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Patrickssj6
November 4th, 2006, 08:07 AM
What do you guys know about it related to Halo?

I know it exists, and that we have the recources but it isn't enabled by default.There are 2 files to proof this:

C:\Program Files\Microsoft Games\Halo Custom Edition\shaders\EffectCollection_ps_2_0.enc

and

Kornman00

http://gbxforums.gearboxsoftware.com/showthread.php?t=54632

Maybe some of you guys know more about this.:)

EDIT: BTW to enable PS2.0 use haloce.exe -use20

TheGhost
November 4th, 2006, 11:37 AM
Did we ever get to opening that RAR?

Patrickssj6
November 4th, 2006, 11:47 AM
Did we ever get to opening that RAR?
Sadly not.:(

Can you fix the title?

Zeph
November 4th, 2006, 12:50 PM
Lol, I remember Kornman giving me these back before he put up that little riddle. I looked at them and saw I couldn't use it for anything, so I simply deleted it. Hah, I remember being excited because I thought he was giving me more scripting goodness.

Patrickssj6
November 4th, 2006, 01:07 PM
Lol, I remember Kornman giving me these back before he put up that little riddle. I looked at them and saw I couldn't use it for anything, so I simply deleted it. Hah, I remember being excited because I thought he was giving me more scripting goodness.:eek::(

Timo
November 4th, 2006, 01:18 PM
When I saw that thread this morning, I thought he had started up another riddle :(

Zeph
November 4th, 2006, 03:12 PM
When I saw that thread this morning, I thought he had started up another riddle :(

I did too, but I remembered I allready had it, so I looked at the date.

SnaFuBAR
November 4th, 2006, 08:10 PM
Lol, I remember Kornman giving me these back before he put up that little riddle. I looked at them and saw I couldn't use it for anything, so I simply deleted it. Hah, I remember being excited because I thought he was giving me more scripting goodness.

[/headsmack]

Patrickssj6
November 4th, 2006, 09:05 PM
You remember what it said?Like was it a tut or source code?

Boba
November 4th, 2006, 10:18 PM
What do you guys know about it related to Halo?

I know it exists, and that we have the recources but it isn't enabled by default.There are 2 files to proof this:

C:\Program Files\Microsoft Games\Halo Custom Edition\shaders\EffectCollection_ps_2_0.enc

and

Kornman00

http://gbxforums.gearboxsoftware.com/showthread.php?t=54632

Maybe some of you guys know more about this.:)

EDIT: BTW to enable PS2.0 use haloce.exe -use20
-use10 and -use30 work, also.

Reaper Man
November 4th, 2006, 10:38 PM
-use10 and -use30 work, also.
P.s 3.0 0_o are you kidding me?
awesome stuff.

Limited
November 5th, 2006, 02:59 AM
halo 1 will never look sexi so dont even try :O


phong, parralex mapping ftw ftw :O

hl2 all the way

http://www.hl2world.com/bbs/1-vt46068.html?postdays=0&postorder=asc&start=0


HMMM tasty shaders

rossmum
November 5th, 2006, 03:34 AM
Holy crap, awesome.

(I'm back... long story which I will doubtless post later)

Patrickssj6
November 5th, 2006, 10:08 AM
I'm pretty sure that Halo doesn't support PS3.0:p

p0lar_bear
November 5th, 2006, 10:25 AM
-use20 has always been usable, you just need a DX9/10 card to utilize it, probably.

IPBJT!
November 5th, 2006, 11:38 AM
-use10 and -use30 work, also.
You can use 3.0 in Halo O.o i thought the limit was 2.0

Patrickssj6
November 5th, 2006, 11:53 AM
The game technology used by Halo for the PC is a proprietary game engine developed by Bungie Studios and Microsoft with additional code and modifications made by Gearbox Software. The core rendering engine supports 4 rendering paths including fixed function rendering (DirectX 7.0), Pixel Shaders 1.1 (DirectX 8.0), Pixel Shaders 1.4 (DirectX 8.0), and Pixel Shaders 2.0 (DirectX 9.0) and takes advantage of the latest generation video hardware. The rendering engine supports vertex and pixel shaders in the form of a materials system. The engine uses a bsp-style visibility solution with vertex lighting for models and a simple radiosity solution supporting lightmaps for world geometry.
-use30 where?

ImSpartacus
November 5th, 2006, 02:22 PM
holy crap, i dont get any of this, i give up.

Kornman00
April 2nd, 2007, 06:19 PM
HAPPY BELATED APRIL FUCKING FOOLS LULZLYPOPZ!

and no, halo1 does not use 3.0 shadas nigga!

I think I forget the password and well...that site doesn't exist anymore and the original source data is back in the states...

legionaire45
April 2nd, 2007, 07:02 PM
HAPPY BELATED APRIL FUCKING FOOLS LULZLYPOPZ!

and no, halo1 does not use 3.0 shadas nigga!

I think I forget the password and well...that site doesn't exist anymore and the original source data is back in the states...
can you xfire me the files? I want to try and guess the password for the hell of it xD.

Kornman00
April 2nd, 2007, 07:17 PM
the rar is back in the states y0

DaneO'Roo
April 2nd, 2007, 07:25 PM
dammmmmmmmmmmmm :(

[MT]Slayer
April 2nd, 2007, 07:37 PM
What is Pixel Shader 3.0 (Direct X ??.?)
And can Pixel Shader 3.0 be for H2V?
I hope you could have a PS 3.0 GFX Card and play H2V on 3.0 and play HPC on 2.0.

legionaire45
April 2nd, 2007, 08:09 PM
Slayer;43948']What is Pixel Shader 3.0 (Direct X ??.?)
And can Pixel Shader 3.0 be for H2V?
I hope you could have a PS 3.0 GFX Card and play H2V on 3.0 and play HPC on 2.0.
ps =/= Playstation...

yes, all the shader models are backwards compatible. You can play any shader model version older then what your card can handle. AKA if you have a PS 4 you can play 1.0, 1.1, 1.2, 2.0, 2.5, 3.0, etc. Oh, and PS3.0 is DirectX9.0C.

H2V will most likely be a pixel shader 3.0 game judging by the fact that it runs on DX9.0C hardware. For the DX10 mode they may bump it to 4 but I dont see much of a reason for them to do it since it probably wont use any DX10 features anyway.

Random
April 2nd, 2007, 10:18 PM
wait I take that back I can't find them :/

btw I think h2v will use DirectX 9.0 L

AAA
April 2nd, 2007, 11:57 PM
lemme get this straight.........which one is better? "-use30"? or "-use20"?

p0lar_bear
April 3rd, 2007, 01:26 AM
since -use30 does not exist, the answer is -use20.

itszutak
April 3rd, 2007, 10:04 AM
Is there any difference when -use20 is used? >_>

Phopojijo
April 3rd, 2007, 05:44 PM
If your graphics card defaults to a lower shader model, yes.

If the game defaults 2.0, and you -use20, you will be forcing what you'd use anyway.

Shader models are simply a specification by Microsoft for which each graphics card manufacture must comply. Generally the major purpose is to add more and more programmability to each chip.

Pixelshaders 3.0 is simply a fix for 2.0. Specification-wise its nearly the same... PS 3.0 is mostly just a lot faster, can handle longer shader code, etc.

We're up to PS 4.0 now with the GeForce 8 series.

And to my knowledge, the released versions of pixelshaders are:
Fixed Function (0)
1.0 (one ATI card to be humped by)
1.1 (nVidia's Pixelshader launch just a month or so after 1.0, instantly obsoleting ATI's option before people even bought the card)
1.4
2.0 (Radeon9 and GeForce FX)
2.0b (RadeonX-series because they just couldn't get PS 3.0 on their cards for whatever reason)
3.0 (GeForce 6/7, Radeon X1+)
4.0 (GeForce 8, next gen Radeon)

The Xbox was somewhere between 1.4 and 2.0, and the 360 somewhere between 2.0 and 3.0 (edit: Typo! I meant 3.0 and 4.0).

klange
April 3rd, 2007, 05:53 PM
DirectX 10 runs fine on a Model Shader 2 card (the proper name for PS&VS)
If anyone here doesn't know what "Pixel Shader" is, I can show them exactly what it means.
However, it doesn't appear that the -use20 function does anything as Halo is centered around some very specific effects (the proper name for shaders)

Edit: Xbox has Model Shader 2, 360 has Model Shader 3 - Parallax Occlusion ftw!

Phopojijo
April 3rd, 2007, 06:20 PM
DirectX 10 runs fine on a Model Shader 2 card (the proper name for PS&VS)
If anyone here doesn't know what "Pixel Shader" is, I can show them exactly what it means.
However, it doesn't appear that the -use20 function does anything as Halo is centered around some very specific effects (the proper name for shaders)

Edit: Xbox has Model Shader 2, 360 has Model Shader 3 - Parallax Occlusion ftw!... no it doesn't. The only DirectX10 cards in existance are the GeForce8.

Yes I know DXDIAG says you're using DirectX10. You're not, you're using 9L until there's DirectX10 hardware installed. DXDIAG just lists the largest DirectX version installed on your computer... not necessarily the version you're USING.

[MT]Slayer
April 3rd, 2007, 10:58 PM
I have a ATI 9250 PCI bus (256 MB) card, and it kinda sux, better than an integrated intel though, Direct X8.0/Pixel Shader 1.1. I'm upgrading to the V-Tek ATI X1300 PCI PCI (256 MB) though, Direct X9.0c/Pixel Shader 2.0 :TYPO: I mean Direct X9.0/Pixel Shader 3.0

klange
April 4th, 2007, 03:31 PM
... no it doesn't. The only DirectX10 cards in existance are the GeForce8.

Yes I know DXDIAG says you're using DirectX10. You're not, you're using 9L until there's DirectX10 hardware installed. DXDIAG just lists the largest DirectX version installed on your computer... not necessarily the version you're USING.
I'm not running Direct3d 10, there is a big difference, but it's still DirectX 10. And it's not called 9L any more, it's 9Ex.

Phopojijo
April 4th, 2007, 04:52 PM
The Xbox was somewhere between 1.4 and 2.0, and the 360 somewhere between 2.0 and 3.0 (edit: Typo! I meant 3.0 and 4.0).Corrected my typo in a post earlier, I meant somewhere between 3.0 and 4.0.

Its got mostly 3.0 functionality... only unified like 4.0

ImSpartacus
April 4th, 2007, 09:57 PM
holy crap, i dont get any of this, i give up.

lol, i had last post on this thread, i was even more a noob then than i am now, ha.

Cortexian
April 5th, 2007, 10:46 PM
-use40Kidding

I win.
8800 GTX ftw.
Pixel Shader 4.0 for the win.

Now... Someone name games that will start taxing my card so I can buy them... Crysis doesn't count, I know that one.

legionaire45
April 5th, 2007, 10:56 PM
Slayer;44567']I have a ATI 9250 PCI bus (256 MB) card, and it kinda sux, better than an integrated intel though, Direct X8.0/Pixel Shader 1.1. I'm upgrading to the V-Tek ATI X1300 PCI PCI (256 MB) though, Direct X9.0c/Pixel Shader 2.0
That card will shorten your life by 10 years, I can guarantee it. Save your cash for something that is an actual graphics card and not shit distributed finely over a piece of plastic. I hate the X1300 PCI if you haven't noticed xD.

Phopojijo
April 5th, 2007, 11:31 PM
-use40Kidding

I win.
8800 GTX ftw.
Pixel Shader 4.0 for the win.

Now... Someone name games that will start taxing my card so I can buy them... Crysis doesn't count, I know that one.Unreal Tournament 3 (http://www.beyondunreal.com/staff/hal/ut2007/GD0107_03.jpg). Oblivion because its so poorly coded it'll tax any card...

Cortexian
April 6th, 2007, 10:56 PM
*adds UT 2007 to games list*

Oblivion sucks tho. I never liked that game...

[MT]Slayer
April 10th, 2007, 01:29 PM
ok, legionaire, what do u recommend me to buy?

I have a Dell Dimension 1100 with a PCI bus slot and 1.024 GB of DDR RAM.
I mean the really old PCI slots. What better Graphics Card is there?

Phopojijo
April 10th, 2007, 05:19 PM
Hate to break it to you, but don't bother. Probably your best card is

http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=2918660&CatId=319

X1550 Radeon.

No point in dropping that much money down (~150$) to have it obsolete instantly.

[MT]Slayer
April 10th, 2007, 06:35 PM
Thanks. I already found that on the website before i logged back into the forum, i didnt look thoroughly before and so i thought that the X1300 was the best, so i must have missed that spot. +some rep