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View Full Version : Challenge Accepted!



Masterz1337
January 17th, 2013, 03:28 PM
http://i.qkme.me/3r2hvi.jpg


Or for the visually impaired
http://youtu.be/4iOi_iPNC50?t=16s


Anyway CHALLENGE ACCEPTED.


As you all (should) know Mooseguy and I have been collaborating on the Universal UI (which can be found here http://forum.halomaps.org/index.cfm?page=topic&topicID=42248 if you've been living under a rock)


We've come up with an idea, that fits somewhere between Achievements and Skulls, that we are dubbing... wait for it... Challenges.


While we're still about 2 weeks off from doing the actual ingame work, we wanted to sort through some ideas with the community as a whole. Challenges would be a UI screen that would start up at the beginning of a map, and give you certain objectives or options. For example, when booting a map such as Delta Halo, you would be presented witha UI where you could pick from the following options,


1. Complete the Level without using the tank. (Tank would not be enterable)
2. Complete the level without using a single vehicle. (No vehicle would be enterable)
3. Destroy 3 Phantoms. (try and destroy 3 Phantoms)
4. Hijack a Wraith and use it to destroy 6 Ghosts (try and do well, that)


We could even incorporate some form of skulls into the challenges system, such as a "Regen Skull" that would make enemy health regenerate to full every 30 seconds.


At the end of the map, you would be given a completion screen that would pop up, telling you which of the challenges you enabled you successfully completed. For multi map projects, we should even be use the success of a previous map's challenges to enable things in the next map of the series.


This would ultimately be an open source system, for all SP map makers to take advantage of. It would be OS dependent, as we need it's UI enhancements to allow this to work.


What we need from you all though is ideas. We want to have a repository of the best ideas, that can then be easily enabled by map makers when this project is done, so we can provide everyone with examples and setups that can be easily incorporated into maps.


Like I said, we're about 2-3 weeks from beginning to do actual work on this, so right now we just need your help brainstorming ideas.

Amit
January 18th, 2013, 01:01 AM
Aren't challenges and achievements pointless? It's not like you're getting Gamerscore points like on XBOX Live.

BobtheGreatII
January 18th, 2013, 01:31 AM
I had talked to Masterz about the possibility of adding like, a leader board type of system to Halomods, so you could track your stats in a sense, and compete with other players, I don't know how likely it is, or how possible, but I thought it would be neat.

Kornman00
January 18th, 2013, 02:46 AM
I had talked to Masterz about the possibility of adding like, a leader board type of system to Halomods
I'd rather have it worked into HaloRank, than a system running on a modding-centric site. I have a pretty good idea of how to work HaloRank into OS, at least as far as client support goes. It all depends on if I'm able to finish some planned tech in any future releases

Btcc22
January 18th, 2013, 04:04 AM
Aren't challenges and achievements pointless? It's not like you're getting Gamerscore points like on XBOX Live.

They're pointless because you're not getting pointless Gamerscore points?

The whole point of such a system should be for the fun of completing challenges, not to get utterly worthless bragging points. I'll never understand the minds of those who actually spend time grinding Gamerscore.

Cortexian
January 18th, 2013, 04:13 AM
As you all (should) know Mooseguy and I have been collaborating on the Universal UI (which can be found here http://forum.halomaps.org/index.cfm?page=topic&topicID=42248 if you've been living under a rock)
I think you guys need to work on your PR. Unless I'm mistaken this doesn't even have a thread on Modacity.

Amit
January 18th, 2013, 09:00 PM
They're pointless because you're not getting pointless Gamerscore points?

Well, yes, exactly. If I was going to complete achievements for the fun of it, why would I need a screen to tell me what I've know I've accomplished? I would just go and do them. Bragging rights is essentially all you can get from it being recorded.


I think you guys need to work on your PR. Unless I'm mistaken this doesn't even have a thread on Modacity.

I think they think everyone crawls Halomaps.


I'd rather have it worked into HaloRank, than a system running on a modding-centric site. I have a pretty good idea of how to work HaloRank into OS, at least as far as client support goes. It all depends on if I'm able to finish some planned tech in any future releases

Basically this. SeanAero has been working on HaloRank for quite some time and his ranking system makes sense because there's more to it than simply completing achievements for the hell of it. You can keep detailed track of your stats and show them to other people. The achievements would complement your profile statistics rather than being the only thing to show for playing the game.

Sean Aero
January 19th, 2013, 12:09 PM
I like the idea of single-player achievements, I spoke to FireScythe about this some time back when I was full of excitement regarding the CMT .yelo maps and their easter eggs.
I suggest building a demo/"proof of concept" before taking on all the ideas of the community.

Cortexian
January 19th, 2013, 05:55 PM
I think they think everyone crawls Halomaps.
Halomaps is only good to download maps though?

Amit
January 19th, 2013, 10:25 PM
Well, yeah.

n00b1n8R
January 21st, 2013, 11:59 AM
They're pointless because you're not getting pointless Gamerscore points?

The whole point of such a system should be for the fun of completing challenges, not to get utterly worthless bragging points. I'll never understand the minds of those who actually spend time grinding Gamerscore.

Well yeah. If you want to set yourself rules while playing a leverl (eg: "must not use tank") then great, but why do you need something coded into the game to tell you "must not use tank". Unless you can show off your e-peen, there's not much point to going to all that effort.

Sean Aero
January 21st, 2013, 12:15 PM
Well yeah. If you want to set yourself rules while playing a leverl (eg: "must not use tank") then great, but why do you need something coded into the game to tell you "must not use tank". Unless you can show off your e-peen, there's not much point to going to all that effort.

A battle of the longest e-peen we shall have, hit me up whenever yours is big enough to brag about. :realsmug:

on a more serious note: I think the idea is good, just wondering in what method it will be executed.