PopeAK49
March 29th, 2012, 02:23 AM
Most of you know me by my forerunner and environment modeling. I'm at a stage in which I want to excel my skills. Most people I've talked to say that school training helps a lot, but I'm already working towards a degree in IT. I want 3d art work to be a hobby instead of a job. I only know 3d modeling techniques that I learned by myself over the years, but I feel as if the skills that I have are limited.
Basically, I'm interested in learning high poly modeling for creating a normal map using 3ds max and Mudbox/zbrush. I also would love to know how to create diffuse maps, specular maps within photoshop. I feel as if the skills I have now are useful for only low poly modeling.
Overall, I want to develop a professional workflow for creating assets and putting them in a game engine such as udk or even experiment with OS.
I found this neat dvd set for training:
http://walkerboystudio.com/html/game_development_training.html#wbsCompleteVideoSer ies
What do you guys think? 300hrs of training seems legit for $600. I know most of you are going to say: 'free online tutorials', but if you can direct me to some really good and understandable tutorials, then by all means post them here.
Basically, I'm interested in learning high poly modeling for creating a normal map using 3ds max and Mudbox/zbrush. I also would love to know how to create diffuse maps, specular maps within photoshop. I feel as if the skills I have now are useful for only low poly modeling.
Overall, I want to develop a professional workflow for creating assets and putting them in a game engine such as udk or even experiment with OS.
I found this neat dvd set for training:
http://walkerboystudio.com/html/game_development_training.html#wbsCompleteVideoSer ies
What do you guys think? 300hrs of training seems legit for $600. I know most of you are going to say: 'free online tutorials', but if you can direct me to some really good and understandable tutorials, then by all means post them here.