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rossmum
February 24th, 2012, 02:27 PM
A while back, a friend linked me to a trailer of some game with a silly name (that could be abbreviated to 'wee', heh) and was made by the dudes behind RUSE. I have never played RUSE but while it sounded like there were some cool ideas behind it, the game did not seem to be very well received. Then I saw this game was about the Cold War and I took great interest.


http://www.youtube.com/watch?v=UaIe9T_VDWc

Wargame: European Escalation (henceforth 'WEE') is an interesting concept in RTS gaming. There is absolutely no basebuilding involved, which isn't really new or revolutionary; the scale is huge, but this was done eons ago by Total Annihilation; you assemble your available army pre-match, but this was done by a number of games as well, and finally, it's got control zones gameplay, which is older than PC gaming itself. What it does that isn't a retread of already-explored ground is to take all of these things and put them in a single package, creating arguably one of the deepest, yet most accessible, RTS games I have ever seen. Let's look at a few aspects.

First off, the scale of the game. Maps are enormous, encompassing several tens, if not hundreds, of square kilometres. NATO symbology keeps you in touch when you're fully zoomed out ('satellite view'), but you can zoom in all the way down to that single anti-tank squad you have set up in a hedgerow. The level of detail is insane - comparable to games like Men of War or World in Conflict despite the maps being many dozens of times the size - but the game somehow runs like a dream, even on high settings. Several maps have whole areas which have no objectives, serving as scouting or even flanking routes. Terrain obstacles and forests provide cover and concealment, as to buildings. You can spawn a goddamn lot of units, too.

http://i.imgur.com/7ybwph.jpg
The big picture...

http://i.imgur.com/N3VHIh.jpg
The not-so-big picture.

Gameplay isn't as shallow as you might think from screenshots. While there are very, very few commands, the depth of detail in units and how they interact is pretty impressive. Players rely on a points pool to spawn units, and this replenishes and continues to grow very slowly over time. Units will burn through ammo and fuel, which must be resupplied using logistics units and FOBs, and all units have morale; they become less effective with anxiety and will eventually panic and rout if things are getting really bad for them. The game is more about the big picture than most games of the genre, but it does allow for (and at times require) micromanagement of individual units. There is no tactical aid mechanic like WiC, so you have to rely on actual units for support.

http://i.imgur.com/Dlo7Sh.jpg
The Mi-26 Halo, the largest helicopter in the world, is a Soviet supply unit. It's fucking huge.

http://i.imgur.com/SYpNMh.jpg
The soldiers' perspective from the ground is really quite a lot different from the satellite view, and it can give some pretty good insight into exactly what your units will or will not be able to see and engage.

There are a couple of different gametypes, but the most popular is your typical take-and-hold territories affair. Territories can unlock new forward spawn points, but must be captured using a command vehicle. No other unit can actually capture land. There are even sub-variations, with different win triggers (most games use destruction, which means that points are tied to kills rather than land gains). There is also a singleplayer campaign which serves both as a tutorial and as an easy means of getting a boost for early unit unlocks.

Army customisation is a big thing in this game. There are a plethora of units available from a variety of nations, each with their own quirks and advantages/disadvantages. You don't have to stray outside of one nation, but the option is there if you want to - units are unlocked with command stars (gained by levelling up in multiplayer, or completing objectives in campaign), and can be moved in or out of army 'decks' which themselves can be activated or deactivated at will.

http://i.imgur.com/juyiyh.jpg
A Soviet spearhead unit, scouting ahead of an attack

http://i.imgur.com/CzbbJh.jpg
T-72s blazing through the wheatfields of West Germany

Multiplayer is where this game truly shines. It supports up to 8 players in ranked or unranked matches, supports clans (or 'teams' ingame), and tracks statistics over your career. There is an excellent replay feature (which all of the screenshots in this post were taken with) that allows you to see what happened from the perspective of any player or a neutral, omniscient observer, with slow motion and up to 10x real time acceleration. This is a fucking brilliant tool for conducting post-mortems on your battles and figuring out what went wrong, or even what went right. You could probably also make some sick as fuck movies with it, too.

I was planning on making this longer, but I am not entirely with it after a long night of stomping pubbies. My PC also wants a restart because my goddamn video card is shitting the bed again.

rossmum
February 24th, 2012, 02:33 PM
By the way, if you dudes are looking to join up with some cool kids, give me a holler with your ingame name. Only if you play WP, though. Fuck NATO. :realsmug:

(it's my thread and i'll double post if i want to)

Warsaw
February 24th, 2012, 02:44 PM
I was 'bout to say, "I don't want to play NATO." :mech:

Looks pretty interesting. Won't run on my PC though, by the looks of it. Sad day.

Higuy
February 24th, 2012, 02:54 PM
Saw this, looked pretty tight. Thinking about getting it, idk yet for sure

rossmum
February 24th, 2012, 02:59 PM
Do it. This game rules.

TVTyrant
February 24th, 2012, 03:03 PM
Is it available on the Steams?

rossmum
February 24th, 2012, 03:38 PM
Yes!

CN3089
February 25th, 2012, 04:47 AM
Gonna buy this and play nothin' but France aw yeah suck it WP nerds :c00lbert:

El Lobo
February 25th, 2012, 09:36 AM
Ah hell yeah CN.

TeeKup
February 25th, 2012, 11:52 AM
Totally want this.

rossmum
February 25th, 2012, 02:08 PM
Gonna buy this and play nothin' but France aw yeah suck it WP nerds :c00lbert:
As far as NATO units go, French infantry owns but most people are idiots and don't use it http://i.imgur.com/zLxXA.gif

nateaa
February 27th, 2012, 06:26 AM
Whats good for every nation? Like french infantry is good and all that.

rossmum
February 27th, 2012, 06:44 AM
for pact: polish sappers, some of the czech infantry, ddr mot. infantry

Zeph
February 27th, 2012, 06:51 PM
I didn't see a demo for this thing through Steam. Is there one at all?

Amit
February 29th, 2012, 06:28 PM
People play and buy this, but ignore World in Conflict. A sad day, it is.

rossmum
March 1st, 2012, 04:31 AM
WiC rules, but its awful retarded elitist community killed it. I got votebanned from every fucking server for doing something whiny shits didn't like (including being better at the game than my own teammates).

Amit
March 2nd, 2012, 11:12 AM
Oh shit, really? I haven't played the Multiplayer since 2008 or so. I'd wager that the Company of Heroes online community is just as bad, though. They aren't elitist, but they are fucking mean.

rossmum
March 2nd, 2012, 05:50 PM
Well apparently, using heavy arty is "cheap" and for "noobs", so you get votekicked. Using light arty is too, if you're any good at it. Being better at the game than your teammates will cause them to votekick you, being better than your enemies will make you a "fucking cheater" and that will get you votekicked too. I did not have a single enjoyable MP game in WiC, but I love the shit out of the SP so at least it was still money well spent.

TVTyrant
March 2nd, 2012, 11:40 PM
Oh shit, really? I haven't played the Multiplayer since 2008 or so. I'd wager that the Company of Heroes online community is just as bad, though. They aren't elitist, but they are fucking mean.
CoH guys are fucking douches at the higher levels, who have no creative thought processes. Winnign in CoH is done through creativity imo, which they have none of.

CN3089
March 8th, 2012, 12:51 AM
bought it


the french only get two tank lines and I really like tanks so I guess I'm gonna just make a french deck with german tanks wwwww


edit: also fuck smerches seriously fuck

rossmum
March 8th, 2012, 02:45 AM
spawn 2x smerch, 1x mi-9

win game

CN3089
March 8th, 2012, 04:44 AM
oh my god the pact gets flame tanks


this

changes

everything

rossmum
August 27th, 2012, 12:48 AM
Getting back into this so let me drop some wisdom!

NATO players: don't even bother with helicopters. Seriously. It never ends well.

WP players: You should have no less than two Tunguskas covering your forces at any one time. NATO players are colossal retards and still haven't worked out that mobile air defence was the Soviet Union Own Zone. They will feed Blackhawks packed with Delta Force to you all day and you need to be ready for it. BUKs will AoE entire chopper blobs out of the sky, but Tunguskas are more cost-effective and far more flexible. Everywhere you go, take some with you.

BMPs are also another god unit. They are fast as fuck for armour and their ATGMs will wreck incoming tank blobs. Setting up BMPs in a treeline and placing their infantry squads around as well, then letting your idiot opponents drive into them, is a great way to kill a hell of a lot of tanks for next to no cost at all. Stick to cheapies - the BMP-1 obr. 1970 and BMP-1P are ideal. BMP-2s are better at dealing with massed infantry thanks to their autocannons, but are more expensive, so not really worth it in the long run. The variants with grenade launchers are alright for crowd control too, but weak against vehicles and fairly short-ranged.

The BMP-685 cavalry tank cannot be recommended highly enough. Use T-72As as armoured shitbricks to tie the enemy down, then ram a bunch of 685s up their ass. The 685 has a halfway decent stabiliser and good speed, so what it lacks in firepower and armour is more than compensated for by its ability to drive circles around things spamming shells into their squishy parts. Always keep them on the move - don't let them stop to fire. If they stop, they die.

T-55 spam is usually not worth it. Keep a couple of T-72s or T-72As, maybe even a few B variants if you're swimming in points. Don't splash out on T-64s or T-80s until you know you've won - they're incredible units, but expensive, very limited in supply, and if you don't buy them with veterancy they will still panic and rout even if they are being stunned but not hurt. They also give a lot of points to the enemy when destroyed. Oh, and the T-80s guzzle fuel like mad, so make sure your logistics are up to snuff. Speaking of which...

Kolos is the go-to supply truck. Make sure you also have the Mi-26 Halo in your deck. The Halo is a wonderful thing because its sheer size means you can resupply and repair whole sections of your line with a single trip. They are not that expensive, and if you take care of them, you will only ever need one or two which you can then continue to resupply from FOBs. I often drop a Halo in to quickly refuel an attack before it runs out of steam, or to refuel and rearm choppers and quick response ground forces without having to send them back to base or wait for a small army of trucks to show up.

Artillery... get a pair of Smerches, a spare FOB or three, and some Mi-9 scouts if you can afford it. The Smerch is hands-down the most powerful thing in the game when used properly. However, it is expensive and eats through supplies really fast, so be careful with them and don't spawn them if you're hard up for points. Akatsiyas and MSTAs are fine in a pinch, but will need to be close to the frontline in order to achieve a useful density of shell impacts.

Aviation is another Soviet (and by extension, Pact) strong suit. Don't bother spawning Hinds alone, spawn them with VDV squads. Drop the squads somewhere useful, then use the Hinds wherever. They will tank a lot of damage, but do watch out for Chaparrals, which are the only NATO anti-air unit which doesn't blow and like the BUK it can AoE chopper blobs. I wouldn't bother with Mi-8s or 17s, Hinds do the "blow shit up" thing better. The Mi-28 is nice, but really expensive - don't use it unless you know what you're doing. You'll want to micro it to make sure it doesn't get itself killed. Mi-9 scouts are compulsory.

As far as infantry goes, keep them mobile with your BMPs. Set up Konkurs teams in buildings and forests, use Polish sappers to keep forests clear of enemy infantry, and hide VDV in spots where you think they'll do a lot of damage before being spotted. Like, oh, "at the back of the enemy base".

Your playstyle needs to fit your faction. For Pact, this means "glorious assault that stops for neither hell nor high water". Don't let yourself get bogged down - use your superior artillery to fuck up the enemy positions, then use BMPs to regain the initiative with their speed. Pick a "hammer" and "anvil" at the beginning of each map; pushing all along the line seldom works in this game, so figure out a spot you can defend well - a forest or city, for instance - and then set up a blocking force there. Nothing too heavy, mostly infantry and ATGMs, with some BMPs or cheap tanks in support. Then throw all your assault units - BMPs, cavalry tanks, T-72s, Hinds, etc. - down the 'hammer' side and watch as they try to push around you, right onto the anvil. Crush them.

For Hell's Highway, the left side forest about halfway up the map is usually the anvil I use when I play with friends. One of them watches that side, I'm on the hammer (aggressively capturing up to Elena, holding it long enough for NATO to throw their first assault at me and get demolished, then counterattacking before they can regroup), and someone usually does arty/logistics as well as a floating QRF of aviation assets and fast armour.

Oh, that reminds me - if the enemy attacks you and their attack falters, attack immediately. I cannot emphasise this enough. If you wait, they will regroup and it will turn into a stalemate. Attacking the moment their attempt crumbles, even if your own units are not at full strength, is usually more than they can cope with.