Ki11a_FTW
February 6th, 2012, 11:40 PM
Although sony Vegas has been giving me all stupid shitty problems, I managed to slap together a trailer of most of my source work for a mod I've been single handedly working on.
Name: The Presence
Year: 2019
Location: \\\\\\\__UNKOWN.
http://www.youtube.com/watch?v=6IwsYzTlP_g&feature=plcp&context=C3aabf2dUDOEgsToPDskLbT-d_AsRlETBN7kMF56NH
Make sure to read the video description.
A lot of work coding wise is still to be done.As of now you will NOT play as Freeman, even though the opening scene says "doctor freeman..". I had to go back on the story line countless times(and i still am making adjustments), but hey, better ideas or any ideas that dont work out will always be something I'm willing to change. I just discarded a couple of BSP's because of a new layout idea ive created. I just haven't gotten to making the new weapon set yet. Taking it one step at a time.
Story>Layout and Brushwork>Detail and 3Ds MAX work> Dialogue and NPC Scripting Set up(Kinda had to put this a few steps ahead in most scenarios to make sure the environemt was created properly and fun to work with.) > Fine Polishing and play tests.
Name: The Presence
Year: 2019
Location: \\\\\\\__UNKOWN.
http://www.youtube.com/watch?v=6IwsYzTlP_g&feature=plcp&context=C3aabf2dUDOEgsToPDskLbT-d_AsRlETBN7kMF56NH
Make sure to read the video description.
A lot of work coding wise is still to be done.As of now you will NOT play as Freeman, even though the opening scene says "doctor freeman..". I had to go back on the story line countless times(and i still am making adjustments), but hey, better ideas or any ideas that dont work out will always be something I'm willing to change. I just discarded a couple of BSP's because of a new layout idea ive created. I just haven't gotten to making the new weapon set yet. Taking it one step at a time.
Story>Layout and Brushwork>Detail and 3Ds MAX work> Dialogue and NPC Scripting Set up(Kinda had to put this a few steps ahead in most scenarios to make sure the environemt was created properly and fun to work with.) > Fine Polishing and play tests.