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Ki11a_FTW
July 19th, 2014, 07:40 PM
http://i.imgur.com/4G36RMI.png




Ki11a_FTW here,


Today I would like to officially announce Halo: Composition as a mod being developed for Halo Custom Edition.




Halo: Composition is a multi-level campaign that takes place in the year 2555, between the events of Halo 3 and Halo 4. You will travel on a new adventure with a set of all new characters, uncovering unknown events that lead you to discover ambitions of the remains of the covenant after Halo 3. This will tie up with events that occur in Halo 4.


The mod uses the Halo Combat Evolved engine [size=2]combined with Open Sauce.[/size=2]




So lets talk about what to expect from the mod.


The mod will indeed push the Halo engine to its full potential, maybe even beyond it. People who have been following my small amount of updates since 2012 know that I have been working with many ideas and experimenting with them in the engine.


The mod features brand new custom music. Thats right. I am working with a composer who I know personally who is also a die hard Halo fan.


(The team right now is very small, and we don't have the resources to focus on creating an entire brand new custom tagset for the mod, as much as we would love too. There will be content for both porters and people who like something new to enjoy.)


Weapons/Vehicles


You will see some new prototype weapons and vehicles that were being developed between Halo 3 and 4, some that may have not of been seen in either of the games. This goes for both the UNSC and Covenant.


Characters

Like I said, the mod will feature brand new main characters. All I'm going to say right now is that you play as one of the first Spartan 4's. As for covenant, I'll go as far as saying that you may even encounter some different species of covenant than expected. Be sure to read the CE3 section.


Levels
This has been the best part on working with the mod, as the lead environment artist, I have been experimenting with new environments in the Halo engine that push the game to it's max. I have previous skill in current-gen engines, (Source, CryEngine, Unreal) and I have learned many things about making a level fun and look beautiful throughout the years.


The mod will feature many different environments, with brand new weather effects\particles to go along with them.


Each level is designed with deep thought and layout, and of course with a set of missions. These missions are what you would expect from any Halo mission. You can follow a mission easily, however there are many ways to do each mission (without getting lost), as well as plenty of non-linear space for the player to explore. Different play throughs may lead you to discover entire encounters you have missed, weapons, stranded allys and more. It's still the classic Halo experience, but not at the same time.
http://i.imgur.com/Q8g4AOB.jpg
http://i.imgur.com/1XpHFwZ.jpg
http://i.imgur.com/ZMR79n1.jpg
http://i.imgur.com/GN5URpd.jpg
The CE3 Reveal
I have been rather quiet up until now, we have been hard at work trying to give something to show at CE3. This is not an AAA game, so progress varies as this is not an actual studio, and with the past history of great mods, well you know. I'd like to get you all involved as much as I can as progress is made, I think a 7 and a half minute gameplay demo is a treat.


8Z4cDIbKAoM&feature=youtu.be


The demo is from a level called "Rebirth", one of the first missions in the mod. It features the music from our amazing composer. There is a lot of stuff that I was happy to get done for this, and a lot of stuff that didn't get done. All in all, by all means do not expect a final product from what you see. There is a lot of work to be done, any questions or concerns I will be glad to address.


I noticed people in the chat were complaining about the h4 BR and pistol, those are gonna go, don't worry.


Releases
Releases will come episodically. This may feature 1-2 maps per release.


Involved Personnel
CMT- various effect\particle tags


Open Sauce Team - Lets just say this project would not exist if it weren't for them.


Kozakuu: Promotion and Graphic Designer


Matt Jordan - Musical Composer\Voice actor\Tester


Joseph Simon\Patrick Jamison - Voice actors\Testers


Dante: Environment Artist


Rich Lawrence(Ki11a_FTW): Lead Designer\Cinematic Director\Writer and Lead Environment artist.




Special thanks to 343 Industries and Microsoft Game Studios, for assets seen from other Halo games, (Halo 2, Halo 3, Halo Reach, Halo 4). I am not claiming their content as my own in any way.

Cortexian
July 19th, 2014, 10:13 PM
Hopefully you can diversify the voice acting to more than three people so it doesn't sound like the same person all the time.

Otherwise I'm very interested in this!

Kornman00
July 20th, 2014, 05:33 AM
Looking good! I know this is WIP right now, but is the music (which the composer is doing a good job on) supposed to seem as though it drowns out the dialogue?

Ki11a_FTW
July 20th, 2014, 11:30 AM
Basically we had a halo 2 situation with trying to get things finished by the deadline. The list of things I wanted to fix goes on and on, the music was one of the last things to go in, the voices are all at their appropriate levels. However it can be difficult to hear some conversations due to the fact the sounds come from the bipeds, and the bipeds are moving around all over the place. If anything the music is too loud, because I know my composer wasn't happy with a lower volume version we had in at a certain time.

Personally I didn't have any trouble hearing them but then again I know what/when their lines are.


Freelancer, we had 4 new voices in the trailer, every different voice was for an individual character. No voices were used for 2 or more characters if that's what you mean. We plan on introducing more characters (and getting into the ones in the demo) over time, and by the time of release you should have a general idea for each one.

Dwood
July 20th, 2014, 03:04 PM
If you need a voice actor I have a decent microphone although not a perfect soundproof etc setup, I could help.

CabooseJr
July 20th, 2014, 04:21 PM
I like the direction you guys are going in. I know it's WIP, but I hope you address the skybox, it seems a bit too busy.

Amit
July 22nd, 2014, 11:16 PM
Basically we had a halo 2 situation with trying to get things finished by the deadline. The list of things I wanted to fix goes on and on, the music was one of the last things to go in, the voices are all at their appropriate levels. However it can be difficult to hear some conversations due to the fact the sounds come from the bipeds, and the bipeds are moving around all over the place. If anything the music is too loud, because I know my composer wasn't happy with a lower volume version we had in at a certain time.

Personally I didn't have any trouble hearing them but then again I know what/when their lines are.

We can hear what they are saying, but the music is too loud. It's the same gripe I have with some dev blogs of other mods. Right now it seems pretty half and half with the music vs game. Try doing 25% music, 75% game.

MEGAVKNG2
July 30th, 2014, 04:38 PM
Looks really good.