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View Full Version : H2V [MAP-MOD] H2MT - Cairo Station ODP Campaign Mod



Resinball
June 15th, 2014, 12:23 AM
http://www.h2mt.org/repository/images/logo/H2MT_large.gif
PRESENTS

Cairo Station ODP Campaign Mod

http://www.h2mt.org/repository/thumbnails/Cairo_Station_ODP.jpg

by Kills Alone of the H2MT Crew

Released - February 20th, 2014


hR5r04A7VGg


ABOUT
=====

In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable.

Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies.


Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps.


Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings.


-Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

http://www.h2mt.org/tools/2_XBox/Entity/

https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2


-The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation.

http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe


http://www.h2mt.org/repository/images/screenshots/Cairo_Station_ODP/Cairo_Station_ODP_01.jpg


ALTERATIONS
===========

-Some Marines are now ODST
-Some Marines have human heads
-Most Marines have various helmets & clothing

-NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be

-Player starts with a BR & Shotgun, full ammo

-Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles
-Various Banshee have been added

-Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings &
the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next


INSTALL
=======

1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by
moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what
it is at a later date.

3) Copy the new file to the same location then start Halo 2 Vista.

4) Select Cairo Station from the Campaign selection screen.


http://www.h2mt.org/repository/images/screenshots/Cairo_Station_ODP/Cairo_Station_ODP_02.jpg


TOOLS
=====

-Ambiguous Alpha v2.5 - for Third Person/Still Cam

http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe


-Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe


-Assembly 1.0.4817.30869 - for Meta Edit/Swap

http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe


-Gravemind v1.6B - for Meta Edit/Swap

http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe


-H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe


-HUD Removal - remove HUD and on-screen text

http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/H2V Hud Removal.exe


-Mr. Mohawk v1.2 - for Meta Edit/Swap

http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe


http://www.h2mt.org/repository/images/screenshots/Cairo_Station_ODP/Cairo_Station_ODP_03.jpg


DOWNLOAD
=========

H2MT Cairo Station ODP Campaign Mod (http://www.h2mt.org/maps/Solo/H2MT_Cairo_Station_ODP_Campaign_Mod.exe)
~139MBs compressed (~219MBs extracted)

H2MT Cairo Station ODP Campaign Mod (http://www.h2mt.org/maps/Solo/H2MT_Cairo_Station_ODP_Campaign_Mod_SPPF.exe) SPPF Only Version
~4.22KBs compressed (~1.63MBs extracted)


http://www.h2mt.org/repository/images/screenshots/Cairo_Station_ODP/Cairo_Station_ODP_04.jpg




notes.txt
scr
1-55: ai squads and end of game all set up

86 set to banshee


masterchief.bipd

CHANGE COLORS (Dark Green SP Spartan)

Primary

weight - 1
color lower bound - r:0 g:0 b:0 - Black
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

Secondary

weight - 1
color lower bound - r:0.501961 g:0.501961 b:0.501961
color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

FoV

Camera Field of View: was 1.22173, set to 1.55173
Much less melee Biped Shoulder issues at: 1.32173




01b_spacestation.scr

-Set player start to have 4 human grenades

-Set player start to have BR & Shotty

BR
Rounds Loaded: 36
Rounds Total: 144

Shotty
Rounds Loaded: 12
Rounds Total: 48


AI Squads:
34 - 116 (117)

Name: bay1_hum_floor_mar

Then Starting Locations:
1 - 4 (5)

Character: 7 (objects\characters\marine\ai\marine_wounded.char)
Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)
Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)


brute.char/.bipd

-Set Brute from Prophet team to Covenant

jackal.char/.bipd

-Set Jackal from Prophet team to Covenant


CHARACTERS:

-Set marine_johnson - BRUTE

-Set marine_wounded - JACKAL


CHARACTER EXAMPLE JACKAL (.char)
char: ai\generic
bipd: objects\characters\jackal\jackal
(null)
styl: objects\characters\elite\ai\elite_specops
(null)

Variation
Permutation: standard

*Set Char Stats, if left blank it relys on second char or generic Char Stats.


CHARACTER EXAMPLE BRUTE (.char)
char: ai\generic OR objects\characters\elite\ai\elite?
bipd: objects\characters\brute\brute
(null)
styl: objects\characters\elite\ai\elite
(null)

Variation
Permutation:
minor_bth - lowest rank, no armour, besides face helmet sometimes
minor_crl
major_bth - looks good
major_crl
captain_bth - red flag
captain_crl
honor_guard_bth - red flag and outfit with large helmet
honor_guard_crl
default - Tartarus?


CHARACTER EXAMPLE HUNTER (.char)
char: ai\generic
bipd: objects\characters\hunter\hunter
(null)
styl: objects\characters\elite\ai\elite
(null)

Variation
Permutation: base

----------

Longsword

scnr

AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571

set Y to around -22.17941 and test
too much X causes crash


fix driver string and passenger strings?

fix boost speed more?

move hog turret marker a little forward, just a tad

remove flip bansehee string?

should take no damage


add to view distance when in camera mode

placement


----------


CHARACTERS

0 - 19 (20)

char - 0 - objects\characters\elite\ai\elite

char - 1 - objects\characters\grunt\ai\grunt

char - 2 - objects\characters\marine\ai\marine

char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5

char - 4 - objects\characters\bugger\ai\bugger

char - 5 - objects\characters\marine\ai\marine_female

char - 6 - objects\characters\marine\ai\marine_odst

char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4

char - 8 - objects\characters\miranda\ai\miranda

char - 9 - objects\characters\elite\ai\elite_ranger

char - 10 - objects\characters\elite\ai\elite_specops

char - 11 - objects\characters\grunt\ai\grunt_heavy

char - 12 - objects\characters\elite\ai\elite_stealth

char - 13 - objects\characters\cortana\ai\cortana

char - 14 - objects\characters\marine\ai\marine_dress

char - 15 - objects\characters\elite\ai\elite_zealot

char - 16 - objects\characters\elite\ai\elite_ultra

char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER?

char - 18 - objects\characters\elite\ai\elite_major

char - 19 - objects\characters\marine\ai\marine_johnson_dress


----------


WEAPONS

0 - 10 (11)

0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle

1 - weap - objects\weapons\rifle\smg\smg

2 - weap - objects\weapons\pistol\magnum\magnum

3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol

4 - weap - objects\weapons\pistol\needler\needler

5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle

6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp _item

7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_ mp_item

8 - weap - objects\weapons\rifle\shotgun\shotgun

9 - weap - objects\weapons\melee\energy_blade\energy_blade

10 - weap - objects\weapons\multiplayer\ball\head_sp