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View Full Version : [Video] Breakable Glass (nothing big, but I'm surprised I got it to work)



Roostervier
June 7th, 2007, 08:49 AM
Like the topic says, breakable glass! It is nothing huge, but I got it working just like zanzibar and headlong. Here is a video of it. Btw, the shaders suck because I need to rerun lightmaps. this happens every time that I compile my map.

http://youtube.com/watch?v=EIvSJ91SX34

Elite Killa
June 7th, 2007, 08:52 AM
Awesome work. +rep

paladin
June 7th, 2007, 08:27 PM
Good job. And, just curious, if you jump onto glass from some what of a great height does it break?

madworkz
June 7th, 2007, 08:35 PM
Nice work bud :).....mb you could make a small tut on how you did that to save me some headache later on. I want to use a breakable glass floor around my ctf flag stand in one of my bases. Right now im fussing with the dam water shaders. I cant seem to get the water and rivers right. Ill make a tut on that when i figure it out.

randreach454
June 7th, 2007, 08:43 PM
read my thread madworkz, he kinda explained it enough to get it to work...
Im just getting the invalid shader error when compiling my map though I remade the shader but NoOoO h2v hates me..

fletcher77
July 3rd, 2007, 05:52 PM
I made a instant plane and named %plane and then add a material I had and call it stone%- I linked it and its there it just dose not break is there a special way you have to tessellate it? because it just will not work. Dose the shader have to be special to be broken?Bitmap made special? something in guerilla needed to be changed after you compile it? dose it have to be edible poly instead of mesh? It just seems so simple I wish I new what went wrong.

I just used the shader in forrunner glass dcr_bridge and it worked any one know what makes it break I don't see anything special about the shader? I thought that Just SHADERNAME%- would do it but it dose not.