Blumoon94
May 12th, 2013, 11:25 PM
Okay, I know a lot of people on here and other Halo CE forums post a lot of WIP project stuff and take a pretty long time to release anything, but what I have here to present to you will be somewhat different, as you'll be able to see in the video I have attached, I have 2 maps already converted to Xbox format for my new (and first) Xbox conversion mappack. A while back I noticed a post on here that someone here at Modacity released a beta version of Arsenic (the Halo CE to Xbox conversion tool), Moses had edited Arsenic 1.0.x.x so that it bypassed the update procedures so that it could be actually used. Well, seeing this got me interested in Arsenic and Xbox maps again, as I had recently got a new Xbox and TSOP flashed it, after adding a 160GB HDD. So, I looked through my old storage drive and noticed I had a significantly newer version of Arsenic, and started playing around with it, this is when I decided to get back into Xbox modding a bit and so I put it up for download for anyone else who was interested, since all links were dead, and Arsenic 2.0.0.9 (the version I had) was no where to be found. This is how I ended up where I am now! Requesting anyone who is interested to suggest maps for conversion. What you'll see below is exactly what I have as of now (to go into my mappack). None of these maps are mine, credit goes to their creators, but I've worked for weeks converting and perfecting tags to the Xbox format to be able to get more out of these maps.
I also have created a custom UI (User Interface) for the Xbox version of Halo just for my mappack and I may make more, if anyone is interested I will probably be making a tutorial on how to make a UI file for the Xbox version of Halo step by step as no one else has really managed to do it from what I have saw. Nothing in the video you see is final (except for the maps I have shown you). The user interface will be edited with the appropriate map names and pictures corresponding to those maps.
So, what I want from you is to suggest maps to go into my mappack, and if I don't get any feedback, well, the maps I pick will be at random, just selecting the ones that play well and seem interesting. I'm not joking around, none of this is fake and I really want to get something out over the summer while I am not terribly busy. To make sure you know what I am showing is real, I showed my dashboard, and played in split-screen mode (what more proof would you need? lol).
If this is a success and a lot of people are interested in my mappack then I may release an AI mappack also. But keep in mind, the Xbox can't handle as much as the PC version of Halo, and there is no Open Sauce for Xbox, so don't ask. One thing the Xbox version of Halo has an upper-hand in is it's netcode... I have no idea why, but it is far better (but not by too much) than the PC version, which means multiplayer AI maps sync way better than on PC. So maps like the_floods_part_2 http://hce.halomaps.org/index.cfm?fid=3106 (a favorite of mine) would work way better... meaning no invisible enemies shooting at you because they didn't sync properly. Though sadly this specific map is protected and I can't edit it the way I need to get it in-game. But any maps like this you can also suggest though they won't appear in this mappack. There is no ETA as to when I will be done, just know it won't take longer than 4-5 months if that.
The maps you see in the video are Portent, and a Sandtrap varient I believe was called Snowtrap, (because of the snow, yeah, I know, confused me too). I can post a link if you need me to. The custom UI you see is pretty simple, just a fly around of Blood Gulch.
http://www.youtube.com/watch?v=HAeB_QNkpZk
I also have created a custom UI (User Interface) for the Xbox version of Halo just for my mappack and I may make more, if anyone is interested I will probably be making a tutorial on how to make a UI file for the Xbox version of Halo step by step as no one else has really managed to do it from what I have saw. Nothing in the video you see is final (except for the maps I have shown you). The user interface will be edited with the appropriate map names and pictures corresponding to those maps.
So, what I want from you is to suggest maps to go into my mappack, and if I don't get any feedback, well, the maps I pick will be at random, just selecting the ones that play well and seem interesting. I'm not joking around, none of this is fake and I really want to get something out over the summer while I am not terribly busy. To make sure you know what I am showing is real, I showed my dashboard, and played in split-screen mode (what more proof would you need? lol).
If this is a success and a lot of people are interested in my mappack then I may release an AI mappack also. But keep in mind, the Xbox can't handle as much as the PC version of Halo, and there is no Open Sauce for Xbox, so don't ask. One thing the Xbox version of Halo has an upper-hand in is it's netcode... I have no idea why, but it is far better (but not by too much) than the PC version, which means multiplayer AI maps sync way better than on PC. So maps like the_floods_part_2 http://hce.halomaps.org/index.cfm?fid=3106 (a favorite of mine) would work way better... meaning no invisible enemies shooting at you because they didn't sync properly. Though sadly this specific map is protected and I can't edit it the way I need to get it in-game. But any maps like this you can also suggest though they won't appear in this mappack. There is no ETA as to when I will be done, just know it won't take longer than 4-5 months if that.
The maps you see in the video are Portent, and a Sandtrap varient I believe was called Snowtrap, (because of the snow, yeah, I know, confused me too). I can post a link if you need me to. The custom UI you see is pretty simple, just a fly around of Blood Gulch.
http://www.youtube.com/watch?v=HAeB_QNkpZk