View Full Version : Stretched Custom Edition UI and other small annoyances
SK CRISIS
March 2nd, 2014, 05:47 PM
I posted this same thread in another Halo forum but didn't get much of a response.
Some issues I'm having with Halo CE I hope anyone can help me with, starting with the stretched ui:
http://i.imgur.com/Q0e5fkN.jpg
Compare to the original:
http://i.imgur.com/HetPicQ.jpg
I'd be glad to take a crack at it myself, but I just can't figure out how to edit or remake the ui.map. I poked around with kornman and sabien with no luck. If it required me to make new images with photoshop that'd be no problem.
Another issue is this sniper scope bug:
http://i.imgur.com/vlMLtx7.jpg
Those white lines move with my aiming but it's misaligned as you can plainly see. Also in this image you can notice that the 'pulse' of the motion tracker is stretched while the rest of the HUD is not due to HAC.
What can I do to fix these problems?
Tnnaas
March 2nd, 2014, 08:58 PM
Run windowed at highest 4:3 resolution that'll fit on your screen. Or use Open Sauce and set HUD Scaling to on.
I don't think the sniper rifle's tick marks will be fixed, but your HUD should be better scaled and less ugly.
Beyond remaking all the UI elements and recompiling every map, this is probably your best solution. If you really want to tackle a brand new interface to fit 16:9 resolutions better, feel free, I won't discourage you. In fact, it would be a fantastic and worthwhile challenge if you succeed.
SK CRISIS
March 4th, 2014, 05:20 PM
Beyond remaking all the UI elements and recompiling every map, this is probably your best solution. If you really want to tackle a brand new interface to fit 16:9 resolutions better, feel free, I won't discourage you. In fact, it would be a fantastic and worthwhile challenge if you succeed.Wouldn't mind giving it a try, but after following dg945's UI tutorial I find myself stuck at the part where I add the skybox for the UI, specifically finding the original sky file used in UI. Any clue as to which one that is?
Tnnaas
March 4th, 2014, 07:27 PM
It might not be included by default, but in your tags it's sky/sky_ui/sky_ui.sky
You can use HEK+ (http://hce.halomaps.org/index.cfm?fid=1542) to extract the assets in the ui.map file. Anything that doesn't already exist will be created in your tags folder.
SK CRISIS
March 5th, 2014, 06:37 PM
When I try to test a scenario with Sapien it immediately closes. I check debug.txt and the bottom shows me this:
03.05.14 18:24:13 Could not initialize unknown device object 268443520 instance number 31 - Byte Count
03.05.14 18:24:13 Could not initialize unknown device object 268443776 instance number 32 - Counted Buffer
03.05.14 18:24:13 Could not initialize unknown device object 192 instance number 0 - Collection 0 - Joystick
03.05.14 18:24:13 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
03.05.14 18:24:14 Increasing sound decompression buffer size to 1048576 bytes
03.05.14 18:24:14 file_open('tags\cmt\hud\bitmaps\damage.bitmap') error 0x00000003 'The system cannot find the path specified. '
03.05.14 18:24:14 couldn't open bitmap tag 'damage.bitmap'.
03.05.14 18:24:14 file_open('tags\h2\hud\bitmaps\misc\postgame_carna ge_report.bitmap') error 0x00000003 'The system cannot find the path specified. '
03.05.14 18:24:14 couldn't open bitmap tag 'postgame_carnage_report.bitmap'.
03.05.14 18:24:14 failed to load hud_globals tag 'ui\hud\default'
03.05.14 18:24:14 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
03.05.14 18:24:14 failed to load globals tag 'globals\globals'
03.05.14 18:24:14 couldn't load game globals (get new tags)
03.05.14 18:24:14 need to get the following tags:
03.05.14 18:24:14 cmt\hud\bitmaps\damage.bitmap
03.05.14 18:24:14 h2\hud\bitmaps\misc\postgame_carnage_report.bitmap
03.05.14 18:24:14 .bitmap
03.05.14 18:24:14
03.05.14 18:24:14 game_load() failed.
I don't know where \cmt\ and \h2\ are from. And where to get new global tags.
Amit
March 7th, 2014, 04:17 AM
Hey man, just forget about all that. Install OpenSauce (https://code.google.com/p/open-sauce/downloads/detail?name=OpenSauce_Halo1_CE_20130120.7z&can=2&q=) and then hit F7 in-game to bring up the menu. Use the various features to adjust your HUD to work with widescreen resolutions and and increase your field of view to whatever you prefer. It's not worth your time to rebuild maps to fit the UI.
Btw, it looks like Sapien is trying to open bitmaps from tags that are not part of the default HEK tagset. What map are you trying to open?
SK CRISIS
March 7th, 2014, 07:54 AM
Hey man, just forget about all that. Install OpenSauce (https://code.google.com/p/open-sauce/downloads/detail?name=OpenSauce_Halo1_CE_20130120.7z&can=2&q=) and then hit F7 in-game to bring up the menu. Use the various features to adjust your HUD to work with widescreen resolutions and and increase your field of view to whatever you prefer. It's not worth your time to rebuild maps to fit the UI.
Btw, it looks like Sapien is trying to open bitmaps from tags that are not part of the default HEK tagset. What map are you trying to open?The HUD isn't what's bothering me, since I already use OS. It's the main menu that bugs me. I'm going to try to make a better looking version.
With Sapien I was just testing it out, trying to open tutorial.scenario.
OP411
March 21st, 2014, 05:18 PM
there are many ui maps made at halomaps that have made my experience WAY better, if you want a couple links to them i would more than welcome
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