View Full Version : Kinect mo-cap
t3h m00kz
May 7th, 2012, 09:55 PM
couldn't find the old thread and didn't want to get bitched at for bumping.
pY2HZs6HWcQ
Pretty cool shit. Hard to imagine this sort of stuff could only be accomplished via super expensive professional set-ups just a few years ago.
Zeph
May 7th, 2012, 11:05 PM
couldn't find the old thread and didn't want to get bitched at for bumping.
pY2HZs6HWcQ
Pretty cool shit. Hard to imagine this sort of stuff could only be accomplished via super expensive professional set-ups just a few years ago.
Seems pretty cool until you try it out and see how much of a novelty item it is. Actually, watching the video you can see how iffy it is. Occlusion is a pretty big thing on these type of mocaps. We've got an IR occlusion array that's got about a dozen or so cameras. Calibrated perfectly, it'll still give you problems if your arms/legs get to close to your body, so you can imagine how bad a single kinect will get. The big idea behind mocap is for your animators to clean the animations and not make them from scratch, so I guess it works out for those on a very small budget.
JackalStomper
May 7th, 2012, 11:16 PM
Neat, a productive use for kinect. Took awhile.
Zeph
May 9th, 2012, 11:45 PM
Neat, a productive use for kinect. Took awhile.
No, the most productive stuff is peer reviewed, so give the papers a few years till they're published.
=sw=warlord
May 10th, 2012, 04:38 AM
No, the most productive stuff is peer reviewed, so give the papers a few years till they're published.
It is still productive none the less.
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