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Demon
June 11th, 2007, 11:54 PM
Hey guys been checking around here lately looking for a tutorial on 3ds max + H2 map editor.
I saw Code's but it was obviously too hard to follow since it wasn't made clear exactly step by step of what he did.
Anyone here willing to make another tutorial thats a bit easier to follow and less noise in the background :)

Thank's much.

Kalub
June 12th, 2007, 12:06 AM
If you would have read the thread the accompanied the tutorial you would know he was working on a new one.

Demon
June 12th, 2007, 12:07 AM
If you would have read the thread the accompanied the tutorial you would know he was working on a new one.



I know. Just asking if anyone else was willing. :)

Kalub
June 12th, 2007, 12:34 AM
No, one is enough. I sure as hell don't want to waste my time if there was already one being created.

Until its completed why don't you take a gander at the Help files that came with the editing kit.

Lightning
June 12th, 2007, 12:39 AM
Actually, I suggest watching the CE video tutorials.

Anything done in 3DS Max will be exactly the same, except for the materials naming.

Kalub
June 12th, 2007, 12:46 AM
And the added instanced geometry, but thats it.

hestonf50
June 14th, 2007, 10:24 PM
can i get the link for the tut plz

korori
June 14th, 2007, 10:45 PM
http://ghost.halomaps.org/tutorials/

hestonf50
June 15th, 2007, 09:42 AM
is that the one that helps with h2 maps?

Demon
June 15th, 2007, 01:50 PM
No, thats for Halo CE. Its the same I believe, just some of the things he does you don't need to do... Like "Skybox"

Lightning
June 15th, 2007, 03:49 PM
You still do everything involving the modeling the same, including the skybox.

Only instead of the "frame" object, you have your b_levelroot object.

kusanagikei
June 15th, 2007, 05:36 PM
You still do everything involving the modeling the same, including the skybox.

Only instead of the "frame" object, you have your b_levelroot object.

wait. wut? This b_levelroot object, is that the name we're supposed to use instead of "frame" or is it something that we don't need to worry about in max?

Also does anyone have the link for the video tutorial for H2V not HCE? Even if it's not that helpful until it's redone, it's another resource to draw from.

Thanks.

Lightning
June 15th, 2007, 08:00 PM
Use it instead of "frame".

=)