Masterz1337
January 17th, 2013, 03:28 PM
http://i.qkme.me/3r2hvi.jpg
Or for the visually impaired
http://youtu.be/4iOi_iPNC50?t=16s
Anyway CHALLENGE ACCEPTED.
As you all (should) know Mooseguy and I have been collaborating on the Universal UI (which can be found here http://forum.halomaps.org/index.cfm?page=topic&topicID=42248 if you've been living under a rock)
We've come up with an idea, that fits somewhere between Achievements and Skulls, that we are dubbing... wait for it... Challenges.
While we're still about 2 weeks off from doing the actual ingame work, we wanted to sort through some ideas with the community as a whole. Challenges would be a UI screen that would start up at the beginning of a map, and give you certain objectives or options. For example, when booting a map such as Delta Halo, you would be presented witha UI where you could pick from the following options,
1. Complete the Level without using the tank. (Tank would not be enterable)
2. Complete the level without using a single vehicle. (No vehicle would be enterable)
3. Destroy 3 Phantoms. (try and destroy 3 Phantoms)
4. Hijack a Wraith and use it to destroy 6 Ghosts (try and do well, that)
We could even incorporate some form of skulls into the challenges system, such as a "Regen Skull" that would make enemy health regenerate to full every 30 seconds.
At the end of the map, you would be given a completion screen that would pop up, telling you which of the challenges you enabled you successfully completed. For multi map projects, we should even be use the success of a previous map's challenges to enable things in the next map of the series.
This would ultimately be an open source system, for all SP map makers to take advantage of. It would be OS dependent, as we need it's UI enhancements to allow this to work.
What we need from you all though is ideas. We want to have a repository of the best ideas, that can then be easily enabled by map makers when this project is done, so we can provide everyone with examples and setups that can be easily incorporated into maps.
Like I said, we're about 2-3 weeks from beginning to do actual work on this, so right now we just need your help brainstorming ideas.
Or for the visually impaired
http://youtu.be/4iOi_iPNC50?t=16s
Anyway CHALLENGE ACCEPTED.
As you all (should) know Mooseguy and I have been collaborating on the Universal UI (which can be found here http://forum.halomaps.org/index.cfm?page=topic&topicID=42248 if you've been living under a rock)
We've come up with an idea, that fits somewhere between Achievements and Skulls, that we are dubbing... wait for it... Challenges.
While we're still about 2 weeks off from doing the actual ingame work, we wanted to sort through some ideas with the community as a whole. Challenges would be a UI screen that would start up at the beginning of a map, and give you certain objectives or options. For example, when booting a map such as Delta Halo, you would be presented witha UI where you could pick from the following options,
1. Complete the Level without using the tank. (Tank would not be enterable)
2. Complete the level without using a single vehicle. (No vehicle would be enterable)
3. Destroy 3 Phantoms. (try and destroy 3 Phantoms)
4. Hijack a Wraith and use it to destroy 6 Ghosts (try and do well, that)
We could even incorporate some form of skulls into the challenges system, such as a "Regen Skull" that would make enemy health regenerate to full every 30 seconds.
At the end of the map, you would be given a completion screen that would pop up, telling you which of the challenges you enabled you successfully completed. For multi map projects, we should even be use the success of a previous map's challenges to enable things in the next map of the series.
This would ultimately be an open source system, for all SP map makers to take advantage of. It would be OS dependent, as we need it's UI enhancements to allow this to work.
What we need from you all though is ideas. We want to have a repository of the best ideas, that can then be easily enabled by map makers when this project is done, so we can provide everyone with examples and setups that can be easily incorporated into maps.
Like I said, we're about 2-3 weeks from beginning to do actual work on this, so right now we just need your help brainstorming ideas.