View Full Version : Performance in SP compared to MP?
w3tw1lly
May 27th, 2007, 10:25 AM
I am curious what the framerates are in Singleplayer compared to Multiplayer? I would expect Multiplayer to have higher framerates, but I have seen exceptions.
Roostervier
May 27th, 2007, 10:46 AM
Single player definitely has a lower framerate. In my experience, it comes from all of the AI(on screen, that is). In MP I get 40-70 fps on average. SP varies from 2 - 60 fps.
Kornman00
May 27th, 2007, 11:18 AM
SP Has:
1) More bipeds running around with attached AI
2) Larger BSPs
3) Even more detail to go along with the larger bsp
4) h4x
5) Cortana
'nuf said
w3tw1lly
May 27th, 2007, 11:20 AM
SP Has:
1) More bipeds running around with attached AI
2) Larger BSPs
3) Even more detail to go along with the larger bsp
4) h4x
5) Cortana
'nuf said
Yeah I know but Half-Life 2 runs way better in SP than in MP for me so that is why I am wondering. It would make sense for performance to be better in MP but I have seen otherwise.
MetKiller Joe
May 27th, 2007, 12:13 PM
Yeah I know but Half-Life 2 runs way better in SP than in MP for me so that is why I am wondering. It would make sense for performance to be better in MP but I have seen otherwise.
In a word, engine of H2V isn't that great. The fact that I can run HL2, Doom 3, and some other high end games with better physics and graphics than H2V proves its engine isn't that great.
Then again, I love it anyway, which is why I going to make maps for it ;).
Nick
May 27th, 2007, 07:05 PM
Actually, you are wrong. The engine is great for what it was designed for - the Xbox. From the planning phases, the engine behind the Halo games was meant for the Xbox (that is, after the purchase of Bungie by Microsoft in 2000); all design decisions and platform targeting centered around one unchanging piece of hardware.
The design for a console engine is pretty different than a PC engine, as a PC engine has to be designed to support millions of hardware configurations (a "floating" hardware platform, if you will), multiple resolutions, multiple operating systems, etc. Refactoring an engine designed for a fixed platform (the Xbox) will never produce an engine that will be as good as it could have been, had it been designed for a floating platform.
To make the engine that powers Halo 2 PC on-par with the Half-Life 2 and Doom 3 engines (which were most certainly designed for the floating PC platform), Hired Gun would have had to redesign a lot of the engine from the ground up. They would have practically put in the engineering effort required to make a new game and reused the art resources (though the art would have also needed tweaking, too). In short, it wasn't work it to make the engine better than the one you're playing Halo 2 PC on right now.
Nick
Hurrvish
May 27th, 2007, 07:09 PM
5) Cortana
Yar. On co-op legendary, my friends will use the binoculars to stare at her breasts even though there's a fuckload of flood swarming around us. :downs:
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