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Kornman00
June 18th, 2007, 11:15 PM
Get laid in the shade-rs :-3

Yeah, I figured I might as well try to see if I could provide you guys with some more example shader stuffs, so here we are.

Take note, I haven't done the code to do any postprocessing after the I load any shader tags from the cache files so if there are any special fix ups that need to be done to shaders when extracting back to a source tag format, you won't see them here. I think the UI shaders are the only ones that won't open.

http://kornner.com/yelo/halo2/vista/shader_tags.rar

EDIT: http://kornner.com/yelo/halo2/vista/zanzibar.rar

Masterz1337
June 18th, 2007, 11:16 PM
Great Job.

dg
June 18th, 2007, 11:17 PM
I'm almost ready now.

Thanks, mate!

jahrain
June 19th, 2007, 09:22 AM
Would any of these happen to be water shaders? :0

Snaver
June 19th, 2007, 10:21 AM
Thank you kornman! :D There are however some of the shaders that Guerilla wont load like you said:


All the highcharity shaders
Multiplayer Hill shader
Some of the Object shaders


Would any of these happen to be water shaders? :0

Unfortunately not

randreach454
June 19th, 2007, 10:23 AM
and now my map wont run radiosity with having these tags in the directory, thank god ghost upped the tag database..

Roostervier
June 19th, 2007, 10:28 AM
Thanks, kornie =3

[edit] D: Now my tags folder keeps going back to Read Only, I can't edit anything.

Kornman00
June 19th, 2007, 10:48 AM
Would any of these happen to be water shaders? :0
updated the first post

Roostervier
June 19th, 2007, 10:51 AM
Also, it gives tons of tag loading errors, since you didn't include bitmaps D:

Thanks for the upload any how.

[edit] Oh, but thanks for the water too, this should be helpful.

Snaver
June 19th, 2007, 10:52 AM
### ERROR geometry 'objects\weapons\melee\energy_blade\energy_blade' shader 'obj
ects\weapons\melee\energy_blade\shaders\energy_bla de_bottom' is opaque but was i
mported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_top.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_top
### ERROR geometry 'objects\weapons\melee\energy_blade\energy_blade' shader 'obj
ects\weapons\melee\energy_blade\shaders\energy_bla de_top' is opaque but was impo
rted as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_bottom.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_bottom
### ERROR geometry 'objects\weapons\melee\energy_blade\energy_blade' shader 'obj
ects\weapons\melee\energy_blade\shaders\energy_bla de_bottom' is opaque but was i
mported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_bottom.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_bottom
### ERROR geometry 'objects\weapons\melee\energy_blade\energy_blade' shader 'obj
ects\weapons\melee\energy_blade\shaders\energy_bla de_bottom' is opaque but was i
mported as transparent
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_gradient_flash.
shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_gradient_flash
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_re
d.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_red
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_gradient_flash.
shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_gradient_flash
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\ammo_meter.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\ammo_meter
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_gr
een.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_green
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_gradient_flash.
shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_gradient_flash
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_gradient_flash.
shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_gradient_flash
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\text_flash.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\text_flash
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\dim_text_flash.shader'
.
TAG_LOAD: removing invalid tag ui\hud\shaders\dim_text_flash
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_top.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_top
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_bottom.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_bottom
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_top.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_top
### ERROR geometry 'objects\weapons\melee\energy_blade\fp_energy_blad e\fp_energy
_blade' shader 'objects\weapons\melee\energy_blade\shaders\energy _blade_top' is
opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\weapons\melee\energy_blade\sh
aders\energy_blade_bottom.shader'.
TAG_LOAD: removing invalid tag objects\weapons\melee\energy_blade\shaders\energy
_blade_bottom
### ERROR geometry 'objects\weapons\melee\energy_blade\fp_energy_blad e\fp_energy
_blade' shader 'objects\weapons\melee\energy_blade\shaders\energy _blade_bottom'
is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\scan
ner.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\scanner
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\radi
o.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\radio
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\scan
ner.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\scanner
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\radi
o.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\radio
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\scan
ner.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\scanner
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\radi
o.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\radio
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_white' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\spee
do.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\speedo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\scan
ner.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\scanner
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\shaders\radi
o.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\shaders\radio
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_white' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\glass_damage_red' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
### ERROR geometry 'objects\vehicles\warthog\warthog' shader 'objects\vehicles\w
arthog\shaders\lights' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\turrets\chai
ngun\shaders\chaingun_ammo.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\turrets\chaingun\shaders
\chaingun_ammo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\turrets\chai
ngun\shaders\chaingun_ammo.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\turrets\chaingun\shaders
\chaingun_ammo
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\warthog\turrets\chai
ngun\shaders\chaingun_ammo.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\warthog\turrets\chaingun\shaders
\chaingun_ammo
### ERROR geometry 'objects\vehicles\warthog\turrets\chaingun\chaingu n' shader '
objects\vehicles\warthog\turrets\chaingun\shaders\ barrels_blur' is opaque but wa
s imported as transparent
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_re
d.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_red
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_gr
een.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_green
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_re
d.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_red
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_gr
een.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_green
damage info postprocess: couldn't find a physics model constraint with name: hin
ge02
TAG_LOAD: invalid format or corrupt file: 'ui\hud\shaders\widget_simple_flash_re
d.shader'.
TAG_LOAD: removing invalid tag ui\hud\shaders\widget_simple_flash_red
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\plasma_vent' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\plasma_vent' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\plasma_vent' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\ghost_dash' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\plasma_vent' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\ghost_damage
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\ghost_dash' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\plasma
_vent.shader'.
TAG_LOAD: removing invalid tag objects\vehicles\ghost\shaders\plasma_vent
### ERROR geometry 'objects\vehicles\ghost\ghost' shader 'objects\vehicles\ghost
\shaders\plasma_vent' is opaque but was imported as transparent
TAG_LOAD: invalid format or corrupt file: 'objects\vehicles\ghost\shaders\ghost_
damage.shader'.


There was more but my buffer is only set to 999 :X

Kornman00
June 19th, 2007, 10:53 AM
ugh

BITMAPS? WE DON"T NEED NO STICKIN SHITMAPS <:mad:>

yeah, I haven't finished the bitmap code, only some bitmaps will extract right now :/

I'd suggest getting a halo 2 xbox modding program and extracting bitmaps with it right now.

korori
June 19th, 2007, 01:43 PM
I got most of the h2 bitmaps ripped into tif so ** cough** ***

Im not saying anything :) lol
Keep it up Kornman U Rule

SuperSunny
June 19th, 2007, 01:52 PM
Great work! Thank you very much Korny!

Snaver
June 19th, 2007, 04:13 PM
Kornman i can't seem to open the zanzibar_waves shader (haven't tried the rest as water shader was the only one i needed) Any chance of getting these shaders also? This would provide us with a nice collection of different water shaders :)

scenarios\shaders\solo\deltatemple\waterfall
scenarios\shaders\multi\waterworks\waterworks_wate r_pool

jahrain
June 19th, 2007, 06:28 PM
updated the first post <3

Kornman00
June 19th, 2007, 07:56 PM
I'll look into Snaver

So these shader tags (the ones you can open ;p) look ok to you? IE They don't look like their missing any data right? I'm not sure what they're suppose to REALLY be like back in the source tag form, compared to their runtime form, I just know what fields they need to have ;p

as far as the tag opening problem is going, I think it may be related to the math functions in the tags (ie those fancy graphs you see). I'll have to check out they transform from source to runtime.

Roostervier
June 19th, 2007, 07:58 PM
Ever since I downloaded your shaders, my folder always switches to Read-Only(I can't see hardly anything in the editing tag menu, though from what I can see, it is ok). Even when I downloaded TheGhost's data base so I could replace it all, it still does it D:

Kornman00
June 19th, 2007, 10:45 PM
Yeah, I was right, it was due to the way I handled function mapping definitions, but luckily it was fixed by a single line of code.

I'm going to have to figured out how to take a shader's postprocessing definition and fill out the shader's parameters block. Using a version of guerilla that doesn't use the tag template view on shaders I should be able to figure out how to 'de-postprocess' the shader tags so you guys can use them.

This isn't like Halo 1 where all you had to do was fix a field here and there because it was a real field meant to represent time (thus multiply by 30 or w/e), there is some heavy postprocessing that needs to be undone so they're usable tags once again.

Oxygen
June 21st, 2007, 07:42 PM
wtf. somehow, this has messed up my guerilla. after i placed the folders in the right place, i was looking at the tags in guerilla and now all of my shaders are....weird. only half the screen for the shader and the template show up. :(

plz help...?


=Oxy

Roostervier
June 21st, 2007, 07:53 PM
The same thing happened to me D: I'm afraid it probably constitutes a reinstall. The read only function keeps boxing in anytime I turn it off.

Kornman00
June 21st, 2007, 07:53 PM
Don't use these shaders, thats your help.

jahrain
June 22nd, 2007, 05:45 AM
Is there any valuable information even stored in these tags? I mean like could I open it up in a hex editor and find values for the shaders?

[EJ] Bean
June 29th, 2007, 09:56 PM
may i suggest various grass shaders? snow too maybe...