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View Full Version : Valve creates its own Virtual Reality device



Amit
September 10th, 2012, 01:42 PM
http://media.pcgamer.com/files/2012/09/Valve-VR-prototype-610x240.jpg


In a lengthy update (http://blogs.valvesoftware.com/abrash/virtual-insanity-at-quakecon/) on the Valve Time blog, Michael Abrash has offered his view on the future of augmented and virtual reality technology. It’s a comprehensive and clear-headed look at the field that does a lot to clear up terminology and set the stage for future discussion.

Abrash establishes a distinction between ‘constrained’ and ‘unconstrained’ augmented reality, where the former takes place in a single location and the latter follows the user as they move through the world. He also suggests that limited heads up display functionality – such as Google’s Glass project – be treated as a separate class entirely, given that it’s markedly less ambitious than full, go-anywhere augmented vision. ‘HUDSpace’ tech, Abrash argues, is an “extension of smartphones” rather than full AR – and “way less cool” as a result.

Augmented reality is the future, Abrash argues, but he also presents a range of reasons why VR tech like the Oculus Rift might become a bigger part of our lives in the short term.
Source (http://www.pcgamer.com/2012/09/10/valves-michael-abrash-examines-the-future-of-virtual-and-augmented-reality/)

neuro
September 11th, 2012, 08:02 AM
interdasting.

if they teamed up with the occulus rift guys to exchange ideas and info and whatnot, the future could look very interesting indeed.

DarkHalo003
September 15th, 2012, 01:12 AM
Honestly, I normally say these things are too risky for health to use on a regular basis, but I do trust Valve of all companies to develop one properly with health hazards in mind.

dark navi
September 15th, 2012, 01:27 AM
Valve
...
Source (http://www.pcgamer.com/2012/09/10/valves-michael-abrash-examines-the-future-of-virtual-and-augmented-reality/)

I see what you did there. :iamafag:

Honestly though, I'd love to see this get to a production state. I've never tried my hand in VR.