urbanyoung
February 7th, 2012, 06:56 AM
Hi,
I'm making a few camera tools at the moment and want to display the current player's biped. At the moment no biped is drawn, only hands (which I then remove). Does anyone know where to look for changing this? I got told about camera_debug_load and that displays the biped but as far as I can tell that function effectively just changes the address of the camera handling function which is to be called. As such the biped is displayed but you get the camera_debug_load behaviour too (of course). I couldn't find anything in the processing that would make the biped be drawn.
I was hoping to find a simple conditional jump that would check if the object belongs to the current player, and if so don't draw a body, but I haven't found it and am not even sure if it will exist.
Any tips?
Thanks
edit: Found what I was after
I'm making a few camera tools at the moment and want to display the current player's biped. At the moment no biped is drawn, only hands (which I then remove). Does anyone know where to look for changing this? I got told about camera_debug_load and that displays the biped but as far as I can tell that function effectively just changes the address of the camera handling function which is to be called. As such the biped is displayed but you get the camera_debug_load behaviour too (of course). I couldn't find anything in the processing that would make the biped be drawn.
I was hoping to find a simple conditional jump that would check if the object belongs to the current player, and if so don't draw a body, but I haven't found it and am not even sure if it will exist.
Any tips?
Thanks
edit: Found what I was after