View Full Version : WIP Gridiron
PopeAK49
June 20th, 2014, 04:30 PM
Map is currently in beta stage, been working on it for 1.5 weeks. I need to create portals, smoothing groups, etc...It should be done in a week.
33223323332433253326332733283329
Tnnaas
June 20th, 2014, 06:31 PM
This is more like the maps Halo needs. Actual game assets and textures being put in original environments AND keeping to that classic arena Halo I like. No modified campaign levels or dumb, AI-strewn cube worlds. 10/10 actually genuinely looking forward to release.
Rentafence
June 20th, 2014, 07:38 PM
Awesome job! Really great.
Hey if you could help me out please check out: http://www.modacity.net/forums/showthread.php?25421-WIP-Candelabra&p=653442#post653442
Give me a thumbs up and leave a comment it really helps me out
n00b1n8R
June 21st, 2014, 05:22 AM
second what nneyatano said. good shit
Rentafence
June 21st, 2014, 06:39 PM
I didn't realsie this was legit. First time I opened the thread I didn't see any pics lmao.
Third what nne said.
Cortexian
June 21st, 2014, 07:46 PM
I'll put this on one of my servers, or like, spin up another server for custom maps.
Rentafence
June 24th, 2014, 11:36 AM
IMO you could probably get away with upping the poly count on some of those rounded corners so they look less blocky. It's 2014 I don't think anyone would have a problem running the map if you did that.
Donut
June 24th, 2014, 04:29 PM
Pardon my gross ignorance of Halo architecture styles, but the base of the columns in that first picture kind of struck me as forerunner. I mean, how the base extends up in the back and have the 45 degree angles on them. I don't recall if that was ever in any human architecture in the original game.
Other than that, I'm really digging this. It looks like it could be a stock map.
Rentafence
June 24th, 2014, 04:36 PM
Pardon my gross ignorance of Halo architecture styles, but the base of the columns in that first picture kind of struck me as forerunner. I mean, how the base extends up in the back and have the 45 degree angles on them. I don't recall if that was ever in any human architecture in the original game.
Other than that, I'm really digging this. It looks like it could be a stock map.
I don't think the Forerunners had a patent on 45 degree angles.
Cortexian
June 24th, 2014, 04:37 PM
They were the Forerunners, they had patents on everything you silly goose.
Rentafence
June 24th, 2014, 04:42 PM
http://www.majhost.com/gallery/rentafence/Misc/dontpostk.jpg
Cortexian
June 24th, 2014, 04:44 PM
dats my ride
Tnnaas
June 24th, 2014, 07:08 PM
http://www.modacity.net/forums/attachment.php?attachmentid=3329&d=1403296235
Is this crashed pelican outside in a vacuum?
Rentafence
June 24th, 2014, 07:32 PM
The metal plating actually has oxidizer strategically embedded in it to sustain the fire
PopeAK49
June 24th, 2014, 07:34 PM
The skybox is a lot different now. I replaced that destroyed pelican area with engine thrusters.
Donut
June 24th, 2014, 07:48 PM
I don't think the Forerunners had a patent on 45 degree angles.
It was just an observation. No need to be smarmy about it.
PopeAK49
June 25th, 2014, 03:31 PM
Hello testers, the Gridiron server is now up.
The IP is: 23.238.186.3:2306
Cortexian
June 25th, 2014, 03:57 PM
You can also use:
game.halo-ce.com:2306
A little easier to remember :)
http://cache.www.gametracker.com/server_info/23.238.186.3:2306/banner_560x95.png?random=287237 (http://stats.halo-ce.com/#s=23.238.186.3:2306)
(click for live stats)
Tnnaas
June 25th, 2014, 07:36 PM
width=0 height=0
PopeAK49
June 25th, 2014, 07:42 PM
New Titan installed, so now I can play Halo at decent frames. Ran a little late because new PSU had a CPU power cable like two inches too short. :v
http://www.modacity.net/forums/images/customavatars/avatar4668_41.gif
20 min until game time!
n00b1n8R
June 25th, 2014, 07:49 PM
joining now, get in here fags
Tnnaas
June 25th, 2014, 07:50 PM
Tested on LAN just for frames. Dropped down to 300 fps without V-sync facing the center from an outside edge. Make better portals please for final version.
Cortexian
June 25th, 2014, 07:50 PM
I won't be home for 2 hours plz wait
Tnnaas
June 25th, 2014, 08:39 PM
Needs classic mapcycle. No PP starts would be nice.
Rentafence
June 25th, 2014, 09:13 PM
There's some sky material on red team's computer thing
http://cloud-4.steampowered.com/ugc/776058732168079670/FC73D261EDEF838CC301019DAC5E84BCFA1E64F3/
InnerGoat
June 26th, 2014, 07:41 AM
actually thats where all the dead chiefs go when you're not looking. a little robot thing crawls out of that hole and cuts up the dead and
n00b1n8R
June 26th, 2014, 09:14 AM
ew gross
ps i'm glad we made progress on finalising plans for the asuka room
PopeAK49
June 26th, 2014, 04:10 PM
ew gross
ps i'm glad we made progress on finalising plans for the asuka room
almost done. :-3
Cortexian
June 26th, 2014, 06:07 PM
did the sauce I gave you work out? :confused:
edit: and you should post a thread here (http://www.halo-ce.com/forum/viewforum.php?f=3&sid=0df7a0fbaff07edd49cc584d4480a856) when you're done.
PopeAK49
June 26th, 2014, 07:39 PM
did the sauce I gave you work out? :confused:
edit: and you should post a thread here (http://www.halo-ce.com/forum/viewforum.php?f=3&sid=0df7a0fbaff07edd49cc584d4480a856) when you're done.
Yep, made the scenery model last night.
n00b1n8R
June 28th, 2014, 09:16 PM
make a gamagoori room, she's much better than ryuko
PopeAK49
June 29th, 2014, 03:20 AM
http://www.quickmeme.com/img/c9/c9e1095062393a24dab581243efc2de1caad68a4a78377fcb4 a8fe54472060f1.jpg
PopeAK49
June 29th, 2014, 01:37 PM
I'm still finishing and polishing up things. It will be released sometime this week. Thanks guys.
Cortexian
June 29th, 2014, 06:47 PM
realease me a secret beta so i can make sure ther secret asuka room is good
Rentafence
June 29th, 2014, 07:29 PM
make a secret jennete mccurdy room for all the icarly fans
n00b1n8R
June 29th, 2014, 09:01 PM
http://0-media-cdn.foolz.us/ffuuka/board/a/image/1389/33/1389330598921.jpg
he's so dreamy :mech2:
PopeAK49
June 29th, 2014, 11:00 PM
:mech:
PopeAK49
July 2nd, 2014, 05:00 AM
Hey guyz, I uploaded some gameplay videos. Map is almost done.
https://www.youtube.com/playlist?list=PLffzBdSV8dXr0Cn0adA7H0R3vlKBnCaFh
n00b1n8R
July 2nd, 2014, 05:41 AM
wow i warp a lot
Warsaw
July 3rd, 2014, 02:00 PM
I missed the date. Been wrapped up in MechWarrior Online school.
Rentafence
July 3rd, 2014, 02:23 PM
I missed the date. Been wrapped up in MechWarrior Online school.
poland cannot into beta
PopeAK49
July 8th, 2014, 03:02 AM
I don't know how to fucking +exactportal.
n00b1n8R
July 8th, 2014, 08:11 AM
E: put a gamma room in
http://31.media.tumblr.com/e3809bc1b5aea1de7de5032ad92efc1b/tumblr_mxq3xw68Ha1s0qqgvo3_500.gif
Cortexian
July 9th, 2014, 02:12 AM
so how about that release
PopeAK49
July 9th, 2014, 06:25 PM
so how about that release
I released the beta on halomaps in my thread. I'm going to have to redo the exterior/skybox in order to make portals work. There are always complications...
PopeAK49
July 27th, 2014, 03:40 AM
I've been working on the skybox lately. Instead of a space environment, I decided to make it an underground research facility with lava flows.
n00b1n8R
July 27th, 2014, 08:25 PM
I thought you said you gave up on that?
you're going to do fat asuka right
Cortexian
August 20th, 2014, 04:34 PM
Took the server for the beta offline, though I don't think it got much use since that first test anyway. If you need it again let me know!
n00b1n8R
August 23rd, 2014, 03:45 AM
ded maep
stunt_man
September 6th, 2014, 06:29 PM
Ugh get a load of this shit:
3353
PopeAK49
September 6th, 2014, 07:26 PM
Ugh get a load of this shit:
3353
Maximum trolled. I should blame myself for not finishing it up yet. I've started my last year of college and it's not easy...
Rentafence
September 6th, 2014, 10:22 PM
Hahahahaha get rekt
Lateksi
September 7th, 2014, 10:20 AM
Fat Asuka's Lair
Pope's Secret Base
n00b1n8R
September 7th, 2014, 08:31 PM
yzvIn0mdXtY
PopeAK49
September 13th, 2014, 06:11 PM
335433553356
Rentafence
September 13th, 2014, 07:58 PM
Ya that makes a lot more sense than a cube shaped building floating in space.
stunt_man
October 17th, 2014, 10:26 PM
Daed map?
Finish pls so I can host it on my dead server XD
Lateksi
October 18th, 2014, 08:51 PM
What stunt_man said. I've had some really good games on this map. Just today I played some NOS clan guys on Griddy.
Rentafence
October 19th, 2014, 12:26 PM
Nearly half a year in development, Gridiron has been a work in progress for nearly a quarter of the time entire AAA games have been. Hopefully this map will change Halo forever.
Lateksi
October 20th, 2014, 02:07 PM
No pressure, Pope
PopeAK49
October 21st, 2014, 08:56 PM
College is importanter right meow.
Rentafence
October 22nd, 2014, 09:09 PM
College is importanter right meow.
I'm a Halo major minoring in greenmen.
Lateksi
October 23rd, 2014, 02:44 PM
In 30 years I can imagine you could study a game franchise.
PopeAK49
October 30th, 2014, 06:03 PM
-Release-
http://hce.halomaps.org/index.cfm?fid=6946
Higuy
October 31st, 2014, 07:04 AM
looks great m8
http://31.media.tumblr.com/8ae554904ba12f042255f04dee7af019/tumblr_muz10w7cFV1rby4vso1_250.gif
n00b1n8R
November 1st, 2014, 07:12 AM
where is the secret room
Cortexian
November 7th, 2014, 12:58 PM
-Release-
http://hce.halomaps.org/index.cfm?fid=6946you tease you
PopeAK49
November 16th, 2014, 05:17 PM
But in all seriousness, I have winter break coming up so hopefully I'll be able to get workz done.
n00b1n8R
November 16th, 2014, 11:09 PM
http://i.imgur.com/SEvNBcW.gif
is this guy meant to be perfect??
PopeAK49
November 17th, 2014, 01:24 AM
is this guy meant to be perfect??
You can't handle his perfect body.
Patrickssj6
November 23rd, 2014, 03:11 AM
http://www.modacity.net/forums/attachment.php?attachmentid=3373&d=1416730288
Lightning
November 26th, 2014, 01:46 AM
Nearly half a year in development, Gridiron has been a work in progress for nearly a quarter of the time entire AAA games have been. Hopefully this map will change Halo forever.
Half of a year? Oh please.
InnerGoat
November 26th, 2014, 01:05 PM
the man himself that has made more content than CMT but released none of it :realsmug:
PopeAK49
November 27th, 2014, 03:46 PM
the man himself that has made more content than CMT but released none of it :realsmug:
Wat.
Rentafence
November 27th, 2014, 06:08 PM
Half of a year? Oh please.
Shouldn't you be at Gamestop preparing for Black Friday sales?
InnerGoat
November 27th, 2014, 06:17 PM
Wat.lightning needs to finish a few maps. a few....
PopeAK49
November 28th, 2014, 12:42 AM
lightning needs to finish a few maps. a few....
Oh, well I think he has no remorse about maps being incomplete.
Rentafence
November 28th, 2014, 09:08 AM
Oh, well I think he has no remorse about maps being incomplete.
He should otherwise he could make good maps like this (http://hce.halomaps.org/index.cfm?fid=1759)
:smug:
Lightning
November 29th, 2014, 12:56 AM
He should otherwise he could make good maps like this (http://hce.halomaps.org/index.cfm?fid=1759)
:smug:
This was planned, right?
Right?
Rentafence
December 4th, 2014, 01:08 AM
Fat Asuka's Lair
Pope's Secret Base
Give her the cornchip treatment
0GiMZrfA83g&autoplay=1
PopeAK49
December 4th, 2014, 03:07 PM
What the actual fuck.
FreedomFighter777
December 4th, 2014, 05:36 PM
You know I just had an epiphany; Halo is (kind of) generic sci fi; but the art style is truly different. There's a game I absolutely love to play called Natural Selection 2. In that game the marines in that game are as generic as it gets, and so are the environments. Just looking at this map you're making though makes me realize how different Halo's art style is! I like it!
Rentafence
December 4th, 2014, 10:36 PM
Halo is (kind of) generic sci fi
Please do not be rude to Halo
PopeAK49
December 5th, 2014, 12:23 AM
Please do not be rude to Halo
I heard Halo is a pretty cool guy.
FreedomFighter777
December 5th, 2014, 11:50 PM
I'm sorry Halo!!!
PopeAK49
December 6th, 2014, 06:05 PM
LOLOLOLOLOLOLOLOLOLOLOL
http://hce.halomaps.org/index.cfm?pg=3&fid=6992
n00b1n8R
December 6th, 2014, 07:46 PM
does it have an asuka room tho
PopeAK49
December 6th, 2014, 08:48 PM
No. Give it a 1 rating please.
n00b1n8R
December 7th, 2014, 03:32 AM
tbh that's what it would deserve even with an asuka room :smug:
PopeAK49
December 7th, 2014, 04:35 PM
I'm out of dicks to slap you in the face with. I used them all on freelancer.
Rentafence
December 7th, 2014, 10:53 PM
LOLOLOLOLOLOLOLOLOLOLOL
http://hce.halomaps.org/index.cfm?pg=3&fid=6992
This is the final, official and complete version without the fierce ai and bugs. You are alone this time.
PopeAK49
December 8th, 2014, 12:12 AM
This is the final, official and complete version without the fierce ai and bugs. You are alone this time.
I was rolling on the floor laughing.
Cortexian
December 8th, 2014, 02:40 AM
where is the secret halo room
PopeAK49
December 8th, 2014, 08:42 PM
where is the full server
Rentafence
December 8th, 2014, 09:28 PM
where is the secret halo room
http://www.majhost.com/gallery/rentafence/Misc/dontpostk.jpg
Cortexian
December 9th, 2014, 10:57 PM
that should be in the secret halo room
Rentafence
January 8th, 2015, 09:34 PM
-Bump-
This project is dead
PopeAK49
January 8th, 2015, 11:49 PM
Believe what you want.
PopeAK49
February 17th, 2015, 01:46 PM
https://scontent-1.11404.fna.fbcdn.net/hphotos-xfp1/v/t1.0-9/p180x540/1497527_1593652997514943_714858937909267474_n.jpg? oh=7fc1070eb0402a2ed57e2ab26efa5fe1&oe=554AE3B0
https://scontent-1.11404.fna.fbcdn.net/hphotos-xpf1/v/t1.0-9/p180x540/10989130_1593653017514941_336119087771891829_n.jpg ?oh=2167c847e327f1841dba210333558123&oe=55490558
https://scontent-1.11404.fna.fbcdn.net/hphotos-xap1/v/t1.0-9/p180x540/1560721_1593653007514942_8300790553194517947_n.jpg ?oh=06b9e9cbce6bbf4a38afe0bd6bddc7e1&oe=559681F2
stunt_man
February 17th, 2015, 06:27 PM
I-have-a-boner/10
Lateksi
February 18th, 2015, 04:22 AM
Da pimp pope
Cortexian
February 18th, 2015, 06:01 PM
Still have servers available for testing when you have something you want to play. PM me and I'll get back to you ASAP about w/e.
PopeAK49
February 18th, 2015, 08:01 PM
Still have servers available for testing when you have something you want to play. PM me and I'll get back to you ASAP about w/e.
Thanks!
n00b1n8R
February 18th, 2015, 10:33 PM
ASUKA
SSUKS
USUKU
KSUKK
ASUKA
PopeAK49
February 19th, 2015, 12:44 PM
ASUKA
SSUKS
USUKU
KSUKK
ASUKA
k
stunt_man
February 19th, 2015, 07:10 PM
Thanks!
Beta test pls - I'll give you good feedback, promise
RadWolfie
February 21st, 2015, 12:52 PM
Base on what I seen... Those pipes or any of the cylinders are very roundy, yet still haven't extended the HEK's poly limit to create a map? That would be interesting gameplay experience.
MechWarrior001
February 22nd, 2015, 02:19 AM
Pope, if you can try to build the scenery meshes into the level BSP; That way they get nice and light-mapped and not just be vertex lit like everything else.
Rentafence
February 22nd, 2015, 07:01 PM
Caution strips look too thick IMO.
PopeAK49
February 23rd, 2015, 02:46 AM
Caution strips look too thick IMO.
ur mum m8.
stunt_man
February 25th, 2015, 08:12 PM
Pope, if you can try to build the scenery meshes into the level BSP; That way they get nice and light-mapped and not just be vertex lit like everything else.
Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?
If there's no downside it sounds like something I'm going to do in my maps.
Base on what I seen... Those pipes or any of the cylinders are very roundy, yet still haven't extended the HEK's poly limit to create a map? That would be interesting gameplay experience.
Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
Rentafence
February 25th, 2015, 08:18 PM
Is there any downside to this? Doesn't the BSP collision model get too cluttered and start producing phantom BSP's? Could have sworn there was a reason people weren't doing this... Or is it just because no one wants to go through the work of cutting and welding everything to the BSP?
If there's no downside it sounds like something I'm going to do in my maps.
Interesting. Pope have you been testing this using HAC2's increased poly hack? If not then bravo on the portalling.
You don't need to have the scenery as part of the BSP if you were to do that. They can just be separate objects from the world mesh. IIRC they can even have surfaces that are coplanar to the world mesh and it will compile just fine.
stunt_man
March 8th, 2015, 04:16 PM
New screens when
PopeAK49
March 8th, 2015, 10:07 PM
New screens when
Now. I just got back from Talkeetna.
https://scontent-1.11404.fna.fbcdn.net/hphotos-xpa1/t31.0-8/10498095_1601155850097991_8766959045484295921_o.jp g
https://scontent-1.11404.fna.fbcdn.net/hphotos-xfa1/v/t1.0-9/p180x540/10459920_1601155863431323_1006226046323956703_n.jp g?oh=610928fdc2bc61779f9a825f53a09a1f&oe=557AD4D0
https://scontent-1.11404.fna.fbcdn.net/hphotos-xap1/t31.0-8/1617574_1601155873431322_4783963454298500499_o.jpg
Lateksi
March 9th, 2015, 03:56 PM
If you could add something other than the crate thingies to jump to higher platform that would be great. They're sometimes very buggy to jump on.
PopeAK49
March 12th, 2015, 02:31 PM
33863387
stunt_man
March 12th, 2015, 06:55 PM
Sweet titties.
Lightning
March 12th, 2015, 11:05 PM
Awesome human architecture/10
Rentafence
March 12th, 2015, 11:32 PM
Are you remodeling the entire fuckle
stunt_man
July 20th, 2015, 01:07 AM
:(
Tnnaas
July 20th, 2015, 06:15 AM
When can I play this on Freelancer's custom maps server?
PopeAK49
July 20th, 2015, 06:03 PM
:(
10k map pack
stunt_man
July 22nd, 2015, 10:59 PM
10k map pack
:)
beta test when
Lateksi
July 23rd, 2015, 01:10 PM
I want to be in beta too!
Tnnaas
July 24th, 2015, 07:15 PM
10k map pack (http://forum.halomaps.org/index.cfm?page=topic&topicID=48484)
This is more like the maps Halo needs. Actual game assets and textures being put in original environments AND keeping to that classic arena Halo I like. No modified campaign levels or dumb, AI-strewn cube worlds. 10/10 actually genuinely looking forward to release.
stunt_man
July 25th, 2015, 05:13 PM
This is more like the maps Halo needs. Actual game assets and textures being put in original environments AND keeping to that classic arena Halo I like. No modified campaign levels or dumb, AI-strewn cube worlds. 10/10 actually genuinely looking forward to release.
.
Lateksi
July 26th, 2015, 10:55 AM
What's the poly count on Gridiron beta? It's funny cause it looks fairly simple yet it hits my performance worse than Yoyorast Island V2. Waiting for the final version of the map.
BTW awesome work on your 10K map pack! Tnnaas said it better.
stunt_man
July 27th, 2015, 02:45 PM
The issue likely isn't the total polycount of the map, but rather how it is distributed among the portals (not to mention lens flares and particle effects like sparks and smoke). It's an interesting point because a lot of content creators are unable to test performance correctly due to their machines being powerful enough to pull 100+ fps on maps with even the highest polycounts/most visual effects.
I once built a test machine with an old Radeon 9600XT 512MB in order to test performance consistency throughout maps I was working on - Halo ran between 25 and 35 fps on stock maps, which is what I was going for. Unfortunately the processor is fried now and it's pretty much useless.
Rentafence
January 30th, 2016, 09:55 PM
Hey asshole are you still working on this
~ZMT~Trace
January 31st, 2016, 09:37 PM
he said it would be done in around a week DONT RUSH HIM
PopeAK49
February 11th, 2017, 01:24 AM
RIP
3443
n00b1n8R
February 17th, 2017, 04:50 AM
What wasn't finished about it anyway?
Rentafence
March 20th, 2017, 06:20 PM
Hey asshole are you still working on this
^^^
Rentafence
May 26th, 2018, 10:20 PM
^^^
Ok fucker this is the third year now I have bumped this thread WHERE IS MY MAP
see you in 2019
PopeAK49
September 1st, 2018, 12:50 PM
AFTER THOUSANDS OF YEARS....
WHY CANT I POST LINKS????
Spartan314
September 9th, 2018, 04:03 AM
nice
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