View Full Version : Battlefailed 4 (It got better, but it's still a fail that I paid $84CAD for)
Warsaw
October 29th, 2013, 11:19 PM
EDIT: Trailer confirms the F-35 is coming back. Which is fucking lame because the F-22 Raptor would be so glorious in this game instead of that over priced waste of tin and steel.
Aluminum*
Also, I hope jets don't get rocket pods. Rockets on the jets is stupid.
PlasbianX
October 29th, 2013, 11:20 PM
Load up game. Game has 2 mins left. Next map crashes the game. Load up game. Next map never finishes loading.
This game is making me angry.
Warsaw
October 29th, 2013, 11:32 PM
Are you running AMD hardware with Windows 8? That's known to cause issues.
PlasbianX
October 29th, 2013, 11:35 PM
Are you running AMD hardware with Windows 8? That's known to cause issues.
AMD Windows 7. Updated to the new drivers (not the beta) but might have to try those if they have em. I just cant seem to find my drivers on AMDs website and the automated detection isnt working.
Amit
October 30th, 2013, 02:39 AM
Works awesome with X4 955 + HD 7850 + Windows 7 + Ultra = 50FPS @ 1680x1050. Very frequent and heavy stuttering on script heavy maps like Paracel Storm. I wonder if Windows 8.1 would solve that. However, 8.1 + AMD is supposed to = death right now. Caught between the hammer and the anvil :/
PlasbianX
October 30th, 2013, 01:17 PM
Installed the Beta drivers from AMDs website, punkbuster from the battlefield directory, and directx from the battlefield directory (all recommendations in a post on reddit).
No problems as of yet.
Amit
October 31st, 2013, 04:24 AM
So I've been playing on 8.1 + 7850 yesterday. Campaign runs like a dream. Win 8 removes all stuttering and gets me a few more FPS. The AMD specific crashes are gone as well with new drivers. The patch DICE pushed yesterday introduced even heavier crashing in MP. I've stopped playing MP because it's absolutely unplayable. You're in for 5 mins and bam, the screen freezes. Reconnect and then 2 mins later the game CTD. Same cycle over and over just with varying times of freezing/crashing. I haven't been able to get through a single round from start to finish since the day the game launched.
You done fucked up, DICE.
NullZero
October 31st, 2013, 07:35 AM
http://answers.ea.com/t5/Battlefield-4/Battlefield-4-keeps-crashing-on-PC/td-p/1724995
F (http://answers.ea.com/t5/Battlefield-4/Battlefield-4-keeps-crashing-on-PC/td-p/1724995)orty pages, and counting lol.
Warsaw
October 31st, 2013, 11:58 AM
It crashes on Xbox, too. I was playing campaign and I had died, and the game froze on the loading screen. Every attempt to resume that save had the same result, so I had to replay the level from the start. The dam level is not a fun level.
Btcc22
October 31st, 2013, 01:13 PM
DICE can't code. That should be clear at this point. :ugh:
Donut
October 31st, 2013, 01:37 PM
Or, you know, super tight deadlines and two other simultaneous projects prevent them from having enough time to do the proper code reviews to avoid things like this (which is much more likely than all of Dice being idiot code monkeys, considering they did kind of code the rest of this game too). I don't envy them.
=sw=warlord
October 31st, 2013, 04:14 PM
No crashes here and I've been playing for a good couple of hours.
Time for some pictures from a machine which can play this:iamafag:
http://i1141.photobucket.com/albums/n599/cobby87/bf42013-10-3122-35-13-31_zpsaacf51e9.png
http://i1141.photobucket.com/albums/n599/cobby87/bf42013-10-3119-07-00-97_zps5b6b037c.png
http://i1141.photobucket.com/albums/n599/cobby87/bf42013-10-3119-55-56-32_zps60534074.png
http://i1141.photobucket.com/albums/n599/cobby87/bf42013-10-3119-09-03-37_zps952ea704.png
PlasbianX
October 31st, 2013, 04:54 PM
Youre also on campaign. Everyone seems to be having issues with multiplayer.
Btcc22
October 31st, 2013, 04:58 PM
Or, you know, super tight deadlines and two other simultaneous projects prevent them from having enough time to do the proper code reviews
Plenty of other studios have tight deadlines and multiple projects (probably by entirely different teams), yet manage to avoid releasing such bug-riddled games and patches.
Having said that, as a consumer, I don't particularly care about excuses. It's not my problem, it's theirs.
Warsaw
October 31st, 2013, 05:06 PM
Youre also on campaign. Everyone seems to be having issues with multiplayer.
I've had issues with both. Multi is far worse than campaign at the moment.
ODX
October 31st, 2013, 05:08 PM
Except that developers are different and BF4 is a massive game with tons of other issues that DICE was working to kink out before release. Given the development in parallel with next-gen consoles and modifying the engine's graphics, it's not too huge of a surprise really. Transition period, one of the first real next-gen games to come out, shit ain't gonna work perfectly. I've faith in DICE to work out all these problems though, the repercussions of not doing such would be massive and embarrassing for them.
Btcc22
October 31st, 2013, 06:31 PM
Let me know when they figure out the issues in BF1942 2 2142 3.
PlasbianX
October 31st, 2013, 08:13 PM
Well now. I appreciate this last patch completely unallowing me to play. Joining servers doesnt launch the game now.
Warsaw
October 31st, 2013, 10:42 PM
Except that developers are different and BF4 is a massive game with tons of other issues that DICE was working to kink out before release. Given the development in parallel with next-gen consoles and modifying the engine's graphics, it's not too huge of a surprise really. Transition period, one of the first real next-gen games to come out, shit ain't gonna work perfectly. I've faith in DICE to work out all these problems though, the repercussions of not doing such would be massive and embarrassing for them.
Funny, the last time they worked out the issues in their game they packaged it up and sold it to us as a sequel. :v:
Donut
November 1st, 2013, 12:10 AM
Plenty of other studios have tight deadlines and multiple projects (probably by entirely different teams), yet manage to avoid releasing such bug-riddled games and patches.
Having said that, as a consumer, I don't particularly care about excuses. It's not my problem, it's theirs.
Just figured I'd offer some insight into the issue. Game design is a stressful, thankless job, and every programmer makes mistakes. You're right, as a consumer it isn't your job to care, but as a human being it helps to understand a little background on an issue. You know, so you can empathize with a shitty situation instead of making the job shittier.
Amit
November 4th, 2013, 02:34 PM
Long story short: If you expect someone to get something done and some shit happens to prevent them from doing it fully or properly, then you're going to have a bad time when you plug your ears and yell "I don't want to hear your sob story! I told you to get it done and it's not working!" Because that doesn't change the situation. If you listen to what they have to say, then maybe you can at least understand why it happened, even if it takes more time to fix.
What we have here is EA and certain people at DICE pushing the dev team to do things at a fast pace that will ultimately cause issues. It's been the direction of EA and other large publishers for years now. I don't recall any good AAA titles released in the past 6 years that haven't had game breaking issues on launch. Hell, I even encountered some in Bioshock Infinite at launch and that's an SP game.
Blame certain people at EA and certain people at DICE, but don't blame all of DICE for what would have been a proper product had they not been rushed.
PlasbianX
November 4th, 2013, 03:56 PM
Just figured I'd offer some insight into the issue. Game design is a stressful, thankless job, and every programmer makes mistakes. You're right, as a consumer it isn't your job to care, but as a human being it helps to understand a little background on an issue. You know, so you can empathize with a shitty situation instead of making the job shittier.
You can do this, or you can blame them for being shitty programmers. I mean, right now theres a gun you can equip a silencer on and it silences everyone in the server. That seems like shitty programming to me.
Dwood
November 4th, 2013, 09:53 PM
Blame certain people at EA and certain people at DICE, but don't blame all of DICE for what would have been a proper product had they not been rushed.
At least they get games out the door more than once every 4+ years. (I'm looking at you, Valve, and you, too, John Carmack)
Warsaw
November 4th, 2013, 11:33 PM
John Carmack doesn't make games as his primary job. It's more of a hobby for him. Instead, he spends most of his time doing rocket science and chairs the company behind the Occulus Rift.
As for Valve, well, there are plenty of great games from other companies to tide us between Valve's nigh-perfect releases.
Amit
November 6th, 2013, 12:30 PM
:omfg:
https://www.youtube.com/watch?v=Bop_uiM6pqo
Higuy
November 6th, 2013, 09:52 PM
Ive been playing the campaign for this. It worse than BF3 in terms of design, and the game is so buggy its almost incredible to think that some of these issues went unnoticed. Sometimes complete entire events will be missed, sometimes entire parts of gameplay areas of the map wont even load until 5 minutes into it, its poorly optimized, and much more. Havent got around to playing multiplayer yet, hopefully that is a different story. Note, this is on pc.
PlasbianX
November 6th, 2013, 11:05 PM
So this game is optimized for windows 8.1.... why!?
Donut
November 7th, 2013, 03:20 AM
I imagine it has something to do with DirectX 11.1 being Windows 8 only. That, and sticking with the most modern release of Windows. Whatever the case may be, I've been hearing people getting increases of up to 30 fps just by switching to W8.1. Not sure I'd switch to 8 just for gaming, but if you have a dedicated gaming rig, I don't see why not for that frame gain.
PlasbianX
November 7th, 2013, 09:06 PM
I imagine it has something to do with DirectX 11.1 being Windows 8 only. That, and sticking with the most modern release of Windows. Whatever the case may be, I've been hearing people getting increases of up to 30 fps just by switching to W8.1. Not sure I'd switch to 8 just for gaming, but if you have a dedicated gaming rig, I don't see why not for that frame gain.
Well for me, other games I play have issues with Windows 8.1. So for me, its not worth updating. I sit at a solid 60 FPS right now, but I still have stuttering when I shouldnt and the constant crashes make me think I should of just bought COD
TeeKup
November 14th, 2013, 08:20 PM
78XNlJCTzfQ
So I already enjoyed BF4's theme, and I really liked this.
CabooseJr
November 14th, 2013, 10:36 PM
78XNlJCTzfQ
So I already enjoyed BF4's theme, and I really liked this.
Even with the Skrillex samples? Those shouldn't even be in there.
TeeKup
November 22nd, 2013, 12:42 AM
Lancang Dam is quickly replacing Tehran Highway as one of the worst maps I've ever played on.
PlasbianX
November 22nd, 2013, 03:22 AM
Game's been running much more stable for me on the PC. Anyone wanna play anytime? Add me on origin: Ajkowal
TeeKup
November 22nd, 2013, 02:04 PM
looks like the suppression system can still rear its ugly stupid unnecessary head.
TeeKup
November 28th, 2013, 08:10 PM
I've a great idea. Lets make a map that's essentially a giant bowl and fill it with vehicles and snipers.
Rogue Transmission is a headache.
TeeKup
November 28th, 2013, 08:36 PM
I also want to thank the DICE employee responsible for the ludicrous amount of shellshock in this game.
Warsaw
November 28th, 2013, 11:33 PM
Uh, shellshock? You do know what shellshock actually is, right? That would be one hyper-realistic game to actually generate shellshock in an individual.
=sw=warlord
November 29th, 2013, 02:22 PM
It's Teekup.
If you were in the party chat whilst he's playing this you'd think he has PTSD.
PlasbianX
November 29th, 2013, 04:48 PM
I appreciate paying full price for a broken game, only to have it be half off this week. Fuck.
Cortexian
December 2nd, 2013, 02:24 AM
Yeah, grabbed the digital deluxe for $35 while it was on sale. I can't believe they pushed this live, every single person I know has issues with the game crashing a lot.
PlasbianX
December 2nd, 2013, 12:44 PM
Yeah, grabbed the digital deluxe for $35 while it was on sale. I can't believe they pushed this live, every single person I know has issues with the game crashing a lot.
I'll more than likely jinx myself by saying this considering theres another patch coming out tonight that could fuck this up for me, but I was crashing non stop up until the last patch. I read somewhere that the BF4 installer doesn't install Direct X correctly, so I used the Direct X installer from inside the BF4 directory and I've had no problems since.
Donut
December 2nd, 2013, 12:58 PM
Picked up BF4 digital deluxe for $25. You could get $10 off with a proof of purchase from McDonalds through a Dr. Pepper promotion. See http://www.reddit.com/r/pcgaming/comments/1rnggg/bf4origin_battlefield_4_29991999_with_couponalso/. I think this should still work.
Gotta say, I really like how they handled the campaign. I can see the whole scoring thing being off-putting to some people, but I really like how they tried to integrate the multiplayer mechanics into the game. I like that you can choose your weapons and equipment too. It gives people a chance to get familiar with things in a more controlled environment before jumping blindly into multiplayer and getting their faces shot off.
I really like how the encounters were designed too (for the most part). There were a lot of sections where you had control of the situation. The game would present you with an area full of enemies, and it was up to you to decide how you wanted to handle it. I love that. There are a lot of varying types of encounters too. There's one in particular where you're pinned down by two machine gunners and a couple of snipers while assault rifle infantry push up on you. You really need to use the terrain to your advantage and think on your feet there.
Yeah, grabbed the digital deluxe for $35 while it was on sale. I can't believe they pushed this live, every single person I know has issues with the game crashing a lot.
I've only played a couple rounds, but my very first game I was playing M249 support on operation locker, run down a hall way, take a left, and see like 15 enemies all facing the opposite direction. I gunned every one of them down while laughing like a school girl, I turn another corner, die, spawn back in, then the game goes black, there's a little loading bar thing in the upper right hand corner, and then the window just closes.
At first I was like :saddowns:, but 10 minutes later Battlelog tells me I have a new battle report. Guess it saved the ass shot spree.
All in all, this game (so far anyway) is a complete and vast improvement on BF3, even with the bugs. Once those get stamped out, this game might actually be the one that pulls me out of BC2.
E: To whoever said I was judging this game way too harshly just from the trailers, I now openly admit that you were totally right. This game really surprised me on how good it is.
PlasbianX
December 2nd, 2013, 01:58 PM
If you do crash, as long as you dont join back into the same server before the match ends, itll count what you did
Donut
December 2nd, 2013, 05:14 PM
That is really good to know, because so far I have crashed out of every single server I have joined.
PlasbianX
December 2nd, 2013, 06:27 PM
That is really good to know, because so far I have crashed out of every single server I have joined.
I definitely recommend going into your BF4 folder and doing the direct X install then. I was crashing about every 5 mins or so after joining where I'd go to deply, screen would go black, and the error message would pop up. Doing that fixed it for me
TeeKup
December 2nd, 2013, 09:32 PM
In all honesty, this game has fixed everything I hated about BF3. The biggest thing being the suppression system.
Cortexian
December 3rd, 2013, 12:26 AM
I'll more than likely jinx myself by saying this considering theres another patch coming out tonight that could fuck this up for me, but I was crashing non stop up until the last patch. I read somewhere that the BF4 installer doesn't install Direct X correctly, so I used the Direct X installer from inside the BF4 directory and I've had no problems since.
That was the first thing I tried after experiencing my 2nd or 3rd crash. Didn't help at all, crashes are just as consistent (all my friends have done this too).
PlasbianX
December 3rd, 2013, 04:15 PM
Latest patch crashes as soon as I launch the client. Fuck. This.
Amit
December 3rd, 2013, 10:49 PM
Pulled up /r/Battlefield_4, complaints of crashing. Pulled up BF4 PC Gamer article, complaints of crashing. Pulled up Steam, Plague complains of crashing. Pulled up TeamSpeak, complains of crashing. Pulled up Facebook, complaints of crashing. Pulled up twitter, complaints of crashing. Pulled up Modacity, complaints of crashing.
Yeah, I think I'll hold off on this update. I guess it doesn't even matter since I haven't really played the game at all because of -yup, you guessed it: all of the crashing.
Battlefield 4: Crashfest 2013.
TeeKup
December 3rd, 2013, 11:40 PM
Why the fuck is the PC getting all the crashes.
PS4 is fine.
PlasbianX
December 4th, 2013, 01:09 AM
Why the fuck is the PC getting all the crashes.
PS4 is fine.
PS4 didn't get today's update. It has been delayed
Warsaw
December 4th, 2013, 09:01 AM
2013: The Year of Rushing Everything to Market.
Donut
December 4th, 2013, 12:58 PM
So I guess my "Crashes" weren't really crashes, but rather going to that black screen, then the game just closing gracefully. Turns out my punkbuster wasn't set up correctly, or out of date or something. I installed punkbuster using the installer on their website, and actually managed to make it for a few lives in this one server.
Then the game actually froze up and crashed when I went to edit my loadout, but hey! At least I played more than 30 seconds!
Update: managed to complete one whole round! Then I crashed on the end of round screen. Joined another game, had some fun with my newly unlocked Scar-H, then the game froze and crashed as my body was sliding down a hill toward a medic that was about to revive me.
Crashes aside, I'm liking this game a lot.
Amit
December 4th, 2013, 05:30 PM
PC Gaming Alliance certification program aims for March launch (http://www.pcgamer.com/2013/12/04/pc-gaming-alliance-certification-program-aims-for-march-launch/)
DICE halts development of all future projects as it shifts focus to Battlefield 4 issues (http://www.pcgamer.com/2013/12/04/dice-halts-development-of-all-future-projects-as-it-shifts-focus-to-battlefield-4-issues/)
Correlation?
Warsaw
December 4th, 2013, 05:46 PM
I'm not sure how I feel about this PCGA idea. On one hand, it would be nice to know what the performance will be on a given set of hardware. On the other hand, having to meet those requirements might hold back the top end. Also, what the article said at the end is rather on-point.
TeeKup
December 4th, 2013, 09:59 PM
You know what I liked about Domination in BF3? The maps were specifically tailored to that gametype.
Domination in BF4 is absolute garbage because they just put 3 random flags in a really compacted fashion on maps that were never designed for them.
Also is there some kind of 1 hit kill bug going on or something? I don't particularly recall Assault Rifles having that ability at any given moment...when I have full health.
Warsaw
December 4th, 2013, 10:11 PM
Yes. Domination in BF4 is shit. It devolves into grenade spam-fests; I never thought a game with some slow and more grounded physics and where everybody only gets one grenade would play like Halo: Combat Evolved on Rat Race with Infinite Grenades active. Worse, unlike the mentioned, it's not even fun.
I think certain assault rifles can kill you instantly if you take a round to the head. Like BC2...which is proper.
TeeKup
December 4th, 2013, 10:13 PM
I wouldn't have a problem with it if I didn't already have an M1014 blaring down their throats.
Donut
December 5th, 2013, 10:21 AM
I think certain assault rifles can kill you instantly if you take a round to the head. Like BC2...which is proper.
I thought we had this discussion already :v:
No assault rifle in BC2 does enough damage to one-shot somebody in the head. Not even on hardcore with magnum ammo. The highest damage assault rifles do 16.7. multiply that by 1.25 for magnum ammo and 2.1 for the headshot multiplier and you get ~43.8. Soldier health in BC2 is 100 normal and 60 in hardcore.
BF4's assault rifles do 25 damage max with a 2.0x headshot multiplier. The only assault rifle in BF4 that should be able to one shot (on hardcore anyway) is the Scar-H, which does 34 I think.
Whether or not an automatic assault rifle should kill in one shot to the head in a game with DMRs, sniper rifles, and high power pistols is a different topic altogether.
Yes Teek there was a one shot kill bug. Jackfrags has a video detailing the issue on youtube. Dice supposedly fixed the issue in the most recent patch, but maybe the platform you're playing on didn't get the update yet. Or maybe they just didn't actually fix it at all. Either way, you're not crazy, it definitely is (or at least was) an issue.
PlasbianX
December 5th, 2013, 03:29 PM
The patch said it fixed it. Reddit has proven its still there.
Warsaw
December 5th, 2013, 06:00 PM
I thought we had this discussion already :v:
No assault rifle in BC2 does enough damage to one-shot somebody in the head. Not even on hardcore with magnum ammo. The highest damage assault rifles do 16.7. multiply that by 1.25 for magnum ammo and 2.1 for the headshot multiplier and you get ~43.8. Soldier health in BC2 is 100 normal and 60 in hardcore.
BF4's assault rifles do 25 damage max with a 2.0x headshot multiplier. The only assault rifle in BF4 that should be able to one shot (on hardcore anyway) is the Scar-H, which does 34 I think.
Whether or not an automatic assault rifle should kill in one shot to the head in a game with DMRs, sniper rifles, and high power pistols is a different topic altogether.
Yes Teek there was a one shot kill bug. Jackfrags has a video detailing the issue on youtube. Dice supposedly fixed the issue in the most recent patch, but maybe the platform you're playing on didn't get the update yet. Or maybe they just didn't actually fix it at all. Either way, you're not crazy, it definitely is (or at least was) an issue.
You are almost right in that there are no one-shot assault rifles, but your damamge values are off. The G3, 9A-91, SCAR-L and AN-94 are all technically classified as assault rifles and they all deal a maximum damage of 20, which translates into a total damage of around 52.5 with all the modifiers in play. While that's not a one-shot kill, it's sufficient to make it feel like a one-shot kill (especially the AN-94 in 2-shot burst mode) should you have been grazed earlier or simply because the weapons firing these rounds are firing fast enough that you can't discern each shot when getting hit.
Then there are the guns that actually can one-shot the player and aren't sniper rifles, namely the M1 Garand, M14, and VSS Vintorez, the last one of which basically is an assault rifle (read: AS Val).
So, kindly, get out. :D
That said, it appears there is indeed a bug, and I read up on that earlier this morning.
TeeKup
December 5th, 2013, 09:08 PM
The patch said it fixed it. Reddit has proven its still there.
GOOD FUCKING JOB DICE.
it doesn't happen prevalent enough for me to hate the game. The only shit I rage at right now is player stupidity and poor map design. Rogue Transmission and Dawnbreaker irritate the ever living fuck out of me.
PlasbianX
December 5th, 2013, 11:49 PM
GOOD FUCKING JOB DICE.
it doesn't happen prevalent enough for me to hate the game. The only shit I rage at right now is player stupidity and poor map design. Rogue Transmission and Dawnbreaker irritate the ever living fuck out of me.
Its been that way with every patch, hence why DICE announced they're freezing work on all other games to fix BF4... which in return dropped their stock big time today.
Warsaw
December 6th, 2013, 01:17 AM
Investors are idiots. Them halting in-development games to finish polishing one up is a smart move.
Donut
December 6th, 2013, 01:30 AM
You are almost right in that there are no one-shot assault rifles, but your damamge values are off. The G3, 9A-91, SCAR-L and AN-94 are all technically classified as assault rifles and they all deal a maximum damage of 20, which translates into a total damage of around 52.5 with all the modifiers in play. While that's not a one-shot kill, it's sufficient to make it feel like a one-shot kill (especially the AN-94 in 2-shot burst mode) should you have been grazed earlier or simply because the weapons firing these rounds are firing fast enough that you can't discern each shot when getting hit.
Then there are the guns that actually can one-shot the player and aren't sniper rifles, namely the M1 Garand, M14, and VSS Vintorez, the last one of which basically is an assault rifle (read: AS Val).
So, kindly, get out. :D
That said, it appears there is indeed a bug, and I read up on that earlier this morning.
Oh come on, you're splitting hairs now. By assault rifles I assumed we meant what the game calls assault rifles, which would be the Assault class specific weapons. The AN-94 hasn't done 20 damage in over 2 years. It got nerfed down to 16.7. You can add the UMP to your list of "seems like one shot kill" weapons too if you'd like, and the REX to the list of guns that actually one shot.
Most of these make the assumption you're playing hardcore anyway. I know you're into that game mode, but I wouldn't touch it with a 10 foot pole. The game just is not balanced for 60% player health. I assure you though, my damage values are not off. I know every single weapon's upper and lower damage statistics off the top of my head.
Also, the VSS isn't an assault rifle. The VSS is the vengeful second coming of Christ. See my video here: http://youtu.be/xfgHtZQwMBU (/shameless plug)
Warsaw
December 6th, 2013, 09:25 AM
If by "Vengeful Second Coming of Christ" you mean an assault rifle with an absurdly powerful scope, yes. =þ The AS Val in BF3 is actually almost as absurd, but is balanced by the (actually appropriate in this case) slow bullets.
The game doesn't call anything an assault rifle, it just breaks the weapons down by class. (E: Actually, it does break them down into types for awards, but those awards are A. mostly based on class and B. count the M1 Garand as an assault rifle, so there you go) So we have assault rifles in multiple classes. I am splitting no hairs, sir. I was trying to stick to self-loading rifle-cartridge weapons to have some boundary, but yes I can include the UMP-45 and sniper rifles and all the shotguns and several pistols, too.
Honestly, the main point is that there were several weapons that you could spam at head level and have a high probability of an instant kill. That's why the F2000 and AN-94 were popular (I haven't played BC2 in 2 years, so I don't know about the nerf), because double/triple taps were so fast that it was the equivalent of one shot from a sniper. And the game also made it sound like one shot if you were out of range of the report when you got hit, so there you go.
Donut
December 6th, 2013, 10:00 AM
Heh fair enough on the spam point. The hit detection has been so bad lately from all the 3rd world ping that you get "one shot" by pp2000s sometimes. Last time we talked about this I actually tried one-shotting with the M1. A third of the time my bullets didn't register, another third of the time the guy and I traded shots and he would walk away with 2% health (i.e. I was JUST out of one shot range), and the final third of the time I either missed completly or it worked. It was great fun, but in any form of serious play I would never take something that averages 3 shots to kill with an 8 round magazine over the M416, MG36, 9A91, or VSS. Maybe possibly the Neostead 2K with slugs. Maybe.
E: anyway, in reference to BF4, after playing a few rounds I've made a couple of discoveries: one, the M249 is a great starter LMG. Didn't even touch the U-100. The LSAT is pretty sweet too, although I'm not sure whether I like the M249 or LSAT more.
Two: pistol only servers are retarded amounts of fun. They're also a great way to rank up your pistols quickly, because IMO the best secondaries all come later (93r, 1911, tac-45, etc...). Until then, the P226 and MP443 seem like the best options. MP412 REX if you're really patient about that fucking firing delay.
Three: The Shorty was banned on the pistol only server I played on, but from what I saw when I used it on a regular server, it's nothing to write home about. I don't think it can one-shot (not easily anyway), and the range is piss poor on it. Maybe it gets better with some attachments, but IMO you'd be much better off with a 1911 or something.
Four: speaking of the 1911 (and pistols in general), I've been having a very hard time landing hits with the lower damage pistols. They all feel really spammy, and with those randomized side to side bouncing animations on each shot, it's fucking impossible to land successive hits at anything outside of close range (which makes sense I guess). Even in close range it's really easy to lose your target. Because of this, my recommendation is to pick one pistol (I liked the P226 since it's a 4 shot regardless of that chest armor that everyone has) and grind the attachments out for it. The laser sight is absolutely invaluable because it makes it much easier to spam in close range and still stay on target. You also stay mobile, which is a plus.
That side to side recoil seems to still cause issues for me though. I'm finding myself gravitating toward the 1911 and even the REX sometimes just because I can kill in fewer shots and experience less of that crazy firing sway.
Five: The AK 5C is a great carbine. It's got very little recoil and seems to shoot laser beams. If I muck around with recon at all, it would be with an AK 5C.
Six: Counter-knifing is fucking amazing. People come at me when they run out of ammo, go to knife, and i just turn it back on them every time. I'm afriad to knife people now, because the game gives you such a large window to counter-knife that even a sloth could ruin my day. I'm also not sure what angles you can do it from. I might just stick to defib kills.
Sorry about the longpost. I played for around 6 or 7 hours yesterday and had a great time with the game. Figured I'd share some of my findings. Y'all niggas should play with me. My origin ID is TheKillerDonut.
TeeKup
December 6th, 2013, 02:05 PM
So DICE has given everyone a 3X Scope for the 1911. This thing is silly and more applicable to my REX.
EDIT: Sure the AK5C is a great carbine, I love how it can completely negate the bullets and suppressive effect of my full auto light machine gun at any range....oh wait all the carbines do that....
:/
Donut
December 6th, 2013, 05:59 PM
Don't you hate suppression though? Also, have you actually gotten to use the 3X scope yet? Because I still cant equip it. DICE mentioned it would become available after a server patch in the near future.
TeeKup
December 6th, 2013, 08:43 PM
Yes I very much hate the suppression system. But it can still be noticeable in its current nerfed state. DICE claimed though that LMG's would retain a higher effect of suppression than any other weapon in the game. So I'm banking on the crappy system to work for me whenever I use an LMG...that doesn't seem to be working. I wish they would throw out the whole system all together.
I don't know, it seems like the whole thing doesn't want to work for me ever. Which is another reason why I hate it, it seems arbitrary and generally inconsistent. Which hinders ANY skill based multiplayer. I don't know why DICE even has a skill meter on battlelog considering half the shit they do ingame has negative effects on it. Like random placement spawns for players in Domination and TDM. It's utterly stupid. I don't appreciate picking a random spawn only to be intsa-knifed/shot because it put me in the middle of a goddamn firefight.
Warsaw
December 6th, 2013, 09:26 PM
Donut, your description of recoil behavior in point four is exactly why I think Battlefields 3 and 4 feel off. That element of randomness applies to all of the guns in those games, some more than others, while it was absent in Bad Company 2. This is basically what I mean when I call BC2 "tight" and BF3/4 "sloppy" or "loose."
Donut
December 7th, 2013, 01:38 AM
Pistols in BC2 are super fucking solid. With the exception of the raffica, the sound, visual recoil, rate of fire, and even physical appearances are all indicative of the gun's power, especially for the rex. The 1911 is by far the most solid and satisfying pistol I've ever used in a video game too, even more satisfying than Halo 1's pistol. Every shot has this distinct, individual punch to it.
Other weapons feel the same way too. Landing hits in BC2 is just so, so satisfying. A kill in BC2 feels like you really put 5 or 6 shots into a guy. There is a ton of sensory feedback. A kill in BF3/4 just feels like you directed a gust of wind at a guy until he fell over, or something. I don't know how to describe it other than that it just lacks feeling. I feel like it has a lot to do with the sound design. Even if they were over-edited, BC2's weapon firing sounds were all distinct and interesting to listen to.
It makes me wonder why even the more powerful sidearms in BF3 and 4 all sound and feel like popcorn.
Warsaw
December 7th, 2013, 04:48 AM
It's not the sound design, it's the uncontrollability of the weapons in the game. You know how you could snipe with just about anything in BC2? Without using a scope? You can't do that in BF3/4, because they introduced an element of randomness to the bullet spread. In BC2, it depends entirely on your control of the trigger where those bullets are going to go. You can watch the sway of your gun and time your shots to fire when the gun is pointing where you want it, that's how much control BC2 gave you. BF3/4: point, shoot, hope you have enough bullets that the guy goes down before you're out. And you still have to lead the target way too much in BF4.
It also helps that the hit-marker in BC2 is a tiny little "x" on the inside of the reticle instead of a fucking giant one around the outside. I hate that so much.
Donut
December 7th, 2013, 01:36 PM
I have no idea how I was doing as well as I was with pistols a couple days ago. I just hopped into a round to see how the 1911 3x scope was (quickly threw that shit away), then played a couple more. Holy fuck. I can not hit anything, and when I can, the guy never dies, yet I die in one shot from a G18. I was having a tough time aiming at all too, almost like my sensitivity had been changed, but I think its because the guns and the screen shake and wobble so much. Guess I'm just sticking to the shorty and rifles for now on...
Also, fuck the "skill" stat in this game. I can go 18 and 3 and that shit goes down (and yes, I do revive and heal team mates), then go 6 and 7 and have it go up 2 points. It's especially frustrating after a bad round to watch the game be like "ha ha there goes all your arbitrary skill numbers!" It's like it's just rubbing it in when you have a bad time.
TeeKup
December 7th, 2013, 03:15 PM
I don't even pay attention to the Skill meter or my K/D Ratio. All I care about are my Wins and my individual scores. Just finished a great game on Operation Locker with 10k+ points. We lost but it was really close, they had 12 tickets left.
http://battlelog.battlefield.com/bf4/battlereport/show/32/409395398367198848/935693240/
I'll have a video later.
EDIT:https://www.facebook.com/photo.php?v=10151799940752322&set=vb.531277321&type=2&theater
TeeKup
December 7th, 2013, 04:05 PM
I don't understand why people get in vehicles when they don't know how to use them. How hard is it to just go into the Test Range and play with them there for a while? You getting in a jet and dying 5 seconds later because you don't know how to dogfight exacerbates the suffering of the team because you don't know what you're fucking doing.
Stop being selfish and greedy.
=sw=warlord
December 7th, 2013, 10:19 PM
I don't understand why people get in vehicles when they don't know how to use them.
http://orangejuiceblog.com/wp-content/uploads/2008/10/pot-kettle-black-300x198.jpg
Donut
December 7th, 2013, 11:15 PM
oh shiiiiit
Tnnaas
December 7th, 2013, 11:46 PM
http://orangejuiceblog.com/wp-content/uploads/2008/10/pot-kettle-black-300x198.jpg
*shots fired*
TeeKup
December 8th, 2013, 01:08 AM
http://orangejuiceblog.com/wp-content/uploads/2008/10/pot-kettle-black-300x198.jpg
I KNOW HOW TO FLY YOU FUCKING BRIT WOULD YOU LET THAT FUCKING GO. I SWEAR TO GOD YOU ENGLISH FUCK IF YOU MENTION THAT ONE MORE GODDAMN TIME.
=sw=warlord
December 8th, 2013, 11:56 AM
Flying in Ace combat does not equate to flying in battlefield games.
You might as well be like comparing flying the banshee in Coagulation to battlefield.
Also I hear call caps, bold enlarged font was an excellent way to make a point, PS4 supports video share? show me some skills in your next video.
Sanctus
December 8th, 2013, 01:33 PM
I KNOW HOW TO FLY YOU FUCKING BRIT WOULD YOU LET THAT FUCKING GO. I SWEAR TO GOD YOU ENGLISH FUCK IF YOU MENTION THAT ONE MORE GODDAMN TIME.
That last video of you flying that you posted on fb CLEARLY shows you crashing into a building. Cool ya jets, Charles Lindbergh.
Warsaw
December 8th, 2013, 02:39 PM
http://orangejuiceblog.com/wp-content/uploads/2008/10/pot-kettle-black-300x198.jpg
I get it, it's funny because his name is TeeKup amirite?
PlasbianX
December 8th, 2013, 02:46 PM
I get it, it's funny because his name is TeeKup amirite?
/thread
I hate the fact that everyone takes *air* vehicles for the sole purpose of landing on a rooftop, letting the heli fall to the ground or the jet crash, just to snipe. Jesus stop that.
And my PC game is still unplayable. FML
Zeph
December 8th, 2013, 04:49 PM
I hate the fact that everyone takes *air* vehicles for the sole purpose of landing on a rooftop, letting the heli fall to the ground or the jet crash, just to snipe. Jesus stop that.
stop forcing your meta of play onto others.
Donut
December 8th, 2013, 05:04 PM
He's merely requesting. I would argue that those who are using the team's vehicles as personal transportation are the ones who are forcing their play style on others.
The game has text and voice chat. Why not just ask a team mate to drop you off? You get to snipe and they get to utilize the vehicle. Everybody wins.
Warsaw
December 8th, 2013, 05:35 PM
stop forcing your meta of play onto others.
I don't consider having fun at everybody else's expense to be something worth defending.
Zeph
December 8th, 2013, 08:16 PM
He's merely requesting. I would argue that those who are using the team's vehicles as personal transportation are the ones who are forcing their play style on others.
The game has text and voice chat. Why not just ask a team mate to drop you off? You get to snipe and they get to utilize the vehicle. Everybody wins.
I don't consider having fun at everybody else's expense to be something worth defending.
it goes both ways.
TeeKup
December 8th, 2013, 09:12 PM
I don't think I ever once claimed my excessive skill in Ace Combat translated into Battlefield but whatever, lets put words in my mouth. Also here's a video of me wrecking a team with a Q-5 Fantan (Blue Tiger Camo). We lost to 17 tickets but it was still a great game.
https://www.facebook.com/photo.php?v=10151802452897322&set=vb.531277321&type=3&theater
https://www.facebook.com/photo.php?v=10151802501627322
Now would you please stuff a cork into your gaping maw and shut the hell up about my piloting you English prick.
Warsaw
December 8th, 2013, 09:38 PM
it goes both ways.
Nope.
nuttyyayap
December 9th, 2013, 01:52 AM
https://www.facebook.com/photo.php?v=10151802452897322&set=vb.531277321&type=3&theater
https://www.facebook.com/photo.php?v=10151802501627322
Dude.
Dude.
Those make me almost want to get BF4.
PlasbianX
December 9th, 2013, 04:33 PM
Update came out today, supposedly fixes shit.
EDIT:
Inserted mention of the "Shot behind cover when changing stance" fix. This was missing in the original post.
Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.
We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)
-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.
Also does anyone know what causes faces to look like theyre overlapping at a distance? I tried to take a screenshot but it doesn't show what I was seeing ingame. It would look something like this on faces:
http://answers.unity3d.com/storage/temp/10157-overlap.png
TeeKup
December 9th, 2013, 06:34 PM
You know what I really hate? What I really hate. I know this is going to sound stupid an arrogant, especially since im bitching from a pilot standpoint:
That one douche, who does nothing but sits in the corner of the map with a stinger. You sir can get off your ass and go do something else.
Warsaw
December 9th, 2013, 07:29 PM
What about us douches who sit at key points with mobile AA?
TeeKup
December 9th, 2013, 08:12 PM
At least I know what/where it is and I can TRY to retaliate....
Warsaw
December 9th, 2013, 11:58 PM
Good choice of words. :haw:
=sw=warlord
December 10th, 2013, 01:21 PM
https://www.facebook.com/photo.php?v=10151802452897322&set=vb.531277321&type=3&theater
https://www.facebook.com/photo.php?v=10151802501627322
Now would you please stuff a cork into your gaping maw and shut the hell up about my piloting you English prick.
Finally some proof, each time I've seen you play battlefield on xbox all I've seen is you crashing or complaining about lamp posts, trees, ninja buildings and the like.
Me and your brother have discussed this multiple times so it's not as though it's been a one off occurrence.
Now though, I've actually seen you fly a jet without head butting something.
Amit
December 11th, 2013, 12:10 AM
Conflict resolution on Modacity? I almost shed a single tear.
=sw=warlord
December 11th, 2013, 09:30 AM
At least until i get an android tablet and use commander mode on that.
I'll link my PSN to battlelog then and mess with commander mode.
Tnnaas
December 12th, 2013, 12:16 AM
The game would be better if the only bugs it had were ridiculous ones like this.
http://cloud-3.steampowered.com/ugc/615030324506158386/5909B5343515DE918C03DC0DD22E225E6687756B/420x263.resizedimage
Dwood
December 13th, 2013, 12:20 AM
I may just buy this game now that i've seen that.
DG4Vw17uvtk
thanks, warlord (cobby on steam) for linking me.
Amit
December 13th, 2013, 04:37 AM
This kind of shit is all over /r/Battlefield_4. It's a damn gold mine for awesome stuff.
http://www.youtube.com/watch?feature=player_embedded&v=55GD_3XUSS8
http://i.imgur.com/fsz2eoM.gif
http://i.imgur.com/fnd1N46.jpg
http://i.imgur.com/puAp6G7.jpg (http://www.youtube.com/watch?v=JdQVX4qFZ-Y&feature=youtu.be&t=50s)
http://i.imgur.com/p4vOfYq.jpg
Amit
December 13th, 2013, 02:58 PM
Battlefielder's worst nightmare:
http://www.youtube.com/watch?feature=player_embedded&v=Za__vlQ8JWI
Cortexian
December 15th, 2013, 05:03 PM
TBH, it's nothing to get upset about because they're only all standing there not reacting because of the disconnect. You never had that bro, you never had it.
PenGuin1362
December 15th, 2013, 08:39 PM
http://i.imgur.com/p4vOfYq.jpg
Says their 69% Sales drop over Battlefield 3.
Donut
December 15th, 2013, 09:16 PM
TBH, it's nothing to get upset about because they're only all standing there not reacting because of the disconnect. You never had that bro, you never had it.
My very first round in BF4 consisted of me spawning in with an M249 on Operation Locker, running a few feet, turning a corner, and seeing more than twice as many people in that video all with their backs turned to me. I killed every single one, THEN crashed.
It happens mayne!
Cortexian
December 15th, 2013, 09:57 PM
Different situation. As depicted in the video, when that crash occurs everyone stops moving and taking damage and such prior to the disconnect... The point is that it often results in situations in which you think you'll get a nice ol flank and wipe a bunch of people... But then it doesn't happen because everyone is just frozen.
PlasbianX
December 16th, 2013, 02:30 PM
New patch out:
Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
Fixed one of the issues related to the so-called “Netcode”
Fix for player tags not always showing when needed to, resulting in players shooting team members.
Fix for graphical flickering appearing on terrain.
Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
Fix for players getting stuck in the kill camera after being revived.
Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Made NVidia 331.82 or later driver versions mandatory for all players.
Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
Fixed driver version not being properly detected on NVidia Optimus systems.
Fixed a minor crash that could occur when bringing up the scoreboard.
Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault.
Anyone running SLI will find that their textures will flicker nonstop while playing now.
TeeKup
December 20th, 2013, 12:12 AM
I don't know what happened. But combat is completely broken for me. It's like the one hit kill glitch was just exasperated. China Rising wont show up in the server browser at all.
Warsaw
December 20th, 2013, 12:18 AM
I just reinstalled and played BC2. It was lightyears more fun than BF3 or BF4, despite its clumsy movement, because the classes were balanced and the shooting worked properly. So now I know it's not just rose-tinted goggles: Battlefield 3 and 4 are fucking shit.
PenGuin1362
December 20th, 2013, 10:42 AM
As someone who recently went back and played some BC2, god I love that game. I wish more people still played it :(
Donut
December 20th, 2013, 11:04 AM
I feel conflicted now. I very much dislike BF3, love BC2, and am liking BF4. Problem is that the sensitivity changes between the games, and there isn't any way to get it 1:1 between BF4 and BC2. That makes it difficult to switch between them. I've been playing a lot more BF4 lately, but now you guys are playing BC2 again, which makes me want to play too. DECISIONS.
Rosco
December 20th, 2013, 02:05 PM
As someone who recently went back and played some BC2, god I love that game. I wish more people still played it :(
i still play it, really can't get into battlefield 4 - feel like my weapons are weak as shit compared to everyone else.. seems to be every scenario a player i'm shooting soaks a load of damage then kills me in like 3 shots..
i don't mind admitting i seem to completely suck at it on the pc, i haven't been gaming for a long time and any gaming i have been doing was on the ps3..
don't have this issue on bad company 2 though i can seem to actually rack up good kills to deaths on it..
Warsaw
December 20th, 2013, 02:06 PM
The hardest thing to readjust to was actually the FoV. It's fixed in BC2.
PlasbianX
December 20th, 2013, 08:21 PM
More than likely going to be another update Tuesday. Apparently dice has 4 updates planned for december.
EDIT: Not sure if that includes todays patch, considering today fixed what they broke last patch.
TeeKup
December 21st, 2013, 06:40 PM
Does anyone here enjoy Silk Road?
=sw=warlord
December 21st, 2013, 07:01 PM
I've been enjoying all the new maps thus far but I'm not sure if it's simply because they're new or if they're actually that much better than the stock.
PlasbianX
December 21st, 2013, 08:43 PM
I've been enjoying all the new maps thus far but I'm not sure if it's simply because they're new or if they're actually that much better than the stock.
No levolution though, not that it really makes a difference.
TeeKup
December 22nd, 2013, 09:39 AM
I ask because Silk Road seems awesome for Conquest...when I can find a sever for it, but it seems HORRIBLE for Rush.
Amit
January 20th, 2014, 01:46 PM
Oh wow, holy shit. How did I not find this before? It's amazing:
http://www.youtube.com/watch?feature=player_embedded&v=LwQQaWopZOI
TeeKup
January 20th, 2014, 08:21 PM
I tried demanding a refund. Obviously didn't work.
The people on the battlefield forums saying "STOP BITCHING ITS FIXED NO PROBLEMS HERE" seriously need to fuck off.
Donut
January 20th, 2014, 08:38 PM
I was wondering when somebody was going to mention how fucked this game has recently become. That patch a few days ago (The Jan 13th one or whenever that was), surprised me. I heard a lot of hate all over battlelog and youtube. I figured it was just the usual exaggeration, but then I went online for a few rounds. It truly is as bad as people make it sound, at least in the netcode / hit detection department. I have never seen more 0% deaths in my life.
I had been playing a lot of pistols only to alleviate the frustration I've been having with the hit detection before, but now it's even worse. I routinely go ~60-20 with the .44 magnum on these servers with a ~50% head shot rate. I'm not trying to brag here, but it's not like I'm a bad shot either. I've been having a significantly more difficult time with gunfights lately, so much that I've actually been playing air superiority to learn how to fly (fun fact: I'm fucking terrible at planes).
Went back and played a round of BC2 yesterday. The hit detection and lag are even worse there. I put 7 or 8 shots into a guy's head at close range with the MG36, snapped to the guy next to him and lit him up, only to be killed by the first guy because my shots hadn't registered. At least the higher number of shots to kill made insta-deaths much rarer.
This is making me crazy. I hate to be so negative about the games I like to play, but Christs sake. I may as well determine my gun fights in BF4 with a coin flip, and BC2 isn't active enough to sustain my blood lust. I've been playing fucking Assassins Creed and N64 games on emulators to keep myself occupied.
E: I feel it's necessary to say though that I really do like BF4. Design wise, I feel it's a complete improvement on BF3. I'd love to see it get fixed up and move past the nightmare of poor coding it's stuck in right now.
TeeKup
January 20th, 2014, 08:45 PM
The netcode is only half the damn problem, after that we can go into map/gametype design.
DICE's insistence to slap a gametype onto any map without properly modifying or designing a map for said gametype is completely abominable. I.E. Silk Road on Rush; or better yet, the entire goddamn Domination playlist.
When the base game works, it can be fun as hell. But 75% of the time for me it is horseshit, and like donut said, that last patch probably broke more than it fixed. I'm waiting for them to completely fuck over the brand new Battlefront so the entirety of the SW fanbase can burn their HQ to the ground.
Donut
January 20th, 2014, 09:03 PM
I'd place a priority on netcode above all else. It's tough to balance things when half the bullets never register.
Believe it or not though, all of the competitive footage I've seen from BF4 was on Domination. Dreamhack was all 5v5 Domination, iirc. I didn't see a single round where one of the players didn't crash mid-game either. It blows my mind that they would even host competitions with this game in the state its in, let alone in Domination.
TeeKup
January 20th, 2014, 09:15 PM
Of course. Netcode is the first half with priority, shitty map design is the second half. Siege of Shanghai is also just an all around terrible map no matter what gametype its on.
Warsaw
January 20th, 2014, 11:04 PM
You had hit-detection and lag issues in BC2? I have never had hit-detection or lag issues in BC2, even before I got fibre internet. Shit, when I played BC2 recently it was so much better than BF3 or 4 in that regard. Like, night and day better. There was no guess-work, no finger-crossing, no jittery movement. Just point, shoot, drop.
TeeKup
January 20th, 2014, 11:28 PM
Besides netcode issues, the other singular most resounding issues I have with infantry combat in this game are fucking grenades and aftershocks. My aim doesn't need to be thrown off by 30 degrees because some faggot is spamming his THREE mini grenades 150 meters away.
=sw=warlord
January 26th, 2014, 07:28 AM
Just a thought.
Has anyone tried opening the ports that Battlefield 4 uses?
I did that and it fixed half the bullshit that happened for me on PC.
TeeKup
January 26th, 2014, 06:32 PM
I've attempted that but Vista had other ideas. I might retry though when I get home.
=sw=warlord
January 27th, 2014, 01:26 AM
I've never had issues opening ports whilst in Vista before.
Do you have UAC enabled by any chance?
If so disable it in CMD.
Donut
January 27th, 2014, 04:00 AM
I saw a noticeable difference in lag and hit detection after January's patch, but I was also at home behind my router for that. I'm back and school now. I'll report back after I've played a few rounds and tell you guys if it feels any different without being stuck behind a router.
TeeKup
January 28th, 2014, 07:35 PM
I hate how floodzone is nothing but a rush to the top of the skyscrapers for like 4 snipers and 2 engineers with stingers. Seriously there are 15 other things you could be doing right now instead of being an unproductive cunt.
Donut
January 28th, 2014, 10:20 PM
Played a few rounds on my school's internet where the whole port thing isn't an issue. I didn't notice any difference. Still just as many deaths where the other guy has 0%, and still dying around corners. I think the issue is with the high ping of other players (and also the fact that servers only update at 10Hz, which is fucking ridiculous).
E: I saw a bunch of guys camping up on the awnings on Flood Zone yesterday. At first I didn't even think they were enemies because there were so many of them. Once I got a hit marker though, I realized it was like half of their team up there. None of them even shot at me when I proceeded to gun them all down. Needless to say, we won that round.
TeeKup
January 28th, 2014, 11:03 PM
(and also the fact that servers only update at 10Hz, which is fucking ridiculous).
Are you shitting me.
Donut
January 28th, 2014, 11:24 PM
I was dumbfounded when I first heard that too, but it's true
source: http://www.reddit.com/r/battlefield_4/comments/1te66k/the_truth_behind_fixing_the_kill_trading_and_more/ce7xzdu
Also see 90N1N3's video on this:
J2MKdimDAu8
Somebody once told me BC2's net code was written with 100ms ping built in. When I first read that, I thought they meant BC2 was just coding to account for the average connection being 100ms. Now I'm starting to think what they meant was that because the server only sends data 10 times per second, that there will always be a "built in" 100ms lag.
The shittiest part of this is that you can't even make the argument that they did it to reduce the load on servers calculating all the destruction, because they even said the simulation is running at 30hz. It's only the data itself being sent to clients 10 times per second.
TeeKup
January 29th, 2014, 12:02 AM
That is absolute fucking garbage.
Dwood
January 29th, 2014, 12:54 AM
Well, at least it's a pretty game...
Donut
January 29th, 2014, 01:57 AM
For what it's worth, DICE did just make a statement about introducing a (series of) patch(es) throughout February that will address several issues that people are referring to as "net code issues". Part of this will probably be increasing the rate at which data is sent out to clients, because you really cannot do much else without first upping that rate. I bet upping it even to just 30 would make an incredible difference.
Actually, that whole thing is worth posting about here for you guys.
For those who haven't heard, DICE has decided that February is player appreciation month. Throughout February, every day you log in to play, you will be awarded a battle pack just for playing. On weekdays it will be a bronze pack. On weekends it will be a silver pack. They are also releasing two free and optional shortcut bundles to unlock all of the grenades and handguns (not attachments though, I don't think). Premium members also get shotguns and DMRs unlocked.
See here: http://blogs.battlefield.com/2014/01/bf4-player-appreciation-month/
There are better times over the horizon for this game. Apparently, at least.
TeeKup
January 29th, 2014, 02:34 PM
This game should have came out in March. The only unlocks I have left are 30mm cannon, passive radar missiles, stealth coating for stealth fighters. And smart rockets for helis. So w.e. thats not helpful.
Donut
January 29th, 2014, 09:38 PM
That player appreciation thing is more to help out players who haven't sunk as much (or any) time into the game due to the issues. The real important part of this is the net code changes incoming, and Second Assault at the end of February.
Besides, it at least shows that DICE is aware of the anger in the community and wants to give back a little to ease that frustration. It might not be much, but it's something.
E: Patches incoming that buff the damage of pistols to make them more effective against body armor. They're reducing the firing delay on the revolvers too, which makes me a happy camper.
Amit
January 31st, 2014, 11:21 AM
That player appreciation thing is more to help out players who haven't sunk as much (or any) time into the game due to the issues. The real important part of this is the net code changes incoming, and Second Assault at the end of February.
Yup, that's me. Still level 3. I hit level 4 three times and lost it due to server crashes. I Nope'd out after that.
Also, Mantle was added to the update yesterday (http://www.pcgamer.com/2014/01/31/battlefield-4-patch-improves-performance-introduces-mantle-support/), along with performance and DMR tweaks. I'll be reinstalling tomorrow.
arbiter901
January 31st, 2014, 02:54 PM
So when is the Mantle update going to arrive?
EDIT: nvm
So how is mantle performing?
So apperently AMD delayed the drivers and is doing internal testing right now.
TeeKup
January 31st, 2014, 06:33 PM
Im happy with the Dmr and pistol changes. Now if the netcode could just get in line, and if they could give us maps for specific gametypes maybe the game could be playable.
ThePlague
January 31st, 2014, 06:47 PM
I already grinded to get all the pistols...
http://g.bf4stats.com/kpyZI4Gp/pc/Jubal-AoG.png (http://bf4stats.com/pc/Jubal-AoG)
TeeKup
January 31st, 2014, 11:13 PM
I need some help understanding some battlefield stratagem. I'll specifically point to Zavod 311 for this because I just got out of a match where this was happening and propagating like fucking wildfire:
http://i.imgur.com/8WihZ6Il.jpg
Near the middle of the match, either faction will make desperate, and I do mean DESPERATE attempts to take and hold points either B or E. These attempts will eventually bleed into either A or F, and this confuses the shit out of me to every extent. F/E and B/A are within literal spitting distance of faction spawns, common sense would tell you to leave those alone, under threats of Tanks, Helicopters, a wave of enemy players running across the map. Yet people are so insistent on this tactic its completely unnerving. Common sense dictates players take and hold F/E/D/C or A/B/C/D and maintain a blockade across the map, this leads to fluid and uncomplicated game dynamics. This doesn't mean combat is boring, just controlled.
The aforementioned strategy unhinges this and introduces absolute chaos into the mix and over-complicates the game in its entirety. Game flow is lost, havoc ensues, players are shot, tabbed, blown up from behind because of incoherent spawning. Half the time this is caused by a single squad if not a single person. I don't understand the reasoning behind over complicating the game this way when the latter strategy seems so much...better? Just boot the enemy team from C/D and take it yourself, make your own blockade.
Can anyone else shed some light on this for me.
Donut
February 1st, 2014, 02:48 AM
Holy shit, I just finished a pick-up 3v3 domination round. Played on one team and held the triple cap for about half the game, saw the other team was down a player so I switched over to make it even. We started communicating and turned that triple cap around into an intense tug of war. I switched sides when the ticket count was ~150 to 56. Found out the guy I had been playing with before was really good. We had some great gunfights complete with flanks and environmental explosions. Finally we turned it around and won by about 20 tickets.
That small scale intense action got my blood pumping more than any other round I've played in this game. It was incredible. I could totally get into this competitive shit.
As a side note, I'm loving the pistol buff. Magnum got it's delay reduced and rate of fire increased. It's still not quite what it was in BF3, but it's way more viable now. I actually pull it out to knock head glitchers off of points. The whole high risk - high reward element of the magnum seems to have been restored. I'm very happy with this.
E: Found the report http://battlelog.battlefield.com/bf4/battlereport/show/1/429512918653420672/351175239/
E: Teek I've noticed that too on Zavod. I think roof camping and the wide flank routes in the woods have a lot to do with it. If 1 guy gets through, that can very easily become 5 guys through squad spawns. I haven't played a lot of conquest large on Zavod, but I do often see people parachuting out of choppers and taking jeeps around the outskirts of the map. One guy on the rooftops is all it takes to have a constant flow of people onto C and D as well.
TeeKup
February 1st, 2014, 03:01 AM
My Domination experiences range from Bullshit to Slightly Less Bullshit. This one however was really fucking intense despite the quick scoping asshat.
http://battlelog.battlefield.com/bf4/battlereport/show/32/429517464362006080/935693240/
TeeKup
February 1st, 2014, 02:24 PM
Look videos!
https://www.facebook.com/photo.php?v=10151905492902322&set=vb.531277321&type=3&theater
https://www.facebook.com/photo.php?v=10151905734322322&set=vb.531277321&type=3&theater
ThePlague
February 1st, 2014, 10:40 PM
Donut if you're looking for good people to play with message me when you're playing and i'll hop on.
Teek, Zavod is one of the worst flowing maps in this game. It's best to hold the two points closest to your uncap, and skip the middle points all together. Head for their closer caps, back cap them, and then you'll be able to grab those middle objectives.
TeeKup
February 2nd, 2014, 01:00 AM
Honestly Zavod wouldn't be so god-awful if it didn't have the upper levels on the factories. If they were gone, then half the enemy team and half of my team wouldn't be so tempted to camp with snipers and fucking stingers. Flood Zone has this problem too, and as much as I love Flood Zone's combat on the rooftops, when you get to the super high skyscrapers is when I get pissed off. Half the time I'm on fucking sniper patrol in a scout heli wiping out fucking 10 people sitting on a single rooftop.
Seriously guys? Get off your asses and go do something useful.
Donut
February 2nd, 2014, 02:52 AM
I agree with you on that. I keep seeing the counter argument that we have things like mortars and the xm25 to knock people off of rooftops, which is true to an extent, but you pretty much have to babysit the roof the entire round. I don't think I've ever seen support players actually using their gear to stop rooftop campers, and I honestly don't blame them. It completely kills the flow of the game for anybody who needs to stop what they're doing and be on roof patrol. That shit sucks, but you have to do it, otherwise that's just another angle to get shot from while taking points C and D. Also, it seems like the mortars just are not very effective at getting people off of rooftops. I guess there's a reason any form of official play bans the roof tops on Zavod.
The fucking rafters you get get up into inside those factories are absolute bullshit though. I got shot by the same guy camping up there with a suppressed weapon 4 separate times. I was actively hunting him too. There are just too many hiding spots up there, and I cant even use a chopper to get at him because he's underneath the roof. The center of Zavod is kind of just ass.
E: Oh, and absolutely fuck the giant skyscrappers where the enemies are so far away that theyre mere specs on your screen. I don't touch Dawnbreaker at all anymore because of recons dropping C4 from the rooftops. You really cannot get to them either because the only way up there is either the elevator, which is likey being camped with C4, or by flying a chopper, which I am just not good at. I think mortars might not even reach up that high, and the xm25 takes so long to reach up there that they're long gone before you actually secure a kill.
TeeKup
February 2nd, 2014, 01:49 PM
I realized a long time ago that Dawnbreaker is a spiritual successor to Tehran Highway albeit more rooftop camping. Both maps suffer wide open spaces with minimal cover inbetween, while catering to vehicles puttering around raping anyone they see. Honestly Dawnbreaker doesn't need the Stealth Jets or even the Attack Choppers. Infantry have enough tools to get rid of tanks and ifv's anyway.
Donut
February 4th, 2014, 10:55 PM
Holy shit I just had an intense round. I joined a late round of Conquest Large on Operation Lockers. We had around 50 tickets left and held points A and B. The US side had over 200 tickets and points C, D, and E. Squaded up with a guy named Cneop. He was in position to attack point E, so I spawned in with the 870 and began using VOIP to ask him to watch my back while I burned E. He didn't respond, but he was cooperating.
We take E, take D, then push point C. I notice the enemy team flooding in from outside of C and looking out through that large window overlooking the point on top of the stairs. Little known fact: that is within the .44's one shot headshot range. Whip out my .44 and blast both head glitchers off of the window. At this point the ticket count is like 23 - 150. We take C and push to B (by now of course the US side had taken A and B back).
The fight for B is intense, and I show up kind of late for the fight, but we take B. The ticket count is now 10 - 75. I say "Great comeback" into the chat, and continue to push point A. I clean a few people out of the basement area with my 870, then set up to clear out the enemies I hear running toward my position. Drop all 4 of them, push up onto A. I see my friend Cneop about to get knifed, whip out my .44, and nail the dude right in the head as he starts the animation, saving my friend. 7 - 30. Holy shit, we might do this.
Run upstairs and set up right at those crates outside of the US spawn exit. Throw down my medbag and peek out to blast a guy trying to leave his spawn. 3 more run out behind him. My two team mates next to me die. I drop another one, then go prone as I damage a 3rd and 4th standing next to each other. #3 comes running around the corner as I whip my magnum out and blast him in the chest, dropping him in his weakened state. Switch back to the 870, stand up, and shoot guy #4 as he peeks out from the other side of the crate. I pull my paddles out and revive my two fallen buddies.
I look down at my minimap, see the ticket count, it's fucking 2 - 1. The 1 ticks away to a 0, I feel myself lose control of my character, and the victory screen comes up. Jesus fucking christ. One of the best rounds I've had yet.
Battle report here: http://battlelog.battlefield.com/bf4/battlereport/show/1/430894274997407040/351175239/
E: Also, the hit reg was excellent. It seemed like every shot was spot on. THIS is what happens when your game works correctly DICE!
TeeKup
February 5th, 2014, 11:42 PM
Good dick Donut, had similar situations on Obliteration.
EDIT: Zavod 311 is by far the WORST map for Domination
TeeKup
February 6th, 2014, 02:22 PM
I dont understand the stigma behind the M16A4 in this game. Despite my normal attitude of ignoring the M16 family because I think theyre normally so boring, its actually one of my preferred assault rifles. If I'm running assault I'll typically use:
M16A4
M416
SCAR-H
FAMAS
Donut
February 12th, 2014, 02:48 AM
I played a few rounds of pistols only with my love the .44 today. I never really noticed the effect suppression had before I reviewed some of the videos I saved (btw, Nvidea's Shadowplay is incredible). There are so many times where I fire a shot that looks like it should have been right on the guy's head (thus granting a 1 shot kill), but just don't get a hit. I thought at first that it was simply the hit registration, but after looking at this footage, I realized it was suppression throwing my shot off at the last moment as the gun was going through the firing delay.
When bullets fly by your head, you become suppressed. When you're under the effect of suppression, your view sways. But there's more than that. The moment a bullet cracks by you, your view also flinches in a random direction. This means that the game is rewarding the guy who spams a lower damage pistol into and around my chest and punishing me for going for headshots. Suppression suppresses skill.
I felt genuine sadness when I watched that video back and saw myself miss what would have been a beautiful 30m headshot 3 times in a row due to the other guy missing his shots on me. I'm really considering writing up a formal complaint and submitting it to DICE that discusses why these things are issues and how they're ruining this game.
Cortexian
February 12th, 2014, 03:37 AM
So what you're saying is Glock 18 supremacy?
Donut
February 12th, 2014, 03:50 AM
So what you're saying is Glock 18 supremacy?
You're a terrible person, lol.
TeeKup
February 12th, 2014, 01:56 PM
CZ-75 and the Compact 45 are my go to sidearms, I can dick around with the Shorty 12G too.
Rosco
February 12th, 2014, 02:48 PM
So what you're saying is Glock 18 supremacy?
the best pistol
PlasbianX
February 13th, 2014, 03:08 PM
http://i.imgur.com/J2XADTj.jpg
Amit
February 13th, 2014, 04:06 PM
I see that I'm not the only /r/Battlefield_4'r here.
I'm actually afraid they are going to fuck it up, but then again, what haven't they fucked up? It'll be much fun, still. Hopefully. I already lost hope.
Donut
February 13th, 2014, 06:37 PM
I see that I'm not the only /r/Battlefield_4'r here.
I'm actually afraid they are going to fuck it up, but then again, what haven't they fucked up? It'll be much fun, still. Hopefully. I already lost hope.
I just started getting into that subreddit a few days ago :iamafag:
A part of me wants to buy premium, but the other part of me doesn't want to put any more money into this game. They've made such shitty design decisions
Amit
February 14th, 2014, 08:26 PM
Had I known what a crashfest this game would be, I wouldn't have purchased the game, let alone premium. The game has literally crashed every single time I've played the game in MP. Never once across 40 sessions have I been able to leave the game of my own accord.
BF4, I want play, stahp push me away
TeeKup
February 14th, 2014, 10:05 PM
I just dont see why they change the client rate from 10hz to 30hz. Whats the deal?
Donut
February 15th, 2014, 02:21 AM
Consoles. Literally.
A guy did a test of the up and down bandwidth required for BF4 at its current tick-rate. It's almost exactly 5 kb/s. Microsoft's technical requirements state that any game running on Xbox Live must not have a bandwidth exceeding, you guessed it, 5 kb/s. That 10Hz tickrate has been in frostbite from the start, so BC1, BC2, BF3, and BF4.
TeeKup
February 15th, 2014, 03:12 PM
That is absolutely abominable. So why in fucks name is PC and PS4 affected. What the christ.
Donut
February 15th, 2014, 05:23 PM
I imagine because it's an integral part of the Frostbite engine. The worst part is that there is a clear difference between the hit detection in BC2/BF3 and BF4.
I read a little more into it, and I have more information on Tick Gate 2014. One of the lead technical designers at DICE said that increasing the tickrate is "the last thing that would help" because the issue lies within BF4's client-side prediction code. Frankly I think that's bullshit. I've had my fair share of round-corner deaths and shit-tier hit registration in BC2, and I know there were a lot of complaints about it in BF3 too. I mean, it's obvious that there's an additional problem on top of that in BF4, but raising the tickrate certainly can't hurt.
TeeKup
February 15th, 2014, 08:14 PM
Then why dont they look into modifying the client side prediction code? Or is that not possible.
Donut
February 15th, 2014, 09:16 PM
I think that's actually what they're doing. That's the impression I'm getting from the DICE guys posting on the BF4 reddit page anyway.
TeeKup
February 15th, 2014, 09:59 PM
Anything would fucking help at this point. I kinda feel like a jackass because I found out recently a good chunk of my problems stem from data loss associated with my ISP. I need to have a chat with them soon.
Cortexian
February 16th, 2014, 04:31 PM
So why don't they just fix it for the PC players again and let the console plebs suffer?
idgi.
Donut
February 16th, 2014, 04:42 PM
One of the lead tech guys on the reddit page actually kind of, sort of addressed that. I'm paraphrasing here, but the gist of it was as follows:
"We only have limited development resources, so we want to focus on things that players will enjoy the most. We want to maximize the bang for their buck."
To which my retort would be "I enjoy not dying in one shot 20 feet from a corner the most". Unfortunately, it seems the majority of the player base would rather see the DLCs and bitch about things they think are OP. Nerf ACE-23, etc etc...
ThePlague
February 19th, 2014, 06:06 PM
They just need to make BF4 PC only and say fuck the consoles already. We're the only ones who can get patches correctly, can test patches, etc. Console plebs be damned.
TeeKup
February 20th, 2014, 10:41 PM
I like how insanely hard it is to get the GOL Sniper Magnum. Dice can go eat a dick for all I care.
Donut
February 20th, 2014, 11:04 PM
If it helps Teek, I've been told you only need to get kills while standing on the tower. It doesn't need to be with a sniper rifle. A few people said they got it by shotgunning people off the tower.
TeeKup
February 20th, 2014, 11:12 PM
Thats what I started doing, Just standing as an engineer on the tower with a dmr and a smaw. Doesnt change the fact that everyone and their grandmother are glaring at the damn thing looking to take advantage of dumbasses like me.
=sw=warlord
February 23rd, 2014, 06:10 AM
http://www.youtube.com/watch?v=D4Wm9P1EnxQ&feature=youtu.be
TeeKup
February 23rd, 2014, 11:26 PM
Whoever decided to put CTF on Metro is a bloody lunatic.
Here's an idea if they're so intent on a CQ CTF: Put it on Locker and add ATV's and Motorcycles.
Donut
February 23rd, 2014, 11:32 PM
You know, that gets me thinking... Lockers with ATVs and two snow lanes that go around the map like Rat's Nest from Halo 3 would be fucking awesome. CTF would actually be kind of fun on that imo.
TeeKup
February 23rd, 2014, 11:34 PM
Yeah it actually would. It would be a sport in of itself to watch some poor drivers attempt to speed along the ridges and fall straight off the mountain side.
EDIT: The CTF metro was ludicrous, fun, but ludicrous.
Amit
March 6th, 2014, 02:39 AM
Can you actually believe DICE posted this to BF4 instagram? :lmao:
http://i.imgur.com/4gsgzFG.jpg
And did anyone actually get their gold battlepack? Battlelog says it released on March 3rd, but I didn't get shit!
=sw=warlord
March 6th, 2014, 03:12 AM
http://i1141.photobucket.com/albums/n599/cobby87/giphy_zpsd1179967.gif
Donut
March 6th, 2014, 04:47 PM
I don't have premium, so I don't know about the gold packs. I finally got my veteran pack though. Not sure if I'll ever really use the Magnum's scope (since it has scope glint), but at least my Magnum finally feels whole. It always rubbed me the wrong way that I was missing an unlock for a gun I have like 1200 kills with. Loving the further reduced firing delay on it too.
TeeKup
March 6th, 2014, 05:37 PM
dt2pLSex5Jc
WHAT THE FUCK DICE.
*courtesy of warlord
Amit
March 7th, 2014, 12:53 AM
That's actually more WTF than what I'm about to post, but...
https://onedrive.live.com/?cid=8ee1b189b1f7ddfe&id=8EE1B189B1F7DDFE%21278&ithint=video,.mp4&authkey=!AJahEj4ebYcc0-8
TeeKup
March 7th, 2014, 01:39 AM
People are so stupid....
=sw=warlord
March 7th, 2014, 06:25 AM
if you think the AA mines are bad, just think about all the trouble I can cause now I have em.
Amit
March 15th, 2014, 03:16 PM
:lol: LevelCap, one of the most popular BF3/4 Youtubers has previously stated that BF3 was his most favourite game of all time and now BF4 has taken that spot (very confusing considering he has played many other games and all previous BF games before). He released a new video today. Pay special attention to the title :lmao:
Battlefailed 4: The Plight Of The Attack Helicopter :(
(http://www.youtube.com/watch?v=O2bR-tnu9S8)
Btcc22
March 15th, 2014, 05:21 PM
Attack choppers were underpowered in BF3 too. Those that complained about them being overpowered just didn't have much idea about balance.
Having said that, most players can't pilot very well, including the self-proclaimed pros. Flying without having the minimap enlarged - hope you don't mind having no situational awareness, the single biggest key to staying alive in the sky. :raise:
TeeKup
March 15th, 2014, 07:42 PM
Helicoptors wouldnt suck if they had their mobility back, at least thats all I want.
TeeKup
March 26th, 2014, 01:22 PM
So carrier assault is a pretty legit game mode
Amit
March 26th, 2014, 09:45 PM
PC version delayed.
Amit
April 4th, 2014, 10:44 AM
I knew it. I fucking knew it.
https://www.youtube.com/watch?v=V-WladmrdNQ
=sw=warlord
April 29th, 2014, 04:19 PM
https://www.youtube.com/watch?v=58bO9dwpoKY
TeeKup
April 29th, 2014, 09:24 PM
Holy shit are we actually going to get an awesome machinima series out of BF?
=sw=warlord
April 30th, 2014, 07:04 AM
Apparently it's a series we'll be seeing, I random;y' came across that video whilst searching their channel after watching this.
https://www.youtube.com/watch?v=4UQW50BanCw&feature=youtu.be
Amit
May 3rd, 2014, 01:54 PM
Holy shit are we actually going to get an awesome machinima series out of BF?
According to the author himself, it will be a series: http://www.reddit.com/r/battlefield_4/comments/247hg7/one_of_the_best_cinematic_movies_ive/ch4wa8t
Amit
May 8th, 2014, 03:14 PM
http://battlelog.battlefield.com/bf4/news/view/2955063430644956160/1/
If only they did this in the beginning or back in BC2 when we all complained like hell.
Amit
May 13th, 2014, 05:18 AM
This motherfucker's fucked now. And there's not a goddamn thing he can do about it hahaha!
https://www.youtube.com/watch?v=CHrc5THFDfs
And look at this piece of fucking shit apology:
https://www.youtube.com/watch?v=fsNDmSDC2Rc
I wish I could meet him in real life so I can punch him in the jaw. There's nothing I hate more than lying, thieving scum.
Donut
May 13th, 2014, 07:08 AM
Hey guys, some issues have been happening in my personal life that I don't want to talk about too much, but they're the reason I acted the way I did, so heres a minute and a half of me ranting insincerely about how this is a chance for me to grow as a person while not showing a shred of humility despite being shown to be a complete fuck head.
I don't want to talk about my personal issues though!
Amit
May 13th, 2014, 02:55 PM
At nowhere during that video did he mention anything he did to Dolce or twoscotsman (the guy who made the mind-blowing "Through My Eyes" machinima trailer). How can we accept an apology if we don't know exactly what you're apologizing for?
His response on a reddit thread where he was called out was the following:
http://i.imgur.com/tI4JhfB.png
Source (http://www.reddit.com/r/battlefield_4/comments/25fkv1/mattthemusketeer_apologizes_for_his_wrongdoings/chgph46)
TeeKup
May 13th, 2014, 05:38 PM
What a minute, what did I miss?
Donut
May 13th, 2014, 08:42 PM
One of the guys that was involved with that well done machinima that was posted a few days ago is a complete scum fuck, and now that he's been called out for being a scum fuck, he's issued this really vague, insincere apology.
Amit
May 14th, 2014, 06:40 PM
One of the guys that was involved with that well done machinima that was posted a few days ago is a complete scum fuck, and now that he's been called out for being a scum fuck, he's issued this really vague, insincere apology.
Well, only the trailer for Point Blank was released. The "Through My Eyes" machinima by Twoscotsmen (the one everyone went crazy for) is a separate project that has no relation to this situation.
=sw=warlord
May 17th, 2014, 06:40 AM
Turns out that the poster of that video had been marking replies as spam and has since put the video to private after people called him out on it.
PopeAK49
May 26th, 2014, 04:17 AM
I need friends, add me
PopeAK49
Dwood
June 13th, 2014, 02:06 AM
So, apparently there was an update to the game to make the netcode less atrocious. Can someone confirm the ability to turn on high-frequency netcode 'ticks' ?
"
Options>Gameplay>Hi-Frequency Network Update.
Set it to high.
"
PlasbianX
June 13th, 2014, 03:44 AM
So, apparently there was an update to the game to make the netcode less atrocious. Can someone confirm the ability to turn on high-frequency netcode 'ticks' ?
"
Options>Gameplay>Hi-Frequency Network Update.
Set it to high.
"
Can confirm.
Donut
June 13th, 2014, 04:13 AM
Yeah, they had been testing improved tick rate in the community test environment. It turns out it made a huge fucking difference, so they patched it into the vanilla game. With network update set to high you both send and recieve packets at 30hz, instead of the way they had it before where you sent packets at only 10hz. Battle(non)sense did a video showing how the higher tick rate improves the game (seen here (https://www.youtube.com/watch?v=p5jBcHCUX70), skip to the 30hz / 10hz testing section).
To the dev who said improving the tick rate wouldn't make a difference at all and was impossible: Fuck you.
Dwood
June 13th, 2014, 12:05 PM
Good to hear it's better! It just sucks that a AAA game dev can release a game while it's still in beta!
Amit
June 13th, 2014, 03:02 PM
Congratulations DICE. After 4 years, you've finally managed to put aside your arrogance and let players actually tell you how to fix your game. It's too late, though. I already uninstalled the game 3 days ago with no regrets.
Also: DICE considering an early access model for future Battlefield games (http://www.pcgamer.com/2014/06/13/dice-considering-an-early-access-model-for-future-battlefield-games/)
Is that a good thing or a bad thing?
Tnnaas
June 13th, 2014, 06:03 PM
Wait, they haven't been doing Early Access? I thought that's why people were getting the game because it wasn't finished yet.
Donut
June 16th, 2014, 05:17 AM
This whole "Early Access" trend is made of bullshit. There are so many games on Steam Greenlight with the "Early Access" tag stuck on them. Many of them are no longer in development, and some that are have seen next to zero progress. There are a metric fuck-ton of indie titles that never see the light of day because the developers run out of time or money to spend on making the game. Indie devs have been using Early Access as an excuse to put out a game that's not functional yet to help them get some more money flowing. The result is that many of the titles we see coming out with the Early Access tag are those same games that would never see the light of day without the Early Access tag. The developers of these games are still just as unable or unwilling to complete the game as before, except now we have the title in the public's hands and an exchange of money has taken place.
On that note though, Early Access is basically what they've been doing with BF4. They released a game that clearly wasn't ready, then supplemented that with DLC content every 2 or 3 months. That's essentially what the Early Access model entails, except now they can get away with something like "Oh well the recon class isn't in the game yet because it isn't done, but it's in early access so it's ok!". It's just a bad thing to do all around. It's not helping anybody.
On an unrelated note, I just went on the Steam community page for Starbound (an early access title) to see if they've actually made any significant amount of progress in the past 6 months, and the first post I see is from a person marked as a developer who's also been banned from posting. Dis gun b gud.
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