View Full Version : Bitmaps
Rentafence
June 14th, 2012, 07:58 PM
Why the fuck are half the bitmaps 256x256? What the hell is this shit
Kornman00
June 14th, 2012, 08:29 PM
So they're easier to pop-in
:trollface:
Rentafence
June 14th, 2012, 08:53 PM
But they look blurry as shit???
supersniper
June 15th, 2012, 02:39 PM
LOL h2v is based off halo2... halo2 is an old game...
=sw=warlord
June 15th, 2012, 03:07 PM
LOL h2v is based off halo2... halo2 is an old game...
Wait.
Halo 2 Vista is based on Halo 2??!
WHAT?!
This is blasphemy!
This is madness!
TVTyrant
June 15th, 2012, 03:31 PM
Wait.
Halo 2 Vista is based on Halo 2??!
WHAT?!
This is blasphemy!
This is madness!
THIS IS HALO
Rentafence
June 15th, 2012, 05:10 PM
LOL h2v is based off halo2... halo2 is an old game...
Halo 1 is older and the textures are 4 times as big.
=sw=warlord
June 15th, 2012, 05:34 PM
Halo 1 is older and the textures are 4 times as big.
Halo 1 didn't use any where nearly as many bitmaps either.
Higuy
June 15th, 2012, 06:01 PM
Halo 1 did indeed reuse many more bitmaps then Halo 2 did. Halo 2 relied heavily on normal mapping and detail maps to create better looking assests.
Roostervier
June 15th, 2012, 08:25 PM
Halo 1 did indeed reuse many more bitmaps then Halo 2 did. Halo 2 relied heavily on normal mapping and detail maps to create better looking assests.as if everyone on this forum didnt already fucking know
Rentafence
June 15th, 2012, 08:26 PM
Can a moderator lock my thread I can't handle the truth
Kornman00
June 15th, 2012, 08:27 PM
I didn't know, gosh! <:maddowns:>
Higuy
June 15th, 2012, 10:58 PM
Apparently Rentafence didnt get the memo :)
Kornman00
June 16th, 2012, 01:19 AM
Maybe he should renta pair of glasses so he wouldn't have to squint, and would see these most important memos :mad:
supersniper
June 16th, 2012, 03:38 AM
Kornman the pic in your sig fits so perfectly with this thread
just sayin (:
Kornman00
June 16th, 2012, 05:12 AM
If only real life had graphics as good as my sig...
Well, it'd beat minecraft.
Rentafence
June 17th, 2012, 12:02 AM
Maybe he should renta pair of glasses so he wouldn't have to squint, and would see these most important memos :mad:
Hahaha fumy joke you're such a doughnut why don't you make an unlocked H2EK so noone can use it?
DEElekgolo
June 21st, 2012, 11:18 AM
Yea what the hell, why didn't anyone make a fully unlocked halo 2 vista mapping thing.
Halo 2 xbox has better mod tools then h2v's editing kit.
Zeph
June 21st, 2012, 11:45 AM
Yea what the hell, why didn't anyone make a fully unlocked halo 2 vista mapping thing.
Halo 2 xbox has better mod tools then h2v's editing kit.
GFWL.
Also, Nitro wised up HG naysayers.
Rentafence
June 21st, 2012, 02:45 PM
GFWL.
Also, Nitro wised up HG naysayers.
The fuck does GFWL have to do with anything?
Zeph
June 21st, 2012, 04:05 PM
the GFWL EULA and TOS restrict the H2EK to pure bsp creation. Anything else is "cheating".
Rentafence
June 21st, 2012, 06:11 PM
the GFWL EULA and TOS restrict the H2EK to pure bsp creation. Anything else is "cheating".
So what?
ShadowSpartan
June 21st, 2012, 06:52 PM
Yea what the hell, why didn't anyone make a fully unlocked halo 2 vista mapping thing.
It's because whenever they made the versions of the tools for the public, the majority of the useful code in the tools was stripped out (such as render model compilation, generation of pathfinding information, and so on), not locked away. There is no way to unlock something that is no longer there.
Zeph
June 21st, 2012, 08:38 PM
It's because whenever they made the versions of the tools for the public, the majority of the useful code in the tools was stripped out (such as render model compilation, generation of pathfinding information, and so on), not locked away. There is no way to unlock something that is no longer there.
mhmm. Gearbox pretty much changed the UI of tools so you couldn't get to the code. HG hacked stuff out instead.
Rentafence
June 21st, 2012, 10:00 PM
Oh....
:smith:
supersniper
June 21st, 2012, 10:39 PM
it's unfortunate but true, so you'd have to recreate everything
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