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View Full Version : Medium and High look exactly the same..



Flyboy
June 19th, 2007, 09:48 PM
I've been running the game on high for a while now. Then, out of curiosity, I check out low and medium. Quite frankly low sucks, but I couldn't even tell the difference between high and medium. After checking every level from textures that were obviusly messed with, it all looks the freggin same. I've even compared screen shots. The same. For some reason, I'm not getting 512 x 512 textures on high. Any ideas why?

7600GT
2gb DDR RAM
Athlon 3300+ 2.4ghz.

jahrain
June 19th, 2007, 09:50 PM
What screen resolution?

Phopojijo
June 19th, 2007, 10:17 PM
You may also not be triggering the higher LOD. Don't forget you can have 512x512 textures active... but if 256x256 still yields at least a texel per pixel, you can't get any better (really) by cramming more texels in the pixel... its already been defined a unique color.

Wish me to draw a diagram of what I mean?

jahrain
June 19th, 2007, 10:23 PM
If a picture would help translate what you just said into standard english, sure . :)

Xetsuei
June 19th, 2007, 10:24 PM
Screen res makes a big difference. If I play on 1280x1024 I don't notice the difference either, but when I'm playing at 1920x1080 there's a pretty big difference between medium and high.

soccerbummer1104
June 19th, 2007, 10:49 PM
iunderstood what he said. he was meaning that if you have a texture that is so high res, taht in 1 pixel space on your screen, 10 pixels of the texture fit, that you wouldnt have the pizel on the screen split into 10, but remain the same and take the median color for what it will display.

jahrain
June 19th, 2007, 11:07 PM
I understood what he said too, but I don't think the original poster had any clue what he was talking about.

Phopojijo
June 19th, 2007, 11:10 PM
If a picture would help translate what you just said into standard english, sure . :)Okay...

He may not be taking up enough screen space for the extra texture to make a difference.

jahrain
June 19th, 2007, 11:14 PM
Too late, soccerbummer already explained it better for him.

Anyways, you should notice the differences if you move close up to surfaces. Also changing the texture filtering quality and anistrophic quality in your gfx card settings can make all the difference with taking advantage of how high res the textures are as you see it on the screen.
(http://www.h2vista.net/forums/member.php?u=405)

Snaver
June 20th, 2007, 05:07 AM
http://halo.snaver.net/files/images/graphics_comp/toplight_pc.jpg

http://halo.snaver.net/files/images/graphics_comp/toplight_pcm.jpg
(http://halo.snaver.net/modding/h2v/graphics_comparison.php)

Timo
June 20th, 2007, 05:12 AM
Is there any noticeable increase in performance when running on medium, instead of high? Just curious, as i'd like to run the game at a faster frame rate (currently get around 20-30fps).

DaneO'Roo
June 20th, 2007, 05:15 AM
wait, you can't fine tune the graphics like in.....every other game? You just select "Low, Medium or High"

what the fucking shit?

Roostervier
June 20th, 2007, 09:14 AM
Is there any noticeable increase in performance when running on medium, instead of high? Just curious, as i'd like to run the game at a faster frame rate (currently get around 20-30fps).
Mine jumped up about 10-20 fps, and stopped lowering so much when looking at the environment in a whole.

bleach
June 20th, 2007, 09:59 AM
hmmm i'm gonna try the resolution at -vidmode 1920, 1208, 60 there has to be some difference.

et_cg
June 20th, 2007, 01:38 PM
As in relevance to game performance, you can improve it many of ways:

Disable windows themes, use the Windows 2000 theme.

Run the game in fullscreen at 1024x768 or 800x600. Here's where your computer has to render the game in the least amount of pixels available. That has been predefined by the game itself. (Theoretically, you can go lower. But we've been limited to the new "Vista" Standard.)

Increase your amount of system Ram to at least two gigabytes.

Set your quality to low ingame. Shaders will be decreased in LOD as you are not closer to them, on shadows are also removed quickly. And plenty of textures are rendered with the lowest available LOD in relation to proximity.


Of course you all already know this, or perhaps have heard of this, or something. I just felt like restating it.

There's more, of course, that you can do. But there's a start.

Xetsuei
June 20th, 2007, 01:43 PM
hmmm i'm gonna try the resolution at -vidmode 1920, 1208, 60 there has to be some difference.

Does vidmode actually work? And it's 1920x1200.

SuperSunny
June 20th, 2007, 01:53 PM
Medium and High make a hell of a difference in my maps. Strange?

Flyboy
June 20th, 2007, 01:55 PM
I'll try running the game at 1920 x 1200. Even though my moniter is 1280 x 1024. I normally run on 720p windowed.

SMASH
June 20th, 2007, 02:19 PM
Medium and High make a hell of a difference in my maps. Strange?

That's because you're maps are sexy. They say, hm... medium sex, or high sex?! I choose HIGH SEXI.

Flyboy
June 20th, 2007, 03:38 PM
I don't like sex when I'm high. Can't remember who I did the day after.

Lightning
June 20th, 2007, 10:25 PM
Medium just enabled LOD's on models (not sure about textures) at a distance.

High has no LOD's.

Timo
June 20th, 2007, 10:33 PM
Well that seems kinda pointless... :x