View Full Version : Patch 1.10 has been released
Rentafence
May 15th, 2014, 08:54 PM
Halo is saved.
http://www.bungie.net/7_Halo-PCCE-1010-now-available/en/Forum/Post?id=64943622#referred-HaloPC
InnerGoat
May 15th, 2014, 08:56 PM
bump so people see this over the other active threads
Futzy
May 15th, 2014, 08:56 PM
post halo
InnerGoat
May 15th, 2014, 08:59 PM
I installed the patch and my halo feels fresh and new like it was 36 years ago.. i'm impressed
ultama121
May 15th, 2014, 09:01 PM
certified REAL HALO american made
Rentafence
May 15th, 2014, 09:01 PM
See how much the new resolutions break the UI. Roger added 4800 something by something and said he never texted it lol.
InnerGoat
May 15th, 2014, 09:03 PM
don't text and code
Jelly
May 15th, 2014, 09:07 PM
halo. thanks for halo posts
Amit
May 16th, 2014, 01:20 PM
Does version changer support changing from 1.0.10 to 1.09 to 1.00? I don't want to update to 1.0.10 and find that there are no servers to play on.
EDIT: It does not, but someone already saw that and updated the tool (http://halo-fixes.findforum.net/t21-version-changer).
Reaper Man
May 18th, 2014, 10:21 PM
#halo
n00b1n8R
May 18th, 2014, 11:16 PM
#spartansneverdie
Kornman00
May 23rd, 2014, 03:03 PM
You want to know something funny?
The same build machine with the same compiler which Roger has been using for years now for patching this game, all of a sudden realized multiple optimizations it could make in the code. These optimizations are actually a headache for upgrading OS to 1.10 because it's not only shifted code and data around in varying degrees, but also caused some code to be inlined further than it once was before. I'm having to rewrite some of our hooks to deal with these asm code changes, on top of tracking down and validating shifts in data (eg, the pointer for the actors array shifted by over 800 bytes, but other data of various nature may have only shifted by 32 bytes).
Even if we used signatures of assembly code to find the the code/data we needed to hook/reference, chances are the new optimizations would have rendered these signatures incompatible.
So who can we blame? Microsoft. Give us the source and tags, jerks!
TL;DR: It's possible that 1.10 runs better on older, slower machines than 1.09. When it comes to CPU-bound things anyway.
sehe
May 23rd, 2014, 05:01 PM
Well, Sapp has more than 100 signatures, but only had to fix 2, took about 5 min.
Kornman00
May 23rd, 2014, 05:45 PM
OS has probably over a 1,000 engine code and data references by now. For both client and dedi exes alone. The project is more than just a game or server mod. Some of our mods have to also work within our HEK targets (eg, maximum number of renderable nodes upgrades), which rarely has matching assembly with the runtime.
I'm considering just sticking with 1.09 for the foreseeable future and adding patches that make it refer to the new master server.
Rentafence
May 23rd, 2014, 05:55 PM
RIP Halo we were so close and Kornman just killed it.
E: http://i.imgur.com/dVWSkEo.png
EE: http://i.imgur.com/mduq0zq.png
Tnnaas
May 23rd, 2014, 06:08 PM
But how else will I 270° FOV?
t3h m00kz
May 23rd, 2014, 06:34 PM
in memory of kornman00
he did great shit for halo
xVPvzX-AeSM
But how else will I 270° FOV?
hac2
InnerGoat
May 23rd, 2014, 06:45 PM
RIP kornman also i'm installing ce right now after like 8 years. aimbot time looool
Kornman00
May 23rd, 2014, 07:03 PM
Dammit, I said I'd be sticking with 1.09 for the foreseeable future, not that 'I give up on Halo, go float and sputter' lol. It just isn't feasible to upgrade all of our engine references to 1.10 right now AND meet the community's demand for an update. A chunk of the fixes Roger added in 1.10 were stuff we already did in OS. So it makes sense to stick with what works right now and add the patches that are in 1.10 that we don't already do (eg, pointing to the new master servers). It would be that way until I'm able to finish updating everything to 1.10 (FS is too swamped with actual work and specific code revisions to work on upgrading OS to 1.10, so it's just me).
So you'd still be able to have your insane FOV, just you would be running under 1.09.
sehe
May 23rd, 2014, 08:19 PM
Actually it's true, there isn't any serious change in 1.10, and by the time you will fix OS to 1.10 there will be 1.11 and you will really RQ Halo then. :D
InnerGoat
May 23rd, 2014, 08:49 PM
ok well i am happy i got softth and hac2 working to fix my fov thanks whoever made this possible~
http://innergoat.modacity.net/halos/minishowcase/galleries/haloCE/SoftTH_haloce.exe_2014_05_23_20_30_38_3.jpg
t3h m00kz
May 23rd, 2014, 08:52 PM
stop botting you fuck
InnerGoat
May 23rd, 2014, 09:06 PM
hac2 disabled my hacks you have my word friend,
NullZero
May 23rd, 2014, 09:43 PM
Oh it was actually you
InnerGoat
May 23rd, 2014, 10:11 PM
yeah that was me trying hard to lead. why were we in a mexican server????
NullZero
May 23rd, 2014, 10:46 PM
Not mexi, it's euro, but SAPP said stuff in mexican because a lot of the players that play are mexi. Those who aren't, are probably savvy about the update etc.
Amit
May 25th, 2014, 05:05 AM
:gonk: How can I go back to plebian 1.09? I want my post-processing and non-stretched UI elements on 1.10. Since version changer doesn't work for me on 1.10, I just might have to roll back to 1.09 for that alone. Could do with a fresh reinstall considering all the mod bullshit that's been collecting in there over the years.
stunt_man
May 25th, 2014, 01:52 PM
I assume you're talking about OS? You could install HAC2 (a simple .dll that goes into the controls folder) for the HUD scaling, and ENB series for the post processing.
Without HAC2, you'll need 1.10 in order to see the server list after May 31st.
Unless Korn gets OS updated before then! On that note, if he updates OS to reference the new master server, will people on 1.09 + OS still be able to use HAC2?
Amit
May 25th, 2014, 06:23 PM
I'm already using HAC 2 to fix the FoV and the main HUD, but as you can see in InnerGoatse's picture, the motion tracker is fucked. It functions correctly, but looks whack. OS didn't have that issue at widescreen resolutions.
And by post-processing, I don't mean colour enhancement. OS provides awesome stuff like motion blur, FXAA, Normal map and specular enhancements, and being able to position weapons wherever we wished on the screen. When combined with HAC 2, Optic, and Halo Chat V2 (no longer needed), it was the ultimate experience for playing Halo.
Btcc22
May 25th, 2014, 07:09 PM
OS didn't have that issue at widescreen resolutions.
Hopefully that'll be ironed out one day. They both have their faults though - it's just a case of which one you can tolerate.
n00b1n8R
June 1st, 2014, 04:04 AM
He's dead Jim.
RIP Gamespy master server, you did your job. ;;
Timo
June 1st, 2014, 05:29 AM
Looks like it'll never die
n00b1n8R
June 1st, 2014, 07:49 AM
just like teh mchief
Amit
June 1st, 2014, 02:15 PM
**SPOILER ALERT**
MC dies of old age in Halo 8! Is resurrected in Halo 9 by the Forerunners to finish the hike to 10 numbered Halo games!
Cortexian
June 1st, 2014, 02:29 PM
And then when he finally dies in 10 because all of his bits decay, he is placed into a Dreadnought-type mech-sarcophagus and continues to "Finish the fight" for another 10 Halo games.
Btcc22
June 1st, 2014, 02:41 PM
...and stars in a hit movie alongside Robin Williams.
http://ilarge.listal.com/image/159340/936full-bicentennial-man-poster.jpg
EX12693
June 2nd, 2014, 12:20 PM
Bicentennial Adams
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