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NOS_Industries
July 5th, 2013, 03:07 PM
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THIS GRAPHIC MOD CONTAINS:

- NOS Industries intro vid

- Halo: Revolution UI file (User Interface, main menu, etc) including new menus, music, and more

- Three High Definition Multiplayer Maps:

-Battle Creek
-Rat Race
-Longest

- Halo Reach Optic Mod by sehé°° - this mod keeps track of your stats in multiplayer, and features a new killstreak system from Halo: Reach.
-press F1 to see your stats
-press F2 to see your medals
-press F3 for settings

- Halo AntiCheat 2 by BTCC22 - This is the future of Halo: Combat Evolved multiplayer gaming. Although this current version that comes with Halo: Revolution does not feature
any actual anti-cheating measures, it has an auto-update feature, which will keep your hac2 up-to-date at all times, meaning never another download or installation
needed by you. A breif summary of hac2:
- Allows caching for a smoother, quicker game load
- Server bookmarking system; save your favorite servers and join them instantly by hitting "alt + #" (alt+1 would connect you to the first server in your bookmark list, alt+2 the second, etc etc)
- Built in SightJacker to catch those pesky aimbots, or just to spectate a game. Press F7 to engage and filter through players in a server.
- FOV changer. To change your Frame Of View in-game, simply press F6 and move the mouse until you're satisfied. Then press F6 again to save the settings.



ABOUT THE HD MAPS

The HD maps will completely replace their original counterparts in your Halo/MAPS folder. Because of this, all 3 original versions of the maps released in the
Halo: Revolution project will be included, and can be found after installation in your Halo directory in the folder "Original Maps".

The maps included in the pack feature a cohesive blend of High-Poly models, new particle effects, sounds, and High resolution texturing. All of the weapons and vehicles
have been calibrated to blend seamlessly with the original maps hosted by most servers. Because of this, once you have a Halo: Revolution map installed, such as Battle Creek,
any server you join running Battle Creek will be in High Definition, instead of the original. The HUD has been altered from CMT's SPV3 HUD to include the original Halo
weapon set, and ammo amounts, so that the only thing that changes is the graphics, not the gameplay. The entire goal of this project was to update the game to better graphics
without sacrificing the feel of the game we've all fallen in love with.

This project was started in June of 2013 by {Ñا}_«NêX» and {Ñا}GØÐLIK3™. The overarching theme being that Halo: Custom Edition's modding community had produced a lot of wonderful tools
and tags for Halo; however, all the best work was scattered and divided, and most new maps featured unoriginal gameplay resulting from unoriginal assets. «NêX» and GØÐLIK3™ decided that to build a wall,
all you need is the mortar, if the bricks are already fired.

That decided, they began to search through all the maps and tag packs they could find, searching for the best weapons, bipeds, vehicles, sounds, effects, and scenery to fit the bill. After finding the necessary components,
these components had to be DRASTICALLY altered in order to fit the original purpose of the Revolution project, requiring hours upon hours of tedious work editing tags, references, sounds, and the like. Once a general
tagset was completed (headed by GØÐLIK3™), the project hit the texturing stage (headed by «NêX»). The texturing stage involved resizing the original bitmap files that Halo used to a higher resolution, and then
tweaking the shader tags so that when all the new textures came together, it didn't look like a jigsaw puzzle of high-res sloppiness. Along the way «NêX» found a way to get the engine to display bump maps without
needing a dynamic light source, which is what gives these maps a unique feel to them.



This Revolution project is the result of a lot of consultation, back-breaking work, and dedication, and we'd like to thank everyone that explicitly (and sometimes inadverdently) helped us along the way:

Consultation and Information help:

- The guys and gals of {Ñا}! Couldn't have done it without the moral support and all the help testing maps.
- [HBC] and «RG», you guys agreeing to help test the alpha and beta maps was invaluable to their timely completion. Thanks!
- The community at Halomaps.org - you guys are a fantastic wealth of knowledge, at the same time sympathetic and despicable, hororable and unscrupulous. You guys made this possible.
- Pepsi and the FTW/FTW2 teams - you guys were the first to inspire any kind of revamp of Halo's graphics, and you gave the initial push to us to undertake this endeavor.
- [GsC] Gallavant for helping me realize that slapping a bunch of high res textures just looks sloppy, and giving me the push to succeed where you have failed! Nihil Nequius Est Te.
- PÕQ~iBloxman - you always pushed things to be better than they were, which was infuriating, but hell if it didn't make it look better in the end. From finding the UI to making biks, thanks.
- Waffles from halomaps - your concise tutorial on the ins-and-outs of halo's shader system was invaluable to us, I always love reading your posts


Models and Tag-related contributions:
- CMT. I dont even know where to start, you guys are fantastically talented and motivated, and we were elated when we got the go ahead to modify the Spv3 HUD to include the classic weaponset, along with any of the
tags from the spv3 a50 map (Truth and Rec.). Don't stop doing what you do, we're all waiting for more spv3 with bated breath.
- TMM, your work porting the vehicles and weapons from newer halo games was beautifully done, I hope you dont mind all the changes we made!
- ZMT
- r93 sniper for your modeling work.
- Isaac for your wonderful biped ports
- Mangenkyo for your beautiful UI. We do wish you'd finished it, but we did what we could
- Jahrain for prime sky and shader effects

VIDEO INTROS AND EDITING
- {Ñا}§+ØÑ£® for all the hard work making and editing videos for this project - you did a hell of a job, man, keep up the great work.

I'm sure there's some I've forgotten, sorry if I did.




***CONTACT***

Questions or Concerns, contact {Ñا} Industries™ at nos.clanservers.com.
or
contact {Ñا}_«NêX»

xfire = tofher3

Gametracker = nex-

I'd be more than happy to answer questions, or help in any way I can. Feel free to just message to chat or leave feedback as well.




DOWNLOAD LINK (.zip) = https://docs.google....dit?usp=sharing (https://docs.google.com/file/d/0BzduXlpi-Nqwc0FlNk9XWTVSZzQ/edit?usp=sharing)

DOWNLOAD LINK (.rar) = https://docs.google....dit?usp=sharing (https://docs.google.com/file/d/0BzduXlpi-NqwWnVabUxnM21sMXM/edit?usp=sharing)


*note*
As this is a beta release, I'm sure there will be a few minor bugs that make it through my personal testing. Testing it myself (although vigorously) obviously lacks the magnitude of multiple testers, and I can't get everything, so let me know of any problems you encounter.

*known bug*
- in the profiles tab of the main menu, currently you are unable to alter profiles or create new ones - this bug has been addressed and is currently fixed, although not included in this beta release, as the fixed UI will take some more work before it is finished.




INSTALLATION:
1) Select the Halo: Revolution .zip file, and hit "Extract All". Once the files are extracted to a folder of your choosing, open the newly extracted folder. Inside you'll see
many folders and files, highlight them all (ctrl + A) and copy them all (ctrl + C).

2) Find your C:\Program Files\Microsoft Games\Halo folder. (for those of you on 64-bit systems, this will be in "Program Files (x86)")

3) Once you're in the Halo directory, paste all the files and folders from the Halo: Revolution folder into the Halo directory.

NOTE: You will be asked if you want to merge folders with the same name, or replace pre-existing files with new ones. Select YES TO ALL! This mod is taking the new
data and mashing it together with the old Halo data. If you don't replace and merge, Halo: Revolution will not work, and Halo may experience crashes due to lacking
specific data.

4) Once the files are all copied and completed, run the game, and enjoy the new graphics!