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View Full Version : What CE Maps Would You Like To See Converted to H2Vista?



TheGhost
September 4th, 2006, 03:34 PM
The topic is pretty self-explanatory. Post the map, a download link and a picture if possible.


I'd like to see Wartorn Cov3 converted to Halo 2 Vista:

http://halomaps.org/images/files/lg/ACF30.jpg

http://halomaps.org/index.cfm?pg=3&fid=414

It goes with that whole feeling of asymmetry that Halo 2 was striving for, because the two bases are not identical. On top of that, it seems to be a good sized level.

PlasbianX
September 4th, 2006, 03:47 PM
Portent. Hands down.
http://adamburke.net/launchbay/portentfinal3.jpg
http://adamburke.net/launchbay/portentfinal7.jpg
http://www.halomaps.org/index.cfm?pg=3&fid=1796

TheGhost
September 4th, 2006, 04:24 PM
Oh, definitely. I hope it wouldn't be too hard to convert.

Visable
September 4th, 2006, 04:25 PM
Bloodgulch.

Reason: Cant stand the new upgraded version of it on Halo 2!

TheGhost
September 4th, 2006, 04:34 PM
I wonder if it'd be possible to make a Halo 1 mod for Halo 2. It'd be quite the opposite of what we're doing these days.

WhÎþLå§h ÐÆmØÑ
September 4th, 2006, 04:36 PM
I wonder if it'd be possible to make a Halo 1 mod for Halo 2. It'd be quite the opposite of what we're doing these days.I say we try and make a halo1 sp -> halo2 sp conversion. Since everyone knows halo1's SP was much better than halo2's sp.

Agamemnon
September 4th, 2006, 07:18 PM
Hang Em' High--hands down.

TheGhost
September 4th, 2006, 07:20 PM
So are we going to try to convert all of the h1 maps to H2Vista, just like we tried to convert all of the h2 maps to CE? Heh.

Agamemnon
September 4th, 2006, 07:21 PM
Hopefully not all of them; it wouldn't kill me to see Chiron stay in hell.

WhÎþLå§h ÐÆmØÑ
September 4th, 2006, 07:34 PM
So are we going to try to convert all of the h1 maps to H2Vista, just like we tried to convert all of the h2 maps to CE? Heh.Only the good ones. No chirion, boarding action, ect. Those maps. Plus, I bet the old maps would look awesome on halo2's engine.

Pkmnrulz240
September 4th, 2006, 07:51 PM
Only the good ones. No chirion, boarding action, ect. Those maps. Plus, I bet the old maps would look awesome on halo2's engine.
Speaking of Boarding Action and looking awesome on Halo 2's engine... BA would be kick-ass Halo 2-ified.

WhÎþLå§h ÐÆmØÑ
September 4th, 2006, 07:52 PM
Speaking of Boarding Action and looking awesome on Halo 2's engine... BA would be kick-ass Halo 2-ified.You have a point, but I still hate that map.

StankBacon
September 4th, 2006, 08:44 PM
i already have all the source files for wtc, and i made some minor tweaks and fixed some texture errors.

so as soon as it come out, ill be porting wtc :D

Stealth
September 5th, 2006, 12:00 AM
Grove final (http://www.halomaps.org/index.cfm?pg=3&fid=2015)
http://www.halomaps.org/images/files/lg/grove.jpg
Well I haven't played it yet, but I think it would be cool to see it in Halo 2 MP, and maybe this one,
Prime T3 (http://www.halomaps.org/index.cfm?pg=3&fid=1991)

legionaire45
September 5th, 2006, 12:42 AM
Yoyo, C3ll(with real energy-sword-goodness!), or Death Island. I <3 Death Island

TheGhost
September 5th, 2006, 01:44 PM
I'm wondering if Yoyroast Island would be fun on Halo 2. Most of the things that make it fun are unique to Halo 1. Like I can't imagine driving the track in the crappy H2 Warthog.

Zenaku213
September 5th, 2006, 04:06 PM
I'm wondering if Yoyroast Island would be fun on Halo 2. Most of the things that make it fun are unique to Halo 1. Like I can't imagine driving the track in the crappy H2 Warthog.

That would be a preety awsome conversion.

Stealth
September 5th, 2006, 04:47 PM
Ya, that would be fun, that would help with the stupid Turret campers, but if any one remakes Death Island, they should make the map it self bigger, and add a few small islands, or make two big islands and have each island a Base, and have a few small Islands around and between them so players can jump from Island to Island. why is it when I type "Island" in my head I think "Is Land" and not "I Land" like when I say it?. Well any who, let me think of a few more that I would like to see in H2V, (I'm not going to post links), why not,

Infinity
Vestige (http://www.h2vista.net/forums/)
Jungle Warfare (http://cmt.haloimpulse.com/main/index.php?option=com_content&task=blogcategory&id=75&Itemid=108)
Cliffrun (http://cmt.haloimpulse.com/main/index.php?option=com_content&task=blogcategory&id=76&Itemid=109)Ok so there is some links to some pics, but you can't down load them yet.
thos are ones that I would like to see in Halo 2, and maybe No Remorse (http://www.halomaps.org/index.cfm?pg=3&fid=1759).

Zenaku213
September 5th, 2006, 06:09 PM
No Remorse definatly, it's one of the most detailed looking maps I've ever seen on HaloCE.

PlasbianX
September 5th, 2006, 07:37 PM
I was talking to neuro in EP's TS, and i think neuro said hes already doing no remorse for H2V.

Sco
September 5th, 2006, 09:15 PM
I'm wondering if Yoyroast Island would be fun on Halo 2. Most of the things that make it fun are unique to Halo 1. Like I can't imagine driving the track in the crappy H2 Warthog.
That'd be awesome.
But as far as the hog goes, I'm not sure
I think it would still be fun :)

Stealth
September 5th, 2006, 11:10 PM
I was talking to neuro in EP's TS, and i think neuro said hes already doing no remorse for H2V.
Wow, that will be good, that means that we don't have to remake it.

Love De Lux
September 6th, 2006, 05:38 AM
I'm wondering if Yoyroast Island would be fun on Halo 2. Most of the things that make it fun are unique to Halo 1. Like I can't imagine driving the track in the crappy H2 Warthog.

The h2 warthogs are crappy ? * never played halo 2 * :)

I'd like too see..hm, no_remorse, wtc 3, Yoyorast Island, Prime and Chiller.

Stealth
September 6th, 2006, 08:37 AM
I don't think so, but I think having some Hogs that you can blow up would be fun for that map.

Timo
September 6th, 2006, 02:58 PM
no remorse, nightcamp, fissure falls, teletubbies %-D. If anyone converts hugeass or coldsnap to H2V I will rape them :)
Ravine!!11 - http://gbxforums.gearboxsoftware.com/showthread.php?t=42397

DocOctavius
September 6th, 2006, 03:16 PM
I'd love to re-do Red Feather Ranch to be more hi-res... the design is actually very halo 2: completely asymmetrical, etc... also, NEW MOMBASA anyone? There are so many great CE maps, it'd be tough to narrow it down to a shortlist... :P

Anyway, you can bet I'll be re-vamping all the Yayap.com maps for use with h2v asap, including:

Claustrophobia
Red Feather Ranch
Hydration (Broken Rift)
VALIS
MASK
Excavation
Cell
Basis (more fun than anyone ever realized)
Dead End
Divison
Hydrolysis (my current project)

PlasbianX
September 6th, 2006, 04:26 PM
I want EVERY halo2ce map on halo2vista.

TheGhost
September 6th, 2006, 04:27 PM
I want EVERY halo2ce map on halo2vista.

Yeah! let's port CMT's Coagulation -- oh wait, nvmd. :p

Stealth
September 6th, 2006, 05:07 PM
No, lets remake Coag and have it with all of CMT's weapons in it.

mined
September 6th, 2006, 05:25 PM
no remorse, nightcamp, fissure falls, teletubbies

Fissure falls with a shader make-over could be awesome. Regardless, FF is still my favorite map.

:cool:

StankBacon
September 6th, 2006, 06:03 PM
ah yes, fissure falls, great map.

Timo
September 6th, 2006, 11:16 PM
Quagmire! I forgot Quagmire!

Stealth
September 6th, 2006, 11:55 PM
A Bridge To Far (http://www.halomaps.org/index.cfm?pg=3&fid=1327)
Abyss Final (http://www.halomaps.org/index.cfm?pg=3&fid=556)
Anxiety (http://www.halomaps.org/index.cfm?pg=3&fid=1276)
Blood Islands (http://www.halomaps.org/index.cfm?pg=3&fid=175)
Casualty Isle (http://www.halomaps.org/index.cfm?pg=3&fid=1861)
Cave (http://www.halomaps.org/index.cfm?pg=3&fid=359)
Chronopolis C3 (http://www.halomaps.org/index.cfm?pg=3&fid=1625)
Cliffhanger Final (http://www.halomaps.org/index.cfm?pg=3&fid=209)
H2_New_Mombasa (http://www.halomaps.org/index.cfm?pg=3&fid=1154)
Launch Bay X (http://www.halomaps.org/index.cfm?pg=3&fid=934)
Library CE (http://www.halomaps.org/index.cfm?pg=3&fid=1022)
Lost Cove (http://www.halomaps.org/index.cfm?pg=3&fid=393)
Outpost Rio Classic (http://www.halomaps.org/index.cfm?pg=3&fid=532)
Ok that is the list so far for me.

FireDragon04
September 7th, 2006, 01:24 PM
A bridge to far would be pritty pointless as it is designed after h2's single player level metropolis so; anyway i do actually have a list of which of my maps i will be porting over to Halo 2 Vista when its released:

Helix Canyon
Desolate
Escalade-MountIf anyone would like me to do any of my other maps do tell me, also i plan on releasing some more new maps for Halo 2 Vista, includuing some very forerunner facilty ideas, as now in halo 2 we can have almost anything...coverbelts that work [LOL] and exploding boxes...and the moving scenery doesnt need to be a vehicle, so its all good. So expect something forerunnery, and also "Floody" from me when Halo 2 Vista is around. :eek:

Stormwing
September 7th, 2006, 06:48 PM
BLOOD ISLANDS (http://www.h2vista.net/forums/BLOOD%20ISLANDS) (2?)!
Cityscape (http://www.h2vista.net/forums/Cityscape) (of course)
Launch Bay X (http://www.h2vista.net/forums/Launch%20Bay%20X)
[/URL][URL="http://www.h2vista.net/forums/Fission%20Point"]Fission Point (http://www.halomaps.org/index.cfm?pg=3&fid=934)
Prodigy (http://www.h2vista.net/forums/Prodigy)
Chiller (http://www.h2vista.net/forums/Chiller)
Solitude (http://www.h2vista.net/forums/Solitude) (any goatacular map tbh)
anything by Sakievich

There are so many other possibilities - so many othe great maps. And a good few that would be great if they were recreated (lots of potential, just not taken advantage of)

(http://www.h2vista.net/forums/Launch%20Bay%20X)

InnerGoat
September 7th, 2006, 08:20 PM
Blood Island would need to be remade. Its just looks so unfinished tbh.

TheGhost
September 8th, 2006, 02:07 AM
It's going to be hard to determine what might be a "good" map for Halo 2 Vista. Remember Bungie said that they ported Hang 'Em High to Halo 2 and they said they didn't enjoy it very much. I have not really been much of a map designer, but I wonder what kind of maps will "work" for Halo 2 Vista. A great example of a custom map that just "feels" right in Halo is Wartorn Cove.

~A.
September 8th, 2006, 02:07 AM
I'd wanna see Prime for one, it looks amazing. Other than that, I'd rather see new stuff.
If I'm still around for H2Vista mapping, I'll take alot of time to come up with a good layout for an MP map. All the maps I've made before has been nothing but a few hours spent on 3ds without thinking about the playability :p

Rescudo
September 12th, 2006, 07:40 AM
lol, New Mombasa Classic with Halo 2 weapons :p

I think Yoyorast Island v2 should be converted to H2V :)

Rosco
September 12th, 2006, 03:37 PM
I'm was about to say a certain someones map but then I realized the thread wont need the stench of that name. (Intended for a joke)

I just want to see Newmombasa Classic, Portent, oh god there was one map based on Hang 'em high me and Oranges were playing, but I can't remember it's name :|

Rescudo
September 13th, 2006, 07:40 AM
Bang 'Em High?

Zeph
September 13th, 2006, 02:30 PM
lol, New Mombasa Classic with Halo 2 weapons :p

I think Yoyorast Island v2 should be converted to H2V :)

I dont think Yoyorast Island would work since the H2 Vehicles dont work on ball and spring physics like in H1.

Rescudo
September 13th, 2006, 03:14 PM
True... :(

Stealth
September 13th, 2006, 04:32 PM
You may have to remake the map, or make one that makes the halo 2 Vehicles work.
and I want to see some one remake gephyrophobia, and make it look cooler, add a bottom to it, make it look real cool, gephyrophobia is a map that I like, but I don't see meny people play it, and if the server has it runing, then they leave, and that sucks.

Rescudo
September 14th, 2006, 07:34 AM
Yeah, I think Gephyrophobia might work better in Halo 2 than Halo 1...

Stealth
September 14th, 2006, 08:10 AM
Ya, it would, and it still needs some work done on it.

rossmum
September 14th, 2006, 09:55 AM
You may have to remake the map, or make one that makes the halo 2 Vehicles work.
and I want to see some one remake gephyrophobia, and make it look cooler, add a bottom to it, make it look real cool, gephyrophobia is a map that I like, but I don't see meny people play it, and if the server has it runing, then they leave, and that sucks.
A lot of the servers I play on run it with a lot of players...

It already has a bottom, anyway. I lagged down there once.

Rosco
September 14th, 2006, 03:43 PM
Bang 'Em High?

No, it was a tribute to Hang 'em High, made by someone...I think called Domi.

Stealth
September 14th, 2006, 04:25 PM
A lot of the servers I play on run it with a lot of players...

It already has a bottom, anyway. I lagged down there once.
I know it has a bottom, I've seen the bottom, but I'm saying make it so there is some thing at the bottom, like a base, or some other things, make it look like the hole map was made so the players can use 70% of the map top to bottom, left to right, and not 40% like it is now, make it so people can drive down there, and walk do there, or take a lift down there, and not be stuck up in the air, but can go down on to the ground.

mined
September 14th, 2006, 05:00 PM
I want to see some one remake gephyrophobia, and make it look cooler, add a bottom to it, make it look real cool...

Wouldn't doing that defeat the sake of the name?

Stealth
September 14th, 2006, 05:23 PM
I realy don't know, but I do know, if you make it look like the little briges in AotCR, and have it a bit higher up. and have lifts go up and down and make it so you can fight in the Sky, on the brige, in the Caves, and on the ground.

Rescudo
September 15th, 2006, 08:18 AM
Wouldn't doing that defeat the sake of the name?

No... Gephyrophobia means fear of crossing bridges.:o

mined
September 15th, 2006, 02:18 PM
No... Gephyrophobia means fear of crossing bridges.:o

I know this and that was my point...

No matter, Stealth, it sounds like you need to get started on a new map. :D

Stealth
September 15th, 2006, 04:42 PM
Ya, you're a bit late for that, I got one, but right now it is still a Dream, and some drawings, I'm slowy trying to get it worked out to my likings and making it look good, and geting some one who makes Map models, to model it.

mined
September 15th, 2006, 04:49 PM
Ya, you're a bit late for that, I got one, but right now it is still a Dream, and some drawings, I'm slowy trying to get it worked out to my likings and making it look good, and geting some one who makes Map models, to model it.

Well there ya go! :D

Keep working on it and when H2PC comes out, woo us with your new map for the new H2 tools!

Stealth
September 15th, 2006, 05:23 PM
I dan't wow any one yet, but if I can get a real good Map Modeler to model my map for me, I'll be real happy, then I'll give it my best to wow every one, but I can show you what it is going to look like from a bird's eye view,
http://img103.imageshack.us/img103/7238/ghostsofreachwm2.th.jpg (http://img103.imageshack.us/my.php?image=ghostsofreachwm2.jpg)
I'll be back, I got to go pick up my vehicle from the shop.

Rescudo
September 15th, 2006, 06:05 PM
I know this and that was my point...
Oh.:o
I think Gephy's bottom should stay as it is, though :)

Rosco
September 16th, 2006, 04:46 PM
No, it was a tribute to Hang 'em High, made by someone...I think called Domi.

I think it was.... Paradise_Lost :confused:

Rescudo
September 16th, 2006, 05:10 PM
Which doesn't look like Hang 'Em at all? Especially since it is an outdoor map.

http://www.olsonwithano.com/maps/paradise_lost.rar

Teroh
September 20th, 2006, 11:48 PM
...
I'd like to see BLOOD GULCH. and HANG EM HIGH.

Arteen
September 21st, 2006, 04:59 PM
It's going to be hard to determine what might be a "good" map for Halo 2 Vista. Remember Bungie said that they ported Hang 'Em High to Halo 2 and they said they didn't enjoy it very much.
I think that the map might play now better than it did when they were working on it because of the 1.1 patch, which made Halo 2 a bit more like Halo 1. Anyways, it's not like no mod team is going to try to make a Halo 1 mod for H2V.

I'd like to see all of the stock Xbox & PC maps ported, as well as various CE maps. We have tools now that can extract all the bsps and textures from those maps. If H2EK is similar enough to HEK, we should have little difficulty porting maps over.

DOMINATOR
October 1st, 2006, 03:09 AM
see i think WTC would not work well with h2 vehicles/weapons
for one thing wtc is great becuase its fun to drive the loose hogs physics and the h2 hog is way to realistic to be any fun. the other thing is wtc is all pistol battles very few sniper/shotgun fights. its all mid-range which is pistol.

now if someone added a new model of a pistol that acted like the h1 pistol then it would be tight.

only map i can think of that would be great in halo2 is fissurefalls.

also Arzion would be great in halo2

Reaper Man
October 1st, 2006, 08:49 PM
yoyorast island, with grav lifts up to the flags, like originally intended

Elite Killa
October 1st, 2006, 09:21 PM
New Mombasa Classic would be the ultimate Halo CE conversion on H2Vista! I think Chronopolis_C3_Public_Beta0.2 would be awesome too (especially with the bulldog)

DOMINATOR
October 1st, 2006, 09:28 PM
http://www.gabtopnetworksite.org/dominator/arzion_top.jpg

WhÎþLå§h ÐÆmØÑ
October 1st, 2006, 10:32 PM
http://www.gabtopnetworksite.org/dominator/arzion_top.jpgI wonder what this would look like with modern textures... ;)

thehoodedsmack
October 2nd, 2006, 06:15 AM
What map is that? Is that cityscape? I don't think I've played it.

Stealth
October 2nd, 2006, 11:40 AM
Wow, I hope to see that in Game.

DOMINATOR
October 2nd, 2006, 02:13 PM
That's New Mombassa...lol.
no, its Arzion

and if anyone is wondering dblfire did give me permission to use his textures

~ZMT~Trace
October 8th, 2006, 09:16 AM
i think that Area 53 should be ported, that is if it has AI sync online.
area 52; lol, sux
area 53; =O!
area 54; >.>
area 55; =X!

Spartan000
October 9th, 2006, 02:56 PM
Fissure Falls, Quagmire, Gallowspole, Silent Caverns (do not confuse it with that other map), WTC, Grove final,
Paranoidx2, and a few other maps

Rescudo
October 11th, 2006, 08:42 AM
That's New Mombassa...lol.

So I can finally play this map, which is supposed to have such excellent gameplay... yes, I hope someone converts it. :)

Nic
October 11th, 2006, 06:34 PM
So I can finally play this map, which is supposed to have such excellent gameplay... yes, I hope someone converts it. :)

Gameplay is good, servers nope.

Also, these days people are thinking too BIG. This isnt a 32 play server game, 16 player it is. New Mombasa I find is good for like 20 players, because you should have action almost everywhere you go.

Rescudo
October 13th, 2006, 10:07 AM
This isnt a 32 play server game, 16 player it is.

Wish we had the netcode and player base to be. =X

DOMINATOR
October 13th, 2006, 02:38 PM
Arzion is the size of blood gulch

http://img.photobucket.com/albums/v291/DOMINATOR5/arzion1.jpg

DaBillyBob
October 15th, 2006, 09:45 PM
any of you remember chronopolis?...
http://hce.halomaps.org/index.cfm?pg=3&fid=1625

thehoodedsmack
October 15th, 2006, 09:50 PM
Arzion looks pretty cool. Are you saving it for Vista? Or can we expect a CE release?

Stealth
October 15th, 2006, 10:49 PM
any of you remember chronopolis?...
http://hce.halomaps.org/index.cfm?pg=3&fid=1625
How Could I, I mean, that is the one map that gave me the most Errors when I played it,

DOMINATOR
October 15th, 2006, 11:47 PM
Arzion looks pretty cool. Are you saving it for Vista? Or can we expect a CE release?

expect it by christmas

Jayden
October 17th, 2006, 02:38 PM
No, lets remake Coag and have it with all of CMT's weapons in it.

You do realize that's equivilent to today's Bloodgulch mods...right? :o

Anyway, I talked to Nuero, he is in fact workin on No Remorse. The Scarabteam is planning on converting it's maps (or atleast the popular ones) over, and we'll have a few new releases ready by H2V.

What I wanna see is a few brave souls to do like the H2CE team did but remake all the Halo 1 BSP's to suit the Halo 2 engine better (Polywise and textures) H1CE team anyone.

demonmaster3k
October 17th, 2006, 02:42 PM
Portent. Hands down.
http://adamburke.net/launchbay/portentfinal3.jpg
http://adamburke.net/launchbay/portentfinal7.jpg
http://www.halomaps.org/index.cfm?pg=3&fid=1796
protent is for sure, but i would like to see it with halo 2 weapons and vehicles instead of that halo 1 crap (or at least remade halo 1 weapons with hi def shaders and better physics and regioized halo 1 vehicles)

Stealth
October 17th, 2006, 05:17 PM
the map it's self still needs some work, need some more ways round things, more falls.

Somebody123
October 17th, 2006, 05:55 PM
COLDSNAP!!!! Jk. Nobody convert that. Or get raped. I would like to see something like Portent converted though.

Excal
October 17th, 2006, 08:40 PM
Yeah, Portent is a definite. It sort of reminds me of Containment... so H2 Hogs should fit right in. Interiors might need some design tweaks for halo2, but thats about it. I wouldn't mind playing that on some Dedis.

thehoodedsmack
October 17th, 2006, 09:01 PM
Portent has to be one of the most well designed maps out there. It's just got nothing too intriguing about the gameplay.

Elite Killa
October 18th, 2006, 06:49 AM
Yeah, it is an awesome map. Too bad not many people have it on CE......

I want to see Backwoods.

http://hce.halomaps.org/images/files/sm/0screens195010hot00.jpg (javascript:pic('picture.cfm?fid=1155&Image=1'))

http://hce.halomaps.org/images/files/sm/1screensh195020ot00.jpg (javascript:pic('picture.cfm?fid=1155&Image=2'))

Reaper Man
October 18th, 2006, 08:03 AM
any of you remember chronopolis?...
http://hce.halomaps.org/index.cfm?pg=3&fid=1625
...yeah, my grafitti was in it

rossmum
October 18th, 2006, 08:09 AM
...I got like 2 exceptions ever when I played it, and I suspect that the perpetrator on both occasions was Xfire (which seems to absolutely loathe Halo PC and CE, if I leave the ingame window open for more than a few seconds at a time it crashes Halo).

Portent for sure. One of the prettiest maps I've seen for any game, and good gameplay value.

Excal
October 18th, 2006, 08:10 AM
I want to see Backwoods.

Meh... it was one of those visually impressive maps... I never really liked the general design though. Although it was for H2CE, I'm pretty sure they'll do some conversion pack soon after H2v's release.

ejburke
October 19th, 2006, 05:38 PM
Don't get your hopes up for the original Portent on H2V.

Portent Pro and Launch Bay Pro, quite possibly. They're going to be 90% new maps, though.

Excal
October 19th, 2006, 08:09 PM
Don't get your hopes up for the original Portent on H2V.

Portent Pro and Launch Bay Pro, quite possibly. They're going to be 90% new maps, though.

Id rather have a new version than the original... :D

Nice to hear though.

Rescudo
October 20th, 2006, 10:11 AM
Don't get your hopes up for the original Portent on H2V.

Portent Pro and Launch Bay Pro, quite possibly. They're going to be 90% new maps, though.

If Portent Pro is coming, nobody is going to want the original, I assume. :D

Elite Killa
October 21st, 2006, 08:28 AM
What is portent pro anyway? A new version of portent?

ejburke
October 21st, 2006, 04:30 PM
It's a reimagined Portent. Different design, different gameplay, same base structures.

And I'm throwing in a new biped just so it'll qualify as a mod and attract more attention from idiots. Yay!

http://adamburke.net/launchbay/front.jpg

Arteen
October 21st, 2006, 04:50 PM
And I'm throwing in a new biped just so it'll qualify as a mod and attract more attention from idiots. Yay!
So true. =\

Biped looks great, though!

Rescudo
October 22nd, 2006, 12:34 PM
I'm really liking the new biped's look.

TheGhost
October 22nd, 2006, 04:42 PM
It's like a mix between H2's detail and H1's style. I like!

Patrickssj6
October 22nd, 2006, 04:46 PM
That's a real cyborg to me.

I hope I'll learn some stuff on how we would convert HaloCE maps to H2V.But I still have some time...

Excal
October 22nd, 2006, 09:57 PM
Not sure if anyone has said this yet but I'd like to see the most FANTASTICAL FABULISTICAL AWEZUMIST MAP EVER...

Desert Island. (http://hce.halomaps.org/index.cfm?pg=3&fid=398)

By community monarch ZexGX. Definitely worthy of a Halo2 Vista conversion mirite?

Stealth
October 22nd, 2006, 10:44 PM
Too small, lol, A Bridge To Far (http://hce.halomaps.org/index.cfm?pg=3&fid=1327)is a good one, it may need some more stuff, but I like the idea.
A Bridge To Far (http://hce.halomaps.org/index.cfm?pg=3&fid=1327)
Abyss Final (http://hce.halomaps.org/index.cfm?pg=3&fid=556) < if no one has said it before me.
Desolate (http://hce.halomaps.org/index.cfm?pg=3&fid=1907)
djw Alpha Onesimus (http://hce.halomaps.org/index.cfm?pg=3&fid=1806)
Epsilon (http://hce.halomaps.org/index.cfm?pg=3&fid=2122)
Fissure Fall (http://hce.halomaps.org/index.cfm?pg=3&fid=233)
Halo Valleys (http://hce.halomaps.org/index.cfm?pg=3&fid=1496)
Halo Multi-Player - Lghtbridge (http://hce.halomaps.org/index.cfm?pg=3&fid=726)
Library CE (http://hce.halomaps.org/index.cfm?pg=3&fid=1022)
Municipality (http://hce.halomaps.org/index.cfm?pg=3&fid=1700)
No Remorse (http://hce.halomaps.org/index.cfm?pg=3&fid=1759)
Outpost Rio Classic (http://hce.halomaps.org/index.cfm?pg=3&fid=532)
Prime (http://hce.halomaps.org/index.cfm?pg=3&fid=1991)
Portent (http://hce.halomaps.org/index.cfm?pg=3&fid=1796)
Paradise Lost (http://hce.halomaps.org/index.cfm?pg=3&fid=1191)
Serenity(ADB) (http://hce.halomaps.org/index.cfm?pg=3&fid=2095)
Snowtorn Cove (http://hce.halomaps.org/index.cfm?pg=3&fid=1789)
Temple Assualt (http://hce.halomaps.org/index.cfm?pg=3&fid=1471)
The Silent Cartographer (http://hce.halomaps.org/index.cfm?pg=3&fid=871)< with the Under ground tunnels.
Valley alpha (http://hce.halomaps.org/index.cfm?pg=3&fid=1741)
Yoyorast Island (http://hce.halomaps.org/index.cfm?pg=3&fid=1144) < Redone so it will work for Halo 2 Vehicles.
Hang'em High
Death Island
Infinity < My Favorite map.
Timberland
Gephyrophobia
Danger Canyon
Damnation
Chillout level
I know that some of the maps I listed have been said before, but I'm trying to make a list of Maps that will look good in Halo 2 Vista, and maybe some day after Halo 2 Vista is out and there are a few maps out I'll post a Topic with a list of all of the maps that people want to see in Halo 2 Vista, and I'll mark the ones that have been made for Halo 2 Vista, ones that are being worked one, so one a so forth.

p0lar_bear
October 23rd, 2006, 11:41 PM
Chiron must be ported, but only if team waypoints can be turned off via gametype settings. Shotties, 50% health, no shield, invisible, no team indicator Team Slayer FOR THE WIN.

Also, if someone makes a H1 mod, they'd have to model thier own stuff. If Halo 2 content in H1 is illegal, I don't see how H1 content in H2 is any better.

But yeah, there needs to be a set of classic maps; I can't stand how short-range oriented the weapons are (save for sniper and battle rifle). In Halo, you could shotgun-snipe, making epic flag save maneuvers when a captor is getting away in a hog.

Stealth
October 24th, 2006, 04:49 PM
Also, if someone makes a H1 mod, they'd have to model thier own stuff. If Halo 2 content in H1 is illegal, I don't see how H1 content in H2 is any better.
I don't think that a Halo 1 MC model would look very good in Halo 2, not less some one Remodels the thing.

thehoodedsmack
October 24th, 2006, 04:57 PM
/\ or at least re-textures it.

p0lar_bear
October 26th, 2006, 03:57 AM
I don't think that a Halo 1 MC model would look very good in Halo 2, not less some one Remodels the thing.

I was talking more about the weapons; there is no assault rifle in Halo 2, for example.

Boo Diddly
October 26th, 2006, 05:29 PM
or pistol...

how fast do you think the first map with the old pistol will come out?

Boba
October 26th, 2006, 06:13 PM
Chiron must be ported, but only if team waypoints can be turned off via gametype settings. Shotties, 50% health, no shield, invisible, no team indicator Team Slayer FOR THE WIN.

Also, if someone makes a H1 mod, they'd have to model thier own stuff. If Halo 2 content in H1 is illegal, I don't see how H1 content in H2 is any better.

But yeah, there needs to be a set of classic maps; I can't stand how short-range oriented the weapons are (save for sniper and battle rifle). In Halo, you could shotgun-snipe, making epic flag save maneuvers when a captor is getting away in a hog.
But wasn't Halo 1 open-sourced to a degree? Because they gave us the tagset?

WhÎþLå§h ÐÆmØÑ
October 26th, 2006, 10:49 PM
I am going to try and port every single weapon (except for a few, you should all know which those are) and map to H2V. I am so not going to remodel it, they didn't stop us from ripping h2 -> h1 I doubt just as much they will stop us from ripping h1 -> h2.

~ZMT~Trace
October 28th, 2006, 09:50 AM
It's a reimagined Portent. Different design, different gameplay, same base structures.

And I'm throwing in a new biped just so it'll qualify as a mod and attract more attention from idiots. Yay!

http://adamburke.net/launchbay/front.jpg

=O!

ZOMG! how did you? thats.....thats the H3 master cheif o.0
http://www.videogamesblogger.com/wp-content/uploads/2006/10/halo-3-scans-1.jpg

scary.....

Elite Killa
October 28th, 2006, 07:11 PM
That isn't the H3 Master Chief. Compare the helmets from your link and that biped. They look completely different. And I don't see any scratches on that biped. Not one. But I have to say, your biped looks amazing.

Stealth
October 28th, 2006, 10:47 PM
That Biped is the Halo 1 MC armor that was redone.

ejburke
October 29th, 2006, 12:36 AM
That isn't the H3 Master Chief. Compare the helmets from your link and that biped. They look completely different. And I don't see any scratches on that biped. Not one. But I have to say, your biped looks amazing.

That render was done to meet a contest deadline and I hadn't added any scratches, scuffs, or dents to the texture at that point. The final product will be much different.

And yes, it is a remake of the Halo 1 MJOLNIR Mark V armor. Basically, what it might have looked like in Halo 2 or 3 if the upgrade to Mark VI didn't happen.

Here are all of the render views, incase anybody hasn't seen them.

http://adamburke.net/launchbay/side.jpg
http://adamburke.net/launchbay/back.jpg
http://adamburke.net/launchbay/persp.jpg
http://adamburke.net/launchbay/front.jpg

Bad Waffle
October 29th, 2006, 03:00 AM
If you need somebody to rig that when you're done, i can do it in about 30 mins tops. AIM: Wave of Lag

Chewy Gumball
October 29th, 2006, 09:28 AM
But wasn't Halo 1 open-sourced to a degree? Because they gave us the tagset?

Not at all. Just because they give us their resources, doesn't mean we can use them for anything else but making halo CE content. Probably something in the EULA of the HEK about it.

Boo Diddly
November 1st, 2006, 09:37 PM
we must find a *gasp* lawyer!

X3RO SHIF7
January 6th, 2007, 05:30 PM
That render was done to meet a contest deadline and I hadn't added any scratches, scuffs, or dents to the texture at that point. The final product will be much different.

And yes, it is a remake of the Halo 1 MJOLNIR Mark V armor. Basically, what it might have looked like in Halo 2 or 3 if the upgrade to Mark VI didn't happen.

Here are all of the render views, incase anybody hasn't seen them.

http://adamburke.net/launchbay/side.jpg
http://adamburke.net/launchbay/back.jpg
http://adamburke.net/launchbay/persp.jpg
http://adamburke.net/launchbay/front.jpg

you are now my idol, ive been bugging people to remodel the halo 1 spartan for so long.

finalcuthalo
January 6th, 2007, 05:32 PM
we must find a *gasp* lawyer!

Use google (http://www.google.com/search?q=lawyer&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:unofficial&client=firefox-a). That should help.

WhiteRaven
January 6th, 2007, 06:26 PM
Nice biped, ejburke.

demonmaster3k
January 6th, 2007, 08:27 PM
halo1 in high def, that should be interesting

but what i would really like to see would be prometheus and a sp modding/editing kit

also what would be nice to see is for Bungie, Microsoft, and Hired Gun to get it right for once and not cut corners like they did when they released it for shitbox in 2004

also another bright idea would be a simotameous h3 multiplatform release (fagbox 360 and pc)... like that's ever going to happen those idiots always leave us pc'esr with yesterday's shit! but at least we get crysis meh i can't complain there

now talking maps:
first of all no whoring maps like hugeass and coldsnap or supergulch, ect...

mystic i see as an awesome candidate to convert that lv is always fun hands down

there's also the cmt maps that are coming out (unless the team dies out and the halo craze along with it because it seems like the second ice age will come before they finally decide to release their maps)

we need more urban maps. convert cityscape or h2new mombosa those were awesome levels

*halo 3 conversions*

how about the beach level that's supposed to replace zanzibar it looks hugely fun

others:
i agree with many others, protent should be one to convert (except drop the crappy classic weapons and re-invent the aresonal)

we should narrow down the choices and make a poll

Abstract.Error
January 6th, 2007, 08:40 PM
Damnation ftw.

Elite Killa
January 6th, 2007, 08:50 PM
Fragment and Delta Ruins are good options.

Stealth
January 6th, 2007, 09:47 PM
wow, what a bump...
any ways, all of CMT's new maps yes, and a few others...

Elite Killa
January 6th, 2007, 09:51 PM
If you were thinking I was talking about the CMT versions of Fragment and Delta Ruins, Stealth, I wasn't. I was talking about the original versions. And if you're saying all of CMT new maps, you're excluding Coag, right?

Sidewinder mbmb?

4RT1LL3RY
January 6th, 2007, 09:52 PM
Quagmire and Immure would be pretty fun, I also think we will need to make the Halo 3 levels once there out.

Elite Killa
January 6th, 2007, 09:56 PM
Immure=fails. Immure2=wins.

Stealth
January 6th, 2007, 10:08 PM
If you were thinking I was talking about the CMT versions of Fragment and Delta Ruins, Stealth, I wasn't. I was talking about the original versions. And if you're saying all of CMT new maps, you're excluding Coag, right?

Sidewinder mbmb?
Oh no, I thought that Coag was only in Halo CE, I didn't know that halo 2 Vista was going to have the same coag as Halo 2 Xbox...
Yes I'm excluding coag, I'm talking about all of the others.

Interceptor
January 6th, 2007, 10:17 PM
HUGEASS! every1 knows the map, its been the most popular map ever since it was released it would be AWSOME if it was converted into H2 vista

Interceptor
January 6th, 2007, 10:21 PM
halo1 in high def, that should be interesting

but what i would really like to see would be prometheus and a sp modding/editing kit

also what would be nice to see is for Bungie, Microsoft, and Hired Gun to get it right for once and not cut corners like they did when they released it for shitbox in 2004

also another bright idea would be a simotameous h3 multiplatform release (fagbox 360 and pc)... like that's ever going to happen those idiots always leave us pc'esr with yesterday's shit! but at least we get crysis meh i can't complain there

now talking maps:
first of all no whoring maps like hugeass and coldsnap or supergulch, ect...

mystic i see as an awesome candidate to convert that lv is always fun hands down

there's also the cmt maps that are coming out (unless the team dies out and the halo craze along with it because it seems like the second ice age will come before they finally decide to release their maps)

we need more urban maps. convert cityscape or h2new mombosa those were awesome levels

*halo 3 conversions*

how about the beach level that's supposed to replace zanzibar it looks hugely fun

others:
i agree with many others, protent should be one to convert (except drop the crappy classic weapons and re-invent the aresonal)

we should narrow down the choices and make a poll
hey Demonmaster if u want to see the first Halo in high def get a 360 and play halo on the 360

Stealth
January 6th, 2007, 10:46 PM
HUGEASS! every1 knows the map, its been the most popular map ever since it was released it would be AWSOME if it was converted into H2 vista
how about no, Hugeass is staying a Halo CE map.

Pred1ator
January 6th, 2007, 10:48 PM
wow, id like to see cmts maps in Halo2Vista, bet they will look awsome

hugeass is the worst map i have ever seen, its basicly a big box with a bunch of vehicles dropped in it

Ghostlysnow
January 6th, 2007, 11:08 PM
yea there maps would be sweet.. i love them. then they would also be able to do dual weilding and a bunch of stuff can be used without it being ripping... plus it has much better graphics which is always good

onyxghost
January 7th, 2007, 12:54 AM
cityscape,remnants, and the h2ce maps.

demonmaster3k
January 7th, 2007, 12:51 PM
hey Demonmaster if u want to see the first Halo in high def get a 360 and play halo on the 360
... did you not hear me b4!
i HaTE CoNSoLeS:gonk:

Trezeguet
January 7th, 2007, 01:04 PM
Hugeass really isn't the worst map I've seen but I wouldn't want it in H2V.
I don't even want it in CE. (no offence to Tiamat)

Some of the maps I do want to see come back are in my trusty list.
I would paste my entire list of maps but na.
Mainly ones that are modeled descent such as Portent, Yoyorast Island, Snowtorn Cove, and others.

demonmaster3k
January 7th, 2007, 01:11 PM
hugeass and coldsnap are the biggest whoring maps ever made they serve no purpose and are extremely noobish

Abstract.Error
January 7th, 2007, 01:38 PM
Snowtorn Cove ftw! :v

Trezeguet
January 7th, 2007, 02:07 PM
Snowtorn Cove isn't the best map out there.
I do hope box maps don't pop-up like spam on H2V.
So if you're used to box mapping, get better now so there isn't as many box maps on H2V.

Stealth
January 7th, 2007, 02:10 PM
wtf, Snowtron cove is the one of the best, and as for Box maping, I don't know what that is, and I'm never going to model a box, that is kind of stupid.

Trezeguet
January 7th, 2007, 05:09 PM
That is just my opinion......
But I would say it's always better to know how to model.
Something I probably won't be able to do.

demonmaster3k
January 8th, 2007, 10:17 AM
yea box maps are boring
the cmt maps are good, but still need a little work (the team could use a little more coordination judging from past updates)
also, box maps show how nooby the maker is
we should release more advanced tutorials for editable poly and introduce spline modeling (it is really helpful) also converting object types

also, let's act like a community with h2v the way things are now feels like it's every man/woman for himself

I_Am_Error117
January 8th, 2007, 10:43 AM
Chiron....

yeah really. Chiron 16 people with swords no radar would be awesome

Edit: Cmt's maps and downflow too!!

arbiter_346
January 9th, 2007, 09:43 AM
well, personally i would like to see the Sonic Halo mod redone in H2V, btw Halo 2 runs in the same engine as Halo, the Blam! engine.

AiRgUItaR901
January 9th, 2007, 05:29 PM
Fissure fall! Amazing map right there!

arbiter_346
January 10th, 2007, 10:19 AM
well, i would also like to see yoyorast island (just 4 fun, it's gets boring quickly), wartorn cove, snowtorn cove, hugeass, portent, and no remorse.:lol::lol::lol::lol:

FriedMetroid, i was just trying to point out that it runs on the same engine, of course it's modified
check out some screenshots from both halo 2 vista and halo pc, there is no possible way the could've improved the graphics that much w/out modifying the engine lol

nooBBooze
January 10th, 2007, 01:13 PM
the area series converted for h2v would be cool.

and btw what happened to boarding action reloaded?

Stealth
January 10th, 2007, 01:37 PM
two things, one the Area series, no, not something I would want to see in Halo 2 Vista, and two B.A.R. was canceld

nooBBooze
January 11th, 2007, 06:38 AM
o_O didnt knew that...

well thats kinda sad cause the concept was rly nice...

Bodzilla
January 14th, 2007, 08:07 AM
This is my personal list of favorite maps that i would love to see converted.

BG
STC
WTC3
Immure2
Portent
No Remorse
Chiller
Claustrophobia
Mystic
Covenant 2 (i'd love to see wat SupperSunny could do to that map)
Church (when it's released, i'd love to see wat that map will look like on H2V)
and Yoyorast Island V2 (when it's released)


But If u guys really want the Maps to get noticed you should compose 2 or so map packs of all the best CE maps. There should be about 10 maps/map pack.
then e-mail Bungie and see if they'll do a story on the maps so that they get noticed.
I'm Pretty sure bungie watches CE and have done stories on it before, so if it there where map packs of the greatest maps made in CE being released for Vista bungie Might do a story for you guys and get the Custom material kick-started.


however the format on how u need to Pick the maps needs to change, cause this isnt working. i suggest doing it in 2 parts

1. make a new thread where ppl only post the map they would like converted. any posts that contain words or spam are instantly deleted to save the thread. Reasons for why ppl voted for the maps Are not importent and should not be included.

2. all the Maps that are posted in the first thread are then put into a list and assigned a number. the format should be something like,
map number, Map name, yes or no. (example If portent was the 25th map to be nominated in the first thread, and the person posting wanted to see the map in H2V the answer would be like)
25. Portent, Yes

this would give an accurate Poll on the maps players voted for. then someone would just have the slow task of adding up all the Info given. And Wahlah u have a Great Map pack.

I just hope that some Admins actually see this post and bother to read it because the threads has lost it's point.
I hope you guys can set up a program like this so we can make a Great map pack.

-BodZilla

Stealth
January 14th, 2007, 02:53 PM
ya, lets try Death Island, I've talked to people that says that it would be fun for Halo 2.

Mr Buckshot
January 14th, 2007, 10:41 PM
I'm too lazy to read all the previous posts, but I'd vote for Death Island. With the Banshee's fuel rod disabled in H2's multiplayer, the game should be more balanced on that map. The satisfaction of sitting in the gunner seat of a driverless Warthog and shooting down a Banshee never ends, and this satisfaction should occur more frequently without that annoying FRC.

And for some stupid humorous fun, port hugeass and coldsnap and watch the n00bs scream with joy.

I don't think New Mombassa is a good map for either H1 or H2 with the 16 player limit. New Mombassa is too large, and if you port it, try to size it down a bit. I mean, I was camping on a 10 player server once with a sniper rifle and when the game was over, I hadn't scored a single kill or even died, because all the killing took place indoors. If not, try to h4x H2V to have more than 16 players.

In addition, any Maw run-based maps will be welcome. AI may not sync online, but all those explosions should. Maw run maps are perfect for Race gametypes.

Stealth
January 14th, 2007, 10:57 PM
I don't think New Mombassa is a good map for either H1 or H2 with the 16 player limit. New Mombassa is too large, and if you port it, try to size it down a bit. I mean, I was camping on a 10 player server once with a sniper rifle and when the game was over, I hadn't scored a single kill or even died, because all the killing took place indoors. If not, try to h4x H2V to have more than 16 players.
And that is why when I port Gephyrophobia, I'm going to add some under ground tunnels and a Base or two that are some what Under ground.

Edward Elrich
January 16th, 2007, 10:21 PM
Yoyorast Island v1 and v2, since v1 has the killer music in the sniper tower (at least it doesn't break your concentration too easily, unless you can't stand classical music)

n00b1n8R
January 17th, 2007, 03:04 AM
deffenetly yoyorast 1 and 2 (don't we all?), mystic, portent, a few good H1 maps (will we be aloued to use halo 1 models in halo 2? i think it would be kind of hard to stop, but this is done by micro$oft so it may not be as open source as CE)

do we know if H2V will be backwards compatible with CE maps? (i doubt it but bungie may go out of thier way to atleast make a converter..)

you know, i'd like to see H2_coagulation on H2V just to have a laugh :D
n00b out

[Team_CELL_H2V]Mr.WTF
January 22nd, 2007, 07:07 PM
Ice Fields.

Snowy
January 22nd, 2007, 08:38 PM
I'd like to see Prodigy (http://hce.halomaps.org/index.cfm?pg=3&fid=1298) converted... (even though it wasn't made by CMT... at least, I think...)

bfett9
March 2nd, 2007, 07:06 AM
Could you make a new version of Boarding Action from Halo 1 i really liked that map, but they don't have it for halo 2

«TUI» HenTz
March 2nd, 2007, 07:13 AM
yoyorast island :)

Master Chief
March 2nd, 2007, 07:59 AM
Hypothermia!!!

(all versions)

the Hypothermia maps r wicked!!

....i hope someone agrees with me :P

Dragonpurr
March 2nd, 2007, 12:53 PM
I wonder if it'd be possible to make a Halo 1 mod for Halo 2. It'd be quite the opposite of what we're doing these days.

wasnt that allredy done??

nooBBooze
March 2nd, 2007, 01:31 PM
Boarding Action Reloaded, tbh
^ agreed :(

Neuro Guro
March 2nd, 2007, 03:45 PM
Good News And Bad News.

Bad News First: Immure2 , Prodigy2 , and No Remorse2 will not be done for H2v.

Good News: Immure (will technically be part 3) remodeled and perfected ,
Prodigy(will technically be part 2) remodeled and perfected and No Remorse(will technically be part 2) remodeled and perfected , will be in H2v.

:)

Oh btw , more good news , couple others too.

Atty
March 2nd, 2007, 04:24 PM
I've got even better news, the acne on Neuro's back has cleared! :D

Neuro Guro
March 2nd, 2007, 06:46 PM
I've got even better news, the acne on Neuro's back has cleared! :D

Even though that is a sarcastic forum joke , its true!

My face has cleared up alot more acutally too...

AAA
March 6th, 2007, 05:36 PM
it's not a map...but I hear the sword has lunge taken off, so.....why not put it back on when it comes?

and of course...maps!

Portent, Mystic, Prime C3, and I'm actually interested how the conversion of Coldsnap would go. hmmm, new shaders and stuff, higher graphics and.stuff......idk, just dreamin':rolleyes: more maps and next time, links. sometime soon..

Hotrod
March 6th, 2007, 06:11 PM
I would really like to see New Mombassa, Nightcamp CE, Hypothermia, Extinction and Chronopolis C3 being converted. Warton Cove would also be nice and maybe C3LL.