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Snaver
June 4th, 2007, 03:50 PM
The shader_collections.shader_collections file included with the H2EK references shader's that are not included with the editing kit.. so I removed them since they're not needed. This will speed up compile times as it takes a while for tool to go through the assortment of shader's to check if they're there when you compile a .ASS

It's simple to do I know.. but i thought i may aswell post it since it may be useful for a few people.


; <- this character indicates a comment, blank lines are okay too
;
; each shader collection is a named directory that the environment importing process
; knows to look in for shaders - each line in this file has the format
;
; abbreviation tag directory
;
; do not remove this first entry, it specifies the default place to look
;
;Modified by Snave, h2vista forums.

* scenarios\shaders

; ========== forerunner shaders
f scenarios\shaders\forerunner
f_if scenarios\shaders\forerunner\industrial\floors
f_ig scenarios\shaders\forerunner\industrial\glass
f_il scenarios\shaders\forerunner\industrial\lights
f_im scenarios\shaders\forerunner\industrial\metals
f_it scenarios\shaders\forerunner\industrial\tech

; ========== object shaders for bsp geometry

ob scenarios\objects
sky scenarios\skies
multi objects\multi

; ========== level-specific shaders
high scenarios\shaders\solo\highcharity

Roostervier
June 4th, 2007, 03:53 PM
Wow, there are a significant amount of tags missing, and this is only accounting for shaders, not even all the crates, scenery, etc. I've known from the start that we've been missing tags, but this just goes to prove it.

Btw thanks, mundane things like these are never fun to do D: