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View Full Version : HCE Biped Rigging, Issue with Wrists



DeadHamster
June 15th, 2014, 08:47 PM
http://i109.photobucket.com/albums/n57/Edwindrako/bla-1.jpg


http://i109.photobucket.com/albums/n57/Edwindrako/blah.jpg


Any idea what I've done wrong here? Everything is fine in Max, I've done it multiple times with the same problem. Rigged to the cyborg skeleton.

Patrickssj6
June 16th, 2014, 09:00 AM
has to do something with the node position...or the parent. how is that called again? those boxes which you link meshes to in max?

I am an expert.

Donut
June 16th, 2014, 10:18 AM
God it's been a while... There's a marker called #lefthand (I think). You need to stick one of those on the handle of the gun where the left hand should go. There's a little app on Halomaps that lets you import .gbxmodels into 3ds max. Do that on a stock model to see how they place (and name) markers on their guns. As for the right hand, I'm fairly certain that sticks to root node on the model in 3ds max (as in, the "frame" that everything else gets linked to). So place that root node on the handle.

Also, it's a little hard to tell from that picture, but is that a flood? Because while you can tell the game to bend the biped's left hand to stick to the gun, sometimes the animations will just make it look weird. IIRC flood hold all weapons one handed while the other hand flails wildly.