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Limited
February 17th, 2012, 10:58 AM
http://www.humblebundle.com/

S (http://www.humblebundle.com/)o the fine folks at Mojang are working over the weekend (60 hours) to create a game 'from scratch', all proceeds go to your chosen charity (out of 4 options).

Anyone who donates will get a copy of the final game. I've donated $4, $1 to each charity.

I'm not a fan usually of Notch's code-a-thons, considering he cheats. However as this is for charity I will let it slide :)

Cortexian
February 17th, 2012, 11:14 AM
How exactly does he cheat? The requirements are to have a game at the end of the weekend that was coded during the weekend. Only way I can see him cheating anyone is if he releases late or releases a crap build an updates it afterwards.

Limited
February 17th, 2012, 11:44 AM
How exactly does he cheat? The requirements are to have a game at the end of the weekend that was coded during the weekend. Only way I can see him cheating anyone is if he releases late or releases a crap build an updates it afterwards.
The rules state coding from scratch. Notch used packages, premade Java code that basically helped him with the bitmap work. Its why his last ludum dare took shape really fast at the start. So yes that is cheating (look for com.mojang :D)

In my eyes coding from scratch means typing out from a blank file. Not using pre-made code.

EagerYoungSpaceCadet
February 17th, 2012, 11:50 AM
Lol I just went to the page and saw Jeb and Notch arm-wrestling

Zeph
February 17th, 2012, 01:17 PM
The rules state coding from scratch. Notch used packages, premade Java code that basically helped him with the bitmap work.

No fair, he didn't start with assembly to make his own java compiler!

Limited
February 17th, 2012, 01:42 PM
No fair, he didn't start with assembly to make his own java compiler!
:P You know what I mean.

Cortexian
February 17th, 2012, 01:45 PM
Using pre-made packages that are out there for free use with appropriate usage licenses is fine IMO. Pretty much every mainstream program has packages in it, games use redistributable packages, DirectX, etc...

Limited
February 17th, 2012, 01:52 PM
Using pre-made packages that are out there for free use with appropriate usage licenses is fine IMO. Pretty much every mainstream program has packages in it, games use redistributable packages, DirectX, etc...
Have you actually watched the stream/know how to make a game?

AStar.java, Node.java - bullshit did he already code these files yet they are there? Bitmap.java, when I saw part of the Lundum he imported that too.

Zeph
February 17th, 2012, 02:00 PM
Have you actually watched the stream/know how to make a game?

AStar.java, Node.java - bullshit did he already code these files yet they are there? Bitmap.java, when I saw part of the Lundum he imported that too.

I would rather him be spending time coding game logic instead of cobbling some rendering elements together. Would you be complaining that he didn't make the engine if he were doing something first person?

Limited
February 17th, 2012, 02:11 PM
I'd probably find something to bash on about - I've gone off Notch recently.

ejburke
February 17th, 2012, 04:02 PM
As long as the pre-existing coding work wasn't done with this specific project in mind, I don't see a problem with it. I don't think they would do these types of challenges if they had to reinvent the wheel every time out. It's difficult enough as it is.

Limited
February 17th, 2012, 04:33 PM
As long as the pre-existing coding work wasn't done with this specific project in mind, I don't see a problem with it. I don't think they would do these types of challenges if they had to reinvent the wheel every time out. It's difficult enough as it is.I suppose you make a good point, if its the nitty gritty stuff then okay but the idea is to make a game within the time. If someone just uses old source code and updates sprites, then theres no point.