Amit
December 2nd, 2013, 03:33 AM
So, I've been posting big updates as they came in the Just Cause thread, but this deserves a whole new thread for proper discussion. A new post has been made at jc-mp.com notifying us that on December 7th, the final beta test for JC2-MP will take place. To run this new test, the mod has been approved and listed for use on Steam. It currently exists as a game in my library. After this final test, the release date will be announced and it has been confirmed that release will be before the end of this year (so, within the next few weeks).
Remember, the mod is free and available to everyone that owns Just Cause 2 on Steam. So how do you get a key for the mod? Well, you'll have to read the forum post and it'll tell you how to get one. Make sure you log into steam on their website.
Here's the link to the post: http://www.jc-mp.com/forums/index.php/topic,2889.0.html
Now for those of you who don't really know what JC2-MP is, read on below.
Just Cause 2 Multiplayer is a mod for the singleplayer game, Just Cause 2. It takes the large, open world of Panau and fills it with real people. Servers can have up to 1000 people Stable, I believe.
General Features:
Features:
Scripting system using the simple but powerful Lua language. Use server-side and client-side scripts to create anything from a spawn menu to entire gamemodes.
Server browser allows you to easily find a server and keep track of your favorites.
Steam authentication: your JC2-MP account is tied to your steam account, which allows servers to keep track of players by Steam ID.
An optimised network streamer means a server can support thousands of players and vehicles across Panau.
What's synced:
On-foot movement
On-foot weapons
Vehicle movement
Vehicle weapons
Vehicle mounted weapons (such as turrets in jeeps)
Vehicle spawns
Vehicle colors
Vehicle damage
Stunt position
Time
Weather
Character models
Parachute
What's not synced:
Fixed Mounted Guns (Cannon / Flak Cannon / Fixed Mini-Gun)
Grappling hook
Persistent destroyed structures
Unoccupied vehicles
Thrown explosives and melee
As JC2-MP is in development, you can expect this list to change.
Below are some other features that the mod provides.
Mother of God: Just Cause 2 multiplayer mod dev explains a new game mode, shows customizable armies (http://www.pcgamer.com/2013/05/30/just-cause-2-multiplayer-mod-dev-explains-a-new-game-mode-shows-customizable-armies/)
Man those JC-MP wizards have done it again! They have revolutionized the massively multiplayer online sandbox game! On Monday, one of the Just Cause 2 Muliplayer devs made a post at JC-MP.com detailing a multiplayer game mode called faction wars. It basically emulates the story's faction wars, but fleshes it out much better for multiplayer interaction.
The following links are to images that are from the original post.
Features
Built on JC2-MP, so servers support up to 1000 players and it's actually fucking stable (https://www.jc-mp.com/forums/index.php/topic,1318.0.html)
Custom in-game faction wars menu (http://static.jc-mp.com/factions/2013-05-27_00008.jpg)
Create factions
Invite / remove members
Request alliances /declare war with other factions
Customize faction vehicle colour (http://static.jc-mp.com/factions/2013-05-27_00010.jpg) and player models
Group up with faction members using the squad system (8 squads of 6 people = 48 total people) (http://static.jc-mp.com/factions/2013-05-27_00009.jpg)
Squad mates and their health bar show up on the PDA and minimap for easy organization
Capturing certain bases/facilities grant access to one of two types of shops for military vehicles (http://static.jc-mp.com/factions/2013-05-27_00011.jpg) (e.g. airport sells helicopters, fighter jets (http://static.jc-mp.com/factions/2013-05-27_00012.jpg), and big transport plane that acts as a mobile spawn point)
Spawn Menu shows up at launch / after death (http://static.jc-mp.com/factions/2013-05-27_00014.jpg)
Class selection: Assault, Medic, Sniper, Infiltrator, Support. Each class has certain attributes (e.g. only Assault has armour, only support spawns with rocket launcher)
Player loadout selection screen for weapons (http://static.jc-mp.com/factions/2013-05-27_00013.jpg)
PDA map shows faction territories and friendly radar stations show radar sweeps (http://static.jc-mp.com/factions/2013-05-27_00004.jpg)
In-game HUD shows facility statuses (http://static.jc-mp.com/factions/2013-05-27_00006.jpg)
370 bases to capture (lush environment not compromised (http://static.jc-mp.com/factions/2013-05-27_00007.jpg))
Cash and Score is earned periodically based on the amount, and type of bases your faction controls.
Limitless factions, limitless destruction!
Class Descriptions
Assault: Heavily armoured, has access to most of the best weapons, relies heavily on having a Medic at his side to heal him and a Support to provide him ammo.
Medic: Heals faction members around him. Has access to Assault Rifle / Shotgun.
Sniper: Has access to the deadly sniper rifle, relies heavily on a friendly Support for ammo.
Infiltrator: This class isn’t finalized yet, the concept I’ve come up with is that this class will play a vital role in assaulting serious faction bases. I had the idea of giving this class the ability to ‘hack’ into an enemy radar tower and temporarily disable the radar for 20-30 seconds, giving his faction members time to move through an area undetected.
Support: Infinite ammo is out! Everyone needs it, everyone will love having a Support with them. Supplies ammo to nearby faction members, is the only class that has access to the Rocketlauncher for disabling enemy tanks. The downside to spawning with the Rocketlauncher is that it occupies your main weapon slot, so if you’re an anti tank Support, you will only have your sidearm pistol available if you run into enemy infantry.
Read the entire post HERE
(https://www.jc-mp.com/forums/index.php/topic,1912.0.html)I have a feeling this is going to be big. Big like how DayZ got big last year.
Vote for them in the 2013 ModDB Mod of the Year contest: http://www.moddb.com/mods/jc2mp
Btw, it's pretty ironic that the Mod of the Year contest is sponsored by Origin EA LELLL
Remember, the mod is free and available to everyone that owns Just Cause 2 on Steam. So how do you get a key for the mod? Well, you'll have to read the forum post and it'll tell you how to get one. Make sure you log into steam on their website.
Here's the link to the post: http://www.jc-mp.com/forums/index.php/topic,2889.0.html
Now for those of you who don't really know what JC2-MP is, read on below.
Just Cause 2 Multiplayer is a mod for the singleplayer game, Just Cause 2. It takes the large, open world of Panau and fills it with real people. Servers can have up to 1000 people Stable, I believe.
General Features:
Features:
Scripting system using the simple but powerful Lua language. Use server-side and client-side scripts to create anything from a spawn menu to entire gamemodes.
Server browser allows you to easily find a server and keep track of your favorites.
Steam authentication: your JC2-MP account is tied to your steam account, which allows servers to keep track of players by Steam ID.
An optimised network streamer means a server can support thousands of players and vehicles across Panau.
What's synced:
On-foot movement
On-foot weapons
Vehicle movement
Vehicle weapons
Vehicle mounted weapons (such as turrets in jeeps)
Vehicle spawns
Vehicle colors
Vehicle damage
Stunt position
Time
Weather
Character models
Parachute
What's not synced:
Fixed Mounted Guns (Cannon / Flak Cannon / Fixed Mini-Gun)
Grappling hook
Persistent destroyed structures
Unoccupied vehicles
Thrown explosives and melee
As JC2-MP is in development, you can expect this list to change.
Below are some other features that the mod provides.
Mother of God: Just Cause 2 multiplayer mod dev explains a new game mode, shows customizable armies (http://www.pcgamer.com/2013/05/30/just-cause-2-multiplayer-mod-dev-explains-a-new-game-mode-shows-customizable-armies/)
Man those JC-MP wizards have done it again! They have revolutionized the massively multiplayer online sandbox game! On Monday, one of the Just Cause 2 Muliplayer devs made a post at JC-MP.com detailing a multiplayer game mode called faction wars. It basically emulates the story's faction wars, but fleshes it out much better for multiplayer interaction.
The following links are to images that are from the original post.
Features
Built on JC2-MP, so servers support up to 1000 players and it's actually fucking stable (https://www.jc-mp.com/forums/index.php/topic,1318.0.html)
Custom in-game faction wars menu (http://static.jc-mp.com/factions/2013-05-27_00008.jpg)
Create factions
Invite / remove members
Request alliances /declare war with other factions
Customize faction vehicle colour (http://static.jc-mp.com/factions/2013-05-27_00010.jpg) and player models
Group up with faction members using the squad system (8 squads of 6 people = 48 total people) (http://static.jc-mp.com/factions/2013-05-27_00009.jpg)
Squad mates and their health bar show up on the PDA and minimap for easy organization
Capturing certain bases/facilities grant access to one of two types of shops for military vehicles (http://static.jc-mp.com/factions/2013-05-27_00011.jpg) (e.g. airport sells helicopters, fighter jets (http://static.jc-mp.com/factions/2013-05-27_00012.jpg), and big transport plane that acts as a mobile spawn point)
Spawn Menu shows up at launch / after death (http://static.jc-mp.com/factions/2013-05-27_00014.jpg)
Class selection: Assault, Medic, Sniper, Infiltrator, Support. Each class has certain attributes (e.g. only Assault has armour, only support spawns with rocket launcher)
Player loadout selection screen for weapons (http://static.jc-mp.com/factions/2013-05-27_00013.jpg)
PDA map shows faction territories and friendly radar stations show radar sweeps (http://static.jc-mp.com/factions/2013-05-27_00004.jpg)
In-game HUD shows facility statuses (http://static.jc-mp.com/factions/2013-05-27_00006.jpg)
370 bases to capture (lush environment not compromised (http://static.jc-mp.com/factions/2013-05-27_00007.jpg))
Cash and Score is earned periodically based on the amount, and type of bases your faction controls.
Limitless factions, limitless destruction!
Class Descriptions
Assault: Heavily armoured, has access to most of the best weapons, relies heavily on having a Medic at his side to heal him and a Support to provide him ammo.
Medic: Heals faction members around him. Has access to Assault Rifle / Shotgun.
Sniper: Has access to the deadly sniper rifle, relies heavily on a friendly Support for ammo.
Infiltrator: This class isn’t finalized yet, the concept I’ve come up with is that this class will play a vital role in assaulting serious faction bases. I had the idea of giving this class the ability to ‘hack’ into an enemy radar tower and temporarily disable the radar for 20-30 seconds, giving his faction members time to move through an area undetected.
Support: Infinite ammo is out! Everyone needs it, everyone will love having a Support with them. Supplies ammo to nearby faction members, is the only class that has access to the Rocketlauncher for disabling enemy tanks. The downside to spawning with the Rocketlauncher is that it occupies your main weapon slot, so if you’re an anti tank Support, you will only have your sidearm pistol available if you run into enemy infantry.
Read the entire post HERE
(https://www.jc-mp.com/forums/index.php/topic,1912.0.html)I have a feeling this is going to be big. Big like how DayZ got big last year.
Vote for them in the 2013 ModDB Mod of the Year contest: http://www.moddb.com/mods/jc2mp
Btw, it's pretty ironic that the Mod of the Year contest is sponsored by Origin EA LELLL