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View Full Version : Ubisoft cuts the balls off it's DRM



=sw=warlord
September 6th, 2012, 11:14 AM
http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/



RPS: But last year it was said (http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/) that the so-called “always-on” DRM had shown a clear reduction in piracy. The quote was, “A clear reduction in piracy from our titles, which required a persistent online connection, and from that point of view the requirement is a success.” Have you any data to evidence this, and if so, are you going to publish it?
Perotti: I’m not going to comment on data. That was an unfortunate comment. We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.



RPS: So, with Assassin’s Creed III, and other forthcoming releases, we’re going to see a one-time activation, and there won’t be limits on that activation. Is that correct?
Perotti: It’s correct. And then you’ll be able to play offline on PC. Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play. But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want.

Ubisoft has finally taken notice.

Amit
September 6th, 2012, 12:46 PM
Read that on PC Gamer yesterday. Almost jumped for joy. And then I realized it won't fix my games that Ubisoft already broke :(

Kornman00
September 6th, 2012, 02:18 PM
Almost jumped for joy. And then I realized it won't fix my games that Ubisoft already broke :(
Yeah, I was about to install Anno, but realized I would be burning one of my installs still...

DarkHalo003
September 6th, 2012, 03:56 PM
Once you cut the balls off a pet, you can't reattach them. Even when you decide afterwards that you want them to reproduce after learning they have superior genetics. Positive this accurately describes the situation.

Phopojijo
September 11th, 2012, 10:52 AM
Actually that comment last year was funny... "It's a success -- we found a marked reduction in piracy of our games!"

Eurogamer: "... So how were sales affected?"

Ubisoft: "Oh those? Yeah those fell 90% (http://www.pcgamer.com/2011/10/07/opinion-ubisoft-piracy-and-the-death-of-reason/) with no boost in other platforms. Instead of purchasing *or* pirating everyone just outright ignored our content."

Everyone: "... o_O; How in the sweet f... ... how is that a success?"

... Ubisoft seems to be understanding... piracy figures don't matter. Sales figures matter.