View Full Version : WIP - Some random human map
Rentafence
June 19th, 2007, 01:39 AM
Eh, I was triyng to decide if I should show this now, or wait until more is done, but someone convinced me to show it now. Basically, its a human map set inside a hangar, with some rooms off to the side, blah blah blah. I'm trying to keep gameplay in mind while making this, so I need some suggestions. (I didn't make that space ship thats in there)
http://www.maj.com/gallery/rentafence/3d-Models/1.jpg
http://www.maj.com/gallery/rentafence/3d-Models/2.jpg
http://www.maj.com/gallery/rentafence/3d-Models/3.jpg
Btd69
June 19th, 2007, 02:19 AM
Perhaps fill in the gaps where walls are, at which point I will be able to make out your layout, aswell as these things we call "detail".
SnaFuBAR
June 19th, 2007, 02:35 AM
how about less mesh edits of low poly h1 campain stuff?
Pred1ator
June 19th, 2007, 03:17 AM
weird reminds me of cario station for some reason?
KennyownsU
June 19th, 2007, 08:51 AM
Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.:eek:
ImSpartacus
June 19th, 2007, 11:09 AM
lol, that does resemble a csnap/hugeass hangar.
put some stuff in the middle of those rooms for cover. it seems too empty atm.
DaaxGhost
June 19th, 2007, 11:21 AM
Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.:eek:
Ok, why would he do that. No one would play it then.
KennyownsU
June 19th, 2007, 11:37 AM
Ok, why would he do that. No one would play it then.
Im just saying, because you never know...
Rentafence
June 19th, 2007, 01:04 PM
how about less mesh edits of low poly h1 campain stuff?
You mean just the door frame? And the blast door door frame...=/ Thats all I took from the game. Yeah I guess I should get rid of those. ;_;
Looks cool. Hopefully it is just stays that size and doesn't expand into a coldsnap varient.:eek:
It won't. :) Its just inside that hangar area and the rooms/halls.
DOMINATOR
June 19th, 2007, 02:53 PM
can you take better renders? mb put a wide angle cam in the map with better lighting?
phase
June 19th, 2007, 03:35 PM
Eh, I was triyng to decide if I should show this now, or wait until more is done, but someone convinced me to show it now. Basically, its a human map set inside a hangar, with some rooms off to the side, blah blah blah. I'm trying to keep gameplay in mind while making this, so I need some suggestions. (I didn't make that space ship thats in there)
http://www.maj.com/gallery/rentafence/3d-Models/1.jpg
http://www.maj.com/gallery/rentafence/3d-Models/2.jpg
http://www.maj.com/gallery/rentafence/3d-Models/3.jpg
When making renders of a level don't just render it from user or prespective view put a camera inside the level so it looks better.
DOMINATOR
June 19th, 2007, 05:18 PM
When making renders of a level don't just render it from user or prespective view put a camera inside the level so it looks better.
wow, like was quoting his entire post necessary to say exactly what i just said?
good one :rolleyes:
phase
June 19th, 2007, 05:28 PM
wow, like was quoting his entire post necessary to say exactly what i just said?
good one :rolleyes:
First off you never told him to put cameras inside for renders you just told/asked him "can you take better renders?" witch isn't saying what I did.
Its sorta of a habit of mine to qoute people that am talking to, Ill put the put in spoiler tags.
DOMINATOR
June 19th, 2007, 05:31 PM
First off you never told him to put cameras inside for renders you just told/asked him "take better renders?" witch isn't saying what I did.
guess you can't read
can you take better renders? mb put a wide angle cam in the map with better lighting?
Rentafence
June 19th, 2007, 05:37 PM
I get the point guys. :eyesroll:
phase
June 19th, 2007, 05:41 PM
guess you can't read
Sorry about that I always tend to ignore bad grammar when it comes to 3dsmax talk , so it just sounded like:
"put a wide angle in map with better lighting" to me.
SnaFuBAR
June 19th, 2007, 11:56 PM
I don't see how that was bad grammar. He used some shorthand to get the point accross. Never-the-less, the point is that you either cannot read, or your comprehension level is below par. Not to mention, you shouldn't be attacking his grammar when your response was a run-on sentence :rolleyes:
In any case, i feel like your map is looking far too similar to the cryobay and surrounding areas in H1. I would stay away from that, seeing how (probably) most people can't wait to get out of the cryobay and continue on with their game. What I can see a cryobay being useful for is spawning, and away from the flag. Nothing ruins a good capture like killing everyone in the base, grabbing the flag, only to be gunned down by the guy who spawns right by the flag.
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