2 MANY NON PLANARZ HHHGGG

BobtheGreatII
June 15th, 2012, 10:38 AM
Meh. I don't like it. But that's a matter of opinion I suppose.

You've made some great stuff Josh. This is not one of those things.

Nero
June 15th, 2012, 11:11 AM
You've made some great stuff Josh. This is not one of those things.

Modeling wise?

Higuy
June 15th, 2012, 01:03 PM
Meh. I don't like it. But that's a matter of opinion I suppose.

You've made some great stuff Josh. This is not one of those things.

At the very least you should be able to explain why you don't like it and how it could become better. If it is the style of the gun that you do not like you should be complaining and giving criticism to Bobblehob, not Josh. It seems like a very well made model to me.

Bobblehob
June 15th, 2012, 01:37 PM
Meh. I don't like it. But that's a matter of opinion I suppose.

You've made some great stuff Josh. This is not one of those things.

Care to explain? First off, if you have any design beefs, it should be with me. The vast majority of the rifle has been altered from the original design based on the criticism of people on modacity. I would really appreciate it if you would explain yourself.

BobtheGreatII
June 15th, 2012, 01:54 PM
Lol, everyone chill. Holy shit. This always happens in this thread. Someone makes a comment and it blows up. No, my beef is mostly with Josh's model. Not your concept. Although he followed your concept very well... it makes for a very lackluster model. I was really hoping that Josh would add his own personal flair to it. However, keeping true to your design makes it come out sort of... cartoon like? I don't know if that's the right way to describe it. And since I don't know what the model is for, I can't really say. However, if it were meant to fit in say... the Halo universe. It's not "realistic" enough. It's very blocky, things seem odd and out of place. I made a few pictures. I'm just giving some personal crit. So no one blow up okay?

http://img689.imageshack.us/img689/4716/newoneg.jpg
http://img37.imageshack.us/img37/2900/newtwo1.jpg

I think I would just like to see Josh go over the top with the model. Make it awesome. Right now it's sort of "meh". And I know he can do it. I have no beef with your concept though. Other than it might be a tad large for a gun, and grip seems like it's in an awkward place. But everything else seems fine to me.

Edit: The "what is this" is referring to the cylinder attached to the forward grip. The "Why is this so thick" is talking about the barrel.

And I only talk about the "U" shape of the grip because it looks like you made the gun too skinny and had to make the grip bevel in.

Bobblehob
June 15th, 2012, 02:01 PM
This is what I was looking for before, and no one blew up at you either, it just doesn't help when someone posts something looking for criticism and then the replies are basically, "I don't like it." Know what I mean?

Also, the model is not entirely finished at this point, missing a few details and needs so changes.

PopeAK49
June 15th, 2012, 02:03 PM
Modacity crit, the only crit in which people will never get their greatest assets in-game or completed....

Nero
June 15th, 2012, 02:04 PM
Thank you bob. Very valid points.

As far as boxes on top of boxes, I can't really help it. It's really what the concept is. But yea, lots of valid critique. The fact that there still are some errors/empty areas, is because I still have yet to finish this.

Thanks for the response btw.

Warsaw
June 20th, 2012, 03:31 AM
It has integrated optics, see the lens above the barrel?

i c wut u did thar...

Bobblehob
June 20th, 2012, 04:54 AM
i c wut u did thar...

:P

neuro
June 23rd, 2012, 04:20 PM
did you render that specifically so that you can't see a goddamn thing?

Nero
June 23rd, 2012, 05:40 PM
did you render that specifically so that you can't see a goddamn thing?

BINGGOOOOOOOOOO!

Bobblehob
August 3rd, 2012, 09:45 PM
Got another weapon sort of done with a color scheme and basic animations in flash.

http://www.bobble.tucker933.com/Plasmasniper1.swf

Spartan314
August 4th, 2012, 09:46 PM
Reminds me of the War of the Worlds movie with Tom Cruise.

Bobblehob
April 10th, 2013, 02:02 AM
Since I haven't been working on anything for a while, I figured I might as well drop this little animation in here, its about as final a version as I'm going to get with the long range rifle.

Please let me know what you think!

(http://www.bobble.tucker933.com/Plasmasniper1.swf)