STR99
May 28th, 2007, 11:14 AM
Hey all, I've recently picked up the game and I've started working on a map. I made a couple maps for halo 1 and so far it's pretty similar but one thing I can't figure out is how to access textures from the original maps and single player maps. For halo 1 they supplied the shader files for each texture and also the .tif file to use in Max for UV mapping, but so far all I can find are the ones from the example map.
The same thing goes for some of the items that are placed with Sapien like scenery, different things like jump jets, etc. As far as I can tell only some of the tags are included but not all of them. If I understand correctly, they're all stored in shared.map or another .map file but is there a way to retrieve the tags from there?
The same thing goes for some of the items that are placed with Sapien like scenery, different things like jump jets, etc. As far as I can tell only some of the tags are included but not all of them. If I understand correctly, they're all stored in shared.map or another .map file but is there a way to retrieve the tags from there?