View Full Version : Everynow and then the time comes. The time to suck dick.
Bodzilla
November 28th, 2013, 10:14 AM
Been about 5 years since i played CE, just got the Open sauce mod.
NO LEAD?
DOWNLOADING MAPS AUTOMATICALLY?
ALL VERSIONS UNITED TOGETHER?
KM.
This is an open invitation, for your Cock, within the warm wet bliss that is my mouth.
Thanks Bro.
no homo
n00b1n8R
November 28th, 2013, 10:15 AM
can confirm bodie's mouth is 100% warm and wet and ready for the d
Kornman00
November 28th, 2013, 02:29 PM
Oh sweet, free sucky, now I don't even need all these $20s
http://i.imgur.com/mRcvouv.jpg
We're still working on the next release. It's more of a focus on adding/improving the HEK than stuff regular users can use (well, besides bug fixes).
InnerGoat
November 28th, 2013, 02:35 PM
no lead?? how what
Kornman00
November 28th, 2013, 04:35 PM
http://www.modacity.net/forums/images/customavatars/avatar10_107.gif (http://www.modacity.net/forums/member.php?10-InnerGoat)
sehe
November 28th, 2013, 05:28 PM
No-Lead is server sided, and it's in SAPP, by me. If you have too much money, I accept donations on my site: http://xhalo.tk
Patrickssj6
November 28th, 2013, 05:44 PM
Uniting all version together was my idea and I posted concepts (http://www.modacity.net/forums/showthread.php?22938-Project-Unify-Halo-Custom-Edition), if you have money, keep it and don't donate it to sehe.
urbanyoung
November 28th, 2013, 06:11 PM
No-Lead is server sided, and it's in SAPP, by me. If you have too much money, I accept donations on my site: http://xhalo.tk
Based off http://www.modacity.net/forums/showthread.php?24803-Release-Halo-No-Lead-Fix-(Server-side), by PaulusT.
sehe
November 28th, 2013, 06:14 PM
No, I didn't use his code at all.
Btcc22
November 28th, 2013, 06:19 PM
Based off http://www.modacity.net/forums/showthread.php?24803-Release-Halo-No-Lead-Fix-(Server-side), by PaulusT.
It wasn't based off of that at all. I discussed the concept and my developments with Sehe back in July when he decided to give it a shot for SAPP. It was working well before that post was ever made, it just wasn't ready for release.
On a different note, I have no idea why it took so many years for these features to come to Halo, ignoring attempts that were destined to fail because they were being tackled from the wrong direction. None of them are particularly complex.
Patrickssj6
November 28th, 2013, 07:57 PM
On a different note, I have no idea why it took so many years for these features to come to Halo, ignoring attempts that were destined to fail because they were being tackled from the wrong direction. None of them are particularly complex.
None of these features were required back then because the particular "problem" did not exist. Most of these implementations are just features/commodities we know from other modern games.
Also, your no-lead was addressed by KM back then when both of you were not born. If I remember correctly the basic concept was to increase the network update cycle (this game was being played at a time when logging into the Internet made a noise (http://www.youtube.com/watch?v=D1UY7eDRXrs))
Besides, features we missed back then were
-AI syncing
-Animation syncing
-Improved lightmaps (lol @Sapien calculating lightmaps for 12 hours just to crash)
-Multiple grenades
(and these are just some from the top of my head)
Warsaw
November 28th, 2013, 08:12 PM
Halo with no lead? That's whack.
Bodzilla
November 28th, 2013, 09:31 PM
Uniting all version together was my idea and I posted concepts (http://www.modacity.net/forums/showthread.php?22938-Project-Unify-Halo-Custom-Edition), if you have money, keep it and don't donate it to sehe.
oh man, now i dont in nuffin no more.
I'm gunna invest in bitcoins
Btcc22
November 28th, 2013, 09:45 PM
None of these features were required back then because the particular "problem" did not exist. Most of these implementations are just features/commodities we know from other modern games.
The problem didn't exist? Perhaps it wasn't a big deal when the game first came out but it was when CE was released. In-game map/mod downloading has been around since 90s. It was nothing new, even back in 2003.
Also, your no-lead was addressed by KM back then when both of you were not born. If I remember correctly the basic concept was to increase the network update cycle (this game was being played at a time when logging into the Internet made a noise (http://www.youtube.com/watch?v=D1UY7eDRXrs))
You mean the de-laginator that nobody was quite sure about whether it actually did anything? Changing a couple of hardcoded values in the server was never going to be enough and it's certainly not how the fix works. Changing the update speed in a way that actually does impact the game also messes with the physics. It's all tied together at 30 FPS.
Besides, features we missed back then were
-AI syncing
-Animation syncing
-Improved lightmaps (lol @Sapien calculating lightmaps for 12 hours just to crash)
-Multiple grenades
In addition to everything else, yes. I'd argue that they're far less important than having a decent core though.
The only attempts I've seen at AI syncing have been done by mappers and they probably wouldn't keep trying if they understood the truth about why they'll never get it working.
Also, your no-lead was addressed by KM back then when both of you were not born .... (this game was being played at a time when logging into the Internet made a noise (http://www.youtube.com/watch?v=D1UY7eDRXrs))
I've been a part of this community for just as long, if not longer, than you. There's no need to be patronising.
Patrickssj6
November 28th, 2013, 10:00 PM
Well you sure seem butthurt about this.
It doesn't matter if there was some game in the 90s (pretty far fetched from you, going to a time where basically the Internet was barely commercially available to everyone) which had auto map downloading. My point was we just didn't care about it and this it the point you probably do not get.
You should also get off your high horse because you don't have to be a rocket scientist to have the lead "problem" fixed in Halo.
And this sums it up quite nicely...
The only attempts I've seen at AI syncing have been done by mappers and they probably wouldn't keep trying if they understood the truth about why they'll never get it working.
...you don't really understand the point of modding nor the fact that we were not constantly waiting 8 years for someone to show up and fix the engine for us.
Yes, now after 10 years it is nice to see that we have tools to make the engine appear to be a bit more modern, but back then we just focust on modding, not fixing.
Btcc22
November 28th, 2013, 10:34 PM
Well you sure seem butthurt about this.
Disagreeing with you and voicing my opinion doesn't mean I'm upset. If you're having to stoop to that level, perhaps it's you that's upset.
You should also get off your high horse because you don't have to be a rocket scientist to have the lead "problem" fixed in Halo.
I don't know what gave you the impression that I'm on a high horse, especially since I've already said that it's not complex. It's not my high horse to be on either because it's Sehe's work.
It doesn't matter if there was some game in the 90s (pretty far fetched from you, going to a time where basically the Internet was barely commercially available to everyone) which had auto map downloading. My point was we just didn't care about it and this it the point you probably do not get.
Far fetched, really? It was a pretty standard feature in games by Halo's release. Either way, you speak for yourself, not the entire community; plenty of people cared. Everybody that's downloaded from Halomaps probably would likely have much rather been able to download in-game.
If the game had been released with map downloading support then perhaps CE wouldn't have been such a failure in terms of player population until the pirates showed up. I'm sure mappers weren't particularly enthused about knowing that almost nobody would play their maps either.
...you don't really understand the point of modding nor the fact that we were not constantly waiting 8 years for someone to show up and fix the engine for us.
I know they won't manage to get AI sync so I don't get modding? That's a bit of a leap in logic. I'm sure you'll say something like, "it's about the journey and other things that might be discovered along the way" and sure, perhaps to an extent, although not really.
back then we just focust on modding, not fixing.
So things like no lead and map downloading are fixing but preventing Sapien from crashing and AI syncing is modding? I'm not sure I'd count map downloading and no lead as fixes rather than feature additions but even if I did, I'd still count them as modding.
Uniting all version together was my idea and I posted concept (http://www.modacity.net/forums/showthread.php?22938-Project-Unify-Halo-Custom-Edition)
Goemitar did it years before you posted that and doing it on the client-side actually makes sense unless you can get a server to be listed as two versions at the same time. If not, it's more logical to simply stay on the more populated one.
Warsaw
November 28th, 2013, 11:00 PM
I'm guessing you meant to finish that last thought as "A huge reason why CE never took off was because maps had to be located and downloaded manually before entry into the game and not everybody was willing to learn how to do that or wanted to spend the effort."
Personally, I think no leading in Halo PC/CE takes the fun out of it. :)
Btcc22
November 28th, 2013, 11:02 PM
Accidentally hit post rather than 'go advanced'. :(
Patrickssj6
November 29th, 2013, 12:44 AM
You really are pulling a rossmum on me. The problem is I don't even get where you get your impressions from (almost every one of your points contradicts my impression from the past). Also, Goemitar and I worked on some stuff together before he actually called himself like that, I was not taking credit for a simple idea, it was a sarcastic remark at sehe's post.
Btcc22
November 29th, 2013, 01:49 AM
Also, Goemitar and I worked on some stuff together before he actually called himself like that, I was not taking credit for a simple idea, it was a sarcastic remark at sehe's post.
Fair enough. I didn't detect any sarcasm so I'll chalk it up to Internet.
sehe
November 29th, 2013, 03:25 AM
I think u guys overreacting it a bit.
Anyways, no-leaing is not really a feature for "modern games" as it even existed in other games before halo came to PC. And yes, people was DO wishing automatic map download back then, I think the problem rather was the slow internet speeds that would made it useless at that time (game ends by the time you download the map hehe).
I'm gunna invest in bitcoins
Good idea, I'm doing the same :D
Sean Aero
November 29th, 2013, 05:13 AM
To sum it all up: OP offers his mouth for the D everyone seems to get inline to claim his share. :iamafag:
GG guys :golfclap:
Bodzilla
November 29th, 2013, 07:54 AM
I'm guessing you meant to finish that last thought as "A huge reason why CE never took off was because maps had to be located and downloaded manually before entry into the game and not everybody was willing to learn how to do that or wanted to spend the effort."
Personally, I think no leading in Halo PC/CE takes the fun out of it. :)
your not an australian bro. YOU JUST DONT UNDERSTAND MAN.
Kornman00
November 29th, 2013, 07:57 AM
Anyways, no-leaing is not really a feature for "modern games" as it even existed in other games before halo came to PC.
Not to keep any arguments going, but if I'm not mistaken most games from that era were also peer-to-peer (eg, Counter Strike), which is how they got around the problem to begin with (at the expense of more rampant cheating)
n00b1n8R
November 29th, 2013, 10:23 AM
your not an australian bro. YOU JUST DONT UNDERSTAND MAN.
^^^^^
Try playing with 300+ ping your whole life, then tell us it's fun.
sehe
November 29th, 2013, 10:58 AM
It's funny that those who cry "OMFG you ruined Halo, I <3 leading" usually plays with 33-66ms ping against others with 200+
Higuy
November 29th, 2013, 11:22 AM
Leading isn't that bad, when I use to play pretty hardcore there was plenty of European servers I'd play on where I got 200 - 300+ ping. Even when I rented a server I still managed to have 100 ping sometimes. No-lead is only a novelty/commodity, I'm going with Warsaw on this one, leading was part of the game, man. It's nice to know that stuff like that can be fixed though, and do have to say, automatic map downloading is easily one of the best features in the past years that have come to game. Really wish it would have been earlier, though.
TVTyrant
November 29th, 2013, 01:33 PM
It's funny that those who cry "OMFG you ruined Halo, I <3 leading" usually plays with 33-66ms ping against others with 200+
I get a smooth 15 or so.
Warsaw
November 29th, 2013, 08:37 PM
^^^^^
Try playing with 300+ ping your whole life, then tell us it's fun.
Back in Halo's heyday, I was the guy with 300 ping...sometimes 2000!
It wasn't the leading that sucked, it was the rubber-banding.
Bodzilla
November 29th, 2013, 10:28 PM
Back in Halo's heyday, I was the guy with 300 ping...sometimes 2000!
It wasn't the leading that sucked, it was the rubber-banding.
bro i was never under 333.
not to mention australian internet is known to run on stale Ham
Warsaw
November 30th, 2013, 12:21 AM
bro i was never under 333.
not to mention australian internet is known to run on stale Ham
Really crappy ping is really crappy ping, regardless of location. Trust me, I know what Halo was like with a bad connection. My awesome internet connection today as shown in the relevant thread? Yeah, that's a new thing for me. It's like goddamn magic.
Patrickssj6
November 30th, 2013, 06:11 AM
When I moved from Germany to the US back then, I moved from a 56k Modem with AOL to 32.000KB/s DSL. The next 4 years the house was never left.
Pooky
November 30th, 2013, 08:29 AM
I'm guessing you meant to finish that last thought as "A huge reason why CE never took off was because maps had to be located and downloaded manually before entry into the game and not everybody was willing to learn how to do that or wanted to spend the effort."
Personally, I think no leading in Halo PC/CE takes the fun out of it. :)
Agreed on all counts. I complained about leading like everyone else back then, but looking back it added another dimension to the game play you don't get in most games. I'd rather fix leading so it's the same for everyone than get rid of it :P
Bodzilla
November 30th, 2013, 10:02 AM
ygI-2F8ApUM&autoplay=1
PopeAK49
December 1st, 2013, 04:47 PM
Leading isn't that bad, when I use to play pretty hardcore there was plenty of European servers I'd play on where I got 200 - 300+ ping. Even when I rented a server I still managed to have 100 ping sometimes. No-lead is only a novelty/commodity, I'm going with Warsaw on this one, leading was part of the game, man. It's nice to know that stuff like that can be fixed though, and do have to say, automatic map downloading is easily one of the best features in the past years that have come to game. Really wish it would have been earlier, though.
http://static2.fjcdn.com/thumbnails/comments/MFW+i+try+it+and+its+awesome+and+not+complete+_e3a edefb1e001a30d10909429293e272.gif
Bodzilla
December 1st, 2013, 09:06 PM
thats ONLY relative if it's fair across the board.
Which it fucking isn't.
Leading isn't a game mechanic, because it discriminates.
I used to top the board in 300 ping servers, because thats all i ever had access to in CE, but i had to work 10x harder then the guy with 30 ping to get there.
There where times (and one i got on video) where i no scoped people out of hogs in that ping. But the ping was so fucked you couldnt even SEE the hog on the screen i was shooting at.
If you dont think thats fucking bullshit for the people in that situation, then your a naieve fool. Because as i remember, i could NEVER get a fucking american or european to stay in an aussie server playing. 5 minutes tops, was all i got out of ANY player i managed to get in the server, before they quit.
you fucking hypocrites.
Patrickssj6
December 1st, 2013, 09:51 PM
ping is a srs topic
Dwood
December 1st, 2013, 09:54 PM
5 minutes tops, was all i got out of ANY player i managed to get in the server, before they quit.
You sure they weren't scared of your skill?
n00b1n8R
December 1st, 2013, 10:45 PM
i could NEVER get a fucking american or european to stay in an aussie server playing. 5 minutes tops, was all i got out of ANY player i managed to get in the server, before they quit.
100 times this
Warsaw
December 1st, 2013, 10:46 PM
thats ONLY relative if it's fair across the board.
Which it fucking isn't.
Leading isn't a game mechanic, because it discriminates.
I used to top the board in 300 ping servers, because thats all i ever had access to in CE, but i had to work 10x harder then the guy with 30 ping to get there.
There where times (and one i got on video) where i no scoped people out of hogs in that ping. But the ping was so fucked you couldnt even SEE the hog on the screen i was shooting at.
If you dont think thats fucking bullshit for the people in that situation, then your a naieve fool. Because as i remember, i could NEVER get a fucking american or european to stay in an aussie server playing. 5 minutes tops, was all i got out of ANY player i managed to get in the server, before they quit.
you fucking hypocrites.
I never even paid attention to the location of the servers I was playing in back then; I just looked for the number of players. If the server was so fucked latency-wise that I couldn't move, I left (that's those 2000 ping instances). 300 I dealt with, because that was a good day for me.
There were plenty of players with great latency rates that still couldn't lead for shit. I mean, yes it's bullshit that it's a lopsided mechanic but if it wasn't lopsided I'd still find it fun. Bullets have flight time, and if somebody can't deal with that then tough shit. World War II pilots didn't get hit-scan or quasi-hit-scan weapons and neither should you ("you" being general here).
PopeAK49
December 2nd, 2013, 03:45 AM
thats ONLY relative if it's fair across the board.
Which it fucking isn't.
Leading isn't a game mechanic, because it discriminates.
I used to top the board in 300 ping servers, because thats all i ever had access to in CE, but i had to work 10x harder then the guy with 30 ping to get there.
There where times (and one i got on video) where i no scoped people out of hogs in that ping. But the ping was so fucked you couldnt even SEE the hog on the screen i was shooting at.
If you dont think thats fucking bullshit for the people in that situation, then your a naieve fool. Because as i remember, i could NEVER get a fucking american or european to stay in an aussie server playing. 5 minutes tops, was all i got out of ANY player i managed to get in the server, before they quit.
you fucking hypocrites.
http://cdn.arwrath.com/1/128468.gif
Pooky
December 2nd, 2013, 09:50 PM
Leading was super weird for me, because I think I had the most unstable ping of anybody on Halo. My ping would constantly fluctuate between ~150 and ~30 in any given server, so I constantly had to check the scoreboard and adjust my aim on the fly. That's why I rarely ever bothered with sniping :P
Still, I think leading was a cool mechanic if only it was equal for everyone <3
Warsaw
December 3rd, 2013, 01:18 AM
Few things were more satisfying than those one-shot-kills to the head with the sniper rifle on a laggy server. Aim two real-life inches in front of the target's face, pull trigger...*boop*... "xXswagmaster69Xx was killed by Ace0f§pades."
Yesssssss.
Not Inferno
December 5th, 2013, 02:20 AM
Generally speaking, "leading" is more satisfying when it's not because of lag. If you like leading then try playing Tribes. I'd suggest Tribes: Ascend but... they kind of fucked it up with all the pay2win casul-pandering bullshit followed by "We aren't supporting this game anymore because fuck you all".
t3h m00kz
December 5th, 2013, 03:29 AM
inferno im me your skype dick
Not Inferno
December 5th, 2013, 03:31 AM
infernorulesyou
4lazy2pm
t3h m00kz
December 5th, 2013, 03:46 AM
ok well then just pm me ur dick
t3h m00kz
December 5th, 2013, 04:07 AM
oh also yeah leading's cool but goddang i wish some body would just design ballistic, realistic projecitles in a way that actually makes sense, is believable and is user friendly. h1's velocities are pretty good but a way too fast. im sick of hitscan shit and giant hitscan ranges on the first frame of firing. give me some believable velocities. make me have to lead my shots. damn
damn!!!!!
http://youtu.be/0Ta-4H92CkA?t=20m29s
Futzy
December 6th, 2013, 08:45 PM
play halo every day
Warsaw
December 6th, 2013, 09:21 PM
Generally speaking, "leading" is more satisfying when it's not because of lag. If you like leading then try playing Tribes. I'd suggest Tribes: Ascend but... they kind of fucked it up with all the pay2win casul-pandering bullshit followed by "We aren't supporting this game anymore because fuck you all".
Tribes was the shit. I liked Tribes 2 even more, and became the Plasma Master. The Battlezone games also require you to lead the target, and they are actually the predominant shooter (despite being a hybrid RTS) I playes before I got Halo PC in 2003.
Lightning
December 6th, 2013, 09:55 PM
Wait, we have auto downloading maps now? Neat.
Also inb4'lollightningpostsonceacenturyreleaseyoshi'
E: Wait, does this mean I could easily do my lightbridge syncing in a map that I will not say the name of?
Warsaw
December 6th, 2013, 10:28 PM
lollightningpostsonceacenturyreleaseyoshi-
Lightning
December 6th, 2013, 11:38 PM
:|
Higuy
December 7th, 2013, 09:24 AM
E: Wait, does this mean I could easily do my lightbridge syncing in a map that I will not say the name of?
It's possible, yes. I don't know how, but I believe Inferno may considering he did the ones for Yoyorast v2.
Dwood
December 7th, 2013, 12:46 PM
E: Wait, does this mean I could easily do my lightbridge syncing in a map that I will not say the name of?
Yes. Biped crush scripts, or if someone wanted to put extra work into it, kornman does have a way to sync certain variables so I think it may be applied to bridges, doors, etc.
n00b1n8R
December 10th, 2013, 05:14 AM
Since it's actually easy to make projectile weapons in CE, why doesn't somebody just make a gulch map where all the hitscane weapons are replaced with almost identical projectile weapons? I'd play that.
Donut
December 10th, 2013, 10:59 AM
I think I remember somebody doing that. Unfortunately the world will never know, because searching "Gulch" on Halomaps is going to turn up 3/4ths of the site's files.
Btcc22
December 10th, 2013, 02:34 PM
Since it's actually easy to make projectile weapons in CE, why doesn't somebody just make a gulch map where all the hitscane weapons are replaced with almost identical projectile weapons? I'd play that.
But none of the weapons are hitscan to begin with?
stunt_man
December 11th, 2013, 02:49 PM
I personally use HAC - I found the map downloading more reliable (though it may have improved for OS since I last tried) and you can bookmark servers and join without ever loading the server list :)
I think the addition that I appreciate most would have to be SAPP. I stopped playing for years but when I joined a SAPP server and played without leading, I realized that this whole time we've been playing a very lo-fi version of the game (relating to the fidelity of Halo PC's gameplay to Bungie's original vision of Halo's gameplay - in which leading had no place, considering it wasn't an issue on Xbox system link/split screen). With that said, I have a lot of trouble going back to servers that have leading. Don't get me wrong - I played for years with leading, and got quite good at it, but after awhile I guess I just got tired of it.
Also, some other super underrated/under-used features of SAPP include map votes, ability to disable objects/powerups, and the /afk command. Map voting should be considered essential - it keeps a server's map cycle fresh, and less people will potentially leave after a match, because at least they had a chance to vote for what they want, instead of being forced to play a gametype they don't enjoy. Disabling powerups/objects is nice if you have a specific weapon set/starting equipment in mind but can't achieve it with Halo custom gametypes alone.
/text diarrhea
I just find it exciting and inspirational how many new features have been added since back in the day.
Pooky
December 12th, 2013, 12:45 AM
But none of the weapons are hitscan to begin with?
Beat me to it lol.
It was my understanding that Halo bullets are actually pretty slow.
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