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Pyong Kawaguchi
August 6th, 2012, 06:54 AM
Since I've been seeing a lot about this lately, and I've got my own setup I thought I'd post a thread c:

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game


(http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game)Okay, so what we have here is a Head-mounted display with 1:1 head tracking and a wide FOV, backed by John Carmack, Notch, and Gabe Newell.


I've got the Vuzix VR920 myself and I have it currently combined with a custom built AK47-Wii-GyroGun that I'm working on and I get some pretty impressive results, however the software for the VR920 isn't very good, neither is the built in head tracking, however I plan to replace the head tracker with another Wii-Moplus Gyro as they seem to work very well for gyro-tracking purposes. I've also got an immersion mask/helmet that blocks out all but the screen for ultimate play.

I'm currently working on a Glovepie script that you can use with any HMD of any kind as long as you've got two wii-motes with motion plus.



Pics and stuff soon c:

Zeph
August 6th, 2012, 08:06 AM
Whoa, they pulled in 1.3 million dollars in 5 days? At that rate, they'll have funding for 1080p+ dev kits to spare.

Timo
August 6th, 2012, 08:07 AM
Very cool. Unless it's wireless it'll be a bit dumb to quickly swivel on a chair with. Unless you tie the cables to the ceiling.

Zeph
August 6th, 2012, 02:08 PM
Well, since latency is a big thing, I doubt it'll be wireless. Not sure how much of an issue it'd be to tie the hdmi and power cable up with your headphones. If you're willing to strap a bit of weight to your head, I doubt you'll mind having a bit thicker of a cable.

Pyong Kawaguchi
October 31st, 2012, 01:57 AM
Hey guys stopping in with a couple pictures


3071
3072

ThePlague
October 31st, 2012, 05:34 AM
The fuck is that?

Timo
October 31st, 2012, 05:36 AM
Are you using your VR Goggles as a replacement for a monitor? o_O

InnerGoat
October 31st, 2012, 01:17 PM
that looks like a bomb


pyong are you a terrorist

Pyong Kawaguchi
October 31st, 2012, 05:17 PM
Are you using your VR Goggles as a replacement for a monitor? o_O
Yes, I was able to play TF2 and other games with it



that looks like a bomb


pyong are you a terrorist

Yes I am a terrorism.

Amit
October 31st, 2012, 05:21 PM
pyong are you a terrorist

He's a conversation terrorist. Randomly bombs you with weird ass shit in Steam chat.

Pyong Kawaguchi
October 31st, 2012, 05:28 PM
He's a conversation terrorist. Randomly bombs you with weird ass shit in Steam chat.

yup

Warsaw
October 31st, 2012, 08:57 PM
He's a conversation terrorist. Randomly bombs you with weird ass shit in Steam chat.

True story.

Amit
February 4th, 2013, 11:58 AM
Rift working in HL2 now:


http://www.youtube.com/watch?feature=player_embedded&v=5H2rL-lBxRs

InnerGoat
February 4th, 2013, 12:38 PM
neat but that guy demoing it looks like a dork spinning that gun all over the place :I

thehoodedsmack
February 4th, 2013, 08:49 PM
Combine the visual headset with this sort of hardware, and you've got the makings of a near-perfect VR experience.

fVhggGSjXVg

Amit
May 28th, 2013, 01:02 PM
Motherfucking Oculus Rift:

http://i.imgur.com/avVTybv.gif

Warsaw
May 29th, 2013, 06:46 AM
This has got to be the most exciting piece of computer hardware in a long, long time. This, friends, is next gen. Combine it with Kinect 2 and you could get some really awesome game interfaces.

Cortexian
May 29th, 2013, 09:35 AM
I still can't wait to sit in my virtual "cockpit" while playing Star Citizen (or any flying/flight sim/racing game TBH), and just use the controls and look around in the environment as I actually would IRL.

Warsaw
May 29th, 2013, 06:57 PM
With Kinect and Oculus, there is a very real possibility of that happening this generation.

Pyong Kawaguchi
May 29th, 2013, 07:10 PM
I suppose I should post this here....

http://aluminas.net/images/e10721.png

Amit
May 29th, 2013, 10:28 PM
With Kinect and Oculus, there is a very real possibility of that happening this generation.

That's actually what the Vurtuix Omni does. Brings together The Kinect, Rift, and omni-directional treadmill to simulate movement:


http://www.youtube.com/watch?v=qGFuedKS9Mg

Follow up vid:


http://www.youtube.com/watch?v=VVNr15CTPMk

Btcc22
May 29th, 2013, 11:08 PM
I suppose I should post this here....

Very nice. I was tempted but in the end decided that the postage and tax wouldn't have made it worth it.

Zeph
May 30th, 2013, 03:28 PM
I suppose I should post this here....

http://aluminas.net/images/e10721.png
You taken a look at the SDK yet?

Pyong Kawaguchi
May 30th, 2013, 05:42 PM
I've taken a look at the SDK a little, mostly been messing around with unity and some demo's

People have reported incredible ease of use with the SDK, and many games have been ported to support it already.

Its an incredible device really, When I first put it on, the thing that wow'd me the most was the scale it gives and how it really teleports you there, into the game.

Zeph
May 30th, 2013, 07:18 PM
Looking forward to CE3 integration on this. Star Citizen has seemingly implemented it, so hopefully Crytek will add it in there as well.

Looking forward to the consumer version and perhaps one with 6DoF instead of 3DoF. I'd really like to see what could be done with 6DoF driving IK on rigs and camera view systems. You can do some crazy stuff with additive IK in CE3, but I've only seen it used on hands/feet.

Phopojijo
May 31st, 2013, 02:11 PM
You know, when I saw the Virtuix Omni, I immediately thought about all the small business arcades. This could be a real easy and relatively cheap way to bring in a gimmick. Normally those VR pods were limited to full amusement parks, soon a small business can afford probably a few of them.

Warsaw
May 31st, 2013, 11:07 PM
Looking forward to CE3 integration on this. Star Citizen has seemingly implemented it, so hopefully Crytek will add it in there as well.

Looking forward to the consumer version and perhaps one with 6DoF instead of 3DoF. I'd really like to see what could be done with 6DoF driving IK on rigs and camera view systems. You can do some crazy stuff with additive IK in CE3, but I've only seen it used on hands/feet.

It doesn't already have 6DoF? That's an immersion-breaking mistake. I guess we'd be able to combine it with FreeTrack and just disable the X and Y axes, no?

Zeph
May 31st, 2013, 11:28 PM
I think three is fine for its launch. Six degrees of freedom works fine and dandy because you're referencing a static point (generally on top of your monitor or something like that). If you were to move that point to inside your skull that presents a disconnect between how much you feel you moved (in comparison to the simulation world) and how much you actually moved. Six degrees of freedom for head tracking would face similar problems to that free-walk rig in the videos above. At what point do you misjudge how far you're leaning to the side to see around that corner and start to tip over your chair?

Pyong Kawaguchi
June 1st, 2013, 12:54 AM
I think three is fine for its launch. Six degrees of freedom works fine and dandy because you're referencing a static point (generally on top of your monitor or something like that). If you were to move that point to inside your skull that presents a disconnect between how much you feel you moved (in comparison to the simulation world) and how much you actually moved. Six degrees of freedom for head tracking would face similar problems to that free-walk rig in the videos above. At what point do you misjudge how far you're leaning to the side to see around that corner and start to tip over your chair?

Shoulder magnets!

Warsaw
June 1st, 2013, 03:45 AM
You would still feel gravity, and that's what's really going to seal the immersion factor. One of my desired uses for the Oculus Rift is playing flight sims, and I can tell you right now that that sixth degree of freedom is invaluable.

PlasbianX
June 2nd, 2013, 12:14 AM
http://www.gamespot.com/news/oculus-rift-engineer-killed-6409155


Andrew Scott Reisse, an established computer graphics engineer and cofounder of Oculus VR, was killed in Santa Ana, California on Thursday, ABC news affiliate KABC reports. He was 33.


Reisse was crossing a sidewalk when a Dodge Charger carrying suspects fleeing police struck and killed him. Police say the car was driven by 21-year-old Victor Sanchez, who ran "several red lights," including one near where Reisse was killed.

In a joint statement (via Kotaku) from Oculus VR CEO Brendan Iribe and chief software architect Michael Antonov, the company praised Reisse's accomplishments and said he will be sorrowfully missed.

"Andrew was a brilliant computer graphics engineer, an avid photographer and hiker who loved nature, a true loyal friend, and a founding member of our close-knit Oculus family," the statement reads.

"Some of us have known Andrew since college, and have worked with him at multiple companies beginning with Scaleform in Maryland which he helped start at age 19, then at Gaikai in Aliso Viejo which brought him out to California, and finally at Oculus where he was a co-founder and lead engineer."

"Andrew's contributions span far and wide in the video game industry. His code is embedded in thousands of games played by millions of people around the world."

"Words can not express how sorely he will be missed or how deeply our sympathy runs for his family." Andrew will always be in our thoughts and will never be forgotten. We love you Reisse."

=sw=warlord
June 2nd, 2013, 10:19 AM
:smith:

Zeph
June 6th, 2013, 04:33 PM
So yeah, Epic announced today that the rift will be a default feature available for use in Unreal 4's sdk. Good to see big people get behind this completely before the consumer version is out.

Warsaw
June 6th, 2013, 05:44 PM
^ That's what has me so excited. This is, I think, the first time that a VR set-up has seen any sort of wide-spread market adoption.

=sw=warlord
June 6th, 2013, 06:46 PM
I imagine despite how bad the news is about the co-founder, I think it may actually help the Rift gain momentum because people will hear about his passing and what he worked on.

Amit
June 11th, 2013, 11:23 PM
Oculus Rift is now in 1080p: http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema

(http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema)Hopefully they get full 1080p for each eye for the consumer product. However, that will tax PC hardware like crazy, probably.

Btcc22
June 12th, 2013, 12:07 AM
Oculus Rift is now in 1080p: http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema

(http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema)Hopefully they get full 1080p for each eye for the consumer product. However, that will tax PC hardware like crazy, probably.

Most excellent news. The lure of 1080 was one of the reasons why I held off on grabbing a dev kit, aside from the import duty and postage that would have added 50% extra on.

Zeph
June 12th, 2013, 12:22 AM
Most excellent news. The lure of 1080 was one of the reasons why I held off on grabbing a dev kit, aside from the import duty and postage that would have added 50% extra on.
I'm pretty sure the screens in the dev kit version are replaceable so you can buy the new screen and stick them in your dev kit for a "consumer" version.
or did that get scrapped?

Btcc22
June 12th, 2013, 12:44 AM
I'm pretty sure the screens in the dev kit version are replaceable so you can buy the new screen and stick them in your dev kit for a "consumer" version.
or did that get scrapped?

I don't think there had been any official word on it last I looked at the dev kit and assuming nothing's changed, I can't imagine it'll be a viable option. Either way, the price difference between buying screens (if you could) and a consumer set would likely be large enough that it wouldn't really be worth the hassle for me given the massive costs I'd be paying for import and shipping.

Zeph
June 12th, 2013, 01:58 AM
That's assuming a linear retail price model for buying things off the shelf. Apple suddenly didn't pay four times as much for retina displays when they switched to using those because they worked out a deal straight from the manufacturer (whose profits come from making things not the perceived quality).

Btcc22
June 12th, 2013, 10:58 AM
That's assuming a linear retail price model for buying things off the shelf.

I didn't word that very well but no. I'm just saying it'd work out to be so expensive to go down that route (~$450 for dev kit alone) that it wouldn't be worth it and so I'm better off just waiting for the consumer version.

Cortexian
June 13th, 2013, 12:24 AM
Greater resolution is great, but they need to get the refresh rate up as well. The one I tried at PAX last year gave me very slight motion sickness due to the loew refresh rate.

Pyong Kawaguchi
June 14th, 2013, 07:35 PM
Greater resolution is great, but they need to get the refresh rate up as well. The one I tried at PAX last year gave me very slight motion sickness due to the loew refresh rate.

iirc the screen they used then was slower than the one in the devkit, there's slight motion blur but, its very slight and doesn't pose as a problem

Bodzilla
June 21st, 2013, 10:47 AM
so i was just thinking.
imagine if someone made the beautiful 3d rendered environment from avatar, and you got to walk around in it using The oculus rift.

Would you ever want to return?

Am i the only one thats thought of this?

Pyong Kawaguchi
June 21st, 2013, 05:49 PM
so i was just thinking.
imagine if someone made the beautiful 3d rendered environment from avatar, and you got to walk around in it using The oculus rift.

Would you ever want to return?

Am i the only one thats thought of this?

Who said I ever returned?

Amit
June 22nd, 2013, 03:04 AM
Who said I ever returned?

You haven't made it there...yet.

Donut
June 22nd, 2013, 06:23 AM
so i was just thinking.
imagine if someone made the beautiful 3d rendered environment from avatar, and you got to walk around in it using The oculus rift.

Would you ever want to return?

Am i the only one thats thought of this?
I think this is called the "Pleasure Machine" or "Experience machine" or something. It's a question that's been raised in philosophy for a while now.

Warsaw
June 23rd, 2013, 11:31 PM
so i was just thinking.
imagine if someone made the beautiful 3d rendered environment from avatar, and you got to walk around in it using The oculus rift.

Would you ever want to return?

Am i the only one thats thought of this?

Yes, because that world is boring to me.

Dwood
July 13th, 2013, 04:43 PM
I think this is called the "Pleasure Machine" or "Experience machine" or something. It's a question that's been raised in philosophy for a while now.

Well we are about to find out and I AM ON THE EDGE OF MY SEAT WAITING TO GET MY OWN. The second they announnce ANY higher specs i'm sold.

edit ps- idk if this was posted but the Oculus Rift's sdk is free.

Pyong Kawaguchi
July 13th, 2013, 09:56 PM
Got my second Oculus rift in the mail recently.
Needless to say this thing is amazing, one of the most fun ways to play games :D

Amit
July 14th, 2013, 05:37 PM
Got my second Oculus rift in the mail recently.
Needless to say this thing is amazing, one of the most fun ways to play games :D

Second?...

Someone has money to blow.

Limited
July 15th, 2013, 03:37 PM
Got my second Oculus rift in the mail recently.
Needless to say this thing is amazing, one of the most fun ways to play games :D
Is it the 2nd generation?

Pyong Kawaguchi
July 15th, 2013, 11:27 PM
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/468784_272287542917448_1949581077_o.jpg?dl=1

o waow

Dwood
July 27th, 2013, 08:14 PM
For those who've purchased it (i'm on order now) and got theirs (so far pyong only...), how does the http://penny-arcade.com/report/article/inside-the-valley-of-death-playing-quake-in-virtual-reality-with-the-oculus quake game play?

Zeph
August 20th, 2013, 05:14 PM
http://evevalkyrie.com/

CCP just guaranteed that this will be an actual thing for the Rift now.

Pyong Kawaguchi
August 20th, 2013, 06:02 PM
http://www.youtube.com/watch?v=WSz3wdm2oxo

Check this out, sweet demo for the rift & hydra, played it myself and its epic.

Btcc22
August 20th, 2013, 06:32 PM
Now for the missing element - fear. We just need a good system for delivering harmless (unless you're playing on hardcore, naturally) shocks to the player.

Dwood
August 20th, 2013, 11:04 PM
http://evevalkyrie.com/

CCP just guaranteed that this will be an actual thing for the Rift now.

If I got that, you'd never see me on modacity because all I would do is play it.

Warsaw
August 25th, 2013, 08:59 PM
I saw the article on Kotaku and gave a very loud, M. Bison-worthy "YES!"

The space combat sim: IT'S COMING BACK! X: Rebirth, Star Citizen, and now this. So happy!

And now I will continue to sharpen my flying skills by playing continuous bouts of War Thunder.

Dwood
August 27th, 2013, 02:10 AM
http://cdn.meme.li/instances/300x300/39891239.jpg

http://cdn.meme.li/instances/300x300/38916575.jpg

http://cdn.meme.li/instances/300x300/38917066.jpg

Donut
August 27th, 2013, 07:17 AM
I wonder what the benefits of using this for an application outside of gaming would be... Like, strapping two cameras on a robot then putting the display on the Oculus Rift. Would that work? Because that could be the future of military robotics applications as well.

Dwood
August 30th, 2013, 03:42 PM
Message subject: "Your Oculus Order is about to Ship"

3245

YEEEEEAAAAAAHHHHHHHHHHHHHH

:ohdear: :woop: :-3

:pcgaming: :pcgaming: :pcgaming: :pcgaming: :pcgaming:

:f5: :f5: :f5: :f5: :f5: :f5: :f5:

:caruso: :caruso: :caruso: :caruso: :caruso: :caruso: :caruso: :caruso:

:bandwagon:

:iia:


:tehlag:

:snafubar:


SO FREAKING EXCITED.

Limited
August 31st, 2013, 11:55 AM
So I tried the Rift last weekend. I tried a level where you walk around a house, and then the Citidel one where you ride a rollercoaster.

It definitely is low res, but that was expected as its the dev version. I found the rollercoaster one really made me feel niacious. Not quiet sure why, perhaps its something you need to go into slowly.

From what I tried, (10 mins or so) I liked it. I do wonder if they plan for people to play it standing or sat down. The problem with sitting down is its harder to move fully 360. The issue with standing is the cable that goes to the screens, I dont see how they can make this cable-less because of latency, so I'm not sure how they will solve that, perhaps a rig where the wire is above you?

Tnnaas
September 3rd, 2013, 09:40 AM
http://www.youtube.com/watch?v=G3GVdY2Q6m4

Dwood
September 3rd, 2013, 09:24 PM
That's awesome.

Dwood
September 9th, 2013, 02:02 PM
E: False alert, I thought my rift had shipped and made it, but nope, just my 7970 which is going to be outdated in 6 months. On a side note, this thing is a beast.

Higuy
September 10th, 2013, 04:28 PM
Thats awesome. I want one. How much are they?

Dwood
September 10th, 2013, 09:03 PM
Thats awesome. I want one. How much are they?

They are $315 for shipping within usa. Order now, get your rift probably november. I ordered mine in July, it just came in today.
This Game (https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3404) Scared the bejeebies outta me. I had to rip it right off- my adrenaline was pumping for at least an hour after one 5 min go.

I'm going to get my little brother to play it and not tell him about it.

The dev kit is fantastic, and it's easy to forget about the world, but it's not to the point where I'd abandon reality for it, lol. Nevertheless, if you wanna make games/code with it, i highly recommend it. These devices are easily going to be the future of gaming.

=sw=warlord
November 23rd, 2013, 08:00 AM
My Rift arrived yesterday, found Tridef to be one bit of kit I'm glad i got for this because now the majority of my Origin and Steam games are supported in it to the point of head tracking being supported as well.
Dwood, get on steam more often.

Dwood
November 23rd, 2013, 03:23 PM
Move to America so you are within a similar time schedule. Problem. Solved.

And edit: I realized hi guy was talking about the video card, not the rift. My bad. Well, it was about the same price, to be honest.

Warsaw
November 24th, 2013, 07:02 PM
And probably won't be outdated in six months, since it's more powerful and more capable than the items in the new consoles and optimization gets applied to PC, too, these days.

Dwood
November 24th, 2013, 08:00 PM
And probably won't be outdated in six months, since it's more powerful and more capable than the items in the new consoles and optimization gets applied to PC, too, these days.

Another reason why it will still be good is because Mantle is theoretically going to allow a 20% jump in framerate over DX/OGl, which is a huge jump. I also have yet to play a game on this system that makes it lag below 45 fps...

Warsaw
November 24th, 2013, 11:44 PM
Planetside 2 might, and not because it's visually stunning.

Amit
November 24th, 2013, 11:52 PM
Planetside 2 might, and not because it's visually stunning.

Played with the OMFG optimization patch recently? Jumped up 20FPS all around. Warpgate used to be 35-40 FPS. Now it never drops below 55. Big battles I get a solid 30+ FPS. I can actually play the goddamn game now :D And a lot of it, I do.

Dwood
November 25th, 2013, 12:21 AM
I'll look in Planetside 2.

On a side note, i've purchased Doom BFG and it comes with some 3D options. Seeing as how this is the first time i've ever played the game (it's freaking me out, i dont play much by way of horror games nor do i watch many horror movies). I'm going to hold off on doing it with the Oculus Rift until i beat the game, however it's one game i'm going to try to play, FO' SHO.

If you're interested in see what a game looks like with the Oculus rift, here are some dx9 shaders (https://developer.oculusvr.com/forums/viewtopic.php?f=33&t=497). I'd love to try to add that warp shader to OS_Postprocessing. Halo would do well with the rift in that there's no real camera jerking or anything of that nature, the movement is very solid. I'll look into it after VS 2008 is installed.

Warsaw
November 25th, 2013, 01:10 AM
Played with the OMFG optimization patch recently? Jumped up 20FPS all around. Warpgate used to be 35-40 FPS. Now it never drops below 55. Big battles I get a solid 30+ FPS. I can actually play the goddamn game now :D And a lot of it, I do.

If the patch didn't come out in the last three days, yes. Have they added Crossfire support yet? Because that's probably what's killing it. I don't typically dip below 45, but some of the battles are stupid and get sporadic frame drops.

Dwood
November 28th, 2013, 02:54 AM
Check this out:

Bc_TCLoH2CA

Tnnaas
January 8th, 2014, 10:04 PM
http://cdn2.sbnation.com/assets/3827371/Crystal_Cove1.JPG

Oculus Rift's Crystal Cove was presented at CES this year. Many have reviewed it, but here's The Verge's take on the update (http://www.theverge.com/2014/1/7/5285776/hands-on-with-crystal-cove-the-new-oculus-rift-prototype).

Warsaw
January 8th, 2014, 11:29 PM
It's basically just combining the more conventional head-tracking tech with the Oculus headset. This begs the question: if we need an external camera to get the last three degrees of freedom, why aren't we just using it for all six? Does that not relegate the Oculus to being simply a nice head-mounted display with an extraneous ability to allow the view to rotate along the X, Y, and Z axes?

Dwood
January 9th, 2014, 12:35 AM
One reason off the top of my head as to why we don't use a camera for EVERYTHING, is that cameras aren't perfect, so the added internal sensors probably help with that. My mom and step-dad are at ces and i'm trying to get them to find the oculus booth and have them try the demo out for it...

Warsaw
January 9th, 2014, 05:28 AM
I dunno, TrackIR is pretty damn good at what it does...

Cortexian
January 9th, 2014, 01:57 PM
One reason off the top of my head as to why we don't use a camera for EVERYTHING, is that cameras aren't perfect, so the added internal sensors probably help with that. My mom and step-dad are at ces and i'm trying to get them to find the oculus booth and have them try the demo out for it...
I haven't seen them publicly demo at any conventions, it's usually restricted to press/editorial staff. Do your mom and/or step-dad qualify?

They may have changed that policy since they're started to get more polished prototypes out there.

As for the camera-position tracking, instead of ONLY using it, they should combine the sensor inputs. They can probably get a more accurate reading that way.

Dwood
January 9th, 2014, 04:30 PM
I dunno, TrackIR is pretty damn good at what it does...

Not if you accidentally leave the camera boundaries, mb?

EDIT: Freelancer, yeah they have 'press' passes but they aren't 'press' if you will. So maybe/maybe not. We'll see.

Warsaw
January 9th, 2014, 06:39 PM
Perhaps, but even with Oculus's built-in tracking, getting outside the range of the camera would still knock out three degrees of freedom from your device.

Dwood
January 13th, 2014, 08:52 PM
On the topic of VR/AR, there's something here: Google-glass competitor, perhaps? (http://www.indiegogo.com/projects/atheer-one-what-it-feels-like-to-have-superpowers)

Pyong Kawaguchi
February 2nd, 2014, 07:20 AM
http://www.youtube.com/watch?v=jve2CSK6iOw

Dwood
March 13th, 2014, 02:22 AM
fl7fz__6B-4

Tnnaas
March 19th, 2014, 11:17 PM
Sony's Doing a Thing (http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4)

Oculus Rift DK2! (http://www.theverge.com/2014/3/19/5524972/oculus-reveals-virtual-reality-development-kit-2-announced)

Rumors of Micro$oft trying the same thing, but no reveal just yet, plus there's Valve getting into VR.
Meanwhile, the next few decades of vidya looks like this:

http://b.vimeocdn.com/ts/457/390/457390734_640.jpg

Dwood
March 20th, 2014, 01:03 AM
You know what? I want gaming like this. It's been a long time since something's made me actually excited for the future of tech and gaming. This is it.

Pyong Kawaguchi
March 21st, 2014, 12:54 AM
I preordered the DK2, I'll let you guys know what I think when I get it.

Amit
March 21st, 2014, 02:54 AM
Let's say they come out with a DK3 before the consumer version. Will you blow money on that as well?

Zeph
March 21st, 2014, 06:35 AM
I preordered the DK2, I'll let you guys know what I think when I get it.
You should send me your DK1 when you get your DK2 so I can do Rift stuff with Cryengine.

Pyong Kawaguchi
March 21st, 2014, 02:24 PM
>itt People jellin over my rifts.

InnerGoat
March 21st, 2014, 05:21 PM
the rift was made to go along with the novint falcon and a fleshlight imo.

Dwood
March 21st, 2014, 07:07 PM
Let's say they come out with a DK3 before the consumer version. Will you blow money on that as well?

Will you blow money on that as well?

blow money on that as well?

blow money
There's no such thing as blown money on an oculus rift.

Tnnaas
March 21st, 2014, 08:01 PM
blow money
Only if money's real name was May and she was a guy from Thailand. :iamafag:

Pyong Kawaguchi
March 21st, 2014, 08:43 PM
the rift was made to go along with the novint falcon and a fleshlight imo.

Sick! All I need now is a fleshlight!

Pyong Kawaguchi
March 25th, 2014, 05:45 PM
Time for suicide.

http://kotaku.com/facebook-buys-oculus-rift-for-2-billion-1551487939?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Tnnaas
March 25th, 2014, 06:27 PM
Hopefully, hopefully, Facebook will stay the fuck out of the process, give Oculus the money the need, let the Rift be developed and released, and not sink the Oculus ship before it leaves the harbor.


But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

I don't understand how face-to-face ineraction would be improved with a Rift-like device. That's already fairly big with other companies like Cisco, and adding giant boxes on peoples faces wouldn't make it any better. Unless of course Facebook plans to have Oculus make a Google Glass-like display, but that's not the "goggles" Mark describes.

EDIT: Farmville soon to be Rift compatible.

http://i.imgur.com/9sld3Lb.jpg

Pyong Kawaguchi
March 25th, 2014, 08:42 PM
http://www.youtube.com/watch?v=l5OAgSDdIvo

Tnnaas
March 25th, 2014, 08:48 PM
Were too many people jellin' over your Rift?

Zeph
March 25th, 2014, 10:37 PM
http://www.youtube.com/watch?v=l5OAgSDdIvo
so I'm guessing you wont be sending me your DK1 now?

Tnnaas
March 25th, 2014, 11:08 PM
http://puu.sh/7JtiK.png


Minecraft creator Markus Persson has revealed that an Oculus Rift version of the game was potentially in the works, but following the sudden news that Facebook has acquired Oculus VR (http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion) for $2 billion, that's no longer the case. "I just cancelled that deal," Persson tweeted. "Facebook creeps me out." While gaming has been the biggest selling point for the Rift to date, following Facebook's acquisition it appears that the virtual reality platform will be moving in other directions, as well. "We're going to make Oculus a platform for many other experiences," Facebook CEO Mark Zuckerberg says. Of course, this doesn't necessarily mean there's no chance of Minecraft making the jump to VR — a PS4 version of the game is in the works, which could potentially work with Sony's recently revealed Project Morpheus headset (http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4).

And of course people cancelling their preorders of the DK2s, smashing their DK1s, clearly the only ones who want the Facebook/Oculus thing to happen are Facebook and maybe Oculus. Perhaps the devices themselves will improve; the Rift, whatever comes next. The image of Oculus will be damaged for quite some time thanks to mere association with Facebook.

I expect Facebook and all of its "Big Business" will tank Oculus one way or another with its own filth unless Oculus is allowed full - or nearly so - control over their products. Meanwhile, it wouldn't be too far out of the question to see ads on your vidya.

http://a.disquscdn.com/uploads/mediaembed/images/913/3168/original.jpg?w=600&h

And wrapping up, I caught another anti-acquisition link by Notch himself, straight from his blog (http://notch.net/2014/03/virtual-reality-is-going-to-change-the-world/)!

EDIT: Editing because the Oculus Rift subreddit (http://www.reddit.com/r/oculus) has become the most rustled community on the planet today.

Amit
March 26th, 2014, 12:03 AM
Wow, that was Pyong's own vid? Jesus fuck man. Imagine what he's going to do to the DK2 if he doesn't cancel the order.

Dwood
March 26th, 2014, 01:40 AM
I don't think it's as dark as it sounds! We're jumping the gun. Wait a week or two and then decide what they're doing. Remember, for the rift to TRULY shine it needs to be 100% custom and it costs a LOT of money to make a new display.

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc026n


We have not gotten into all the details yet, but a lot of the news is coming. The key points:

1) We can make custom hardware, not rely on the scraps of the mobile phone industry. That is insanely expensive, think hundreds of millions of dollars. More news soon.

2) We can afford to hire everyone we need, the best people that fit into our culture of excellence in all aspects.

3) We can make huge investments in content. More news soon.



This deal specifically lets us greatly lower the price of the Rift.

Zeph
March 26th, 2014, 09:19 AM
I don't think it's as dark as it sounds! We're jumping the gun. Wait a week or two and then decide what they're doing. Remember, for the rift to TRULY shine it needs to be 100% custom and it costs a LOT of money to make a new display.

No, it's pretty bleak. Before this, we knew exactly where Rift was going and what to expect. That let devs work within a set of expectations. Now, the only thing we know is that monetization of the Rift is gonna happen and it's likely we'll have many different versions.

Dwood
March 26th, 2014, 05:08 PM
No, it's pretty bleak.

No, it's not- John Camack, who left his brainchildren of Quake and Doom at id because they wouldn't let him do what he wants, is not going to stick around if it's against his principles.


Before this, we knew exactly where Rift was going and what to expect. That let devs work within a set of expectations.
...and the only thing we know is that Oculus was bought up by Facebook- this deal means _nothing_ in the short term. We won't see facebook's hand in Oculus for some time, I assure you.



Now, the only thing we know is that monetization of the Rift is gonna happen and it'slikely we'll have many different versions.

Once again, it's all speculation. Are there any reports of ANY employees at Oculus leaving because of the announcement? No. John Carmack is still there and Palmer Luckey is still very positive about the future of Oculus.

I'm still positive for VR's future and would even LOVE to purchase a DevKit 2 and think we're all over-reacting because we as an early-adopting userbase are kind of the opposite of typical Facebook users. That's why both Reddit and /v/ have been crying about this. We aren't Facebook's demographic.

Also- this purchase, I believe, is a long-term purchase for the teams at both Oculus AND facebook.

Rosco
March 26th, 2014, 05:48 PM
great investment - looking forward to the potential they have with more cash in their pockets

small business acquisition is so common and can serve as a platform to aspire to greater things and achieve greater feats - seeing as we're all just jumping to assumptions I'm going to assume their bet is to give the oculus team the money to do even more than they ever could have hoped with the current funding/business model. They can even bring in more highly sought after people to do that! While yes there will be Facebook influence because otherwise it would look incredibly out of place in terms of Facebook's direction as a company, but it doesn't mean their influence without a doubt will be bad! - the way I'd hope Facebook might intervene is if the oculus vr business has problems, and they've just bought something which, on the surface looked great but underneath is showing a few cracks which they intend to fix.

be tinfoil hat about this as much as you like but being critically negative of something like this is the exact reason wikipedia has donation outcries every few months, you're just assuming the rift team might be upset with the acquisition. Give them time to bring out the product. Then, if it totally sucks and the team feel like it's moving in the wrong direction then the team passionate about gaming will break away and do what they WANTED to do in the first place. They didn't go unwillingly into this deal. Nobody accidentally agrees to acquisition.

also ROFL at breaking your rift pyong :lmao:

InnerGoat
March 26th, 2014, 06:55 PM
http://www.youtube.com/watch?v=l5OAgSDdIvo
oh my god that was actually you wwwwwwwwwwwwwwwwwwwwwwwwwww

Amit
March 26th, 2014, 09:48 PM
I'm actually surprised so many people are all up and arms about this. It's highly unlikely that the Facebook acquisition will affect the development of the Rift and Oculus' operations very much. I can't imagine that Luckey's intention would be to undermine his project after all the traction that Oculus has gained in recent years.

Zeph
March 27th, 2014, 11:32 AM
I'm actually surprised so many people are all up and arms about this. It's highly unlikely that the Facebook acquisition will affect the development of the Rift and Oculus' operations very much. I can't imagine that Luckey's intention would be to undermine his project after all the traction that Oculus has gained in recent years.
Oh, the hardware will likely get out faster and cheaper due to Facebook being able to throw cash at factories.
That's not really what people are upset about. Facebook has a really shitty track record of honesty when it comes to user generated data. They've only promised to stop taking phone contacts out of your phone even though you've told their app not to a few times now.
Years from now, it's likely that a Rift software update will automatically set itself to do something like that under the context of not knowing any better because "new policies to protect yourself are being deployed".

Amit
March 27th, 2014, 05:36 PM
So you're anticipating data mining straight off our PC's through Rift software? That's one hell of a theory.

Zeph
March 27th, 2014, 09:16 PM
Origin scanned all your files day one and continued to do so after they started doing it through a windows service so it doesn't standout in your process manager.

Amit
March 28th, 2014, 12:20 AM
Good thing I don't use Origin, then.

Phopojijo
March 28th, 2014, 03:04 PM
Steam has done things to scan what's on your computer, too. Specifically, Valve Anti-Cheat (VAC) did.

Also, speaking of Valve and Oculus, Michael Abrash is now working at Oculus (http://www.oculusvr.com/blog/introducing-michael-abrash-oculus-chief-scientist/). I have yet to see an official announcement to claim that he left Valve... but I doubt he works at both places.

Tnnaas
March 31st, 2014, 09:47 PM
https://www.youtube.com/watch?v=nPKa9jp5Pv8

Best video. Come for the first bit, stay for the rest.

Phopojijo
April 6th, 2014, 07:11 PM
By the way...

https://twitter.com/vvuk/status/452807942140489728

"Hot. WebVR hackery works great with @Oculus DK1. Hoping to ship in Firefox Nightly (pref'd off) in next few weeks!" Vlad Vukicevic (@vvuk)

Dwood
April 6th, 2014, 11:36 PM
Whelp.

Pyong Kawaguchi
April 10th, 2014, 12:49 AM
lel

http://www.youtube.com/watch?feature=player_embedded&v=IvNmmumFyhU

Tnnaas
April 10th, 2014, 12:55 AM
When did the Lion go back to being a Dogg?

Rosco
April 10th, 2014, 06:34 PM
> 2014

> create a social networking account for yourself

> express personality on it

> expect companies to not collect data on you

> get upset about a company who have bad rep for data tracking

> create a video about it on a google owned video hosting site

=sw=warlord
April 18th, 2014, 08:58 PM
You can't actually create a video on youtube.
You upload videos.