Ifafudafi
June 2nd, 2012, 05:48 PM
Since CMT is quite literally the only thing still tethering me to Halo Custom Edition, I figured I'd better take the time to compile and record everything I've learned about its particle engine while I'm still working with it, especially considering the apparent dearth of decent tutorials and references on the subject. While I find it to be fairly intuitive and well-featured (at least compared to its contemporaries), there are enough inconsistencies, obscure in-jokes, and outright lies peppered around HCE's particle system (wait until you see the "Marty traded his kids for this" option) that I'm still regularly discovering new things I can and (more often) can't do even after nearly six years of effect artistry.
You know I was supposed to retire from this goddamn game like almost two years ago when ASCM was done but no!, I had to go and keep working and learn more things and then CMT and
Well anyway I'm not kidding when I say there are literally no good particle effect tutorials/references anywhere, so hopefully this is no longer the case; go and make use of this guide before the game finally finishes dying off so I can feel a bit better about all the years I've wasted spent figuring things out
E: ahah oh vBulletin, that's a PDF, not a thumbnail, you terrible, terrible piece of software
You know I was supposed to retire from this goddamn game like almost two years ago when ASCM was done but no!, I had to go and keep working and learn more things and then CMT and
Well anyway I'm not kidding when I say there are literally no good particle effect tutorials/references anywhere, so hopefully this is no longer the case; go and make use of this guide before the game finally finishes dying off so I can feel a bit better about all the years I've wasted spent figuring things out
E: ahah oh vBulletin, that's a PDF, not a thumbnail, you terrible, terrible piece of software