View Full Version : Battlefailed 4 (It got better, but it's still a fail that I paid $84CAD for)
Amit
March 26th, 2013, 10:55 PM
Everything Pre-E3:
The big "reveal" for BF4 is todaytomorrow and apparently the trailer has been "leaked" ahead of time in a super low-res format. I'll fix the video link below tomorrow to have the high-res The 17-minute reveal is now available on youtube. As you expected, it's a super scripted SP trailer (they getting as bad as CoD now):
http://www.youtube.com/watch?v=U8HVQXkeU8U
Now if that doesn't look like Medal of Honor and CoD rehashed into a single game, I don't know what is. DO NOT WANT.
Come on DICE, fuck off screwing yourself for time with SP and focus on what everyone cares about: multiplayer with features the fucking entire community wants!
Obligatory screenshots:
http://media.pcgamer.com/files/2013/03/Battlefield-4-22.jpg
http://media.pcgamer.com/files/2013/03/Battlefield-4-11.jpg
http://media.pcgamer.com/files/2013/03/Battlefield-4-33.jpg
http://battlefieldo.com/attachments/hanna-png.2234
http://battlefieldo.com/attachments/heli-jpg.2235
http://battlefieldo.com/attachments/storm-jpg.2236/
Yup, looks exactly like Medal of Honor.
Everything from E3:
Angry Sea SP Demo
http://www.youtube.com/watch?feature=player_embedded&v=wBSbxjkLXuU
MP "Best moments" Trailer
http://www.youtube.com/watch?feature=player_detailpage&v=3nJY7n8KaOY
Commander Trailer
http://www.youtube.com/watch?feature=player_embedded&v=dgZTeVnM5Sw
Siege of Shanghai Map Overview
http://www.youtube.com/watch?feature=player_embedded&v=ZjSykcTGrNc
Commander position can be played from a tablet: 3219
Tablet features or some shit: 3220
Confirmed Features:
Quite fleshed out spectator mode (3P, FP, Top down, Freecam)
64 players on Xbone, PS4, PC
Runs at 60FPS on both XBone and PS4
Commander makes its return
In-game VOIP for all platforms
Click-on-map to spawn for PC
Levolution which takes destruction to a ridiculous level (blow out pillar to bring down the road into an underground garage)
5-player squads
Assault boats/jetskis
Possibly scripted/unscripted environmental events (skyscraper collapse)
Commander playable on tablet devices
Recon class has C4 explosives (could possibly be all-class item)
China, US, and Russia confirmed as playable factions
Counter-knife function
Sprint swim
Auto lean
Suppression is nerfed for all weapons except support weapons and it is also nerfed for close ranged combat
Diving underwater, you can use pistols when underwater
4 pillars which you can spot to make the skyscraper collapse
New screenshots:
http://battlefieldo.com/attachments/bf41-jpg.2721/
http://battlefieldo.com/attachments/bf42-jpg.2722/
http://battlefieldo.com/attachments/bf42-jpg.2723/
http://battlefieldo.com/attachments/bf42-jpg.2724/
Gamescom 2013
Videos:
Full BF4 Press Conference
http://www.youtube.com/watch?feature=player_embedded&v=iYQmPGNhJm4
Levolution
The Levolution trailer wasn't awesome just because of the dynamic maps, but just the diverse types of maps we'll be playing on.
https://www.youtube.com/watch?v=eabMAyvsdnk
Paracel Storm
It's a beautiful tropical paradise map (similar to Wake Island) with dynamic weather (giant ass waves, environments, lots of small naval combat, and even the new jets:
http://www.youtube.com/watch?v=3_xaIv7Wo1A
China Rising Preview
http://www.youtube.com/watch?v=CjlebHGjPbE
BF4 Premium Trailer
https://www.youtube.com/watch?v=g94wtenMJQI
This has pretty much solidified my pre-order of BF4, but I'm waiting at least until after all the Gamescom demo footage is released and reviewed before I make the decision. I still have yet to find a site that provides the best discount for the pre-order, though.
All Classes & Weapon Unlocks
http://www.youtube.com/watch?v=JLzYLTPN6Mw
Transition to Storm on Paracel Storm
http://www.youtube.com/watch?feature=player_detailpage&v=zZrkdefGbEQ
Day 2 Full Stream Playlist
https://www.youtube.com/watch?v=l7jMp9TZcZY&list=PLz5HlNZaJlb0bdnKNCUXP2fC IFfinD1tB
Images:
Destructible Bridges
http://i.imgur.com/f6trf0A.jpg
J-20 Stealth Fighter
http://i.imgur.com/GwLY86Z.jpg
PAK FA/T-50 Stealth Fighter
http://i.imgur.com/CZpIDxg.jpg
TV Missiles on boats
http://i.imgur.com/ZGOgTjX.jpg
Screenshots from Paracel Storm map:
http://i.imgur.com/Jh48ASC.jpg
http://i.imgur.com/26elL1B.jpg
http://i.imgur.com/Y6hQju2.jpg
http://i.imgur.com/bWlu5Dt.jpg
http://i.imgur.com/KvFsCjb.jpg
Stationary Turrets
http://i.imgur.com/c5CMBc5.jpg
Bayonette confirmed in killfeed
http://i.imgur.com/A6R3ry1.jpg
Most weapons in the game
http://i.imgur.com/eqfdwoZ.jpg
More updates
BF4 Exclusive Beta begins Oct. 1st, and Oct. 4th for Open Beta (http://www.battlefield.com/battlefield-4/faq/beta)
BF4 Premium Pre-order for $49.99 (http://www.battlefield.com/battlefield-4/buy/premium-pc) :gonk:
Metro, Caspian, Firestorm, and Oman will be back in 2nd Assault DLC (http://www.reddit.com/r/battlefield_4/comments/1kqjmo/metro_caspian_border_op_firestorm_and_gulf_of/) (I wanted Strike at Karkand :()
New Game Modes (http://www.battlefield.com/battlefield-4/features/all-out-war)
Flight training Mode (http://www.youtube.com/watch?feature=player_detailpage&v=qCdBf96DLJo#t=1386)
Clan Emblems On Vehicles (http://www.youtube.com/watch?v=y2mmjDwy5wk&feature=youtu.be&t=9m50s)
Dump of all BF4 vehicle customizations:
Jet:
Upgrade:
Stealth Upgrade
Reload Upgrade
Proximity Scan
Autopilot
Countermeasure:
Flare launcher
ECM Jammer
Fire Extinguisher
Primary:
Main Cannon
25mm Cannon
30mm Cannon
Secondary:
Heatseaker
Rocket
TV Guided
Guided Homing Missiles
Maverick Missiles
Active Radar Missiles
Camos:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starburst Desert
Tiger Desert
Turtle Autumn
Anti Air Vehicle:
Upgrades:
Regen Upgrade
Stealth Upgrade
Reload Upgrade
Proximity scan
Reacive Armor
Air Radar
Optics:
Zoom Optics
IRNV Optics
ENVG Optics
Primary
Main Cannon
Heavy Shell
Secondary:
Heat Seaking Missiles
Missiles
Airburst Rockets
Active Radar Rockets
Counter measures:
Brass Graphite Launchers
Smoke Launchers
Extinguisher
Iron Fist Launchers
Camo:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
Attack Heli:
Counter measure:
Flare launcher
Primary:
Hydra Rockets
Zuni Rockets
Secondary:
Heatseaker Missile
Upgrades:
Stealth
Gunner Optics:
Zoom Optics
IRNV Optics
Gunner Upgrade:
Reload Upgrade
Gunner Secondary:
No Pilot Stance
Hellfire Missile
Camo:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
FAC:
Primary:
Main Cannon
Burst Shell
Secondary:
ATGM
AA Missile
Countermeasure:
Graphite Launchers
Optics:
Zoom Optics
Upgrades:
Maintenance Toolbox
Camo:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
IFV:
Upgrades:
Regen Upgrade
Stealth Upgrade
Reload Upgrade
Reactive Armor
Primary:
Main Cannon
APFSDS-T
FlechetteCanister
Secondary:
Coax
TOW
Airburst
Countermeasure:
Brass Graphite Launchers
Smoke Launchers
Extinguisher
Iron Fist Launchers
Optics:
Zoom optics
IRNV optics
ENVG optics
Gunner Optics:
Zoom optics
IRNV Optics
FLIR Optics
Gunner Upgrades:
Ammo feeder
Oriximity Scanner
Soflam
WP Smoke
Camo:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
Main Battle Tank:
Upgrades:
Regen Upgrade
Optics:
Zoom Optics
Primary:
Main Cannon
HE Shell
Secondary:
Coax LMG
Countermeasure:
Brass Graphite Launcers
Gunner Optics:
Zoom
IRNV
Gunner Upgrade:
Proximity
Camo:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
Scout:
Upgrades:
Regen Upgrade
Stealth Upgrade
Reload Upgrade
Proximity Scan Upgrade
Reacitve Armor
Air Radar
Optics:
Zoom optics
IRNV Optics
ENVG Optics
Primary:
Main Cannon
Heavy Shell
Secondary:
Heat Seaking Missiles
Missiles
Airburst Rockets
Active Radar Rockets
Countermeasure:
Brass Graphite Launchers
Smoke Launchers
Extinguisher
Iron Fist Launchers
Paint:
Atomic Autumn
Digital Desert
Dot Naval
ERDL Snow
Flat Urban
Flecktarn Woodland
Hexagon Naval
Splinter Desert
Starbust Desert
Tiger Desert
Turtle Autumn
Donut
March 26th, 2013, 11:03 PM
gotta love how these trailers always focus on the single player when its undisputedly the worst part of the whole game, with the least amount of effort put into it. of course, its fucking battlefield 3-2. i didnt expect much else. let me know when bad company 3 comes around, then maybe ill be interested. although given the luck ive had with games with "3" in the title, maybe you shouldnt. im content with bc2 still. just recently started to get into rush, actually.
Rainbow Dash
March 27th, 2013, 12:13 AM
http://www.p4rgaming.com/?p=1622
“As you know,” the source said, “One of the major complaints of Battlefield 3 was that the skill gap was just too high. We found out that many gamers do not like having to invest a large amount of time to do well in a game. So, we’ve introduced something new which should appeal to the more casual players while not affecting the hardcore players.”
The source claims that there will be additional microtransactions available exclusively to Battlefield 4 Premium members called “Winfluence.”
“For a small fee, a player can increase their ‘Winfluence’ in ten percent increments. What this feature does is randomly grant a user a win on their record in the event that their team loses. This will allow casual players to maintain a good win to loss ratio without the need to actually become skilled at the game. Simply put, winning will be more accessible in Battlefield 4 than its predecessors.”
:suicide:
Donut
March 27th, 2013, 12:22 AM
oh my god. any other dev and i wouldnt believe thats not a joke.
E: oh wait, its THAT site. i love and hate that website at the same time. love it because the satire is so real, and hate it because the satire is so fucking real that i believed it before i recognized the site from before.
Amit
March 27th, 2013, 12:39 AM
LOL that site is awesome for dishing out satire.
BobtheGreatII
March 27th, 2013, 03:52 AM
It looks beautiful.
http://1.bp.blogspot.com/-I1NKjczwkRw/UBn2CYRK5OI/AAAAAAAADT4/dtgeIXTEfEQ/s1600/rainbowMeme.PNG
Dozo
March 27th, 2013, 06:27 AM
Looks amazing visually as always but holy shit all those scripted moments.
Also, I seriously don't get why the devs are going for a 'darker and grittier' SP when we all know the only thing the major demographic of buyers want is an MP for casuals.
Why does the guy in the last image have so many US flags?
Higuy
March 27th, 2013, 07:35 AM
Looks visualy amazing, looks just as bad as the last single player.
Warsaw
March 27th, 2013, 11:50 AM
Wow. Way to give credence into "more of the same," DICE.
The multiplayer better dazzle.
Amit
March 27th, 2013, 01:08 PM
All premium members are instantly in the beta.
Btcc22
March 27th, 2013, 01:16 PM
All premium members are instantly in the beta.
But the BF3 beta hasn't finished yet. :ugh:
Zeph
March 27th, 2013, 01:55 PM
So it's BF3 with birds as particles and a shift in the hue of the color grading?
Zeph
March 27th, 2013, 02:23 PM
And I just watched the video. One dimensional characters. Push button to have scripted event earn you a high score instead of making use of your supposed hand-eye coordination. Story that makes no sense as it continuously does things that make no sense.
When are video games going to go back to being good and not trying to make everything a cinematic experience where you're just along for a ride mashing buttons because you think they do something?
ODX
March 27th, 2013, 02:51 PM
Looks just like BF3, except they added some more color to the composite lens flares from the sun.
Oh, and nice Warfighter campaign. And by nice, I mean boring and terrible. I couldn't even watch the whole thing because there's no difference. This looks like BF3.5, and does not deserve to be called a sequels by any means.
Donut
March 27th, 2013, 04:57 PM
i noticed the HUD seems to show off your equipment now. good job, thats FINALLY implemented. where has that been in the past 10 bf games? thats just as bad as not having the conquest flag letters in the icons above your minimap.
and we're fighting russians again. you may have been able to tell by the language theyre speaking, but if you look closely, the guy he shoots at 7:05 is the RU recon from bf3. so now we're re-using player models. ok, thats fine, i actually like the design. 8:48? hey whats up telnyashka wearing RU support? thats fine too. i actually bought one of those striped shirts myself when i first saw that design.
8:57 same knife animations? ok. oh, and check out those gun animations too. hey levelcap, i guess you wont be missing that m16 as much as you thought. oh, and dont forget that ending music. instead of a staticy battlefield theme, now we just have a grinding electric sound that doesnt even resemble music.
i guess this is what happens when your other bi-yearly fps title flops. at least that sideways iron sight was kind of cool. man im so looking forward to battlefield 4!
Rainbow Dash
March 27th, 2013, 05:51 PM
LOL that site is awesome for dishing out satire.
The sad part is that that shit is already happening anyway :3
Zeph
March 27th, 2013, 07:14 PM
now we just have a grinding electric sound that doesnt even resemble music.
damned kids and their devil music. it's the work of the devil i tell you. causing all sorts of violence in our schools and all.
Amit
March 27th, 2013, 07:48 PM
The most retarded thing about it all is that almost the entire BF team at DICE are people who made 1942 all the way up to BF4. Damn near every one of them. What happened?
Also, Zeph, read: http://www.reddit.com/r/battlefield3/comments/1b3wmv/interview_of_creative_director_at_dice_on_the_bf4/
Warsaw
March 28th, 2013, 09:07 PM
Several people left after they finished Battlefield 2, over the EA acquisition I'm told. They went on to make fun games like War of the Roses.
As for the campaign in BF4, all they have to do is refine the Bad Company 1 formula and they have a campaign in the Battlefield spirit. That campaign was great. They are still too focused on being Call of Duty.
Donut
March 28th, 2013, 11:20 PM
really all you have to do is take bc2, remove the carl gustav, do some balancing tweaks (such as remove one shot body kills with sniper rifles. seriously that shit is annoying. also remove RU medic's red hat.), a couple bug fixes here and there, maybe some new weapons and character dialogue, add some new game modes like ctf, TEAM deathmath not just squad deathmatch (because 4 teams on a map designed for 2 does not work at all), and a couple new maps, and thats a bad company 3 i would pay for.
Warsaw
March 28th, 2013, 11:36 PM
You know...I don't have a problem with the Carl-Gustav and the maps made the one-shot sniping pretty much a non-issue. They can both stay. Just give me Bad Company 2 with 6-man squads, big maps, moar aircraft, and moar ways to kill said aircraft.
Donut
March 28th, 2013, 11:44 PM
as long as theres a balance of smaller maps too. one of my biggest gripes with bf3 is shit being TOO big for my tastes. its a mostly infantry centric game, and i love that.
the cg though, its easymode. people who use it exclusively dont typically do too well, but good lord its obnoxious when some fuck-face hides in a corner, kneecap blasting everybody with the gustav and the explosive damage upgrade. my issue isnt so much with cross map sniping as it is assholes using it as a primary. if your first instinct when you see an enemy is to pull out a rocket launcher, youre an asshole.
... i mean in general. not you, specifically, lol.
E: i guess some better server plugins would be nice too. between round team-scrambles would be godly. i played for like 6 hours today and didnt find a single well balanced game. too many fucking recons who dont push flags. im seeing more and more hackers lately too.
Warsaw
March 29th, 2013, 03:28 AM
I used the Carl Gustav as a suppressive fire device on maps like Arica Harbor. The corner buildings at each side of the main road tended to attract lots of attention, so firing the CG at the walls was a good way to flush out enemy squads or destroy them outright. I'm not inclined to play whack-a-mole with the enemy; if I know he's behind something I'm going to blow that something up rather than poke my head out and try and shoot his off when he does the same. Sometimes I'd hang way back and do that, but that was when my team was failing miserably and I needed to do something that would have a wide-spread impact on enemy performance. Unfortunately, none of this really works in Battlefield 3 because destruction is pathetic in that game and there is no RPG intended for soft targets either. I hope for Battlefield 4 they bring back the fully-collapsible structures; what good are those flaunted building-demolition physics if you don't use them, DICE?
BF3's issue wasn't that the maps were too big, it's that on most of the stock maps the action is focused in the middle and the edges are just buffer zones for jet-jockeys. Like Caspian Border. That is an awful map. If you spawn at the DPZ, you are walking for awhile doing nothing but avoiding strafing runs. Conversely, look at a map like Gulf of Oman. There is something happening at every spot at every second. Never a dull moment. I hate playing that map in BF3 because my team apparently never knows what an RPG is, but it works great as a foot-soldier going building to building and clearing out the rats. Sharqi was even better still. Armored Kill maps work well as infantry, too; just pick an area to operate and do a good job operating there. Let your team worry about the rest.
ejburke
March 29th, 2013, 04:11 AM
Why didn't that fucking helo just pick them up on the ground when it swooped in? It was like 15 feet above them and that was the safest time to extract. But no, they have to get to the top of that flimsy building and give time for hostile air to show up. But ACTION!
I just hate this style of single player game. Then again, I'd probably still hate it if it didn't have these scripted interludes, because if you reduce it to purely combat, it's just modern day Whack-A-Mole. Let's face it. All these campaigns are for is so they have exciting footage to put in the commercial without being accused of false advertising.
Amit
March 29th, 2013, 04:29 AM
really all you have to do is take bc2, remove the carl gustav, do some balancing tweaks (such as remove one shot body kills with sniper rifles. seriously that shit is annoying. also remove RU medic's red hat.), a couple bug fixes here and there, maybe some new weapons and character dialogue, add some new game modes like ctf, TEAM deathmath not just squad deathmatch (because 4 teams on a map designed for 2 does not work at all), and a couple new maps, and thats a bad company 3 i would pay for.
But this isn't BC3 we're talking about here.
Why didn't that fucking helo just pick them up on the ground when it swooped in? It was like 15 feet above them and that was the safest time to extract. But no, they have to get to the top of that flimsy building and give time for hostile air to show up. But ACTION!
Because that would make too much sense, of course! DICE always seeks to confound and confuse.
Warsaw
March 29th, 2013, 01:29 PM
They are also like to advertise "realism", but the armed services don't call helicopters "choppers." They are "helos." The military advisor on the set of Battle: Los Angeles had to keep yelling at the actors for this.
Kornman00
March 29th, 2013, 03:06 PM
Try telling Arnnie that
GET TO THE CHOPPER!
Donut
March 29th, 2013, 03:22 PM
But this isn't BC3 we're talking about here.
i know :smith:
PenGuin1362
March 31st, 2013, 11:22 AM
So Frostbite 3 looks awesome. Battlefield 4 (gameplay wise) looks just like BF3. It literally had all the same assets. Same gun, jeep, helo, level of destruction. If battlefield 4 could have the destruction of BC2 I'd be so on board, but right now I'm not too impressed :(
ThePlague
March 31st, 2013, 02:13 PM
Nah there was more destruction in that. It was subtle, but it was there. We won't really know anything till the MP preview comes out though, because a lot of that stuff in the SP was probably scripted.
Anyone Preordered though? I was thinking of preordering at gamestop just to get the dogtags, but not sure how PC works there.
Kornman00
March 31st, 2013, 05:35 PM
It's published by EA, so nope (http://www.youtube.com/watch?v=gvdf5n-zI14)
Amit
March 31st, 2013, 07:46 PM
If anyone pre-orders this game before knowing all the details about MP, then they are complete retards after what happened with BF3.
=sw=warlord
March 31st, 2013, 09:44 PM
That or they don't give a shit about MP.
Kornman00
March 31st, 2013, 10:00 PM
That or they are complete retards
ThePlague
April 1st, 2013, 12:59 AM
Too late:
http://i1.minus.com/ibfaw1rHQYD5p5.jpg
Amit
April 1st, 2013, 02:30 AM
That or they are complete retards
Too late:
http://i1.minus.com/ibfaw1rHQYD5p5.jpg
:mech:
ThePlague
April 1st, 2013, 04:07 AM
You mad bro yolo?
Btcc22
April 1st, 2013, 04:23 AM
If anyone pre-orders this game before knowing all the details about MP, then they are complete retards after what happened with BF3.
Substitute BF3 for any multiplayer game made by DICE. They have an unrivalled ineptitude when it comes to fixing their bugs.
TeeKup
April 1st, 2013, 02:02 PM
Also breaking them everytime they touch it with a "patch".
Btcc22
April 1st, 2013, 03:31 PM
Also breaking them everytime they touch it with a "patch".
While managing to not fix the original bug, despite having it listed as fixed in several patches. :smith:
Donut
April 1st, 2013, 06:01 PM
dont forget fixing "game breaking" single player bugs over a year and a half into the life cycle of a multiplayer centric game.
Amit
April 6th, 2013, 09:39 PM
If any of you are interested in seeing where BF4 is going, then you should know that AMD will be bundling BF4 with GPUs in the future. So, if you're also fiending for a new GPU, you'll probably want to wait until the full MP details are released for BF4 before jumping on a new GPU.
More Info (http://www.xbitlabs.com/news/multimedia/display/20130404234911_AMD_Vows_to_Bundle_Battlefield_4_in _Forthcoming_Never_Settle_Campaigns.html)
ThePlague
May 21st, 2013, 04:54 PM
Release date announced:
10/29/13
https://twitter.com/Battlefield/status/336915634959024128
Map pack that comes with BF4 will be called China Rising, includes 4 maps.
http://www.battlefield.com/battlefield-4/features/china-rising
(http://www.battlefield.com/battlefield-4/features/china-rising)Seems they're starting off with bullshit weapons and vehicles locked to a single map pack, and bullshit map packs in general.
Also beta FAQ:
http://www.battlefield.com/battlefield-4/beta
THE BATTLEFIELD 4™ EXCLUSIVE BETA
Fall 2013 is your chance to get into the exclusive Battlefield 4™Beta. This is an event where we invite a specific subset of Battlefield fans to participate. While the exact date and contents of the exclusive Beta have not been announced, stay tuned to our official channels for the latest updates as they happen.
Battlefield 4™ Exclusive Beta FAQ
Q: What is the exclusive Battlefield 4™ Beta?
A: This is an event where we invite specific players to take part in the Beta process for Battlefield 4™. This Beta will be focused on the technical aspects and online infrastructure of the online components of Battlefield 4™.
Q: What is the purpose of the exclusive Battlefield 4™ Beta?
A: The Beta gives us a chance to properly test our servers, the back end, and configure the multiplayer components of the game. By taking part, you will help us in ensuring a smooth launch for Battlefield 4™. You’ll also have the option to feedback directly to us with any gameplay ideas, bugs you find, and other thoughts on the Beta experience.
Q: Who can access the exclusive Battlefield 4™ Beta?
A: There are several ways to get into the exclusive Battlefield 4™ Beta: By pre-ordering the Battlefield 4™ Digital Deluxe Edition on Origin.com, by being a Battlefield 3: Premium member, and by being a registered owner of Medal of Honor Warfighter Limited Edition or Digital Deluxe Edition.
Q: How long is the exclusive Battlefield 4™ Beta and when does it start?
A: We will have more details about the exclusive Battlefield 4™ Beta at a later date. Stay tuned to our official channels for updates.
Q: What will the exclusive Battlefield 4™ Beta contain?
A: We will have more details about the exclusive Battlefield 4™ Beta later. Stay tuned to our official channels for updates.
Q: I am a Battlefield 3™ Premium member. What platform will I be able to access the exclusive Battlefield 4™ Beta on?
A: You will get access on the same platform that your Battlefield 3 Premium membership is tied to (PC, Xbox 360, or PlayStation 3.) This exclusive Beta will be available world-wide on all platforms, with the exception of Japan and rest of Asia on PS3.
Q: I have multiple potential entry points into the exclusive Battlefield 4™ Beta from different platforms -- Can I choose which platform to access the exclusive Battlefield 4™ Beta on, or give one of my invitations to a friend?
A: In these cases you will be able to access the exclusive Battlefield 4™ Beta on several platforms. Access is tied to your Origin ID and is non-transferable.
Q: I am eligible to access the exclusive Battlefield 4™ Beta in multiple ways -- Will I get several invites to access the exclusive Beta? If yes, can I share them?
A: If these entry points are all on the same platform (e.g. MOHW DD + BF4 DD), it would count as 1 invite. Access is tied to your Origin ID and is non-transferable.
Q: If I have an entry point on one platform, can I choose to play the beta on another platform (For example, Medal of Honor Warfighter Limited Edition PS3 player who wants to play the beta on PC?)
A: You will get access on the same platform that your entry point is tied to.
Q: Will there be an Open Beta for Battlefield 4™?
A: We have nothing to announce regarding, an Open Beta at this point in time.
Amit
May 22nd, 2013, 01:46 AM
No real new info except the confirmation that the first DLC will be called China Rising. Sad.
Once August comes around and if there is actually a reason to buy BF4, I'll probably pre-order, but only if I can find a pre-order for at least 25% off on some site. I got my BF3 pre-order with ALL possible pre-order bells and whistles for $43US, so I expect the same for BF4. If no good pre-order pricing then I'll wait for a discount on the game and get premium when it's pushed out. We all know there's gonna be a BF4 Premium, so there's no real point to spending $10 extra to go Deluxe. Everything pre-order is likely timed exclusive because there would be crazy backlash like with BF3.
Oh, and back to blinding in BF4:
http://i.imgur.com/Sng2BlG.jpg
Amit
May 24th, 2013, 02:20 PM
DICE to stream live BF4 MP matches and reveal more Star Wars info at E3:
http://mp1st.com/wp-content/uploads/2013/05/Screen-Shot-2013-05-22-at-3.53.29-PM.png
=sw=warlord
May 28th, 2013, 09:52 AM
I don't understand why they're even talking about DLC before the game is even released.
Amit
May 28th, 2013, 11:09 AM
That's EA for you. ME3 and BF3 had massive hype campaigns for DLC. Remember Back to Karkand's advertising before BF3's launch?
ThePlague
May 28th, 2013, 04:03 PM
I think they did that for BF3 to bring in the BF2 people that were skeptical, because they were remakes of older maps.
Warsaw
May 29th, 2013, 07:38 AM
And guess what...most BF2 people quit playing BF3 after a month because it was a massive underachiever compared to BF2. Back to Karkand my ass...
/bitter
ThePlague
June 9th, 2013, 02:03 AM
ALPHA SCREENS LEAKED:
http://i.imgur.com/VYD8ZFFh.jpg
http://i.imgur.com/kyP7r4Wh.jpg
http://i.imgur.com/s4bloQEh.jpg
Moar
(http://imgur.com/a/oBF5P)Looks to be taken from xbox.
Amit
June 9th, 2013, 02:42 AM
Pyong has the Alpha Trial for Xbox and says it's pretty much the same thing as BF3 for movement and general mechanics. Well, I guess this really is BF3.5
Warsaw
June 9th, 2013, 03:13 AM
I hope that's not even remotely close to being the final UI, because that's shit. And I see the customization is still its own menu screen, also shit. Just use the BC2 UI you stupid fucks.
Battlefield 3.5 indeed. For some reason, they think BF3 was successfu--oh wait.
:suicide:
ODX
June 9th, 2013, 11:30 AM
Oh look Modacity is quick to judge again something they've seen only a few screens on.
Let's just wait for E3 and the MP Stream to see if it really is just "BF3.5"
TeeKup
June 9th, 2013, 02:00 PM
Is that an MRAP? Oh hell yeah.
Warsaw
June 9th, 2013, 04:54 PM
Oh look Modacity is quick to judge again something they've seen only a few screens on.
Let's just wait for E3 and the MP Stream to see if it really is just "BF3.5"
I didn't really like BF3. Everything we've seen about BF4 suggests it's more of the same with a few enhancements. If it turns out it's a radical departure from its predecessor I will be pleasantly surprised. Either way, I'm trying before I even consider buying.
Besides, I'd say we've seen quite a few screenshots (http://imgur.com/a/oBF5P)...
Donut
June 9th, 2013, 06:00 PM
So I'm noticing they're keeping the same class structure from BF3. Glad to see these guys have learned absolutely nothing by giving the assault the assault rifles, medkit, and defibrillators.
Warsaw
June 9th, 2013, 06:06 PM
If it's any consolation, Recon gets the C4 this time...unless that's a universal unlock.
Donut
June 9th, 2013, 06:18 PM
I'll stick with BC2.
http://i154.photobucket.com/albums/s277/TheKillerDonut/mediclol.png
MG36 Medic fo lyfe
Amit
June 9th, 2013, 06:36 PM
Oh look Modacity is quick to judge again something they've seen only a few screens on.
Let's just wait for E3 and the MP Stream to see if it really is just "BF3.5"
Heh. And we were oh so totally wrong about BF3 weren't we? Haha, no we got that shit right on.
ODX
June 10th, 2013, 10:38 AM
I didn't really like BF3. Everything we've seen about BF4 suggests it's more of the same with a few enhancements. If it turns out it's a radical departure from its predecessor I will be pleasantly surprised. Either way, I'm trying before I even consider buying.
Besides, I'd say we've seen quite a few screenshots (http://imgur.com/a/oBF5P)...Personally, especially after getting Premium (all the DLC), the game has become very enjoyable for me. I never played BF2 with the commander and actual squads helping each other fully though so I can see why people would be disappointed with BF3, but to me it's a great game. I stick with my squad too, I'm not a dumb lone wolf. Those screenshots don't really show jack shit though, asides from maps that look much bigger in size and more weapon customization. We'll see more at E3.
So I'm noticing they're keeping the same class structure from BF3. Glad to see these guys have learned absolutely nothing by giving the assault the assault rifles, medkit, and defibrillators.I found BC2's class structure obnoxious, it seemed stupid for a suppressive class to have to stop all the time to revive people. BF3's assault is for the front lines and wide range of movement to either attack or revive people.
If anything, bring mortar strikes back to Recon (SOFLAM is good too I suppose), give the C4 to Engineers in place of a rocket launcher, keep Assault the same, and Support can be about the same (I can't think of anything neat to give them).
Amit
June 10th, 2013, 02:12 PM
lol:
http://www.youtube.com/watch?feature=player_detailpage&v=X7zbGMpiX_8
Here's what they showed :
http://www.youtube.com/watch?feature=player_embedded&v=wBSbxjkLXuU
I expect to see more at the EA press conference which starts at 3PM EST. Hopefully Star Wars Battlefront 3 is announced there.
Amit
June 10th, 2013, 06:08 PM
Battlefield 4 multiplayer reveal:
http://www.youtube.com/watch?feature=player_detailpage&v=3nJY7n8KaOY
Has a form of commander mode, in-game VOIP for PC, and some crazy destruction. I'm not entirely convinced, but it has dispelled some of my fears. The rest are based within the gameplay itself and DICE's decisions after launch in regards to bugs and balancing. That's where the real nightmare begins.
And also, the Commander trailer:
http://www.youtube.com/watch?feature=player_embedded&v=dgZTeVnM5Sw
Commander position can be played from a tablet: 3219
Tablet features or some shit: 3220
I wouldn't count on that too much. The Battlelog App for phones/tablet that was flaunted like crazy before BF3's launch weren't released until months later. Hell, the android app only came out last week.
Siege of Shanghai MP trailer:
http://www.youtube.com/watch?feature=player_embedded&v=ZjSykcTGrNc
TeeKup
June 10th, 2013, 06:33 PM
God I hate scripted battles, but hey patrol boat.
Warsaw
June 10th, 2013, 07:32 PM
Personally, especially after getting Premium (all the DLC), the game has become very enjoyable for me. I never played BF2 with the commander and actual squads helping each other fully though so I can see why people would be disappointed with BF3, but to me it's a great game. I stick with my squad too, I'm not a dumb lone wolf. Those screenshots don't really show jack shit though, asides from maps that look much bigger in size and more weapon customization. We'll see more at E3.
I found BC2's class structure obnoxious, it seemed stupid for a suppressive class to have to stop all the time to revive people. BF3's assault is for the front lines and wide range of movement to either attack or revive people.
If anything, bring mortar strikes back to Recon (SOFLAM is good too I suppose), give the C4 to Engineers in place of a rocket launcher, keep Assault the same, and Support can be about the same (I can't think of anything neat to give them).
Well ODX, you may call me pleasantly surprised. We get six-man squads and commander mode back. This game is starting to sound like it is everything BF3 was supposed to be. This is a major win for us customers who spoke up. Now all that remains to be seen is if they fix the sloppy gun-play (compared to BF2 and BC2, it was really loose). We need faster bullets, more recoil on automatic, and more consistent damage behaviour. I'd also love if they got rid of regeneration. All of it. At the very least, get rid of armour regen.
As for classes, I feel like having four is having one too few. You need a dedicated Medic class so that you don't have what essentially amounts to a running death machine whose only limitation is ammunition. Medics should be armed with Shotguns and pistols to encourage them to do more healing than killing.
RedBaron
June 10th, 2013, 07:55 PM
I'm starting to view this game as the real BF3, and the actual BF3 as BF2.5. Still can't be completely sure about the multiplayer yet though. Also lol infinite health god mode for the squad demonstrating the game plus bot players on the enemy team just running out to get shot and not returning fire.
Donut
June 10th, 2013, 08:03 PM
I love the concept of commander mode. What I don't love is how they show some random person sitting in what looked like an airport playing commander from her tablet. Basically what that tells me is that commanders can just log in at their leisure and do whatever they want while people on the ground are playing hard.
Warsaw
June 10th, 2013, 08:23 PM
I wouldn't worry about it, what the commander does is limited to what the people on the ground let her do. And she will be encouraged to do the right thing via the points system. Game engineering 101.
I'm starting to view this game as the real BF3, and the actual BF3 as BF2.5. Still can't be completely sure about the multiplayer yet though. Also lol infinite health god mode for the squad demonstrating the game plus bot players on the enemy team just running out to get shot and not returning fire.
BF3 was BC2.5...without the sillyness that made BC awesome.
Amit
June 10th, 2013, 09:50 PM
I wouldn't worry about it, what the commander does is limited to what the people on the ground let her do. And she will be encouraged to do the right thing via the points system. Game engineering 101.
BF3 was BC2.5...without the sillyness that made BC awesome.
^
TeeKup
June 10th, 2013, 10:06 PM
Well ODX, you may call me pleasantly surprised. We get six-man squads and commander mode back. This game is starting to sound like it is everything BF3 was supposed to be. This is a major win for us customers who spoke up. Now all that remains to be seen is if they fix the sloppy gun-play (compared to BF2 and BC2, it was really loose). We need faster bullets, more recoil on automatic, and more consistent damage behaviour. I'd also love if they got rid of regeneration. All of it. At the very least, get rid of armour regen.
As for classes, I feel like having four is having one too few. You need a dedicated Medic class so that you don't have what essentially amounts to a running death machine whose only limitation is ammunition. Medics should be armed with Shotguns and pistols to encourage them to do more healing than killing.
I would never be another class again, considering my obsession with shotguns.
Warsaw
June 11th, 2013, 12:40 AM
I myself am a shotgun whore. I mean a whore for shotguns, that is. My M870 is so over-levelled...
TeeKup
June 11th, 2013, 02:12 AM
There's nothing more satisfying than finding that one asshole wrecking your team, finding him off-guard and following up with a loud *BRACK* *click-click*
ThePlague
June 11th, 2013, 02:36 AM
Am I the only one who spotted recon with c4? The dude that asploded the tank after it fell underground was a recon :D
Warsaw
June 11th, 2013, 03:04 AM
No, I mentioned it earlier in the thread. =รพ
ODX
June 11th, 2013, 07:06 AM
Well ODX, you may call me pleasantly surprised. We get six-man squads and commander mode back. This game is starting to sound like it is everything BF3 was supposed to be.I'm just glad that someone's happy about a great game now, I had faith that DICE would listen to the feedback and bring back commander mode. If you actually looked at the pictures, you could see a 5-man-squad but I wasn't sure if it was just UI trickery. :D
Amit
June 11th, 2013, 03:21 PM
Welp, DICE are actually listening to us: http://www.reddit.com/r/battlefield_4/comments/1g400z/ingame_voip_on_pc_has_not_been_confirmed_so/cagk1yf
In-game VOIP confirmed for all platforms along with clickable spawn points for PC. Come on DICE, go three for three and tell us that balancing will negate your decision to keep Assault class as the medic.
Btcc22
June 11th, 2013, 03:58 PM
Welp, DICE are actually listening to us: http://www.reddit.com/r/battlefield_4/comments/1g400z/ingame_voip_on_pc_has_not_been_confirmed_so/cagk1yf
Sure, now they want you to buy their new game. Only took a couple of years to add a basic feature that should have been in the game since day one, like it has been with older titles in the franchise. Yes, I am jaded.
ThePlague
June 11th, 2013, 04:05 PM
Anyone know if next map or talking when map loading is in?
ThePlague
June 11th, 2013, 04:15 PM
Quoted from Reddit post here (http://www.reddit.com/r/battlefield_4/comments/1g55xm/bf4_livestream_discussion/):
Livestream Discussion:
Karl Magnus has revealed somethings: Link (http://www.twitch.tv/battlefield)
Sprint swim
Auto lean over thing as in far cry 3
Suppression is nerfed for all weapons except support weapons and it is also nerfed for close ranged combat
Also he wants us to keep posting feedback, they can't respond to all the feedback but they do read a lot of these suggestions.
Diving underwater, you can use pistols when underwater
4 pillars which you can spot to make the skyscraper collaps
ELEVATOR MUSIC YEAAAAH!!!!
No other maps than Siege of Shanghai
You only get bonuses for your Commander for B,C and D
They apparently have some sick commander stations at E3, no footage tough
DarkLord7854: He forgot to mention.. can use pistols in the water :)
Commander Mode: DarkLord7854:It's in-game and tablet
More incoming when I scroll through comments
Amit
June 11th, 2013, 04:20 PM
Thank you sir. Added to the OP.
Watching the Livestream: http://www.battlefield.com/battlefield-4/e3-live-stream
(http://www.battlefield.com/battlefield-4/e3-live-stream)My god this map is amazing.
ThePlague
June 11th, 2013, 04:27 PM
Livestream just ended :C
ThePlague
June 11th, 2013, 04:32 PM
More:
Interview with Patrick Bach:
They are happy with responds from the community to the gameplay footage
Limited ammo confirmed for MBT
Metal detectors, gates fire extinguishers and more create a more living and interactive environment
For some reason the heli which was disabled repaired itself while being on fire, couldn't see a engineer repairing it.
Reason for levolution is not only to make it look better but also make the game more dynamic so games will be different each time you play.
Team and enemy tags are probably switched in spectator mode, The player walked past red icons but killed a blue guy. Probably uses the team the spectator is in so if the spectator is in the opposite team of the person they are spectating the team tags are still from the team they are in.(Fix that)
Sick wave when the building collapses
Map is dusty after the collapse of the skyscraper, low visibility
Commander adds a layer of value without taking it away from people who don't care about commander.
Bugs:
In spectator mode for one of the teams the icons for teams aren't updated correctly making it look like people are shooting friendlies
Flares and missiles appear as the explosive icon in spectator mode.
ThePlague
June 11th, 2013, 04:49 PM
I guess livestream is on all day, shows all the people playing:
http://www.twitch.tv/battlefield
(http://www.twitch.tv/battlefield)64 players at once is great. Especially at E3
ThePlague
June 12th, 2013, 04:26 PM
Gameplays!
Recon:
_f1Egcu-hSg
Spectator mode:
NSVLZM8-jAA
Commander Mode:
gUC-iE-rwfY
High squad assists count as kills now:
http://i.imgur.com/GPAVpBM.jpg
Full mag reloads are confirmed:
http://i.imgur.com/ZADd5ot.png
Suppression is confirmed, but only LMG/HMG's suppress hard.
Lots of camos for weapons
Health pack is new little health bag, works by sticking teammate with it. Same with ammo pack
T on PC switches to other scope
t3h m00kz
June 12th, 2013, 04:51 PM
http://youtu.be/tMhpSpCq6qs?t=6m14s looks like the new suppression system, gun's swaying around like crazy
ODX
June 12th, 2013, 07:07 PM
"...as the building underneath us collapses"
"build...collapses" It's just the sway of the building falling apart, not the suppression system. That's still the same as in BF3, albeit a lot less significant and with only heavy weaponry really causing that suppression you see in BF3.
Also, stream is still up for anyone who wants to watch Day 2: http://www.twitch.tv/battlefield
PenGuin1362
June 12th, 2013, 07:14 PM
Suppression is confirmed, but only LMG/HMG's suppress hard.
I like the sound of that. Over all I was underwhelmed. Sure you can collapse a building and letting the players do it is better than nothing, but I was really hoping to see BC2 style destruction implemented :/ Still early on and there could be some more cool stuff but all in all, it really just looks like BF3 v2. Fortunately I'll be able to check it out come beta time
Amit
June 12th, 2013, 07:30 PM
T on PC switches to other scope
T on PC is supposed to bring up a request/command menu for squad leaders/commanders :gonk:
Warsaw
June 12th, 2013, 07:48 PM
Re-bind the key; no big deal.
Amit
June 13th, 2013, 12:33 AM
Re-bind the key; no big deal.
What I'm saying is that it doesn't look like the function is there anymore for squad leaders to request support or commanders to provide direct line of sight support.
Warsaw
June 13th, 2013, 12:49 AM
Or, it's part of the Q-based Comma Rose. Honestly, too little information to tell at this point. We'll all find out when the beta goes live.
Donut
June 13th, 2013, 01:04 AM
I am really happy to see high assist points count as kills. People call me a stat whore for saying that should have been a thing, but you can't tell me it's not frustrating to get 4 assists in a row from team mates putting that final bullet into an enemy you've already lit up.
I'm sure everybody else has already said it, but BF4 looks like the game BF3 was supposed to be. Looks can be decieving though, because I wasted 70 bucks on the limited edition of BF3. I played about 13 hours of it before I decided it wasn't for me. Not too keen on having the same thing happen with this game, but I'm a little more interested in it than I was before.
RedBaron
June 13th, 2013, 01:31 AM
Full mag reloads are confirmed:
Shouldn't the number of rounds left in reserve be 63 since you're keeping the +1 in the chamber from the previous mag? And how do you even start off with a derpy number like 93 if you're doing full mag reloads to begin with??? :ugh:
ThePlague
June 13th, 2013, 01:34 AM
Well I guess in the livestreams the thing is still wonky, but it should be full mag reloads.
TeeKup
June 13th, 2013, 03:29 AM
I'm so unbelievably happy the suppression system got a nerf.
Warsaw
June 13th, 2013, 04:11 AM
Shouldn't the number of rounds left in reserve be 63 since you're keeping the +1 in the chamber from the previous mag? And how do you even start off with a derpy number like 93 if you're doing full mag reloads to begin with??? :ugh:
30 + 1 x 3? Actually started off with more than 93, fired a few bullets, then did a reload?
Zeph
June 13th, 2013, 05:44 AM
30 + 1 x 3? Actually started off with more than 93, fired a few bullets, then did a reload?
That's not what +1 means.
(ammo in magazine) + (ammo in chamber) + (remaining ammo pool which conveniently maxes out a magazine on damn near every fps).
Amit
June 13th, 2013, 10:53 AM
Shouldn't the number of rounds left in reserve be 63 since you're keeping the +1 in the chamber from the previous mag? And how do you even start off with a derpy number like 93 if you're doing full mag reloads to begin with??? :ugh:
It has been observed that the full-mag reload is bugged right now.
ejburke
June 13th, 2013, 12:30 PM
I think I'm back on board with BF. Even though I still don't think I can see what I'm shooting at through all the dust and smoke, I think dying a lot and being bad at the game is worth it when city streets are being sunk from below and skyscrapers are being demolished.
I assume those types of environmental collapses are pre-baked simulations. Hopefully there isn't just one or two spots where they happen on each map.
It also helps that I have a capable PC this time. That was not the case for BF3.
PenGuin1362
June 13th, 2013, 02:50 PM
That's not what +1 means.
(ammo in magazine) + (ammo in chamber) + (remaining ammo pool which conveniently maxes out a magazine on damn near every fps).
not to move too far off topic but that's what I like about rising storm/red orchestra. They sort of keep track of how much ammo is in your mags so once you go through all your full mags you start throwin in half empty ones you tossed before
ThePlague
June 13th, 2013, 03:38 PM
This guy is a pretty decent player, goes through the menus and shit too:
ntb1N7JZ-Cw
LevelCap playing (imo he isn't that good, he just has a revive possy in bf3. I've taken his tags and killed him pretty easily lol):
O-cJhOCd7GY
Detailed look at the customization screen:
http://i.imgur.com/DVM8kkm.jpg
Donut
June 13th, 2013, 04:30 PM
Implying taking tags is a measure of skill. Come on, you're above that.
Amit
June 13th, 2013, 04:53 PM
LevelCap playing (imo he isn't that good, he just has a revive possy in bf3. I've taken his tags and killed him pretty easily lol):
You keep bragging about taking his tags. Are you sure you don't subscribe to thinking he's a good player?
I'm just shitting with you. He is a good player, but you've played BF3 to the point where it doesn't elevate him above your skill level very much.
AND WTF did nobody notice that amazing encounter at the end of the video where LevelCap countered the enemy's counter-knife when LevelCap tried to knife him? Fucking punched the dude in the face! lol. It was amazing.
EDT: LOL THEY HAVE A SHANK:
http://i.imgur.com/YG8kaPa.jpg
ThePlague
June 13th, 2013, 05:21 PM
Implying taking tags is a measure of skill. Come on, you're above that.Imo knifing does take a little bit of skill to pull off properly. But what I meant by that is his possy didn't protect him :)
You keep bragging about taking his tags. Are you sure you don't subscribe to thinking he's a good player?
I'm just shitting with you. He is a good player, but you've played BF3 to the point where it doesn't elevate him above your skill level very much.
AND WTF did nobody notice that amazing encounter at the end of the video where LevelCap countered the enemy's counter-knife when LevelCap tried to knife him? Fucking punched the dude in the face! lol. It was amazing.
EDT: LOL THEY HAVE A SHANKYeah the shank sounds fun. I'm wondering if they're going to have different animations with each one too.
And I know he's good, but he isn't great. I think we're just about on the same level in terms of skill. But meh, he's popular and i'm not.
RedBaron
June 13th, 2013, 05:29 PM
Hopefully they improve the keyboard and mouse controls for jets this time around. People without controllers were at a huge disadvantage when it came to flying in BF3.
ThePlague
June 13th, 2013, 06:49 PM
Lol? It is better to fly with a kb/m then it is with a controller though. The top pilots in both use a keyboard and mouse to fly. It's more accurate, better control, etc.
Warsaw
June 13th, 2013, 08:44 PM
That's not what +1 means.
(ammo in magazine) + (ammo in chamber) + (remaining ammo pool which conveniently maxes out a magazine on damn near every fps).
I know exactly what +1 means, don't forget I'm the second biggest "omg realism" guy on here. I was implying that maybe they start you off with 30, and you can reload once to drop it to 92, and repeat the process for subsequent reloads.
If I recall correctly, in Battlefield 2 discarding a magazine got rid of that magazine. It was not recycled into the pool. If it was, it was still partially empty (though I think I'm confusing RO with BF2 here).
ThePlague
June 16th, 2013, 10:14 PM
Alpha trial out tomorrow, anyone get in? I didn't and I really want to :C EVEN THOUGH I WAS IN THE CLOSED ALPHA FOR BF3, THE CLOSED BETA, AND HAVE PLAYED OVER 1K HOURS :|
ThePlague
June 16th, 2013, 10:33 PM
NAj26rVWK14
TeeKup
June 17th, 2013, 12:05 AM
Who got in then. Surely someone on here did. Post some goddamn videos.
ThePlague
June 17th, 2013, 12:49 AM
GIVE US THE TAGS ALPHA ACCESS
Amit
June 17th, 2013, 09:47 AM
Alpha trial out tomorrow, anyone get in? I didn't and I really want to :C EVEN THOUGH I WAS IN THE CLOSED ALPHA FOR BF3, THE CLOSED BETA, AND HAVE PLAYED OVER 1K HOURS :|
Who got in then. Surely someone on here did. Post some goddamn videos.
Selection was random. That nobody I know got a key means that they really limited how many they sent out. But truly, who would want to play this:
http://i.imgur.com/r0iaS3A.jpg
n00b1n8R
June 17th, 2013, 10:02 AM
bydGoAdvmZo
ODX
June 17th, 2013, 10:55 AM
That got me curious on what the actual BF4 theme was, apparently it's this and it's not too bad but not exactly memorable either.
http://www.youtube.com/watch?v=42RPLCTveoc
This seems more like the menu music when I think about it though. Skip to 1:33 for the actual theme and such.
Sidenote: My god, 2142's theme is brilliant.
Warsaw
June 18th, 2013, 06:03 AM
The actual theme almost sounds more BF2142 than regular Battlefield. Also has a very dark, almost Slavic-sounding tone to it with that change to a focus on discordant harmony rather than melody...
EX12693
June 18th, 2013, 06:21 AM
Battlefield 2142 was brilliant
Amit
June 18th, 2013, 11:11 AM
I think BF2142 had the best music in the entire series.
RedBaron
June 18th, 2013, 01:23 PM
Omg I rank the 2142 themes up there with the Black Hawk Down theme. I fuckin' love that game.
Warsaw
June 18th, 2013, 04:14 PM
I think BF2142 had the best music in the entire series.
Yes, yes it did.
ThePlague
June 18th, 2013, 04:17 PM
So the alpha leaked onto the net. No word on if someone is going to crack it to work yet though, but for now it is useless.
Cortexian
June 22nd, 2013, 10:47 PM
How would they go about cracking it? It's a multiplayer alpha running through the Battlelog system.
Amit
June 23rd, 2013, 02:10 AM
He means emulate. PLague has had it sitting on his PC for nearly a week hoping someone is going to emulate the shitty, untextured alpha version of the game lol. Nobody is going to do that. Maybe for Beta, but definitely not this crap test.
ODX
June 24th, 2013, 03:26 PM
http://www.youtube.com/watch?v=R9yVV6g3q7g
Amit
June 24th, 2013, 04:37 PM
Nothing new in there except this:
http://i.imgur.com/sOvnywo.jpg
Zeph
June 24th, 2013, 05:42 PM
So they've caught up to Crytek circa Pre-Crysis 1?
Amit
June 24th, 2013, 07:54 PM
Supposedly. It didn't look that good in the BF4 E3 MP showfloor gameplay.
Higuy
June 25th, 2013, 08:38 PM
are they going to keep teasing modders with the engine or will we eventually get an editing kit?
Donut
June 25th, 2013, 11:43 PM
I'm pretty sure DICE or EA have already said that there will not be an editing kit for BF4. I feel like EA loves their frostbite engine (re: the money it produces) a little too much to let us get our hands on it, especially at a costless entry point (like UE3 or CE3)
Warsaw
June 25th, 2013, 11:49 PM
The money it produces? As far as I know, only EA companies use it. I think it's for DLC reasons that they don't want people playing with it.
Donut
June 26th, 2013, 12:53 AM
Exactly. EA is running most (if not all) of its francises on frostbite now. I doubt they'd want a 3rd party having access to their shiny engine.
Warsaw
June 26th, 2013, 02:55 AM
Maybe, but I should think an engine would generate more revenue if licensed out to third-parties. That's how Epic Games makes most of its revenue.
Zeph
June 26th, 2013, 09:15 AM
Maybe, but I should think an engine would generate more revenue if licensed out to third-parties. That's how Epic Games makes most of its revenue.
They have it in their head that their engine is superior to others and thus a proprietary secret that gives them superior income from their first party titles.
It's the same reason as Bungie except Bungie's engine is actually superior to others in nearly every part.
ThePlague
July 22nd, 2013, 08:45 PM
Alpha Heli Footage
TaqE-L-RmaQ
BobtheGreatII
July 23rd, 2013, 12:54 AM
I love beta stuff. Really wish I could have gotten involved in this.
Amit
July 25th, 2013, 04:47 PM
Battlelog BF4 Trailer leaked and Dice don't give a fuck:
http://www.youtube.com/watch?v=zB3LFY1sp8Q
They've been answering questions on Reddit all day like it's a motherfucking AMA.
Warsaw
July 25th, 2013, 07:10 PM
Okay, now that's cool.
Amit
August 20th, 2013, 11:28 AM
Holy Christ was anyone watching the EA Gamescom press conference? So much amazing BF4 stuff at the end.
Check the first post of this thread for the all new updates.
TeeKup
August 21st, 2013, 05:20 AM
SUKHOI PAK FA BITCHES!!!!
Holy shit the Levolution with that destroyer is going to be amazing..
Kornman00
August 21st, 2013, 12:09 PM
WXIG5Ir5SzQ
Amit
August 21st, 2013, 08:54 PM
Day 2 videos, pictures, details added to first post. Today was mainly spectator mode on Paracel Storm CQ with dev interviews in-between sessions. Tomorrow will be likely the same map in Obliteration game mode with more dev interviews.
PenGuin1362
August 22nd, 2013, 01:08 AM
That boat bit was spot on. But seriously levolution sounds like shit when you remember almost every building was collapsible in BC2 :/ It's basically like they took the Caspian Border tower, gave it some crack and gave you some C4, and added it to every level. Still holding my major judgement until I check out the beta but so far less than impressed. I want BC2 gameplay back :( Also why do I want 4 BF3 maps as part of my $50 premium? I just fuckin played those maps, bring back something from an older title -_- (although it makes total sense from a production standpoint)
Donut
August 22nd, 2013, 01:45 AM
As far as I'm concerned, collapsing buildings in BC2 doesn't has as big an effect as moving an entire boat onto the scene. That or taking down an entire sky scrapper to generate a new field of rubble would generate a ton of new angles to fight from, almost like dynamic map generation. Taking a buiding down in BC2 generally just removes cover and keeps the fight on the ground.
There's one house on point C on oasis conquest though. If you take that house down, the russian team cannot get on the flag cap radius without standing out in the open, which is total bullshit. Really hoping there's none of that in BF4.
PenGuin1362
August 22nd, 2013, 01:51 AM
Point is, it's not really all that dynamic when it's the same thing every time. Only thing that really changes is whether or not it will happen. Having almost every piece of cover in BC2 destructible made game play a lot more dynamic and variable in my opinion...plus blowing up wall after wall was fun as hell.
TeeKup
August 22nd, 2013, 03:10 AM
Honestly, the maps I want to see brought back are:
Nebandan Flats
Scrapmetal
Armored Sheild OR Bandar Desert
Strike At Karkand
EDIT: I swear to GOD if by some chance Tehran Highway comes back I will flip shit.
Donut
August 22nd, 2013, 04:32 AM
Having almost every piece of cover in BC2 destructible made game play a lot more dynamic and variable in my opinion...
It's dynamic in that you can selectively eliminate cover. The maps are designed in a way that taking out a wall opens the room behind it to a ton of different angles. On the initial breakout on Arica Harbor conquest, I run straight for a second story house on point B. The second my wall gets knocked out I'm looking for a new piece of cover. To quote Doom49, "I'll take an inside wall any day". It just doesn't really change the map dynamic in terms of lanes of travel and overall structure. It's not like that city map we saw in BF4 where you can knock out an entire section of road to open underground tunnels to street level fire. Closest thing we have to that are those bridges on Heavy Metal (which are fun as fuck to break when a tank is sitting there).
When I think of levolution, I see something falling in ike a big building and blocking off, say, the mid section of Arica Harbor where conquest point B is. Teams wouldn't be able to travel through that part of the map and wouldn't have a flag to worry about capping there until a few minutes go by and the dust settles. Then point B might be the highest point in the map and have all new lanes of travel in it. It could even add a new point to fight for or a tank or something. That would change the "goal" of the map, what lanes you push up on, what classes people play, etc...
That said, I'd still love to be able to knock down buildings and virtually every wall like BC2. No more using buildings as map borders (looking at you siene crossing). It makes the grenade launcher more of a tool than a weapon, and I think that's awesome.
TeeKup
August 22nd, 2013, 05:09 AM
I just realized the 4 maps returning are already picked. Metro was expected but goddamn does it just need to go away. I'm okay with Firestorm and Oman though.
PenGuin1362
August 22nd, 2013, 10:43 AM
It's dynamic in that you can selectively eliminate cover. The maps are designed in a way that taking out a wall opens the room behind it to a ton of different angles. On the initial breakout on Arica Harbor conquest, I run straight for a second story house on point B. The second my wall gets knocked out I'm looking for a new piece of cover. To quote Doom49, "I'll take an inside wall any day". It just doesn't really change the map dynamic in terms of lanes of travel and overall structure. It's not like that city map we saw in BF4 where you can knock out an entire section of road to open underground tunnels to street level fire. Closest thing we have to that are those bridges on Heavy Metal (which are fun as fuck to break when a tank is sitting there).
When I think of levolution, I see something falling in ike a big building and blocking off, say, the mid section of Arica Harbor where conquest point B is. Teams wouldn't be able to travel through that part of the map and wouldn't have a flag to worry about capping there until a few minutes go by and the dust settles. Then point B might be the highest point in the map and have all new lanes of travel in it. It could even add a new point to fight for or a tank or something. That would change the "goal" of the map, what lanes you push up on, what classes people play, etc...
That said, I'd still love to be able to knock down buildings and virtually every wall like BC2. No more using buildings as map borders (looking at you siene crossing). It makes the grenade launcher more of a tool than a weapon, and I think that's awesome.
It would be great to see a combination of the variety of destruction in BC2 meet some of the more large and complex options in BF4....that would be sweet. Again, my opinion is just based on the trailers so I'm not making major judgement just yet until I see it first hand, but BF3 definitely felt like a step backwards from BC2 so that's what concerns me (just destruction wise). But if it works for you, awesome.
Amit
August 22nd, 2013, 02:33 PM
From what I've seen from the streams, most of the buildings are fully destructible. I don't think it's to the level of BC2, but really I don't want that level of destruction back. Sure, it was fun to blow the crap out of everything, but gameplay really suffered when the entire map was flattened. They can bring that back in BC3 if people want it that bad, but it really makes it not fun to play certain sides on a map when something changes and gives the other team an unfair advantage.
Warsaw
August 22nd, 2013, 04:05 PM
Gameplay suffered when the map was flattened? Not really. It forced you to change your play style. More ambushes and co-ordinated assaults, less mobile running-and-gunning with solo caps. This is a bad thing?
Donut
August 22nd, 2013, 04:50 PM
90% of the players I run into in BC2 these days are pants-on-head retarded, so yeah that is a bad thing unfortunately. Having your building collapsed forces you to change your playstyle because the enemy has removed your cover. If that happens on Oasis Conquest point C and you're on the russian side, you are fucked.
Warsaw
August 22nd, 2013, 08:07 PM
No, you just focus on holding A and B, which I've successfully pulled off.
Also, the players in Battlefield have always been pants-on-head retarded. Come on, now! =p
TeeKup
August 23rd, 2013, 03:08 AM
The thing is, Battlefield Pants-on-head retarded Is leagues more intelligent than the most intelligent Call of Duty player.
Warsaw
August 23rd, 2013, 07:03 AM
I don't think so. The Call of Duty stereotype is in every game. I encountered them in War Thunder, of all places. So...yeah. Base retarded is everywhere.
=sw=warlord
August 23rd, 2013, 07:04 AM
See:
http://www.youtube.com/watch?v=HW686PrZfQo
ODX
August 23rd, 2013, 10:17 AM
Ugh, vehicle driving in BF3 was the worst. Seriously, that's not how motorcycles work kjasdjfajsdfad. Part of it is I'm using a keyboard, the other part is just the stationary camera, the what-the-fuck vehicle physics, and making the sharpest got-damn turns with just the touch of a button.
Props to that guy for even getting one damn roadkill with them as well, because whenever i run people over they stand back up just fine.
Edit: Remember you can watch all the streams here (http://www.twitch.tv/battlefield) (for those who forgot).
Or, this guy has segmented and titled videos (http://www.youtube.com/user/GamingTimelapse/videos) I randomly came across if anyone would like that better.
Sanctus
August 24th, 2013, 09:29 AM
Honestly, the maps I want to see brought back are:
Nebandan Flats
Scrapmetal
Armored Sheild OR Bandar Desert
Strike At Karkand
EDIT: I swear to GOD if by some chance Tehran Highway comes back I will flip shit.
I miss Panama Canal
=sw=warlord
August 24th, 2013, 11:02 AM
needs more Arica harbor.
TeeKup
August 24th, 2013, 12:39 PM
Panama was a camp fest on C or B and vehicle combat was either who got to the center first or who could evade engineer mines well enough to base camp. I do NOT miss Panama Canal. I DO Miss Arica Habour, Valparaiso, White Pass, Heavy Metal, Harvest Day.
Donut
August 24th, 2013, 03:53 PM
Heavy metal was always awful in my experience. It's just a mess of marathon runs and who can whore tanks better. There is a ton of shit going on outside the borders of that map though. No idea why there isn't a rush mode on it. I might actually enjoy it if there was.
As for Panama Canal and AT mines, vElec is your friend. Actively detects all enemies and their explosives for you. I haven't hit an AT mine in over a year. That, and the US side has a MASSIVE advantage in the center of the map as far as tank combat is concerned. Seriously, there's like 5 stages of cover to play off of with the tank if you need to retreat just in that one little crevice area where the downed boat is. Two or three people can lock down that entire side of the map if your tank driver is smart and you have an engie to repair.
Arica Harbor's uncaps are made to be baseraped too, especially if you're on the Russian side. I'm hoping if we ever see BC2 maps in BF4 or BC3 that they playtest the hell out of them to make them a little more fair for everybody, because the Russian side seems to get the shit end of the stick all the time. Even just in their uniform's color patterns. Snow environment? Red hat. Desert environment? Red hat. Jungle environment? You guessed it, red hat. Russian medic doesn't give a fuck.
PenGuin1362
August 24th, 2013, 07:01 PM
Panama was a camp fest on C or B and vehicle combat was either who got to the center first or who could evade engineer mines well enough to base camp. I do NOT miss Panama Canal. I DO Miss Arica Habour, Valparaiso, White Pass, Heavy Metal, Harvest Day.
Hated Panama. However, those others were pretty solid. Arica was one of my favorites, so was Cold War.
Nero
August 25th, 2013, 08:48 AM
OH YES. I can not wait for metro in bf4! That's pretty much all I will be playing haha.
I wish there was a way of checking which map you play most, I think I probably spent 150 hours in Metro alone (BF3). Love it! :D
TeeKup
August 25th, 2013, 03:54 PM
So aside from being an amazing digital artist, we now find you are a masochist. lol.
Still want Nebadan Flats and Bandar Desert.
Amit
September 5th, 2013, 01:59 AM
Check out this awesome redesign concept of Battlelog that some dude from Reddit made:
(click to view demo site)
http://i.imgur.com/4spWCDf.jpg (http://battlelog.gnastystudios.com)
Amit
September 11th, 2013, 01:04 AM
My god. I swear if we didn't know any better, the graphics alone could sell this game (watch in Original):
http://www.youtube.com/watch?feature=player_detailpage&v=6HOo7_NNHu4
=sw=warlord
September 11th, 2013, 06:51 AM
I was wondering why the boat crashing into a island looked familiar...
http://www.youtube.com/watch?v=e-LE0ycgkBQ
TeeKup
September 12th, 2013, 09:19 AM
I'm going to take a few days off to play this.
ThePlague
September 12th, 2013, 03:38 PM
me 2
PenGuin1362
September 12th, 2013, 09:09 PM
My god. I swear if we didn't know any better, the graphics alone could sell this game (watch in Original):
Graphics alone do sell games. Not to everyone, but it happens. Also looks the same as BF3. Maybe some slightly improved shaders and a few more higher res assets. I do like the new customization UI though.
Amit
September 17th, 2013, 02:47 AM
New video released showing new maps, new vehicles, new skins, new weapons, and a new gay voice actor. They should hire someone with a voice like the GamerSpawn guy to do these trailers.
http://www.youtube.com/watch?feature=player_detailpage&v=1SRxs5xYWuo
TeeKup
September 17th, 2013, 06:48 PM
Golmug railway better be fucking huge to justify the russian team having fucking 3 tanks.
Warsaw
September 17th, 2013, 07:32 PM
Operation Firestorm had three tanks per side, not including the AA-LAV (can't remember if there was a regular LAV, too). That map wasn't even that big.
Btcc22
September 17th, 2013, 07:40 PM
My god. I swear if we didn't know any better, the graphics alone could sell this game (watch in Original):
But it looks exactly like BF3, only with a bit more lens flare and Michael Baysplosions.
TeeKup
September 17th, 2013, 07:48 PM
Operation Firestorm had three tanks per side, not including the AA-LAV (can't remember if there was a regular LAV, too). That map wasn't even that big.
Firestorm barely comes up on consoles, at least on the servers I play on so I hadn't recalled.
Warsaw
September 18th, 2013, 02:18 AM
Oh yeah...forgot about that. Sucks bro, sorry for your lots~ The map isn't really any bigger on PC, it's just that we get two extra flags out in the sand towards the oil fields. You can see the areas on the console versions, but you can't walk over there without getting fragged, I don't think.
But it looks exactly like BF3, only with a bit more lens flare and Michael Baysplosions.
Sounds exactly like BF3, too.
I dunno, this game will probably be both awesome and anticlimactic all at once. Great new features, but way too similar to BF3.
Donut
September 18th, 2013, 01:45 PM
That's kind of the impression im getting from all the BF4 stuff I'm seeing. It's everything BF3 should have been. I'm seeing a lot better class balance, somewhat longer kill times, meaningful gun customization (as in, there isn't any one set of attachments that outperforms everything else), and a whole lot of other small things like "assist counts as kill".
Of course, whether or not the game ends up with some big game breaking flaw, like the medic class in bf3, remains to be seen. I can see commander mode being an absolute nightmare if your commander doesn't know what he's doing. That trailer DICE put out a while ago with the girl sitting in an airport with commander mode on her tablet made me pretty skeptical. Tablet gaming by and large has been characterized by short, casual gaming sessions. A typical BF round can last a half hour. I'm not thrilled about the idea of my team's commander just playing to kill 10 minutes on the toilet.
Warsaw
September 18th, 2013, 09:37 PM
Longer kill-times were not necessary. BF3's kill times were already longer than BC2's, and that's one of the reasons I didn't like it as much.
Honestly, just give me hardcore mode with no HUD whatsoever apart from marked capture points, and I will be satisfied.
Donut
September 18th, 2013, 11:49 PM
Statistically, the killtimes in BC2 are longer. All of the assault guns in BF3 do 25 - ~18 damage, and the two most used weapons (M16A3 and AEK-971) fire at 800 and 900RPM respectively.
The highest damage assault rifles in BC2 are the M416 and XM8 at 16.7 - 14.3 damage, firing at 700 and 750RPM respectively.
The lowest damage weapon that I can think of in BF3 is the PP-19, whos highest damage is 16.7, and that thing is considered useless.
Warsaw
September 19th, 2013, 12:12 AM
Is that on Normal or Hardcore mode? Because I swear that people died faster in BC2 than they do in BF3 on Hardcore in both.
Donut
September 19th, 2013, 03:55 AM
Damage models don't change. Player health goes from 100 in core to 60 in hardcore. I can see where your thought would come from if you play hardcore a lot. In BC2, 16.7*1.25 (mag ammo multiplier) = 20.875 damage making any one of those higher damage assault rifles (and the PKM / M60) a 3 shot kill. BF3's assault rifles all stay at 25 max damage, which is also a 3 shot kill.
I never play hardcore though. I get a really intense feeling of satisfaction from dropping an enemy in 3 or 4 shots in core, because it means I was dead on with head shots. It feels like I'm really achieving mastery of my gun. I don't really get that same satisfaction by killing a dude with 3 body shots before he had a chance to react.
I think the higher kill time requires players to be much more disciplined and skillful with their shots. I really have to (begrudgingly) respect somebody who can land a bunch of head shots with BC2's PP2000 (11.2 - 10 damage) to drop me faster than I can kill them with a high damage weapon.
Warsaw
September 19th, 2013, 12:43 PM
It wasn't really the perceived faster kill-times that made Hardcore mode for me. It was the seat-of-your-pants experience. You have no regenerating anything, you have almost no visual assistants in the form of a HUD, and you knew that you could be dead in a flash. It was the feeling of being exposed. BF3 kind of ruined that with the inclusion of the minimap on and your weapon status. There is no equivalent adrenaline rush in Battlefield 3 for running through the shacks on Arica Harbor during mid-game on a full, Hardcore server.
As for shot placement and prestige...sure. But then again...Battlefield isn't about stand-up gunfights between two players. It's about positioning and co-ordination. Doing it perfectly, your targets should never really be shooting back at you.
Amit
September 20th, 2013, 06:49 PM
As much as some people hated Battlelog for Battlefield 3, it's going to be absolute beast in BF4: http://blogs.battlefield.com/2013/09/road-to-battlefield-4-battlelog/
ThePlague
September 21st, 2013, 06:21 AM
I FUCKING HATE BATTLELOG AND ORIGIN AND ALL THEIR EA WHORE SHIT
Amit
September 22nd, 2013, 04:15 AM
Meh, I never had an issue with Battlelog except my friends sometimes got booted from games for no reason or couldn't connect to servers at all. All that is in the past though. I don't know of any of my friends having issues after Close Quarters was released.
Amit
October 1st, 2013, 08:50 AM
The beta began today. I haven't played it yet since I'm in class, but from what I've seen on reddit, Battlelog is on steroids and in full Schwarzenegger mode.
Battle Report:
http://i.imgur.com/3aqCLXs.png
Battle Screen:
http://i.imgur.com/OML4T7J.jpg
PlasbianX
October 1st, 2013, 01:29 PM
Beta PC only?
Amit
October 1st, 2013, 06:50 PM
PS3 and X360 as well.
PlasbianX
October 1st, 2013, 08:21 PM
Game looks like absolute garbage on the xbox. Is the beta supposed to have shit graphics? And how do you get into it on the PC
ODX
October 1st, 2013, 08:56 PM
PC you need Warfighter, or BF3 Premium. It should automatically have shown up in your games.
Also, lol, "shit graphics" and "Xbox."
It's only a 2006 piece of hardware trying to run a game made for next-gen, what do you expect? For them to even have it running and playable is a feat to be crowned for.
PlasbianX
October 1st, 2013, 09:02 PM
PC you need Warfighter, or BF3 Premium. It should automatically have shown up in your games.
Also, lol, "shit graphics" and "Xbox."
It's only a 2006 piece of hardware trying to run a game made for next-gen, what do you expect? For them to even have it running and playable is a feat to be crowned for.
Ill boot it back up later and take a few shots with my phone. The cars for example where nearly 100% square with flat disks for wheels. It literally looked like it was running the lowest LODs possible.
ODX
October 1st, 2013, 09:22 PM
I watched some gameplay, it looks alright to me. The cars do look a little "eh" but not 100% square. There is a shitton of texture streaming though, even for the map. Kinda funny even lol.
Edit: Just played this on my laptop, surprisingly runs on the i5-4200+HD 4400 combo, albeit 10-25 FPS. It was enough to see a little taste, it seems pretty neat so far. Duck and lean needs much more work if it wants to be as fluid and nice-ish as it is in Crysis 2 and 3. For some reason the resolution wasn't changing though (or it did, maybe, noticeably) so I'm sure I could squeeze even more FPS out of it.
This bodes well though, I'm actually downloading BF3 since that shouldn't be as much of a stretch to run. Kind of excited.
PenGuin1362
October 1st, 2013, 10:13 PM
Game looks like absolute garbage on the xbox. Is the beta supposed to have shit graphics? And how do you get into it on the PC
Dude it looks pretty bad on pc too :/ In my opinion the attention to detail was better in bf3. The lighting and shaders look a little better on 4 but not by much. Overall I'm really unimpressed so far. The contextual lean is a nice touch, some of the new ui elements are nice, and fighting on the top of the building is pretty cool. But game still feels the same, the destruction is super underwhelming, the environments look totally bare. Plus, getting sniped by 12 guys from 12 different rooftops that are almost out of my view distance is bullshit, granted that's just this map. It really doesn't feel all that different from 3. Not to mention no hardcore in beta :( and I fucking hate standard mode. I'll probably still get the game, but probably not at launch. I'll have to wait and see after a few more games.
Caboos001
October 1st, 2013, 10:13 PM
Been playing the beta a pretty good amount today, I'ts pretty fun so far. By no means is it anything outstanding, honestly feels nearly identical to BF3 in terms of gun play, vehicles, and class function; but then again it never seemed like they were trying to jump far from their past formula, just expand on the graphics and the gimmicky, "levolution" which granted has some cool merit but again doesn't really make they game stand out that much, at least to me. Then again I've only played one map and the only levolution in it is the collapsing tower so I'm just talking out my ass when I call it gimmicky.
Infantry weapons in large seem to handle about the same. From the feel of it bullet drop has been decreased a noticeable amount for sniper rifles; I'm still trying to figure out if that's a good or bad thing. Attachments from what has been given to us are fairly standard, I haven't been able to figure out dual scopes though. The handling on vehicles seems to have been tweaked a bit. Wheeled vehicles seem a lot less loose, Helicopters seem to gather more momentum when flying in any direction requiring you to focus a little bit more on when you begin to make your turns. the main guns on the scout helicopter seem to be a bit more effective against light armor. Tanks handle a about the same as BF3 though the drop on their shells looks to have been increased; something I really like is that they have brought back an ammo count for the tanks main cannon which when depleted requires you to wait a bit before you can begin firing again. Counter knifing is a rather interesting addition, definitely makes me think twice about just running into a room all willy-nilly and knifing the first guy I see in a group.
I can't speak much on the graphics as I still need to upgrade my rig. Right now I'm playing on the, "High" preset and it seems to handle ok-ish. definitely some drops in frame rate here and there but it's playable. Currently running on. Windows 7 64 bit, Intel Core i7 CPU 950 @ 3.07 GHz, Nvidia GeForce GTX 570 1.5 GB, and 6 GB of RAM.
Still a lot I haven't touched in game, I'll need to play a good amount more before making a solid opinion here; but I like what I see so far.
Warsaw
October 1st, 2013, 11:32 PM
To all those saying the graphics are bad:
I think it's capped at medium settings. I've adjusted everything and, apart from FoV and Resolution Scaling, nothing seems to really change upwards.
So, what I like:
+ Bullets move at realistic speeds and not as fast as airsoft pellets
+ Gunplay feels tighter, there's much less forgiveness for near misses
+ Sprint speed is off-the-hook fast...
+ Tank ammunition cycle
+ Audio is better
+ RECON HAS C4 YES YES YES YES YES
What I don't like:
- The Shanghai map...it sucks
- The weapons are really lopsided, power-wise. You can be shooting at and hitting a guy with the PDW for several rounds and he can just turn around to two-shot you with the AK-12. Lame.
- LAG. LAG EVERYWHERE.
- Lack of any real change from BF3...this really is BF3.5
Ballistics seem to be flatter in this game. I don't have to lob my RPG rounds as much for a given distance, and ditto the tank rounds, sniper rounds, etc. It's not good or bad, just different. I kind of like it. Tanks are wicked fast in this game, and they can fly. I saw a guy in an Abrahms hitting bumps at 60 MPH and the tank was essentially flying at low altitude. I should've taken video...
TeeKup
October 1st, 2013, 11:52 PM
My first match someone was back-pedaling in an abrams out of A so hard he flew into the fucking bay. I was laughing so hard I'm pretty sure my team muted me.
Amit
October 2nd, 2013, 12:31 AM
Just had a beast round:
http://battlelog.battlefield.com/bf4/battlereport/show/1/385251258944024576/235706799/
Warsaw
October 2nd, 2013, 01:13 AM
My first match someone was back-pedaling in an abrams out of A so hard he flew into the fucking bay. I was laughing so hard I'm pretty sure my team muted me.
Happened to me, too. I was shooting at an enemy tank across the bay from A, and while he blew my tank up (I bailed), he noticed a guy charging at him with C4 and backed up damn quick...right into the water. Fuckin' classic.
TeeKup
October 2nd, 2013, 05:53 PM
I'm going to make it my priority to hurry up and unlock some DMR's. The starter PDW btw has the most astounding lack of recoil I've seen.
PlasbianX
October 2nd, 2013, 09:19 PM
BTW, I know some of you probably dont care / already know; but because of the BF4 beta, BF1942 is completely free on Origin right now.
Amit
October 2nd, 2013, 09:50 PM
Apparently there's a workaround for low performance on CPU's that are getting maxed out: http://answers.ea.com/t5/Battlefield-4/BF4-Beta-Massive-lags-because-of-CPU-usage/m-p/1603601/highlight/true#M8097
(http://answers.ea.com/t5/Battlefield-4/BF4-Beta-Massive-lags-because-of-CPU-usage/m-p/1603601/highlight/true#M8097)Not sure if it works, but I'll try it out later. I've also heard that setting BF4.exe to low priority in the task manager helps FPS. I'll probably try that first before disabling my other cores.
Warsaw
October 2nd, 2013, 10:31 PM
I'm going to make it my priority to hurry up and unlock some DMR's. The starter PDW btw has the most astounding lack of recoil I've seen.
But it's weak as shit. One on one versus an AK with a timing bonus given to the PDW user still has the AK-12 user on top. I've died so many times because of that shit.
TeeKup
October 2nd, 2013, 11:44 PM
This is true. I can't say I like the AK-12 though, maybe its just me but the handling feels wrong. I'll probably be playing Recon and Engineer mostly anyway.
Warsaw
October 2nd, 2013, 11:52 PM
I don't like it either. I've decided that for BF4, I'm going to whore Recon. Somebody else can be the friendly neighborhood engineer. I've got my C4 in a pinch...
Amit
October 3rd, 2013, 12:11 AM
This is true. I can't say I like the AK-12 though, maybe its just me but the handling feels wrong. I'll probably be playing Recon and Engineer mostly anyway.
To me I feel like the recoil jumps all over the place with the AK-12. Can't wait until I unlock the SCAR-H. And can someone tell me how the fuck to unlock the RFB DMR? That's the only gun I want to play in the Beta and it's the only one that doesn't have requirements to unlock it posted on Battlelog.
Also, I think in-game custom emblems are going to be cracked down on soon:
http://i.imgur.com/TaNJkKq.jpg
http://i.imgur.com/CaSLW0v.jpg?1
Btw, there's a bug that your arms on a Chinese soldier can change to the colour of your emblem background.
EDIT: Damnit it. I found the requirement for unlocking the RFB:
http://i.imgur.com/3sP5et9.png
Sigh. Looks like I'm going to be playing recon exclusively until I unlock it.
Warsaw
October 3rd, 2013, 01:57 AM
Don't know why, but I find the use of the Nazi hakenkreuz funny. Probably because it's so out of place and ridiculous, especially on that sideways helicopter. It's a characaturization of the Nazis, and those are always funny.
ODX
October 3rd, 2013, 08:19 AM
Really enjoying this from what I'm able to play/enjoy so far, really fucking fun. Battlefield is huge, so varied now, don't see what all the bitching is about. Gun recoil and just guns in general feel SO MUCH BETTER than they did in BF3. I'm actually shooting bullets now that sound heavy and feel heavy, and aren't just little BB shots that travel slow as fuck. Now when I shoot someone it FEELS like I'm murdering the shit out of them. Absolutely lovely >:]
Warsaw
October 3rd, 2013, 05:51 PM
Guns in general are a step up from BF3. Still not BC2, but pretty good. It's other little things making it...weird. Not bad, just...weird. Like tanks: they are way too quiet. They are so quiet that they can sneak up close on you. I say this as someone with both an audio card and a surround-capable headset (and speakers).
Amit
October 4th, 2013, 09:27 PM
Rejoice players: http://battlelog.battlefield.com/bf4/forum/threadview/2955065213616103347/
Amit
October 5th, 2013, 05:26 AM
Epic play from C1ntBeastwood and TheTrojan:
http://www.youtube.com/watch?v=fZ1jcdKp7QQ
Trojan's view:
http://www.youtube.com/watch?v=Bq0gsiaAKlI
PenGuin1362
October 6th, 2013, 01:17 PM
After some more time into the beta will likely not get this game. It's garbage compared to BF3 in my opinion and beta is not an excuse. The BF3 beta was terribly buggy but it was still such a blast to play, this one not so much. Also their elevator feature is horribly broken and god help you if you want to successfully walk through the rubble of C and not get stuck on a tiny pebble every 2 inches. Also also, as someone who plays medic a lot, fuck the idea of limiting defib charges so hard. Especially when you miss someone by a fraction of an inch and end up wasting the charge. So dumb.
Warsaw
October 6th, 2013, 07:35 PM
I'll buy it when it gets a Premium bundle. I'm not shelling out $110 for what will be a remix/fix of what was a mediocre game.
That said, I think BF4 plays a lot better than 3 ever did. Bullets behave properly, vehicles are well-balanced, and the movement in BF3 was just as shit (and you still die tripping over rocks all the time without even getting shot). My gripe is the map; Shanghai sucks. Once US gets over the bridge it's pretty much game-over, while CN has to fight tooth and nail for the entire match to win. Also, the collapsing skyscraper is a stupid gimmick since it will get brought down every time. Destructibility is awesome as a spontaneous item, but Point C collapsing might as well be a scripted event.
Higuy
October 6th, 2013, 09:21 PM
To me, BF3 was loads of fun while I played it origionally, and overtime, got boring. This game unfortunately looks like a COD copycat, as in, it's doing the same fucking thing as the last game in the series did. Battlefield will be battleifled, but I mean, really? It looks like the same exact game, even down to the graphics, weapons, vehicles, etc. Really boring looking. The only cool thing is the huge destructibility, but I mean, what else is really new in the game except maps and some assets?
PlasbianX
October 6th, 2013, 09:36 PM
To me, BF3 was loads of fun while I played it origionally, and overtime, got boring. This game unfortunately looks like a COD copycat, as in, it's doing the same fucking thing as the last game in the series did. Battlefield will be battleifled, but I mean, really? It looks like the same exact game, even down to the graphics, weapons, vehicles, etc. Really boring looking. The only cool thing is the huge destructibility, but I mean, what else is really new in the game except maps and some assets?
The maps themselves seem really damn empty in comparison to BF3. I'm tempted to transfer the money from my preorder to something else and just stick with BF3.
Cortexian
October 7th, 2013, 03:07 AM
I've been finding the "boring" factor coming in a lot as well. The only thing that has kept me playing is unlocking the guns to try out, and then the attachements I can have for them. Once I have it all, the gameplay has no appeal to me at this point... It feels exactly like BF3.
Also, both DMR's (which I have) feel like they're much more accurate with iron sights than with the 4x ACOG. Shots seem to shoot right and low of the crosshairs with the ACOG, anyone else noticing this?
BTW, RFB is cool because it's Non-Restricted here in Canada. I could buy one if my Robinston Armament XCR-M wasn't much more awesome.
Warsaw
October 7th, 2013, 03:40 AM
The maps themselves seem really damn empty in comparison to BF3. I'm tempted to transfer the money from my preorder to something else and just stick with BF3.
I don't see how that's a bad thing. It allows you to take a couple of steps and manoeuvre around the map instead of getting shot as soon as you spawn in. BF3 is basically trench warfare without the ability to dig actual trenches, and it's awful.
Donut
October 7th, 2013, 04:37 AM
I'm liking what I've seen so far (which isn't much, because I cannot change any settings or play for more than a few minutes without crashing). There are a ton of little things they added and changed that make me much more inclined to stick with the game in the long run.
Some of the bad I noticed though, the revive window looks really small now. I understand the need to nerf the medic class, but it seems they've nerfed it a little too hard (in typical dice fashion) with the need to rub the paddles before reviving. Makes me not want to even bother reviving people.
The weapons you can pick up are all OP as fuck, particularly the M82 CQB. If I'm not mistaken, it's a 1 shot kill always, it's semi-automatic, and it comes with 22 bullets. That grenade launcher isn't much better.
The most balanced pickup weapon seems to be the USAS-12 with frags of all things. It isn't terrible since there's not a lot of ammo in it and there's only one on the map at a time.
Finally, the xm25 air-bust grenade launcher. Let me start by saying I love the concept of that thing. See a sniper on a ledge? Set your range to the ledge, then fire above it and blow that mofo up. It's an awesome new tool that I don't think we've ever seen in a battlefield game. It will also likely make the support class much more versatile and desirable. The thing I don't like about it is that it appears to one shot people if you direct impact them. You've basically got an exploding slug gun as a 3rd weapon. It seems a little too effective at panic hip fire.
All that aside, I already enjoy this game a hell of a lot more than BF3. It might feel like battlefield 3.5, but god dammit it's everything BF3 was supposed to be. BF3.5 is a good thing. I won't be getting it on release just in case I'm horribly wrong, but I'm definitely keeping a close eye on this game. BC2 is getting overrun by immigrants with 3rd world ping.
E: oh, and one more thing: holy fuck the ranges in this game. Seriously, a 100 meter engagement is a regular occurance now. That's a game changer. Fights are no longer going to be solely determined who has the highest rate of fire.
Cortexian
October 7th, 2013, 06:00 PM
http://battlelog.battlefield.com/bf4/battlereport/show/1/387329555295443712/210912874/
Pretty good game I think. Except that my team couldn't hold a point if the game depended on it (protip: it does).
PlasbianX
October 7th, 2013, 06:13 PM
I don't see how that's a bad thing. It allows you to take a couple of steps and manoeuvre around the map instead of getting shot as soon as you spawn in. BF3 is basically trench warfare without the ability to dig actual trenches, and it's awful.
Mind you, I'm giving an opinion from my xbox where the destructive environments look like shit (picture taken on my phone) (http://i.imgur.com/MRO7Drr.jpg) and the areas themselves literally just feel like geometry with no static meshes placed anywhere. Im downloading the beta on my PC atm to see if its any different since thats what I preordered on.
ODX
October 7th, 2013, 06:52 PM
Guys. Guys. Enjoy this while you can:
https://www.youtube.com/watch?v=iI1PjO7rrIA
Warsaw
October 7th, 2013, 07:12 PM
Mind you, I'm giving an opinion from my xbox where the destructive environments look like shit (picture taken on my phone) (http://i.imgur.com/MRO7Drr.jpg) and the areas themselves literally just feel like geometry with no static meshes placed anywhere. Im downloading the beta on my PC atm to see if its any different since thats what I preordered on.
I will say, this map is awful for anything less than 32 players. It's just right with 40, and 64 starts feeling a little crowded. Playing Domination, however, is a shit-fest because it involves everybody camping the buildings while firing rockets and other assorted explosives at the flags right underneath them. And it all takes place on the CN side of the map, only.
Cortexian
October 7th, 2013, 07:57 PM
I think I really captured my subjects essence when creating my emblem:
http://battlelog.battlefield.com/bf4/soldier/Cortexian/stats/210912874/pc/
http://i.imgur.com/8x7lZtS.jpg
Zeph
October 7th, 2013, 08:20 PM
Also also, as someone who plays medic a lot, fuck the idea of limiting defib charges so hard. Especially when you miss someone by a fraction of an inch and end up wasting the charge. So dumb.
wait what?
That kind of thing is so incredibly easy to fix and they have the code to do it already developed in their broadcast option.
Cast a ray from the camera along the view quat and look for the first collision.
Check the class of what the view has hit (in this case just as if you were broadcasting to your team that you've spotted an enemy aircraft/tank/sniper).
If it's a player, and conditions for revive are met, then start the revive. Otherwise, dont expend a charge.
If I've worked out a way to make sure the client is looking at something specific before starting something with my shitty game, I know they could have fixed something that's been around since 2142.
Warsaw
October 7th, 2013, 08:26 PM
Been around since BF2, actually. They've never gotten it right, I thought BC2 and BF3 were the best versions of defib to date.
PlasbianX
October 7th, 2013, 09:10 PM
Black screen on PC, just says "Loading..."
Help? :(
Warsaw
October 7th, 2013, 10:52 PM
That's a known glitch. Did you update to your GPU's beta drivers? Does it do that every time you try to join a game? What's your CPU?
Also, I have that problem with BF3 sometimes. It's weird.
Warsaw
October 16th, 2013, 06:46 PM
BF4 changelog is up. (http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/?utm_campaign=bf-display-us-socom-fb-beta-feedback-blog-101613&utm_source=facebook&utm_medium=display&sourceid=bf-display-us-socom-fb-beta-feedback-blog-101613) Can't say I agree with all of it and several items are contradictory.
My biggest beef is them removing the one-hit kills with laser-locked rockets on helos, and removing the lock-on entirely. Damn authenticity, it was perfectly balanced in beta.
Amit
October 16th, 2013, 10:10 PM
BF4 changelog is up. (http://blogs.battlefield.com/2013/10/thanks-for-bf4-beta-feedback/?utm_campaign=bf-display-us-socom-fb-beta-feedback-blog-101613&utm_source=facebook&utm_medium=display&sourceid=bf-display-us-socom-fb-beta-feedback-blog-101613) Can't say I agree with all of it and several items are contradictory.
My biggest beef is them removing the one-hit kills with laser-locked rockets on helos, and removing the lock-on entirely. Damn authenticity, it was perfectly balanced in beta.
Laser designated javelins should still be 1 hit kills on transport helicopters. The RPG is the highest damaging projectile firing launcher in BF4. It'd be weird and OP for it to be able to still track LD targets. In the beta RPG squads became as much as a nuisance as javelin squads were in BF3, but even more ridiculous since their damage output is high.
Warsaw
October 16th, 2013, 10:29 PM
How is it a nuisance? Because it forced helo pilots to flee and take cover behind buildings, forced them to work with their team mates on the ground to stay aloft, and generally prevented them from just loitering in a hot-spot to rack up easy points? It was perfect.
PenGuin1362
October 17th, 2013, 10:12 AM
Gonna be a pretty big day one patch. I honestly hated that map in the beta and reallyy hated "softcore" mode. I'd be interested in trying again on different maps in hardcore, but definitely not buying this day 1 so anyone who does let me know what you think. I'm still bitter over the nerfs to the medic (limited defib use, drastically decreased revive time frame).
Warsaw
October 17th, 2013, 05:12 PM
Well, they have said that they are increasing the time-frame for revives. As for the defib, A.) there's a buff you can unlock to make it faster and B.) this defib is more like Battlefield 2's. The whole game is more like Battlefield 2, and that's a good thing. All it really needs now is a fat middle-finger given to pilots and a decent HUD/UI, because the current one is dick.
TeeKup
October 17th, 2013, 06:15 PM
Fuck you I'm a pilot. Thing is I'm a good pilot. In BF3 I always run with Guided Missiles or Rocket Pods. If there's no jets in the sky I'm fucking up enemy armor and motorcycles.
=sw=warlord
October 17th, 2013, 06:35 PM
One word.
Stinger.
TeeKup
October 17th, 2013, 06:37 PM
Yeah that would work if I didn't run with ECM Jammer, which is effective on jets unlike on the fucking attack chopper. Good luck actually killing me with that with your 3-foot fucking range, unless there's another 6 of your team mates doing the exact same thing.
Warsaw
October 17th, 2013, 06:44 PM
Fuck you I'm a pilot. Thing is I'm a good pilot. In BF3 I always run with Guided Missiles or Rocket Pods. If there's no jets in the sky I'm fucking up enemy armor and motorcycles.
Only assholes use rocket pods on the Jet. The Jet should never have gotten rocket pods, period, because that renders the vulnerable helicopter wholly redundant. Jets are supposed to keep the air clear so the helicopters can safely provide close-air support. ECM is also broken as fuck.
Also, the Stinger/IGLA is bloody useless, against both helicopters and jets. Only way to reliably kill a bitch from the ground is an RPG-7 to the underside or mobile AA. Problem with the former is that it relies on the pilot being stupid. The problem with the latter is that stupid people usually get the mobile AA first.
=sw=warlord
October 17th, 2013, 07:27 PM
Teek, you rage quit several games because I either had stinger or had Soflam up.
PenGuin1362
October 17th, 2013, 08:23 PM
I loved the A-10 in BF3, it was so awesome providing CAS. But it was bullshit they put the Hornet into conquest. It was basically useless against armor. I'd get a few lucky kills on tanks with guided rockets but most of my time was spent battling other jets and helo's. CAS was waayyy more fun.
Warsaw
October 17th, 2013, 08:48 PM
But jets shouldn't be doing CAS when there's a helicopter for that. Even BF2 was broken with Jets doing CAS. If you are flying a jet, all you should be worrying about targeting is anything in the sky that ain't friendly. That's your job. If a tank needs busted, send over the Helo because it can do it better than the Jet with its TV-guided missile and 30mm DU chain-gun.
That's actually how it was on BF3's launch. Then two things happened: DICE made the mistake of listening to player feedback and it got broken after the second patch, and people unlocked stuff that hadn't been thoroughly tested and ended up breaking the game.
TeeKup
October 18th, 2013, 11:44 AM
Teek, you rage quit several games because I either had stinger or had Soflam up.
Yes I did because you joined the sever when I was playing by myself and you made it your personal mission to shoot me down as I'm having a dogfight 2 kilometers away from everyone else, you incessant troll.
Amit
October 22nd, 2013, 10:25 AM
New story trailer came out 5 mins ago:
http://www.youtube.com/watch?feature=player_detailpage&v=CrtwqDt0IEk
Not sure what to think about it. It was pretty intense and gripped me right at the start when the squad leader wants to leave the sailors to drown, but it sort of lost me once Hannah was introduced. Something has taken out a US Pacific Fleet's communications and the USS Valkyrie was attacked by some unknown faction (probably Chinese Spec Ops) and we're supposed to save some country from terrorists? And Hannah is supposedly a spy or some shit? What is this, a ground-based version of Ace Combat?
Why can't games just have non-convoluted storylines like they used to? CoD4's story was straight forward and that's what made it great. Then you had IW and Treyarch throw mission slips into a box, shake it up, and what came out was MW2 and BO. Those literal shits were all over the place.
=sw=warlord
October 22nd, 2013, 12:58 PM
Yes I did because you joined the sever when I was playing by myself and you made it your personal mission to shoot me down as I'm having a dogfight 2 kilometers away from everyone else, you incessant troll.
That's the thing though, I didn't, i just locked onto what ever was flying over me.
TeeKup
October 22nd, 2013, 08:00 PM
New story trailer came out 5 mins ago:
http://www.youtube.com/watch?feature=player_detailpage&v=CrtwqDt0IEk
Not sure what to think about it. It was pretty intense and gripped me right at the start when the squad leader wants to leave the sailors to drown, but it sort of lost me once Hannah was introduced. Something has taken out a US Pacific Fleet's communications and the USS Valkyrie was attacked by some unknown faction (probably Chinese Spec Ops) and we're supposed to save some country from terrorists? And Hannah is supposedly a spy or some shit? What is this, a ground-based version of Ace Combat?
Why can't games just have non-convoluted storylines like they used to? CoD4's story was straight forward and that's what made it great. Then you had IW and Treyarch throw mission slips into a box, shake it up, and what came out was MW2 and BO. Those literal shits were all over the place.
The only Ace Combat that had a convoluted storyline was Assault Horizon. 02, 03, 04, 05, Zero, and 6 all had good stories. >_>
PenGuin1362
October 23rd, 2013, 12:39 PM
I miss cod 4's story :( So good. BC2 had an awesome story, BF3's was just awful. I feel like this one won't be much better. Doesn't look that exciting.
Cortexian
October 28th, 2013, 03:31 AM
Said it when the first single player came out, and I'll say it again now; the single player looks mediocre. I'm buying it for the multiplayer if I buy it at all.
Amit
October 28th, 2013, 11:58 AM
Battlelog for BF4 has been opened up today. Check /r/Battlefield_4 (http://www.reddit.com/r/battlefield_4/) for a quick look at things that have been discovered so far.
PlasbianX
October 29th, 2013, 02:51 PM
Installing right now. Why are there 3 disks though?
EDIT: Because disk 1 is only 35% of the install :v:
ODX
October 29th, 2013, 05:52 PM
Kinda bummed I can't get this, my laptop barely runs BF3 at a well-enough resolution, and even if BF4 ran surprisingly as well as BF3 does (and in beta form) it's just not at an enjoyable enough clip for me to bother.
One of my teammates said I should get it for my 360. Told him what kind of fucking casual he thought I was lol.
TeeKup
October 29th, 2013, 06:11 PM
One of my teammates said I should get it for my 360. Told him what kind of fucking casual he thought I was lol.
Why anyone would get this game on last gen is beyond me.
TeeKup
October 29th, 2013, 07:40 PM
This trailer actually made me laugh quite a bit. UGH Is it November 15th yet?
hl-VV9loYLw
EDIT: Trailer confirms the F-35 is coming back. Which is fucking lame because the F-22 Raptor would be so glorious in this game instead of that over priced waste of tin and steel.
Higuy
October 29th, 2013, 07:53 PM
New story trailer came out 5 mins ago:
http://www.youtube.com/watch?feature=player_detailpage&v=CrtwqDt0IEk
Not sure what to think about it. It was pretty intense and gripped me right at the start when the squad leader wants to leave the sailors to drown, but it sort of lost me once Hannah was introduced. Something has taken out a US Pacific Fleet's communications and the USS Valkyrie was attacked by some unknown faction (probably Chinese Spec Ops) and we're supposed to save some country from terrorists? And Hannah is supposedly a spy or some shit? What is this, a ground-based version of Ace Combat?
Why can't games just have non-convoluted storylines like they used to? CoD4's story was straight forward and that's what made it great. Then you had IW and Treyarch throw mission slips into a box, shake it up, and what came out was MW2 and BO. Those literal shits were all over the place.
You have to realize that a trailer is a trailer, made by a huge corporation with the intention of making it look so awesome and intense that you have to purchase it... The storyline could be pretty simple for all we know, the problem is that a trailer can make a game look fantastic beyond what it really is, Battlefield is no exception obviously.
Although, from seeing the trailer, one thing is certain: its a going to be a linear storyline with almost no interactivity with the player, less immersion then you may actually realize, and a bad, hand fed story. This is almost always suspected from these kinds of games, and when it comes to the BF story the multiplayer is almost always the meat of the game that people actually give a rats ass about (which is a shame, to be honest).
Flashy graphics and an intense 2 minute trailer can easily persuade almost any human being into thinking its going to be a fantastic game.
The problem that really bugs me with this game is that it is an almost exact copy of its predecesor. I mean, even the main theme is same and everything in the music, the gameplay looks like its just maybe a step higher than before with dyanimcally changing maps (which really should have been in the first game more!). Why not something like BF2142? Something original! It really is a shame that they rely on the game that made it good instead of taking an interesting and original approach to the shooter. The problem I had with the origional like I stated in a previous post is that it became boring after a long period of time, and seeing BF3 2.0 coming out it really makes me think for a minute on whether or not I should waste money on a game that is only a continuation of the previous problem.
tl:dr : e-LE0ycgkBQ
PlasbianX
October 29th, 2013, 07:58 PM
Anyone else have horrendous load times in this game?
TeeKup
October 29th, 2013, 08:31 PM
Allen are you PC or Xbox?
PlasbianX
October 29th, 2013, 10:43 PM
Allen are you PC or Xbox?
After having BF3 on xbox, I have it for PC.
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