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View Full Version : "Burn Jita, motherfuckers. Burn it all!" says CCP



Amit
April 27th, 2012, 01:54 PM
CCP: players' attempt to destroy Eve Online economy is "f***ing brilliant"


CCP Games has given its blessing to a player-driven attempt to destroy the Eve Online economy.

Controversial former Council of Stellar Management boss Alexander "The Mittani" Gianturco - who CCP recently banned for encouraging the community to grief a suicidal player during the recent FanFest event - tomorrow leads an assault on the centre of the in-game economy, called the Jita trade hub.

The "Burn Jita" action, which has been in the works for months, was scheduled to begin tomorrow - the day The Mittani's 30 day Eve Online ban ends. But reports indicate it has already begun, with some 14,000 Thrasher ships preparing all out war on the region.


"I tell you what, it's going to be f***ing brilliant," Jon Lander, senior producer of Eve Online, told Eurogamer this morning. "Absolutely brilliant.

"They're going to do exactly what you're able to do in the game, and people will have to roll with it. It'll be great.
Source (http://www.eurogamer.net/articles/2012-04-27-ccp-players-attempt-to-destroy-eve-online-economy-is-f-ing-brilliant)

LOL. That's epic. There's also a movement called "Save Jita" to oppose the invasion force. LOL, there's a TwitchTV stream with preliminary action going on:

http://www.evenews24.com/2012/04/27/live-burn-jita-starts-earlier-than-expected-save-jita-already-on-going/

(http://www.evenews24.com/2012/04/27/live-burn-jita-starts-earlier-than-expected-save-jita-already-on-going/)The "Save Jita" people (Moar Tears) have put out a video to explain the situation:


http://www.youtube.com/watch?feature=player_detailpage&v=0S-ITNo_Il4

And this other video is a video uploaded today of the carnage from the opening skirmish:


http://www.youtube.com/watch?feature=player_detailpage&v=2N46pju2O4E

Limited
April 27th, 2012, 02:48 PM
I have absolutely no idea what your post means :D. Basically some players want to fuck the game over, by messing up the financial economy in the game? Buy using some ships?

For any one who plays Eve Online, can you like noobify it a bit so I can understand :D

TeeKup
April 27th, 2012, 02:50 PM
They're invading Highsec? How is that going to work. >_>

Are they going to fight Concord or something?

Ifafudafi
April 27th, 2012, 03:03 PM
I have absolutely no idea what your post means :D. Basically some players want to fuck the game over, by messing up the financial economy in the game? Buy using some ships?

For any one who plays Eve Online, can you like noobify it a bit so I can understand :D

I do not play the game myself so take this with a gram or two of salt, but basically EVE is about as close as a video game is going to get to what space-faring civilization would actually be: painfully boring and needlessly complex, where a lucky few run the show and bask in wealth while everybody else passes time lugging ore back and forth on a little cruiser.

The neat bit is that the game's economy and political structure is entirely player-driven; the council Amit mentioned is player-elected and meets with CCP to hammer out high-level changes and such, and players both create and join space-corporations to make money. They want to make money because the in-game currency can be used to purchase subscription time.

Attacking the center of the in-game economy would basically fuck all of that up major, rougly equivalent to what'd happen in the US if you ex. nuked Wall Street (lolol IT'D FIX EVERYTHING ol)

While again, I find that actually playing it is piss-boring, EVE is really quite fascinating from a bystander viewpoint, and I'm interested to see where this goes

Amit
April 27th, 2012, 03:03 PM
That's what I've been hearing. Apparently the Goons are the meatshield and Concord is supposed to be the real fighting force. Everyone else is either already dead or can't get into the system due to congestion. The bastards want to turn Jita into a Nullsec area lol. Good luck with that.

TeeKup
April 27th, 2012, 03:05 PM
But WHY!? This seems really retarded.

Limited
April 27th, 2012, 03:08 PM
I do not play the game myself so take this with a gram or two of salt, but basically EVE is about as close as a video game is going to get to what space-faring civilization would actually be: painfully boring and needlessly complex, where a lucky few run the show and bask in wealth while everybody else passes time lugging ore back and forth on a little cruiser.

The neat bit is that the game's economy and political structure is entirely player-driven; the council Amit mentioned is player-elected and meets with CCP to hammer out high-level changes and such, and players both create and join space-corporations to make money. They want to make money because the in-game currency can be used to purchase subscription time.

Attacking the center of the in-game economy would basically fuck all of that up major, rougly equivalent to what'd happen in the US if you ex. nuked Wall Street (lolol IT'D FIX EVERYTHING ol)

While again, I find that actually playing it is piss-boring, EVE is really quite fascinating from a bystander viewpoint, and I'm interested to see where this goes
Wow, that sounds like a very in depth game. Seems very cool.

I'll watch that video now, but in essence, they are killing things? Like when someone mentions Eve to me, I literally only think spaceships flying around. So can you kill players, or destroy buildings?

TeeKup
April 27th, 2012, 03:12 PM
Often Alliances will muster very large fleets to attack other Player Owned Stations and territories, its really a spectacular thing to see. Ships don't fall in line like they would in the Mass Effect 3 ending, but its impressive all the same.

Like Ifafudafi said, this is nothing short of a galactic coup' de' etat. I don't see why they don't negotiate to make a PvP server if they don't like the current system.

Amit
April 27th, 2012, 03:21 PM
I think their primary goal is to grief. Why else would they use so many Thrashers

TeeKup
April 27th, 2012, 03:24 PM
How does suiciding massive amounts of players into concord count as griefing?

http://envasadosaterceros.es/test/python/jackie-chan-wtf-face-meme-i0.png

These people are retarded.

Zeph
April 27th, 2012, 03:33 PM
in newbie terms for those that dont play eve, we've amassed a stockpile of suicide ships large enough to destroy anything we want for three and a half days straight non-stop. That's just the public stash. market jews are hoarding private supplies waiting to sell when those ships are used up. I think the number of thrashers (smallest effective gank ship) that got thrown around was 15k of them. It takes 220 to suicide gank a freighter. The thing is, we have larger ships stocked up to blow up the freighters. The thrashers are for ganking anything we want.

this is only possile because there is one server and one universe. with more servers, the game suddenly turns into wow. the most basic concepts of the game, including pve, are inherently based on pvp principles. the pve'ers earn their money based on what other pve'ers are doing. the pvp'ers are acting to fill in the economic gaps that cant be filled by the pve'ers.


But WHY!? This seems really retarded.

we're already spacerich. this is going to make us even more spacerich. this is only one small part of a larger plan that's tied in with the expansion that happened this past tuesday/wednesday. the eve economy was going to burn up because of it. we're just enjoying ourselves as everyone slowly (more slowly now, lol) gets used to the changes and figures out how to adapt.

The greatest thing about this whole bit is that the people we're ganking have no fucking clue how the game works. I've already seen several people lose stupidly expensive ships with even more stupidly expensive modules die to CONCORD (the ingame police) because they thought they could 'save' someone from us.

CN3089
April 27th, 2012, 03:36 PM
Freighter counts at like 20 now wootles

plus a whole heck of a lot of these types of dealies http://eve-kill.net/?a=kill_detail&kll_id=13192001

and it hasn't even officially started yet :v:






p.s. be sure to get all your technetium needs from OTEC, ensuring galactic supply

ahahahahahaha

Zeph
April 27th, 2012, 03:37 PM
I think their primary goal is to grief. Why else would they use so many Thrashers

It's not grief. We don't care who we kill. We use so many because that's the most cost effective way to get it done. Those ships belong to the minmatar race and that race uses artillery as guns. Arties have very slow rates of fire, but deal a lot of up front damage. Because of the police coming in to kill you when you agress a player in secure space, you need to deal as much damage up front as possible because you may not get a third or fourth volley off.


Also, the PVE'ers who wish to be left in peace wouldn't have their fancy tech 2/3 ships if it weren't for us. That's more along the lines of what I meant by filling in the gaps that they can't.

TeeKup
April 27th, 2012, 03:38 PM
in newbie terms for those that dont play eve, we've amassed a stockpile of suicide ships large enough to destroy anything we want for three and a half days straight non-stop. That's just the public stash. market jews are hoarding private supplies waiting to sell when those ships are used up. I think the number of thrashers (smallest effective gank ship) that got thrown around was 15k of them. It takes 220 to suicide gank a freighter. The thing is, we have larger ships stocked up to blow up the freighters. The thrashers are for ganking anything we want.

this is only possile because there is one server and one universe. with more servers, the game suddenly turns into wow. the most basic concepts of the game, including pve, are inherently based on pvp principles. the pve'ers earn their money based on what other pve'ers are doing. the pvp'ers are acting to fill in the economic gaps that cant be filled by the pve'ers.



we're already spacerich. this is going to make us even more spacerich. this is only one small part of a larger plan that's tied in with the expansion that happened this past tuesday/wednesday. the eve economy was going to burn up because of it. we're just enjoying ourselves as everyone slowly (more slowly now, lol) gets used to the changes and figures out how to adapt.

The greatest thing about this whole bit is that the people we're ganking have no fucking clue how the game works. I've already seen several people lose stupidly expensive ships with even more stupidly expensive modules die to CONCORD (the ingame police) because they thought they could 'save' someone from us.

Oh, oh I see now. Now that is funny in a way.

Limited
April 27th, 2012, 03:39 PM
So freighters are used to take cargo around space? And they are player controlled ships and thats how they make money. Your basically disrupting that and stopping the flow of goods.

So you guys are like stopping oil tankers going to the petrol stations, or stopping the money vans getting to banks.

Zeph
April 27th, 2012, 03:40 PM
Oh, oh I see now. Now that is funny in a way.

Nah, the funny part will come next month.

TeeKup
April 27th, 2012, 03:42 PM
Oh I'm going to break out the popcorn and see what this community does.

CN3089
April 27th, 2012, 03:47 PM
by the way jm24 owns

HLvA4D3rdkY

:haw:

Zeph
April 27th, 2012, 03:47 PM
So freighters are used to take cargo around space? And they are player controlled ships and thats how they make money. Your basically disrupting that and stopping the flow of goods.

So you guys are like stopping oil tankers going to the petrol stations, or stopping the money vans getting to banks.

Freighters are the largest cargo ships in the game. It's kinda like this:

Tech 1 Industrial: ~5 million ISK
15k - 40k cubic meters of hauling space depending on the ship, skill, and fittings.

Tech 2 Industrial: ~60-100 million ISK
5k - 35k cubic meters of hauling depending on the ship. Smaller ships can warp around cloaked and the larger ones have a bit more HP/armor.

Freighter: 800 million (current market value climbing. was at 1.4 billion before I left for east coast game developers conference earlier this week) ISK.
just under a million cubic meters of hauling space. very slow and has about ten to fifteen times the HP of the smaller things.

Jump Freighter: 6-8 billion ISK (will definitely climb in price with some of the other crap we're doing)
~350k cubic meters of hauling space. Has a jump drive that lets it move around without using warp gates.


What we're doing is like parking our cars at the gas station entrance, and blowing up anything that drives by us. We're also buying the gas station.

CN3089
April 27th, 2012, 04:06 PM
Also nearly all the cars are made with resources we and our allies have near-exclusive control over

Donut
April 27th, 2012, 04:14 PM
:neckbeard: i find it awesome that this kind of thing can exist in an online game. i dont play eve, but im definitely going to follow this

CN3089
April 27th, 2012, 05:31 PM
http://eve-kill.net/?a=kill_detail&kll_id=13196563

http://i29.photobucket.com/albums/c251/CN3089/Emoticons/astonishedstare.gif



http://sae.tweek.us/static/images/emoticons/emot-sbahj.gif

TeeKup
April 27th, 2012, 05:38 PM
Good jesus.

Amit
April 27th, 2012, 07:28 PM
Dare I look?

EDIT: GOOD GOD! How the FUCK?



:fail:...what a fool...

Bobblehob
April 28th, 2012, 01:41 AM
Just curious, but why does everyone support some asshole who was banned for messing with a person who was Suicidal. The whole plan is interesting enough, especially when combined with a game like this, but why is it someone who is that much of a fuck being followed as the spearhead of the whole attack, with all these people assisting him. It just sounds like he is butthurt over getting banned, after he acted like a total dick :\

TeeKup
April 28th, 2012, 02:24 AM
That person can get hit by a semi-truck and die in a ditch for all I care. What I do care about is that this is happening, and CCP is allowing it to happen. I highly doubt every single person involved in this is doing it for "revenge." Maybe 10 or so people, but a several thousand? No they jumped on the bandwagon and saw a chance to cause an in-game economic collapse/revolution. Whatever you want to call it.

The fact is, EvE's ingame economy is basically run by the player base, so shit like this can happen; that's what we're enjoying about this.

InnerGoat
April 28th, 2012, 02:34 AM
http://eve-kill.net/?a=kill_detail&kll_id=13196563

http://i29.photobucket.com/albums/c251/CN3089/Emoticons/astonishedstare.gif



http://sae.tweek.us/static/images/emoticons/emot-sbahj.gif

:cwazy:

Amit
April 28th, 2012, 07:02 AM
The fact is, EvE's ingame economy is basically run by the player base, so shit like this can happen; that's what we're enjoying about this.

Heh, the one time government intervention might be looked for and it won't come.

Zeph
April 28th, 2012, 11:31 AM
Saw a new article. It was pretty good.
http://www.rockpapershotgun.com/2012/04/28/brilliant-players-waging-actual-war-on-eves-economy/




Just curious, but why does everyone support some asshole who was banned for messing with a person who was Suicidal.
Why would anyone who has suicidal tendencies play Eve? That's just asking for it. The greatest part was actually how it happened. The developer of the game had him on a panel during fanfest and he proceeded from buzzed to shitfaced as the thing progressed. It was all fine and dandy and the panel ran out of time. Someone after the very end brought up the guy and mittens said who he was and to find him. I'm not sure why, but the camera recording the event for streams was still rolling.

Now, we're not out to get the guy killed or anything. In fact, there were several concerned goons who used locator agents to find where he was based at and went to him. While there, he did his usual internet spaceship thing (docking and undocking you know). As he was doing this, they all self-destructed their ships after setting the ship names to suicide hotlines and websites where you can get help. We didn't want him to do anything drastic, so we made sure he always had a number or website handy when he was undocked from a station.


No they jumped on the bandwagon and saw a chance to cause an in-game economic collapse/revolution. Whatever you want to call it.
Pretty much. An empire envasion has been on the table since at least a year and a half ago.
The greatest part here is that since he got banned, he stepped down as 'space community president'. His 10.5 thousand votes (more than twice anyone else on the 'space council') were laughed at as if they were useless and couldn't do anything.

TeeKup
April 28th, 2012, 11:49 AM
And look where it is now. This is just astounding.

Limited
April 28th, 2012, 12:06 PM
http://eve-kill.net/?a=kill_detail&kll_id=13196563

http://i29.photobucket.com/albums/c251/CN3089/Emoticons/astonishedstare.gif



http://sae.tweek.us/static/images/emoticons/emot-sbahj.gif
http://eve-kill.net/?a=kill_detail&kll_id=13182302
7 (http://eve-kill.net/?a=kill_detail&kll_id=13182302)3 bil

Zeph
April 28th, 2012, 02:15 PM
Yeah, the bigger hulls in 0.0 can get expensive. With the current market values on minerals right now, that ship is worth 95b in addition to the fittings. The 65b value is quite old. Also, you've got to keep in mind the many hours of logistics, the month it took to build the thing, etc. into the cost that doesn't get reported.

thehoodedsmack
April 28th, 2012, 02:20 PM
I don't play EVE, so there may be a simple answer to this question, but is there a plan contingent on trade ships simply massing on some other trade depot? What's to stop them from turning some other location into a New Jita?

Jelly
April 28th, 2012, 03:28 PM
I don't play EVE, so there may be a simple answer to this question, but is there a plan contingent on trade ships simply massing on some other trade depot? What's to stop them from turning some other location into a New Jita?

requires nearly all of eve to move assets, characters and clones to a new system; and since goons would be camping the exit point for all those assets there's not much likelyhood of people trying to move. A new hub system could establish itself if goons can really keep this up for long enough but since eve is really boring, and sitting in one system is even more boring, i doubt it.

CN3089
April 28th, 2012, 03:52 PM
Jita's been The trade hub for the better part of a decade now so yeah it's not going to happen

Zeph
April 28th, 2012, 05:59 PM
It's in a position in New Eden that can't help but be a trade hub. It's within two or three jumps of four or five different regions. It took Amarr several years just to be a minor trade hub. That only happened after several people made it a personal mission to seed the market there for profit. Even so, it's still on average 10-20% more expensive in Amarr over Jita.

TeeKup
April 28th, 2012, 07:49 PM
That's quite the economical impact. What I wouldn't do to get back into this game.

n00b1n8R
April 29th, 2012, 12:40 AM
Saw some nerds on /v/ getting their panty's wet over this, figured you nerds would appreciate it too.
http://i.imgur.com/2fvuF.jpg

TeeKup
April 29th, 2012, 12:51 AM
Wait...did a Nyx ESCAPE!?

Fucking HOW!?

n00b1n8R
April 29th, 2012, 01:03 AM
Apparently it had been there 8 years (predating CCP regulations on capitals entering high-sec?) and decided now was the right time to undock (I understand capitals can't use jumpgates or some shit so it's trapped?)

TeeKup
April 29th, 2012, 01:08 AM
I'm sorry WHAT!?

How do you leave a Nyx dry-docked for 8 years. Certain capital ships are too large to use a standard Jumpgate, so they have their own jump drives installed in them. The Nyx is one of the more impressive Gallente captial ships, it being a drone Supercarrier.

CN3089
April 29th, 2012, 01:13 AM
It can jump out, but it can't jump back in (and can't dock)

Zeph
April 29th, 2012, 01:51 AM
Oh, so it's not a GM? This is probably the first ship worth a trillion ISK.

TeeKup
April 29th, 2012, 02:09 AM
I'm just waiting for that thing to get decked. If it hasn't been done already.

CN3089
April 29th, 2012, 02:10 AM
That'd take more Tornadoes than the system can hold

TeeKup
April 29th, 2012, 02:14 AM
Just have them pour in through the gate. Someone on the other side hold up a sign that reads: "Line to nuke Nyx starts here."

Bodzilla
April 29th, 2012, 02:28 AM
lol

i love eve online

n00b1n8R
April 29th, 2012, 02:37 AM
How do you leave a Nyx dry-docked for 8 years.

If you had a bigass asset in a place where it can't be, and you don't need it anywhere else, why move it and reduce its value?

~location location location~

TeeKup
April 29th, 2012, 02:42 AM
Ships may as well be real-estate in this game, although that may change once Dust comes out.

*has a PS3 and is looking forward to Dust 514*

n00b1n8R
April 29th, 2012, 03:00 AM
How are they going to get a community who enjoys a game which is basically Excel-Online (with pretty backgrounds and particle effects) to play a console FPS :S
Why is it on a console???

TeeKup
April 29th, 2012, 03:12 AM
They don't. We console kiddies get to back up the high mighty pompous ship captains by draining our blood into the soil they want.

n00b1n8R
April 29th, 2012, 03:28 AM
And when the game dies after 6 months, do they just uncouple it from EVE or does it become like a vestigial limb (which hardcore eve players have to play to get marginal advantages for their corps)?

rossmum
April 29th, 2012, 12:58 PM
fuck yesssss blowin shit up

makes me want to play eve...

Amit
April 29th, 2012, 02:15 PM
How are they going to get a community who enjoys a game which is basically Excel-Online (with pretty backgrounds and particle effects) to play a console FPS :S
Why is it on a console???

They aren't trying to get EVE players to play an FPS. They are trying to get PS3 players to play an FPS.


And when the game dies after 6 months, do they just uncouple it from EVE or does it become like a vestigial limb (which hardcore eve players have to play to get marginal advantages for their corps)?

It's a free FPS so I doubt they are going to pour tons of cash into its development, so I predict that the game won't be very popular to start. Why run around on the ground if you can just pound the shit out of the objectives from space and then send a small merc force to capture it or even ignore it altogether. The game will always be there, but EVE players won't be reliant on it.

Zeph
April 30th, 2012, 01:08 PM
Here's some results from the weekend.

Total Destruction: 518.47 Billion Isk

Jump Freighters: 140.7 Billion, 14 kills. Average value: 10.05 Billion
Most valuable kill: http://www.eve-kill....kll_id=13190958 (http://www.eve-kill.net/?a=kill_detail&kll_id=13190958)

Freighters: 258.445 Billion, 57 kills. Average value: 4.534 Billion
Most valuable kill: http://eve-kill.net/...kll_id=13225358 (http://eve-kill.net/?a=kill_detail&kll_id=13225358)

Tech 1 Industrials: 15.308 billion, 97 kills. Average value: 157.8m
Most valuable kill: http://www.eve-kill....kll_id=13211762 (http://www.eve-kill.net/?a=kill_detail&kll_id=13211762)
third place kill horn here: http://eve-kill.net/...kll_id=13217554 (http://eve-kill.net/?a=kill_detail&kll_id=13217554)

Tech 2 Industrials: 12.399 billion, 25 kills. Average value: 495.9m
Most valuable kill: http://www.eve-kill....kll_id=13190591 (http://www.eve-kill.net/?a=kill_detail&kll_id=13190591)

Exhumers: 8.84 billion, 26 kills. Average value: 340 million.
Most valuable kill: http://eve-kill.net/...kll_id=13217357 (http://eve-kill.net/?a=kill_detail&kll_id=13217357)

Other Notable Kills
http://eve-kill.net/...kll_id=13188433 (http://eve-kill.net/?a=kill_detail&kll_id=13188433) - Nightmare, 2b even
http://eve-kill.net/...kll_id=13191461 (http://eve-kill.net/?a=kill_detail&kll_id=13191461) - Abaddon, 1.8b. "Surely if I supertank a battleship I'll be safe!"
http://eve-kill.net/...kll_id=13199698 (http://eve-kill.net/?a=kill_detail&kll_id=13199698) - Machariel, 1.9b
http://eve-kill.net/...kll_id=13215843 (http://eve-kill.net/?a=kill_detail&kll_id=13215843) - Disco Bhaalgorn, 1.3b. I don't even know what the fuck.
http://eve-kill.net/...kll_id=13221679 (http://eve-kill.net/?a=kill_detail&kll_id=13221679) - Machariel, 1.6b

http://eve-kill.net/...kll_id=13216551 (http://eve-kill.net/?a=kill_detail&kll_id=13216551) - 1.19b :iiam:


That's the big part that has only GSF stuff in it.
Half a trillion ISK in a weekend. Market activity is ground to a halt and humorously prices in the hub are dropping ~5-10%. This is going to get even better when trade picks back up and prices climb like mad.

Amit
April 30th, 2012, 01:33 PM
I am in awe.

Amit
May 2nd, 2012, 02:12 PM
CCP blogs about Burn Jita and how they made it possible: http://community.eveonline.com/devblog.asp?a=blog&nbid=28640

Zeph
May 2nd, 2012, 02:55 PM
http://content.eveonline.com/www/newssystem/media/28130/1/marketorders_thumb.png
really, that's the only useful thing in the devblog.
we accidentally inverted a weekend.

n00b1n8R
May 2nd, 2012, 06:25 PM
http://desmond.imageshack.us/Himg594/scaled.php?server=594&filename=browderface.jpg&res=landing

Zeph
May 3rd, 2012, 11:39 PM
http://desmond.imageshack.us/Himg594/scaled.php?server=594&filename=browderface.jpg&res=landing

is something striking for terrible damage?

Bodzilla
May 4th, 2012, 03:35 AM
dunno about that, but theres a chance it could be striking for terrible, terrible damage