View Full Version : I am going to need some guinea pigs soon.
Not Inferno
April 21st, 2012, 05:41 AM
I thought this might be a good place to find some.
g8yeE4PtEJE
Going to need to stress test this with 15 or 20 people after I finish a few more chunks of the engine.
Cool people who I remember, add me back on skype infernorulesyou, steam dmtinferno, or aim infernoxpyro.
Limited
April 21st, 2012, 12:16 PM
Yuck Java.
Hit me up I'll help test it.
EX12693
April 21st, 2012, 12:47 PM
^
Not Inferno
April 26th, 2012, 02:12 PM
nldP5mONhZA
@Ex + Limited Thanks for the volunteer but I don't have a way to contact you? Unless I'm just bad at checking my friends lists. (spoiler, I am)
Still need as many peeps as I can get. Might have to scour some other forums heh.
Limited
April 26th, 2012, 03:22 PM
nldP5mONhZA
@Ex + Limited Thanks for the volunteer but I don't have a way to contact you? Unless I'm just bad at checking my friends lists. (spoiler, I am)
Still need as many peeps as I can get. Might have to scour some other forums heh.
You've got AIM right? Username: ifoundabuck.
EX12693
April 26th, 2012, 05:57 PM
My aim link is under my avatar.. :P
ThePlague
April 26th, 2012, 07:13 PM
What do we need to test this? If it isn't much i'll jump onboard. And what would best to contact you? derp. i'll add you when I get home and reinstall skype: johnflasser
Not Inferno
April 26th, 2012, 11:06 PM
What do we need to test this? If it isn't much i'll jump onboard. And what would best to contact you? derp. i'll add you when I get home and reinstall skype: johnflasser
You just need java 1.7 which you most likely already have. Right now connections are done via terminal but I'll add a basic UI before we test.
I'm going to do 1 more revision to player physics before we test, my current calculation is very bulky and I thought of a better way to do it.
ThePlague
April 27th, 2012, 07:21 PM
When do you think we're going to start testing?
Not Inferno
April 28th, 2012, 05:43 PM
kO2SuqrYIAw
I didn't really have the :effort: to work on physics so I did UI and networking stuff. I'll write extrusion based collision detection either Sunday or Monday, then testing will start. :iamafag:
Holy fuck I am tired.
n00b1n8R
April 29th, 2012, 04:17 AM
why r u doing this yo
Not Inferno
April 29th, 2012, 04:23 AM
why r u doing this yo
They told me I could become anything, so I became a programmer.
n00b1n8R
April 30th, 2012, 05:26 PM
welp time to consider sudoku
Limited
April 30th, 2012, 09:32 PM
welp time to consider sudoku
Sudoku, who really cares if its correct :D
Not Inferno
May 4th, 2012, 04:03 PM
So I finally finished the physics improvements.
Adapting this equation (http://en.wikipedia.org/wiki/Specular_reflection) took longer than I thought (I got facerolled by math) but it finally works. Loss of velocity based on magnitude of the angle of reflection hasn't been implemented but that is an easy thing to work out when I get around to it.
Additionally, I bounded triangles and edges for collision tests which improved the physics calculation time by about 2000%. Framerates are much better now. :iamafag:
Anyways, I need to port physics changes over to the server and we will be all set to test. I am thinking tommarow, so be online and I'll contact you guys when I'm ready to test.
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