View Full Version : Compiling bump maps
jahrain
June 15th, 2007, 10:00 PM
I was wondering what are all the special flags in the bitmap tags that need to be set in order for a grayscale bitmap to be compiled as a bump map. Everytime I try to compile one, it just gives me a flat bluish pinkish bitmap with no texture. I have all the flags currently set the same as they would be in H1EK.
Choking Victim
June 15th, 2007, 10:13 PM
i've compiled bumpmaps with the same settings as the h1ek and they work fine. though some of the height values they used in the existing bumps seemed different if i remember correctly.
Edit: yea i checked the height values for a halo 2 normal map and their quite large. The floor normal map i looked at was 5.12. The same normal map in halo 1 was 0.015
Roostervier
June 15th, 2007, 10:17 PM
Use a height of 5 (it should say height repeating) to test it out, it should look decent.
jahrain
June 15th, 2007, 10:18 PM
Use a height of 5 (it should say height repeating) to test it out, it should look decent.
Thanks! This actually worked out. I didn't realize the height difference would be so dramatic. I usually do bump map height at about 0.015 to 0.05 in h1ek to get them to look descent.
Lightning
June 15th, 2007, 10:20 PM
Take your CE value, multiply by 100..ish.
They 're much larger than CE's scale.
Edit: LOL. Didn't hit post, and was beaten to it. :P
jahrain
June 15th, 2007, 10:21 PM
In the tool tips, it says 1 would be as high as it is wide. O_o...
SuperSunny
June 16th, 2007, 01:11 PM
I do about 11. I don't check any of the boxes and just use 32 bit height map.
et_cg
June 17th, 2007, 06:03 PM
I check the unused box so that it doesn't, for surely doesn't, have any special game render conflicts. Right now I don't have my regular PC, I'm on a laptop rated at 1.0 by vista's experience index. So... I can't do anything.
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